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Gloria Victis - Work in Progress Insight

Hello Community!

It’s been over a month since Gloria Victis 1.0 release and we are happy to see so many of you enjoying the game! And if you still don't own the game, it's a perfect time to get it 35% off and start your epic medieval adventure!

With most of the post-release work over, we believe it is the right time to share more information on the upcoming updates for Gloria Victis!



[h2]Server-side optimizations[/h2]
Our core programmers are working on a few improvements to the server-side optimizations. This is a task of significant importance, as once we are done with this task, not only will the servers be more stable, but the change will enable us to further increase the player cap across the servers.

This change is a very needed step towards bringing back the new Guild Castles and State of War systems. Finishing the work on the server-side optimization will let our core programmers continue the development of these very important and much-desired features. We can’t wait to share some more information on these systems in the future!

[h2]The return of the Valley of Death Tournament[/h2]
The changes to server stability will also give us the option to re-enable the Valley of Death Tournaments on the New Beginning Servers. They needed to be temporarily disabled due to a bug making certain players invisible upon returning from the event. This has been caused by the amount of data for the servers to process once moving so many players across servers.

In our eyes, Valley of Death Tournaments is an important part of the gameplay as it enables players to join daily massive PvP with equal numbers, and enables players to test their skills and cooperation, as well as obtain valuable rewards.

We are planning to perform some tests of the Valley of Death later this week, so keep an eye out for the invites for that event in-game!

[h2]New Siege Valley of Death Tournament mode[/h2]
Our priority is to bring back the Valley of Death Tournaments, as they are a fun and important part of gameplay. We plan on adding some more flavor to this mode by introducing a special Siege Mode, hosted on a map exclusively designed for that game mode.

The new map and mode will feature a massive siege, designed to host battles for even hundreds of players, with several layers of defenses, where one of the nations will be defending the castle against the other two nations. We cannot wait to see this map being played by our Community and are really looking forward to seeing all the interesting tactics and fights taking place in that unique mode.

This game mode will be a great playground for us to test and improve new siege mechanics that might later be implemented to the open world sieges, as well as State of War battles!

[h2]End of the Glory Season[/h2]
We will be announcing the end date for the current Glory Season soon. We want the end of the season to be tied with the introduction of some major changes, so before we can reveal the date, we want to make sure that these features will be ready for that date.

A little explanation for the new players: Glory is a season-based ranking that rewards you for activity in the faction v faction v faction PVP. The seasons last around 2 months (depending on the current updates schedule) and the top players are rewarded with unique titles and gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position in the leaderboard!

[h2]New Beginning Server merges[/h2]
The new season will begin with a server merge — thanks to the server-side optimizations we are working on right now, we will be able to merge some servers together to offer more PvP content, bigger battles, and more activity around the map.

The following servers will be merged:
  • Wolfield 2, 3, and 4 will be merged together and take the name of Wolfield 2
  • Holmridge 2, 3, and 4 will be merged together and take the name of Holmridge 2
  • Dunshire 1, and 2 will be merged together and take the name of Dunshire 1.
As we always clearly stated, we are not planning on merging Legacy and New Beginning in the foreseeable future.

[h2]Legacy server merges[/h2]
Based on the data we gathered, we have decided to merge the Eaglewood, Aquilla, and Dukla Legacy servers together and create a new, global Legacy server.

We can see that the overall population of the Legacy servers is low, which results in a lack of action across the servers, bringing stagnation and a lack of fun. Merging the servers will increase the balance and improve the amount of action that happens on the Legacy server.

We believe that due to the ping compensation system in-game, merging the servers is a much better solution than leaving three servers with minimal activity.

We are aware of the voices of some members of our Community, that the Legacy servers should be merged with the New Beginning servers, however, as we have already mentioned, there are no plans for such a move in the foreseeable future. The servers will be merged eventually, however, based on the data we have, we believe this is not yet that moment. The economic disparity between Legacy and New Beginning servers is too big to maintain fair and competitive gameplay. New Beginning servers are still new and very active, thus they need time to mature and stabilize on their own.

[h2]Graphics Upgrade[/h2]
For the past two weeks, we have been upgrading the graphics of trees, as the first part of our global graphics upgrade. We will be bringing even more upgraded graphics and new effects in the upcoming weeks.

We are currently working on more tree models, bushes, environmental particles, and some models that are widely used around the game world.

We believe that these improvements will make the world look much better and make it feel more authentic and immersive.

[h2]Beginner Quests Update[/h2]
We are constantly monitoring the data and listening to the Community feedback, trying to improve the Beginner Questlines in a way that will make them more valuable for the new players. We want the quests to be a good tutorial area for our new players and teach them the mechanics they will come across later in their adventure.

Part of our team is currently working on bringing more tutorial quests into the questlines for all three nations that will improve the way the new players' experience, boosting both the fun and tutorial aspects of these questlines.

[h2]More and reworked PvE activities[/h2]
We want the world of Gloria Victis to be a living world, with multiple activities for players to enjoy. Our goal is and always was to give players the ability to gain experience and riches by completing the activities they want to do — be it PvP, PvE, exploration, crafting, etc.

With this in mind, our design team is working on introducing more fun and unique PvE events, new locations, and points of interest to explore, as well as on reworking current events for a fresh experience.

[h2]Daily Restart Times[/h2]
This Sunday we have changed our time in Poland to summertime. This means that the daily restart time has changed too. From now on, the daily restart of the servers will take place at 8:20 am UTC.