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Weekly Update 322: Longer days to play minigames!

Greetings, Warriors!

We still have a few weeks to enjoy the fact that the days are getting longer until the summer starts in the northern hemisphere. It is already quite hot in Lublin, Poland, where we are working hard on further updates to the game. Part of the team is already working on a much bigger task – reshaping the game world of Gloria Victis MMO, so others have some more time to introduce smaller, but neat updates and improvements. All that in the Sangmarian-like scorching sun…

Today, we are happy to introduce some Quality of Life improvements, like making days longer in comparison to the nights in the game, introducing minigames for gathering resources, a lot of fixes, and balance improvements.

Check the details below, and see you in the game!

The screenshot’s authors have been awarded. Siegbert, Chris, and Matt Kerrigan – you will receive your Ambers soon!

Changelog v.0.9.9.5.2 Beta


[h2]Quality of Life[/h2]

Rebalance of fishing

– We added small chances for better fish at every bait after unlocking full mastery at the bait. Those chances cant be modified by lure or active fishing.
– Fish traps get the chance bonuses from Character Development. This means mastery of baits is more important in terms of bait usage. (small chances for better fish from the mastery nodes are applied at fish traps too)
– The time fish trap needs to catch a fish is modified by zone and fishery tier from now. It means the best results we'll achieve at lootzone + rich fishery, and the worst at non-loot + exploited fishery.

Iteration of fishing events

From now on, the event is not divided into several events with different fish. Fish can be given only fresh, you cannot deliver dishes. The amount of fish required per stage is 30. You can mix with each other different fish, there is no need to have one kind. When you click "donate materials" the fish are automatically delivered to the event, but take them starting from the lowest cost ones. The prizes for the event also change, from now you can get a box with spices, 12 worms, and 7 silver to choose from. They are commissioned in taverns on the links. Each order consists of 3 stages. Within 30 seconds after the completion of the stage, another event consisting of the same is started. After performing 3 such steps, a delay of 2h begins.



Valley of Death balance tweaks

The main direction of these changes was to balance points for capped flags on every map. This should make VoD events last longer and points by capturing flags and kills should be more balanced:

– The Middle Flag at Midland Map needs more time to be capped and gives more points.
– Minor flag hunting gets a higher amount of max points to make it last longer.
– Additionally, we brought back the good old “Classic” VoD affix.

Other improvements

– Added minigames for mining and chopping trees. You may be familiar with this system from some other games: When you are hitting a node or fallen tree, from time to time you will see a glowing spot. Hitting that spot will triple the damage done to the resource, as well as the drop.
– Added Valley of Death challenge, to encourage new players to take part in the tournament events.
– Changed the Day & Night cycle. The cycle happens faster, and the day is longer in comparison to the night. This is a change dictated by the fact, that your artists are working on day/night and clouds system rework. In addition to that change, we will be changing the numeric clock on the interface to a graphic one, so it had to be temporarily removed for now.
– Added SFX for breathing. When our character has low stamina, it will play a heavy breath sound, the lower the stamina is, the higher the volume of sound it has. Additionally, when the system starts playing that sound it checks if the character's HP is lower than 40%, and if it is, it will play a different "wounded" sound. We have added this feature because we do know that especially new players are in need of additional indications when their stamina is low, to clearly understand what is happening with their character. Please note, that this SFX is played only for your character.
– Added SFX when the fishing minigame starts.
– Added quality mod for randomboxes.
– Updated further parts of the game interface: Siege scoreboard window, VoD scoreboard window, and Location cards.
– Optimization changes related to teleporting to tournaments. Further optimization improvements are on the way!



[h2]Fixes[/h2]

– Level design fixes to prevent bypassing walls at outposts (Saffa, Griffinclaw, Hogsten, Reksvald). Please notify us if there are any other places that would need to be improved to prevent such or similar situations in the future.
– Fixed an issue allowing players to place gates clipping through the walls in guild-controlled locations. Please note that you have 7 days to remove fortifications placed that way. In a week we will check if such violations of the freebuilding rules are removed. Leaving them like that may result in wiping the fortifications of your guild location.
– Fixed an issue where some of the humanoid mobs could have improper weapon length. For example, the Kargald champion had a range of the dagger and could draw a bow in melee or fall into a loop of never-ending feints.
– Fixed an issue causing a visual sorting rollercoaster in the interface of Character Development trees rewards.
– Fixed an issue where Lure was not giving % bonuses for Cod and Salmon at rich fisheries.
– Fixed VoD “Invasion” affix. In some cases, it was not opening gates earlier for defenders.
– Fixed VoD affix “Catch'em All!”. In some cases, it counted points improperly, which could lead to a very fast end of the tournament.
– Fixed affix “One To Rule Them All” on midland map. Early capture of the main center flag is not finishing the tournament.
– Fixed blurry background on texts that use bold+shadow (for an example: points in attributes)
– Fixed ellipsis position when text is truncated
– Fixed an issue causing server tooltips to flash on the login window.
– Fixed an issue where there could be a skull icon shown on a map after participating in and returning from a tournament.