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Weekly update 255 – All the colors of the world!

Greetings, warriors!

This week we are addressing a lot of recent Community reports and feedback, introducing promised new wooden main buildings and a lot of Quality of Life improvements and fixes! We’re also bringing the matter of the State of Wars and explaining how we want to improve that system.

We’re happy to say hello to the new players that joined our journey recently and warmly welcome them to the vast world of Gloria Victis MMO! We are pleased to have you! We cannot wait to meet you closer, and we’re hoping for your feedback! Down below, you will find a dedicated section, full of interesting and useful information.

In addition to all the above, we are expanding the cosmetic skins system to make it more accessible and even more player-friendly, and adding three brand new skins for one-handed swords!

Check the details below and see you in battle!

The screenshot’s authors have been awarded. glyuki & TrueCatch – check your Ambers! The explanation for newcomers - each week we are picking the best community screenshots and using them in our patch notes. If we use your screenshot, you will be rewarded with special ingame currency!

Changelog v.0.9.5.7 Beta


[h2]State of War, and what we want to do with it:[/h2]

Recent feedback and data from the latest States of War showed that there is a lot of space for improvements in this appreciated by the community system, but also there is a demand for making some of the game rules more clear.

Our designers have thought about implementing more fun factors into the State of War and making features of the game related to that system more distinguishable. We are considering such things to make more clear what can be considered as politics and what as an exploit of game mechanics, and also to create even more potential solutions of attack, defense, and counterattack, both for attackers and defenders. Extending numerous and different tactics, as well as introducing new ones, will greatly improve the overall game experience and create more layers of gameplay.

In light of recent events, we can agree that politics is a nice and desired feature of the game, but we also have to confirm that some non-expected actions could be considered as bypassing the game rules and siege system assumptions, because of the design loophole.

So we will do our best to fix that, and are already working on changing the spawn system of siege engines during the siege, and implementing more unique ways to counter various tactics and approaches of both – defenders and attackers.

[h2]Are you a new player? This section is for you:[/h2]

We are happy to welcome the new and returning players to Gloria Victis MMO! We would not be here and achieve everything without our awesome community, so it is heartwarming to see that it is growing so fast.

Our game is quite big and deep, and we would like to take that occasion to show you some more tricks and tips related to our unique non-target combat, and also bring up the list of activities available in the game.

In the video below, we are explaining the most crucial aspects of the combat system, and it should be a great help for players who may be not used to such an approach. We hope you will like it and become the best swordmasters or archers in the game in no time!
[previewyoutube][/previewyoutube]
Another important thing is that our game has a lot of activities and everyone can find something suitable for them. You can become a brawler, knight, archer, blacksmith, builder, fisherman, merchant, farmer, cook, medic, castellan, and more! The choice is yours!

Check our “What to do in Gloria Victis” scheme below and we wish you a good time and a lot of fun!

http://static.gloriavictisgame.com/data/ScreenyUpdate/what_to_do_in_gloria_victis_nov.jpg

In the end, we want to encourage you to actively participate in game development! Use the ingame report and feedback tool to let us know what you think about the game and if you would like to talk about something with the Dev Team or community – join our official Discord server! We are thrilled to hear your feedback and are always there for you!

[h2]New wooden Main Building[/h2]

Finishing freebuilding overhaul, we are happy to introduce the long-awaited new wooden Main Building! The old one was very irregular so the new model is adjusted much better to the grid of the Freebuilding system. Placing spawn on the outside of the old one was making defense difficult, and allowed in some situations to claim the flag without going through doors below, so it was also fixed. Overall the new model has more space inside, is much better optimized, and is using textures of the overhauled Freebuilding system. Also, on the top level, it can grant 4 slots to mount ballista on it! Since it is more sumptuous we hope it will fulfill its role well, and you will like its new design and functionalities.

Concept art of the new Main building. Check in-game and let us know how you like it!

[h2]Extension and explanation of cosmetic skins system:[/h2]

Gloria Victis MMO is a project created by a small independent team of Developers from Poland. At the beginning, the original team was working on their dream game over time, as volunteers, and without any budget. In 2014, after months of hard work and reforging their unstoppable will into the project, Gloria Victis was introduced to a new system that allowed independent developers and creators to show their projects to the world – Steam Greenlight.

Gloria Victis MMORPG rushed to the first place of the top voted projects, leaving behind over 1500 other games in less than 48 hours, and according to our knowledge, it is still an unbeaten Steam and world record. Two years later, with the original team of seven people onboard, Gloria Victis became available for players as one of the most unique and ambitious projects on Steam.
After a successful Early Access Release, the team was able to establish an office and work together in one place, against all odds.

Still, game development since the beginning was covered only from game sales. We never had any investors or publishers. The game was always earning just enough to keep the current team and all extra money is being pushed back into the project – buying or creating tools, assets, and expanding the team.

In 2018, partially because of community demand, and as a way to earn some money to expand the team and speed up the development, we implemented Supporter Shop in the game, which allowed small game monetization by introducing cosmetic variants of the top-tier gear, so players were able to customize their looks a little.

