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Weekly Update 271 – Addressing Players Feedback & Reshaping Rodrock

Greetings, warriors!

This week we are delivering promised rework of the Rodrock area and a lot of fixes and quality of life improvements requested by our precious community. Most of the changes we are introducing today are based on your suggestions and feedback, so we believe you will be very happy with them. The core of our team is still working on the upcoming resources and economy overhaul when our coders had some more time recently to address some of the issues reported by players and introduce a lot of convenient fixes and improvements in various systems.

And without further ado, let’s see the details!

The screenshot’s authors have been awarded. sCaRfaCe, 3,PzG DiPetro and Salty
– check your Ambers!


[h2]Changelog v.0.9.6.13 Beta[/h2]

[h2]Reshaping Rodrock [/h2]

As announced last week, our level designers took care of Rodrock's position on the map to mirror its counterpart's links better and ensure a fair and equal approach for both nations that are desired to attack and hold that part of the map.

We have seen that Rodrock has to be moved a little because the location was placed too close to Original Faith Order Keep, and because of that siege event on Rodrock is slightly getting on the guild castle area. To remove that issue our level designers reworked the terrain around that place and balanced the distances between locations to make them fair for Ismir and Midland. In the future, there are plans to add some more locations on the whole map, so you may be happy with some new battlegrounds that will ensure more balance on nation castle links and create new holding and attack points.

[h2]We need your feedback[/h2]

On our official Discord, we just started a channel for a discussion about Nation Points and the Glory system. You will find there a document that explains the evolution of the Glory ranking and the Nation Points system over the years in order to discuss with you our ideas for changes to the Nation Points system. We are encouraging you to take part in the discussion and counting on your constructive feedback and suggestions!



[h2]Players Suggestions for Quality of Life improvements:[/h2]

– Following your feedback, from now on, you will be able to invite to or request a party by using the right-click menu on the player nickname on chat
– As you asked, we reduced the amount of information on the combat log, to make it more clear. Some of the information that was doubled on the combat log and pop-up information will now only show on the mentioned pop-up. Damage logs of burning buildings will be shown less frequently
– Added training gates on Arena, requested by the community
– Following one of the suggestions, the third gate of Tenebrok has been exchanged to a tower, to preserve the same amount of possible attack directions as in this location counterparts on the map
– From now on, the price set for a given item on the stall will be remembered
– Party members' attack indicators on the arena have been hidden. Ally (party) damage should now work just like on the open world
– Disabled visibility of the gathering crops timer of another player (owner can still see the grow timer). The protection time that is preventing pillaging crops has been reduced from 2 hours to 30 minutes
– After receiving a suggestion about limiting the Volcano event for players that achieved at least 90th level in-game, our designers, taking into consideration that this is still a hard loot event and PVP event for most experienced players, decided to push the idea further and lock this event only for characters with max level (100)
– Changed some low-level item icons and models, re-equipped some NPC’s to refresh their visuals.

[h2]Fixes of issues reported by players:[/h2]

– Fixed the design loophole for SoW preparations and changing SoW time by forcing changes of timers only on nightlock.
For example: if you set time change when the token is set, it will change the next nightlock (not the closest one). After that, the system will add tooltip info on the flag like "SoW time will change in 28 hours to 19:00". Change of the timer is not possible if there is a change already set and waiting for an application
– Fixed the backward token edge case issue, causing showing the information about upcoming SoW on castle if it was captured by the guild from the same nation
– Fixed the issue causing it to be possible to teleport through the open gate
– Fixed the issue causing the party window to be visible after leaving the party