Weekly Update 291: New Character and Inventory window!
Greetings, Warriors!
This week we are happy to introduce the next part of the User Interface rework, along with weekly Quality of Life improvements and fixes.
The Character and Inventory screen has been recreated to match the new setting and visual style of the game interface. It kept all its functionalities, and few new features have been added to make it more player-friendly, intuitive, and better looking. We hope you will welcome it warmly and it will have a positive impact on your game experience.
Last week, we were happy to welcome a lot of new players, who shared their feedback and suggestions via the ingame feedback tool and in discussions on our official Discord. As we can agree that the game should provide better flexibility when it comes to learning the ropes and picking your gameplay style, we made some changes that should be appreciated.
Check the details below, and see you in battle!
The screenshot’s authors have been awarded. Giroux, and Tyrader – check your Ambers!
[h2]PVP event this weekend![/h2]
Reserve some time to join us at 12:30 GMT, 20:30 SGT (GMT+8) (Saturday, October 16th) on the global arena of the Dukla [SEA] server and fight for fame in 5v5 battles. We invite everyone, especially our new players! The winners will be immortalized on the in-game monuments, and everyone who will come will be rewarded! Additionally, winners of the tournament will receive a special, unique item, newly introduced to the game!
We’ll have 5v5 battles in elimination style. A group that has at least 1 man standing at the end of a fight, wins it. The last 2 remaining groups will fight in the finals – a team that wins 2 rounds in the finals wins the event.
After the finals, there will be a bonus round, and every participant will be rewarded after it. Be sure to stay in the arena after the event to receive rewards! See you there!
Disclaimer: We are already reserving the space for the next event, which will take place on Eaglewood [EU] server soon!

[h2]Quality of Life Improvements:[/h2]
– New User Interface for Character/Inventory screen, with character preview, side, and fullscreen modes.
– New User Interface for Depot and PVP loot window.
– Introduced an option to abandon a treasure hunting quest. This option will allow you to use the next map and find a treasure placed in a more attractive or available place on the map.
– Greenleaf's accounts can now use abilities and attributes resets without limits. Greenleaf status is now removed on reaching 50 level with any character on the account. (It was 40 level before)
– Ingame icons resolution has been increased to meet the 4K standard.
– Improvements of the Quest Log and side panel: Different makers have been introduced for solo and group objectives. Added checkbox-like progress indicator.
– Updated tutorial GIF for a step explaining how to check quests on the map.
– Improvement to Combat Log: Added information about melee damage reduced by ally hits.
– Improvement to Hit indicators: Added information when the released arrow hit an ally.
– Spawnpoint gates leavers in the Sea Wraiths event were moved away from the gate and their interaction range has been reduced to prevent enemies from opening them.
– Boars are placed more widely on starting quest areas, which will reduce situations where players are forced to fight multiple animals at once.
– Increased the time between boars' attacks and speed up their animation to ensure better feeling and easier block of their attack sequence.

[h2]Fixes:[/h2]
– Fixed an issue allowing people to jump in and out of the buildable walls and towers through their windows. To cover all possible problematic edge cases, for example, prevent the attackers from bypassing whole layouts of fortifications, jumping through windows will not be available.
– Fixed an issue causing arrows to be detected and blocked by a Gatetower collider in front of them which was meant to prevent building anything by the gates.
– Fixed an issue causing a message in the rankings window to show outdated information about Nation Points cap (Cap was increased from 20k to 30k last week).

This week we are happy to introduce the next part of the User Interface rework, along with weekly Quality of Life improvements and fixes.
The Character and Inventory screen has been recreated to match the new setting and visual style of the game interface. It kept all its functionalities, and few new features have been added to make it more player-friendly, intuitive, and better looking. We hope you will welcome it warmly and it will have a positive impact on your game experience.
Last week, we were happy to welcome a lot of new players, who shared their feedback and suggestions via the ingame feedback tool and in discussions on our official Discord. As we can agree that the game should provide better flexibility when it comes to learning the ropes and picking your gameplay style, we made some changes that should be appreciated.
Check the details below, and see you in battle!
The screenshot’s authors have been awarded. Giroux, and Tyrader – check your Ambers![h2]PVP event this weekend![/h2]
Reserve some time to join us at 12:30 GMT, 20:30 SGT (GMT+8) (Saturday, October 16th) on the global arena of the Dukla [SEA] server and fight for fame in 5v5 battles. We invite everyone, especially our new players! The winners will be immortalized on the in-game monuments, and everyone who will come will be rewarded! Additionally, winners of the tournament will receive a special, unique item, newly introduced to the game!
We’ll have 5v5 battles in elimination style. A group that has at least 1 man standing at the end of a fight, wins it. The last 2 remaining groups will fight in the finals – a team that wins 2 rounds in the finals wins the event.
After the finals, there will be a bonus round, and every participant will be rewarded after it. Be sure to stay in the arena after the event to receive rewards! See you there!
Disclaimer: We are already reserving the space for the next event, which will take place on Eaglewood [EU] server soon!

Changelog v.0.9.8.6 Beta
[h2]Quality of Life Improvements:[/h2]
– New User Interface for Character/Inventory screen, with character preview, side, and fullscreen modes.
– New User Interface for Depot and PVP loot window.
– Introduced an option to abandon a treasure hunting quest. This option will allow you to use the next map and find a treasure placed in a more attractive or available place on the map.
– Greenleaf's accounts can now use abilities and attributes resets without limits. Greenleaf status is now removed on reaching 50 level with any character on the account. (It was 40 level before)
– Ingame icons resolution has been increased to meet the 4K standard.
– Improvements of the Quest Log and side panel: Different makers have been introduced for solo and group objectives. Added checkbox-like progress indicator.
– Updated tutorial GIF for a step explaining how to check quests on the map.
– Improvement to Combat Log: Added information about melee damage reduced by ally hits.
– Improvement to Hit indicators: Added information when the released arrow hit an ally.
– Spawnpoint gates leavers in the Sea Wraiths event were moved away from the gate and their interaction range has been reduced to prevent enemies from opening them.
– Boars are placed more widely on starting quest areas, which will reduce situations where players are forced to fight multiple animals at once.
– Increased the time between boars' attacks and speed up their animation to ensure better feeling and easier block of their attack sequence.

[h2]Fixes:[/h2]
– Fixed an issue allowing people to jump in and out of the buildable walls and towers through their windows. To cover all possible problematic edge cases, for example, prevent the attackers from bypassing whole layouts of fortifications, jumping through windows will not be available.
– Fixed an issue causing arrows to be detected and blocked by a Gatetower collider in front of them which was meant to prevent building anything by the gates.
– Fixed an issue causing a message in the rankings window to show outdated information about Nation Points cap (Cap was increased from 20k to 30k last week).
