Weekly update 259 – Convenience Improvements!
Greetings, warriors!
We just started a new Glory season a few days ago, players are already fighting hard for placements in rankings and to gain the titles and achievements, so we hope you are enjoying your time in the game!
This week we are introducing a lot of fixes of issues reported by our Community that needed some more time to be reproduced and fixed. We are also closely observing the State of War’s and Sieges gathering as much feedback as possible regarding significant changes introduced at the beginning of the new Glory Season last Thursday. We are so far very thankful for your feedback and observations since we are receiving a lot of them via the ingame feedback tool!
Just because we are receiving a lot of your feedback, about 85% of the changes and fixes listed below are the result of Community reports and suggestions, so thank you for your help and continuous support! We also cannot stress enough to thank you for the awesome screenshots you are creating and sharing through our Community Hub on Steam. There are so many good ones that it is getting harder every week to pick the best ones!
Let’s see what we prepared for you this week!
The screenshot’s authors have been awarded. Wintar, glyuki, ScubAKing and Salty – check your Ambers!
[h2]Quality of life:[/h2]
Changes based on Community feedback and suggestions:
– Archers received new, more intuitive crosshairs with a dot, which should result in better precision of shot projectiles
– We added an unbound by default, attack break button, that will allow you to break the aiming/hold phase of ranged and melee attack
– Improved quiver user interface adding red, blinking animation when a player is trying to shot without having arrows
– Increased the range of combat direction indicator sensitivity from 1-10 to 0.1-10. This is an important one since we received feedback that players are not aware they can change that setting in options and adjust it to their preferences
– Following Community feedback, we changed the starting bows to reflex bows, which have the highest numbers of arrows and will explain better the arrows regeneration mechanic to new players
– Players asked us to place more furniture in the Guardhouse since it is a place that a lot of players are using as a meeting place and safe house. Furniture has been added
– Players suggested on our Discord that it would be nice to have a Coat of Arms on Siege Engines. Today, all mobile siege engines, excluding small battering ram, will have CoA of player who spawned them
– Blocked the possibility to revive a traitor from the party user interface if Friendly Fire is not active

Siege engines and their crew
Before, no matter the amount of siege engine crew numbers, pushing machines had the same speed. Looking at the player's behavior while using siege engines we decided to improve that, to encourage cooperation. We are also addressing the feedback related to the ballista range and usability of Warwolf:
- From now on, more crew in the siege engine means more speed. If the player inside the machine does not push any buttons, he strengthens the pushing speed anyway just by being on the machine and in that way is helping the driver. We added a UI indicator of the machine speed to make it clear.
Warwolf – it is time to fight
From now on, it will not be possible to use ballistas like mortars since their up tilt angle has been reduced, also changed the formula for the flight parabola of a ballista arrow. It will effectively reduce the possibility to preaim siege engines spawn points and lob ballista projectiles over covers on very long range. Warwolf's range and accuracy have been improved. Along with ballista changes, this should encourage players to use this siege engine more often, because the range of the Warwolf is greater than that of the ballista placed on the gate on the hill.
Votespy
Following the feedback of players, we are introducing the second iteration of the votespy command feature that will give players more options to avoid spies or trolls. When someone will be successfully voted out 2 times in 1 hour, this person will get a second level of banished status, and the area around the second report will be restricted for 30 minutes giving him wanted debuff instantly when he will come back. More power for players means also more responsibility, so use this feature carefully.
The feature is targeted to eliminate someone who: block the passage, for example blocking doors, blocking siege machines, burns siege machines points, block place where we want spawn something important for example siege tent (don't mess this with spawn fireplace, report someone for spawn things like the fireplace is also troll and is forbidden). You can't votespy someone just because you don't like him or any other things which the player does but this is normal gameplay. Always be sure to have backup evidence on such players' behavior because misuse of that command may lead to consequences for players who initiated the vote if they will not provide the evidence when asked.
Other improvements:
– Optimization improvements related to Freebuilding objects and their graphic computation

[h2]Fixes:[/h2]
Fixes based on Community reports and feedback:
– Fixed the issue causing wrong guild members could have been kicked from the guild by mistake, in the place of the players that should be actually removed from the guild
– Fixed the issue causing tutorial text could disappear under some conditions
– Fixed the issue causing mantlet colliders were not properly removed after the destruction of the mentioned siege engine
– Fixed an issue that caused wrong fisheries regeneration on highly populated servers
– Fixed the issue causing the wrong event, arena, and tournament teleport behavior. From now on the countdown to leaving the world event will stop immediately if the player chooses to move to a tournament or arena
– Fixed all known edge case issues related to arrows regeneration, among others, including user interface refresh rate, optimization, and siege engine usage while holding a bow in hands
– Fixed the issue causing respawning with the death animation
– Fixed the edge case issue related to the spawning of Recruiter NPC
– Fixed the issue causing burning damage on doors were applied in a wrong way, which could result in ridiculously fast door breaking while using torches
– Fixed the issue causing battering rams were falling under the map while pushed through the last gate in Lordly Heaven, Hordun Temple, and Abbey

