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Weekly Update 283 – Further interface improvements and more!

Greetings, Warriors!

This week we had to put our attention to further development of the new interface introduced before. The New Map and Party Finder interfaces are receiving many improvements, extensions, and fixes today. Part of the changes is based on your feedback and suggestions!

One of the biggest features implemented today is map regions. Map in-game received a new option with a dedicated filter. From now on, you will see all the various zones on the map: safe zone, non-loot zone, and all their derivatives. This useful and informative tool greatly helps players to mind their surroundings and plan their gameplay accordingly.

We are also happy to inform, that we managed to fix most of the reported issues with the new interface. Part of the fixes was introduced in hotfixes earlier, before today's update, to improve your game experience as soon as possible. Thank you for your attention, cooperation and patience.

As always, we are giving you some quality of life improvements and fixes, as well as three brand new cosmetic skins for two-handed axes!

Without further ado, let’s move to the changes list:

The screenshot’s authors have been awarded. Orey, Inozuke, Ghostickles, and Chris
– check your Ambers!


Changelog v.0.9.7.9 Beta


[h2]Map interface improvements: Map Zones[/h2]

This is something our community asked about and wanted to have in the game. On the occasion of updating the game interface, we decided it is the best time to follow such a suggestion and introduce it to the game.

Additionally, we also updated the minimap and map renders to improve their visuals and added missing location names next to the minimap, in full-screen map mode, and in descriptions of parties created by the Party Finder system.

The way of informing players about his position on the map and what can be done around him has been improved with both – recent map overhaul and the Party Finder system introduced earlier. Still, there were a lot of places for improvements on those matters, so our team focused on introducing a convenient and intuitive system that will help players to plan their moves and be aware of the benefits or threats of various world areas.

From now on, the map is showing the borders of various zones.

As you can see, the Safe and Non-Loot zones will be now visible on the map!

– The War Zone is the area outside all other zones in the game. This is the place where players can kill and loot enemy players without any restrictions. It is not indicated by any special border and color.

– The Green Zone is the nation’s Safe Zone. Players who are in their safe zone cannot be killed and looted. This is the area dedicated for the new players, who are doing their quest lines to level up and learn the ropes of the combat and game features. Staying in this zone is indicated with the dove icon. The Safezone of another nation can be accessed by enemy players, but they can be killed and looted in it. Enemies staying in other nations' safe zones will be warned about that by a skull icon.

– The White Zone is the nation's Non-loot Zone. This is an area where given nation players can be killed, but cannot be looted. Proper icons shown for respective sides of the conflict are indicating staying in the zone.

Leaving and accessing the zones is being indicated on the game interface with a pop-up notification and a proper icon is being shown next to the location name. While accessing locations on the map – cities, castles, or event areas, players are also informed about that with proper notification on the side of the screen.

Press the attack!

[h2]Party Finder interface and system improvements[/h2]

– From now on, in world events parties the “system” will become a leader. Until the event ends it will be not possible to take leadership and change party settings. This change is made to avoid putting responsibility and give power to players in such events because it could disturb their or other players' gameplay. Siege events, World events (Volcano, Rite, Sea Wraiths), Valley of Death tournament, and Group vs Group skirmishes will be event types that will use this system.
– From now on, parties created by the Party Finder system during events will have event titles in the party description.
– Added a glow effect on the public parties counter next to Minimap when the counter increases. It will help to see that a new party has been created in the area.
– Replaced a few icon buttons in Social Window and added responsiveness indicated by scale and color changes on hover and click interactions.
– Added tooltip info and error messages on disabled party buttons when the player is trying to use them anyway.

Glory to the fallen!

[h2]Quality of Life[/h2]

– The jousting modificators have been improved. From now on, the power of the attack is better calculated and the block modificator (both weapon and shield ones) has been added to the equation.
– Ballistas positions in Lord's Wrath Abbey have been improved: they were moved a little outside of the walls to prevent them from clipping with the battlements.
– After receiving feedback from new players, we decided to give a little more strength to early game NPC enemies. They now hit harder (25-35 damage instead of 15) and have a little more Hitpoints. their reaction times have been also adjusted.
– Additionally, based on new players' feedback we are balancing the early game weapons. First-tier weapons are now 20% weaker, second-tier 10% weaker, and third-tier 5% weaker. Those changes do not affect bows. The rebalance will make early questing a little more interesting and give a better progression feeling, at the same time creating a need of having better weapons.
– Amount of experience earned in the early stages of the game has been balanced and reduced, to increase the user experience and ensure the feeling of progression and developing character.
– From now on, tutorials and hints will be visible even when full-screen panels will be open.
– The underdog experience buff has been set to 25%. The 50% gold bonus stays as before. This change is an answer to the most recent feedback and observations. New players, especially those who were joining the underdog nations were surprised that leveling is so quick, which had a negative impact on the progression feel.
– From now, footman hitting horseman/horse who is not moving or moving slowly, will not have reduced dmg (before there was a loss of 5% from damage just because horseman stayed in idle)
– Multiple adjustments of various interactives in-game, for example, clipping sabotage boxes, levitating resources, or interactives placed underwater.
– Added two new memorials to the game world.
– Skergard Guards Commander received a name and from now on will be known as Guards Commander Rothius.
– Introduced three new cosmetic skins for two-handed axes: Griffin's Claw, Mercykiller's Long Axe, and Warbringer's Long Axe

New cosmetics are available in the Supporter Shop in the game! We hope you'll like them!

[h2]Fixes[/h2]

– Fixed the issue causing the armor type modificator to be calculated incorrectly in the jousting equation.
– Fixed the issue causing wrong sorting of the chat after each resize of the new interface windows.
– Fixed an issue causing stone and logs gate defenses could deal damage multiple times if players were leaving and getting into the damage area again. From now on logs and stones are dealing damage to players only once, and their particles fall more synchronized with the debuff collider.
– Fixed the issue causing cost per attribute point was not refreshed properly on mounts statistics window.

That's what we can call a crushing force!