After introducing Supporter Shop, thanks to your help, we were able to double our team size which allowed us to improve our game much faster than previously. A great fact of our game growth is that within 2 years we have implemented more than 100 updates, and we are able to communicate with you on a daily basis. Enough said, without the Supporter Shop it couldn’t be possible, as our team is still at least a few times smaller than the very most MMO studios around the world, and most probably the smallest, but still one of most communicative and dedicated.

Cosmetic skins in Gloria Victis are working differently than in other games you could have played. In our game, information and fairness are more important than looks, and knowing that it is very important to be able to tell what type and tier of armor an enemy is wearing, we decided that all skins will be clamped to top tier items.

To wear skin and make it visible on character, players have to wear the ingame base item to which cosmetic skin is assigned to. This way, players have to craft or loot, and then wear top tier items in order to wear skin on it and change their looks, so if other players are seeing someone with the skin applied, they can right away tell what base item is under it and they can calculate their chances or pick up a right weapon to counter enemy armor type.

Combining the relation between base item and skin, which is still giving information about enemy equipment despite hiding base item under a skin, unique partial loot system that our game has, and by creating risk versus reward system, by allowing skins to be applied only to top tier - quite expensive and rare items, cosmetics system in Gloria Victis is a system which is fair and much appreciated by our community.

Recently added cosmetic skin of Legion's Legat!

Like mentioned before, we are aware that experienced players that know the game very well are picking up their tactic, weapon, and focus on the information they can get from an enemy appearance. And it is commonly known what skins are for what armor sets and it is better to attack the weakest link in the shield wall or focus on someone that wields a weapon that is not effective against our armor.

We analyzed players' equipment and it is confirmed that almost five times more people are wearing tier IV items instead of V, and half of them are unable to wear the skins they purchased due to that. And since we want players to be able to use the cosmetics they bought, and in that way helped us greatly, we found a solution to make skins more available for players.

From now on, skins have two color versions and you will be able to wear your skins on base items of tier IV too. Since second best and top tier are quite similar in stats, and the biggest difference between them is a huge durability boost for tier V, we had to differ the skins, and looking at the color of the skin players will be able to tell what tier base item is under the skin.

Nations received additional colors to their national pallets, and the new colors will be used to mark tier IV of the base item under the skin. Cosmetics visuals are not changed while using tier V, so you just received an extension of the system, not a change in what we already have.

We are aware that some windows may have quite long lists of base items, and skin window lists will be much longer, but we will make it more player-friendly and intuitive in further iterations and overall UI and UX improvements that are already planned for the whole game user interface.

We are the only MMORPG of such scale that achieved what we did with the great help of our community. We cannot thank you enough for your assistance in this journey and you will be always the most important part of our team. We hope this cosmetic system change will make you happy about new possibilities and also bring some more color to the game.

Also, in addition to the multi-tier system for armor, we are also happy to introduce long-awaited one-handed swords skins. Each one is inspired by one of the ingame nations, but of course, you can use them on all top tier 1h swords.

Brand new skins for one-handed swords! From the top - Count's Parade Sword, Legion Legate's Lion Sword, and Mercykiller's Golden Cutlass

[h2]Quality of Life:[/h2]

– Added a new model of wooden Main Building and it’s preview graphic
– Added a possibility to be registered to both, solo and Group vs Group arenas at the same time
– Added enemy markers to Group versus Group arena
– Due to extending nation color palettes in order to extend the cosmetic skin system, each nation received one additional color related to their lore, theme and current pallet that will be used to indicate new, second-best tier base items for skins
– Since the previous preview color shown on cosmetic skin banners to indicate on what parts nation palette color will be used, banners have been recolored to new preview color – navy blue. Reminder: Navy blue cosmetic skin parts shown on banners in Supporter Shop are the parts that in-game will have the base or additional color from palette depending on nation and base item tier. Be sure to check the preview of the cosmetic skin to see how it looks in the game, assigned to available base items, and your nation
– Preview window received two buttons and a tooltip which allow and explain the ability to change the preview of cosmetic skin respectively to top and second best tier of base items
– Multiple smaller optimization and performance improvements on both, server and client-side

[h2]Fixes:[/h2]

– Fixed an issue causing NPC’s to be able to hit through the walls with melee attacks. We are still working on ranged attacks and are aware of the situation
– Fixed an issue causing wrong calculations of horse speed while attempting to jump on it, which resulted in horse jump bypassing applied slows and allowed way too easy to escape from combat
– Fixed an issue causing camera distance could stay zoomed in and were not returning to the original setting after using free look with tilde button
– Fixed an issue related to ending a siege while leaving the grey flag on siege location that could lead to an error that had an impact on the next sieges
– Fixed an issue causing noticeable FPS drop after opening Supporter Shop and purchasing the cosmetic skins
– Fixed collider and navmesh in blacksmith building, that caused some issues in movement, especially while using the stairs
– Fixed the terrain on Volcano event spawns, some of which were accessible to enemies due to the possibility to jump onto them on the horse
– Fixed the reach of the wooden training sword to be consistent with its model length
– Fixed an edge case issue that could prevent players to join fight in Group vs Group duels