Gloria Victis 1.0 launch date and New Beginning Servers announced!
Hello Warriors!
Today we’d like to share some big news with you. After months of hard and intense preparations, we can finally announce the date of the 1.0 launch!
It will be the most important moment in our company's history and in the history of your – and our – dream game! This wouldn’t ever be possible without the awesome support of our Community. We want to send you a big “thank you”!

Gloria Victis has been a passion-driven project from the very beginning when a team of ambitious folks assembled to create a game unlike any other.
Back then, we didn’t have any funds, investors or publishers. Those of us who founded the company had to find extra jobs so we could afford to officially register the company. Can you imagine a more rocky start to developing the hardest type of a video game possible?
Yet here we are – a small yet self-sufficient studio that created and released an open-world MMORPG! Now, after years of hard work, we can proudly share the great news:
It’s been a long and difficult journey, but being passionate developers, we continued to support and develop the game together with our Community. Only thanks to you did we survive our Early Access launch back in 2016. A troubled headstart, issues with the Steam authentication (so dumb and annoying!), barely enough funds to set the required architecture and literally no marketing budget – and on top of that we were developing the game live, where all the players can see and react. We barely slept for about a week... But it was totally worth it!

Since then we applied almost 350 weekly updates (and we made a PDF of the first 300 updates which you can download here), about 3 times more small hotfixes and server-side patches. We did our best to prove that we love our game and that we have the deepest respect for those who supported us during the EA stage. We also tripled the size of our team and set up an office!
(Yes, this really happened in our office)
Gloria Victis has changed massively since the EA launch, evolving from a game similar to 64-player battlers with just a few locations to fight for, into a full-fledged MMORPG with open-world battles of hundreds of players fighting at the same time.
We’d like to stop here for a moment to show you how Gloria Victis evolved over those years:
[h3]World map[/h3]

[h3]Battles[/h3]

[h3]Locations[/h3]

[h3]Interface[/h3]

For all this time, our Community was always the most important part of the game development. We’re gamers too, and it’s our philosophy to develop games with gamers and for gamers. Remember: it’s YOU who helped bring this game to life!
But can YOU contribute to Gloria Victis’ future success? Yes, you can! Spread the word, tell your friends, guild members, and family that your favorite game has reached its long-awaited 1.0 release! And be sure to tell us your feelings in your Steam review – it’s a great help to us as developers and great insight for potential new players interested in the game.
Or maybe you have an eye for great screenshots? Upload them to your Steam account, or share them on our Discord – if we use them in one of our weekly updates, you’ll be rewarded! And if recording gameplay is your thing, be sure to use always use #gloriavictis and #playgloriavictis hashtags in your video descriptions – once every two weeks we reward authors of the best videos!
[h3]And last but not least – be sure to follow us on our Social Media to stay informed about the development and updates of Gloria Victis![/h3]
Discord Black Eye Games Steam Page - check our other projects!
Facebook Twitter Youtube
[h2]1.0 Launch Preparations[/h2]
In the upcoming weeks, our entire team will continue the final preparations for the launch. We’re working on setting up the infrastructure and the server solutions that will work for both current players and the new ones who will come on the 1.0 release.
Because Gloria Victis has been in Early Access for a few years, and we promised to not wipe player accounts or inventories unless something critical happened (and luckily, nothing critical happened), we decided that creating New Beginning servers at launch is the best solution. This gives players a clean slate and a chance to experience the rush of launch on a level playing field.
Players will be able to choose between the existing Legacy Servers and the New Beginning Servers anytime.
On the Legacy servers, we will not wipe any progress, and we will keep all characters and inventories untouched.
On the New beginning servers, we will create a different, fresh database allowing everyone to have a new start. Existing characters will not be able to play on New Beginning servers.
Current players do not need to create any additional account to play on either server type, but you will need to create a new character if you wish to play on the New Beginning servers.
Our game has a cross-server database. This gives players the opportunity to trade between servers, play on other servers of the same type (Legacy or New Beginning) to support underdog nations or do cross-server events like the Valley of Death Tournament.
New Beginning Servers and Legacy Servers do have some shared databases including:
– Character names
– Guild names
– Alliances names
– Unlocked skins and heraldry symbols
– Ambers
This will allow us to add new servers or merge New Beginning Servers and Legacy Servers databases seamlessly based on population needs in the distant future.
[h3]Read our new FAQ that you can find in our Steam forums for more details![/h3]
[h3]And join our Discord to share your feedback and stay up-to-date with the development news.[/h3]
Also, if you have other questions than the ones in our FAQ, please feel invited to ask them in the dedicated Discord channel.
Once again, thank you all for your continuous support!
Today we’d like to share some big news with you. After months of hard and intense preparations, we can finally announce the date of the 1.0 launch!
It will be the most important moment in our company's history and in the history of your – and our – dream game! This wouldn’t ever be possible without the awesome support of our Community. We want to send you a big “thank you”!

