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Weekly Update 347: Time to kill!

Hello Community!

This week we are coming to you with the next batch of changes related to combat, the introduction of the questboard feature to the middle of the map, changes in the Nation Points system, a new and interesting recipe, as well as a few more skins for horses!

Without a longer wait, let’s see what today’s update brings!

The screenshot’s authors were awarded.Komodor, Jorwet and IsvRada – check your Ambers!

Changelog v.0.9.9.8.2 Beta


[h2]Changes in the damage of the orange (red) powerbar attacks [/h2]

We are happy that the changes in movement that we have implemented thanks to our Community feedback were warmly welcomed, and following your feedback we are now moving to another important topic - TTK (Time to kill) and the "green attack spam".

Decreasing the TTK is a very important change that decreases the advantage of a “zerg” against a smaller group of players. Not only does it prevent the zerg from “spamming” down their opponent with green attacks, as the smaller group can respond with fully charged attacks that will not only cancel the spam attacks but also deal significant damage.

What is more, with the TTK being lower, a smaller group of players will be able to win fights against bigger groups of less skilled, making the number advantage less important than the skill of the players. This will help a small, but skilled group to defend themselves against the zerg, as it gives a chance to kill one group of enemies before another part of the zerg arrives.

As these are very important topics, we didn't want to completely rework the rules of our combat in order not to destabilize the balance. We want the green attack to still be a viable part of the gameplay, letting players deal a quick final blow or perform a very quick attack to catch the opponent off guard, however, we also want to make it a less viable tactic for everyday use. This is why we have decided to significantly increase the damage dealt with the red (orange) powerbar. This change required us also to change damage values and some modifiers of certain weapons, as well as the armor reductions, as without these changes weapons that are already dealing big damage would become too strong.

Please note, that the above-mentioned changes will affect solely the melee combat, as the damage of the red (orange) powerbar attack for bows and throwables will not change.

Changes:
— Changed the formula for the damage done with red (orange) powerbar attacks. This change should significantly increase the damage gap between green and red (orange) attacks.
— Changed the overhead damage modifier for the Crusher's Sword from 1.3 to 1.25, as its damage would be too big compared to other weapons.
— Changed the damage modifier of axes from 1.2 to 1.15, due to the damage balance between weapon types.
— Slightly increased the slashing and piercing reductions for light armor. These changes will not make light armor users more "tanky", but rather adjust their reductions to the new damage model.

We believe that our solution will fix the issue with the "green attack spam" better than the old staggering mechanics, as the old solution was not user-friendly as the not-loaded attack that caused a stagger was actually of the same duration as a light attack that did not cause it. What is more, the old system caused random staggers to happen when players’ ping or fps worsened for a moment while charging the attack. The new solution is free of these problems and solves the “green attack spam” caused by removing the old system.

We would also want to thank all the players who participated in the testing session of this feature. Your help and feedback are very important to us.



[h2]More Nation Points in the loot zone[/h2]

With the recent changes in loot and non-loot zones, we want to further improve the risk vs reward for fighting in the loot zone. In order to achieve that, from now on kills in the loot zone will grant 3 times more Nation Points than kills in the non-loot zone. But there is a small twist — you will also lose 3 times more Nation Points for dying in the loot zone.

[h2]Minor flags for new National Castles[/h2]

Hearing the feedback from our Community, we are introducing minor flags to the former Guild Castles that have become the new National Castles. From now on, Norfolk, Lublin, Greatfall, Aquitania, Skergard, Audunstede, Leaktown, Twinfall and Order of the Original Faith’s Keep have their minor flags that need to be captured before being able to siege the main locations. This change also makes the area that makes these castles start "burning" on the map smaller, enabling the players to roam more freely without showing their activity on the map.



[h2]Questboards in the middle of the map[/h2]

This week brings another portion of solo/small group content for the middle of the map — questboards. This newly added feature comes with a new type of token that can be exchanged for important recipes for renovation kits and the meteoric reinforcement, as well as exclusive rewards available only in the middle of the map — a recipe for crafting an Elite Quilted Canvas from scraps!

The newly added tokens will be different than their Frontier counterparts, as they will have a decay of 30 days, meaning that it will be important to refresh them by doing quests and events in the loot zone.
We will be also adding special events that will let players exchange their tokens to their refreshed version in a 1:1 ratio. The catch will be that these events will be located outside of the safety of castle walls, making it a risky, yet rewarding deal.

The introduction of the new recipe comes together with a change in disassembling of the top tier armors, as from now on, items that used Elite Quilted Canvas in their recipe will give Elite Quilted Canvas scraps instead of the Quilted Canvas scraps.

The questboards in the middle of the map come with 18 new quests that change daily, as well as new events and adding the option to loot the newly added tokens from certain already existing events in the middle of the map!

Be sure to grab the new recipe and check out the new quests and events!

[h2]Tabard horse skin[/h2]
Following the last weeks’ introduction of the horse skins system, today we are introducing 3 new skins. Be sure to check out these cool-looking tabard skins and ride to battle like a knight templar!



[h2]Every-two week Video contest[/h2]
We cannot stress enough our happiness and gratitude to see such fantastic videos posted by our active community! This week, we have chosen a few combat videos that will be rewarded with the main reward of 2000 ambers:

WekizZ, for showing off his commentator skills during the 5v5 Tournament:
https://www.youtube.com/watch?v=Fo09fvw3xUY

Ja ty i wszyscy razem, for a fine video from a defence of Rodrock:
https://www.youtube.com/watch?v=tqPePHTK9qs

Darksin, for showing off his skills in PvP:
https://www.youtube.com/watch?v=9VeXznwtx7s

Be sure to use always use #gloriavictis and #playgloriavictis hashtags in your video descriptions. It greatly helps us and others to find content based on our game, and increases your visibility!


[h2]Quality of Life[/h2]
— Added safe zone at keeps’ upgrade 0 to prevent spawn killing.
— In order to improve visibility, the SSAO feature now automatically enables Eye adaptation.
— Stopping the player's regeneration after being hit by a horseman’s melee attack.
— Tweaked walk speed when staggered.
— From now on animals will not be attacking with the same attack twice in a row. This change will prevent i.e. giants from performing a staggering shout couple of times in a row.
— From now on NPCs' damage output will not be affected by the RNG modifier.
— Removed the Christmas event from the Capitals.
— Added a button in the Stable UI window to remove the cooldown for calling the mount in exchange for a fee of 10 silver.
— Added more variety of trees around Quilum Outpost to improve the visuals of the area.
— Tweaked rewards for Questboard quests in the Frontier area from 3 to 5, and decreased the number of NPCs to kill in these quests.

[h2]Fixes[/h2]
— Fixed issue with the player’s CoA not being visible on horse skins.
— Fix NPCs walking from Lublin to Norfolk. Also other locations: Lublin, Skergard, Audun, Aquitania, OFO, Leaktown.
— Fixed the broken icon for the “Return from arena” button.
— Fixed Waterford's last courtyard terrain to prevent a direct attack on the keep.
— Fixed positions of boss in the event "Challenge for the bold"