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Weekly Update : AMA Event and Work in Progress Insight

Greetings, Warriors!

We're focusing on two significant tasks: Reshaping the world map and recording new animations for the game. Both require a lot of work and are taking up most of our team workpower, so we would like to prepare a little insight into how we are doing and what changes in the game you can expect shortly.

We are postponing this week's update for a week as we would like to polish and process more of the new animations. We are telling you some more about that later in this note.

Additionally, we are hosting an "Ask me anything" event on our Discord, so you are more than welcome to join us there and leave some questions we will try to answer in the upcoming Devlog video.

Have a great day, and see you on the battlefield!

The screenshot’s authors have been awarded. Mormo - enjoy your Ambers!

[h2]AMA event, and new video Devlog[/h2]

We've noticed how well you received the video Devlog we recorded recently. If you haven't had a chance to see it, >here's a link<. We start working on the next one, which will tell you more about our work from a backstage perspective. On this occasion, we would like to make something special for you:

We created a channel on our official >Discord< where you can drop your questions about Gloria Victis's development and future. In the upcoming Devlog video, we will answer some of them. Of course, we may not be able to feature all questions in the video, but we will do our best to choose the most interesting and constructive ones. As Devlogs are also reaching potential new players, it would be best if your questions would be open and help them to learn about the world of Gloria Victis MMORPG. Don't hesitate to share your curiosity with us!

A small preview of the newly created location that is placed somewhere on the reshaped map. More spoilers >here!<

[h2]WIP Insight: Making the game world more alive[/h2]

We've acquired a mocap suit! This tool allows us to create new animations for our characters and NPCs in the game, to make the world of Gloria Victis more alive and immersive. It is nice to have such a possibility in-house as most of the animations on the market are relatively modern, so it is better to record them from scratch with our setting and lore in mind.



We're excited to learn how to use this new possibility and create pipelines speeding up the workflow of animation creation. We started with easier ones, for example, idle animations for NPCs. Thanks to that, guards will now look like guards, citizens will talk with each other, merchants will praise their goods, and here or there, someone will be working on something. In the gifs below, you can see what unique tool we used to play the role of the sword resting on the shoulder of the guard and how it looked after recording. It is impossible to use a real metal sword while recording a mocap session, as metal may interfere with the operation of suit sensors. :)

MOP-CAP! :D

And it looks much better than the current guard's behavior, don't you think?

We will do our best to introduce new work animations not only for NPCs but also for playable characters, as it would be nice to see how our avatars hammer something, pick berries, or sow the wood. We are recording a lot of new interaction animations too. We have a few new sitting animations, drinking, eating, player looting, reviving, or chest opening. You will also get new emotes, taunts, and even dances.

How cool will it be that our characters will react to equipment changes in character preview?

Yet, recording an animation is not the only thing that needs to be done to have it in-game. Each animation needs to be cleaned by our animators, adjusted to our character model, and ultimately added to the behaviors list of characters. It takes time, and that is why we decided to introduce what we have prepared next week to increase the visibility of this addition to the game world. Yet this is still a huge step, having the possibility to record animations by ourselves and be more independent on that matter.

Thank you for reading till the end, and see you in the game!