Gloria Victis has been a passion-driven project from the very beginning when a team of ambitious folks assembled to create a game unlike any other.
Back then, we didn’t have any funds, investors or publishers. Those of us who founded the company had to find extra jobs so we could afford to officially register the company. Can you imagine a more rocky start to developing the hardest type of a video game possible?
Yet here we are – a small yet self-sufficient studio that created and released an open-world MMORPG! Now, after years of hard work, we can proudly share the great news:
Gloria Victis will officially leave Early Access on February 7th!
It’s been a long and difficult journey, but being passionate developers, we continued to support and develop the game together with our Community. Only thanks to you did we survive our Early Access launch back in 2016. A troubled headstart, issues with the Steam authentication (so dumb and annoying!), barely enough funds to set the required architecture and literally no marketing budget – and on top of that we were developing the game live, where all the players can see and react. We barely slept for about a week... But it was totally worth it!

Since then we applied almost 350 weekly updates (and we made a PDF of the first 300 updates which you can download here), about 3 times more small hotfixes and server-side patches. We did our best to prove that we love our game and that we have the deepest respect for those who supported us during the EA stage. We also tripled the size of our team and set up an office!
(Yes, this really happened in our office)Gloria Victis has changed massively since the EA launch, evolving from a game similar to 64-player battlers with just a few locations to fight for, into a full-fledged MMORPG with open-world battles of hundreds of players fighting at the same time.
- A lot of new features and content - click the image to display full size:
- 3x larger world,
- Hundreds of new weapons and armors,
- 10x bigger server capacity,
- 10x more locations to capture
We’d like to stop here for a moment to show you how Gloria Victis evolved over those years:
[h3]World map[/h3]

[h3]Battles[/h3]

[h3]Locations[/h3]

[h3]Interface[/h3]

For all this time, our Community was always the most important part of the game development. We’re gamers too, and it’s our philosophy to develop games with gamers and for gamers. Remember: it’s YOU who helped bring this game to life!
But can YOU contribute to Gloria Victis’ future success? Yes, you can! Spread the word, tell your friends, guild members, and family that your favorite game has reached its long-awaited 1.0 release! And be sure to tell us your feelings in your Steam review – it’s a great help to us as developers and great insight for potential new players interested in the game.
Or maybe you have an eye for great screenshots? Upload them to your Steam account, or share them on our Discord – if we use them in one of our weekly updates, you’ll be rewarded! And if recording gameplay is your thing, be sure to use always use #gloriavictis and #playgloriavictis hashtags in your video descriptions – once every two weeks we reward authors of the best videos!
[h3]And last but not least – be sure to follow us on our Social Media to stay informed about the development and updates of Gloria Victis![/h3]
Discord Black Eye Games Steam Page - check our other projects!
Facebook Twitter Youtube
[h2]1.0 Launch Preparations[/h2]
In the upcoming weeks, our entire team will continue the final preparations for the launch. We’re working on setting up the infrastructure and the server solutions that will work for both current players and the new ones who will come on the 1.0 release.
Because Gloria Victis has been in Early Access for a few years, and we promised to not wipe player accounts or inventories unless something critical happened (and luckily, nothing critical happened), we decided that creating New Beginning servers at launch is the best solution. This gives players a clean slate and a chance to experience the rush of launch on a level playing field.
Players will be able to choose between the existing Legacy Servers and the New Beginning Servers anytime.
On the Legacy servers, we will not wipe any progress, and we will keep all characters and inventories untouched.
On the New beginning servers, we will create a different, fresh database allowing everyone to have a new start. Existing characters will not be able to play on New Beginning servers.
Current players do not need to create any additional account to play on either server type, but you will need to create a new character if you wish to play on the New Beginning servers.
Our game has a cross-server database. This gives players the opportunity to trade between servers, play on other servers of the same type (Legacy or New Beginning) to support underdog nations or do cross-server events like the Valley of Death Tournament.
New Beginning Servers and Legacy Servers do have some shared databases including:
– Character names
– Guild names
– Alliances names
– Unlocked skins and heraldry symbols
– Ambers
This will allow us to add new servers or merge New Beginning Servers and Legacy Servers databases seamlessly based on population needs in the distant future.
[h3]Read our new FAQ that you can find in our Steam forums for more details![/h3]
[h3]And join our Discord to share your feedback and stay up-to-date with the development news.[/h3]
Also, if you have other questions than the ones in our FAQ, please feel invited to ask them in the dedicated Discord channel.
Once again, thank you all for your continuous support!