We just started a new Glory season a few days ago, players are already fighting hard for placements in rankings and to gain the titles and achievements, so we hope you are enjoying your time in the game!
This week we are introducing a lot of fixes of issues reported by our Community that needed some more time to be reproduced and fixed. We are also closely observing the State of War’s and Sieges gathering as much feedback as possible regarding significant changes introduced at the beginning of the new Glory Season last Thursday. We are so far very thankful for your feedback and observations since we are receiving a lot of them via the ingame feedback tool!
Just because we are receiving a lot of your feedback, about 85% of the changes and fixes listed below are the result of Community reports and suggestions, so thank you for your help and continuous support! We also cannot stress enough to thank you for the awesome screenshots you are creating and sharing through our Community Hub on Steam. There are so many good ones that it is getting harder every week to pick the best ones!
Let’s see what we prepared for you this week!
The screenshot’s authors have been awarded. Wintar, glyuki, ScubAKing and Salty – check your Ambers!
Changelog v.0.9.6.1 Beta
[h2]Quality of life:[/h2]
Changes based on Community feedback and suggestions:
– Archers received new, more intuitive crosshairs with a dot, which should result in better precision of shot projectiles
– We added an unbound by default, attack break button, that will allow you to break the aiming/hold phase of ranged and melee attack
– Improved quiver user interface adding red, blinking animation when a player is trying to shot without having arrows
– Increased the range of combat direction indicator sensitivity from 1-10 to 0.1-10. This is an important one since we received feedback that players are not aware they can change that setting in options and adjust it to their preferences
– Following Community feedback, we changed the starting bows to reflex bows, which have the highest numbers of arrows and will explain better the arrows regeneration mechanic to new players
– Players asked us to place more furniture in the Guardhouse since it is a place that a lot of players are using as a meeting place and safe house. Furniture has been added
– Players suggested on our Discord that it would be nice to have a Coat of Arms on Siege Engines. Today, all mobile siege engines, excluding small battering ram, will have CoA of player who spawned them
– Blocked the possibility to revive a traitor from the party user interface if Friendly Fire is not active

Siege engines and their crew
Before, no matter the amount of siege engine crew numbers, pushing machines had the same speed. Looking at the player's behavior while using siege engines we decided to improve that, to encourage cooperation. We are also addressing the feedback related to the ballista range and usability of Warwolf:
- From now on, more crew in the siege engine means more speed. If the player inside the machine does not push any buttons, he strengthens the pushing speed anyway just by being on the machine and in that way is helping the driver. We added a UI indicator of the machine speed to make it clear.
Warwolf – it is time to fight
From now on, it will not be possible to use ballistas like mortars since their up tilt angle has been reduced, also changed the formula for the flight parabola of a ballista arrow. It will effectively reduce the possibility to preaim siege engines spawn points and lob ballista projectiles over covers on very long range. Warwolf's range and accuracy have been improved. Along with ballista changes, this should encourage players to use this siege engine more often, because the range of the Warwolf is greater than that of the ballista placed on the gate on the hill.
Votespy
Following the feedback of players, we are introducing the second iteration of the votespy command feature that will give players more options to avoid spies or trolls. When someone will be successfully voted out 2 times in 1 hour, this person will get a second level of banished status, and the area around the second report will be restricted for 30 minutes giving him wanted debuff instantly when he will come back. More power for players means also more responsibility, so use this feature carefully.
The feature is targeted to eliminate someone who: block the passage, for example blocking doors, blocking siege machines, burns siege machines points, block place where we want spawn something important for example siege tent (don't mess this with spawn fireplace, report someone for spawn things like the fireplace is also troll and is forbidden). You can't votespy someone just because you don't like him or any other things which the player does but this is normal gameplay. Always be sure to have backup evidence on such players' behavior because misuse of that command may lead to consequences for players who initiated the vote if they will not provide the evidence when asked.
Other improvements:
– Optimization improvements related to Freebuilding objects and their graphic computation

[h2]Fixes:[/h2]
Fixes based on Community reports and feedback:
– Fixed the issue causing wrong guild members could have been kicked from the guild by mistake, in the place of the players that should be actually removed from the guild
– Fixed the issue causing tutorial text could disappear under some conditions
– Fixed the issue causing mantlet colliders were not properly removed after the destruction of the mentioned siege engine
– Fixed an issue that caused wrong fisheries regeneration on highly populated servers
– Fixed the issue causing the wrong event, arena, and tournament teleport behavior. From now on the countdown to leaving the world event will stop immediately if the player chooses to move to a tournament or arena
– Fixed all known edge case issues related to arrows regeneration, among others, including user interface refresh rate, optimization, and siege engine usage while holding a bow in hands
– Fixed the issue causing respawning with the death animation
– Fixed the edge case issue related to the spawning of Recruiter NPC
– Fixed the issue causing burning damage on doors were applied in a wrong way, which could result in ridiculously fast door breaking while using torches
– Fixed the issue causing battering rams were falling under the map while pushed through the last gate in Lordly Heaven, Hordun Temple, and Abbey
