Weekly Update 288: Warriors - Assemble!
Hello, Warriors!
Let us welcome you to the new Glory Season! The top players of last season have earned their rewards and titles, so it's time to compete against the others and fight your way to the top of this season’s ladder!
A little explanation for the new players: Glory is a season-based ranking which rewards you for activity in the faction v faction v faction PVP. The seasons last 2 months and are rewarded with unique titles, as well as gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position on the leaderboard, so climb up it!
As always, we start the new season with bigger changes. This time we have another – after the warmly welcomed Fishing and Archaeology, as well as the updated Treasure Hunting – Character Development tree: Disassembling! We also took the chance to improve this economy branch by giving you, the players, even more means to gain wealth and, most importantly, to co-create the game’s economy. We’d also like to remind you that with the introduction of every further Character Development tree, we’ll be giving free experience in amounts depending on your character’s level.
We are also happy to open the global test for the highly demanded "Return to Character Screen" feature. You can use a /relog command on chat to test the functionality and help us gather information and surety, that everything works correctly.
Check the new changes and have fun in the game!
The screenshot’s authors have been awarded. ontuto, glyuki, Dmce20, and Elielepro – check your Ambers!
[h2]Disassembling & Crafting Update:[/h2]
From now on, Disassembling is an activity that you can develop in the same way it’s already done for Fishing and Archeology. This time, though, you receive a much more massive tree than before:

On top of that, we updated the Disassembling flow itself. Until today, it was nothing more than an additional activity used to level up the crafting professions. The salvaged items were not attractive enough to meet players’ expectations, and, except for the very first tiers, Disassembling didn’t really allow creating other items using the salvaged materials.
Starting today, by disassembling items you will gain the most salvaged materials in the form of scraps and in quantities depending directly on the number of materials required to craft those items. Also, there are now modifiers for the amount of salvaged materials to account for the disassembled item’s quality and durability, as well as the player’s progress in the Disassembling tree of Character Development.
Since with a fully developed Disassembling tree you will be able to get from full durability and highly enchanted items almost all resources back, is now a very viable choice, allowing to recycle a lot of the resources, and at the same time helping to develop players characters and supporting the ingame economy and trading. It will be also a great opportunity for PvP players, who would be able to disassemble the looted items for much more reward than previously, and put the resources on market anytime or reforge them into valuable gear.
[h2]Other improvements to Disassembling and crafting:[/h2]
– From now on, you can disassemble items easier, using a special key combination by holding Alt and clicking on the item with Left Mouse Button. Disassembling will be more convenient that way, and more player-friendly. Also, we did an additional bool to switch the on/off confirmation window during disassembling many items in one equipment window session. However, a confirmation window will pop up always if items that we want to disassemble has an average market price of more than 1 gold.
– As a part of the preparations for this week’s update – and the upcoming Metallurgy Character Development – Mining and Metallurgy will be changed into Metallurgy Character Development. As a part of the preparations for this update, the smelting processes are now only possible using the player-built furnaces, and the other remaining recipes from the Mining and Metallurgy have been distributed between the Weaponforging and Armoursmithing professions. In effect, there are no remaining recipes available in the Mining and Metallurgy profession, so it’s not visible in the crafting window anymore.
– We also addressed the issue with leveling up crafting professions by disassembling low-tier items. Simply stated, it was never our intention to reward such unsatisfying gameplay by crafting tens of thousands of low-level items just to disassemble them with a significant waste of resources, and then repeat the process over and over again.
From this update, once the level difference between the player’s crafting level and the recipe’s recommended level reaches a threshold, crafting such items will no longer grant experience. On the other hand, you’ll salvage much more from disassembling, so you’ll be able to craft further items more conveniently, and in effect have a smoother progression, but still, you will require better materials to progress your crafting.

Additionally, the recipes are now better color-coded in the crafting window to show the possibilities of craft and mark the amount of experience that can be earned by crafting them with the current crafting level:
Gray – the recipe level is too low, earning no experience for crafting this item.
Green – low recipe level, earning a low amount of experience.
Yellow – normal level, earning a good amount of experience.
Orange – high recipe level. These are the recipes you can craft that will give you a lot of experience, but you can’t bet on high-quality results, and they might not be as effective as yellow recipes.
Red – the recipe level is too high to craft this item; you must level up first.
– Added new types of scraps – there were scraps for only some materials so far, and they weren’t as useful as one could hope for. Now, there are scraps of most types of the main materials like metal bars, different types of leather, and canvases (except for the Elite Canvas which still can’t be crafted or disassembled)
– From now on, when disassembling items that are crafted using Elite Canvases, the player receives Quilted Canvases Scraps as a salvaged material.
– Added some more Quilted Canvases to the top tier recipes to increase demand for this item and compensate for the upcoming influx of Quilted Canvases.
– Adjusted the market value of Quilted Canvases by editing their recipe and adding additional suet to their crafting requirements.
– Added new recipes for crafting materials from scraps.
– Added the possibility to disassemble the top-tier tools and champion armors.
– Added the possibility to disassemble bags.
– Added new items and recipes for light tier 4 shoulders.
– From now on, recipes displayed in the crafting window are sorted by their level.

[h2]Quality of Life Improvements:[/h2]
– Updated the Abilities interface – from now on it’s not a separate window but a part of the fullscreen UI and also contains the character’s other statistics.
– Updated the rewards for the fishing quests and some later-stage questlines.
– Implemented the first iteration of UI scaling – since it’s a large and complex task and might have some edge-case issues, we’d like to ask you to report all the problems you encounter so we’ll be able to fix them.
– Expanded the Character Development window navigation so it now supports zooming and moving the window’s content for big trees, which don’t fit the window’s size.
– Added new NPC shops and market filter types: "Guisarmes" and "Bardiches."
– The heavy and light shields now have 5 tiers each, like the other types of equipment. New items and recipes have been added to the game.
– Added a new item to the game: Old Bottle, which contains a random treasure map and can be obtained by fishing.
– Added new events for exchanging Map Fragments for Mysterious Scrolls, which are dropping random maps on use.

[h2]Combat & Balance:[/h2]
– Blocking now guarantees that the durability of the shield or weapon used to block will decrease (previously it damaged a randomly selected part of the player’s equipment).
– Decreased weapon durability loss while attacking to compensate for the new durability loss while blocking with a weapon (except bows, because you can’t block with them).
– Shield handling endurance is now related to shield durability like any other shield stat.
– Shield can be raised to block on 100 instead of 125 shield handling endurance.
– Low shield durability reduces shield handling endurance.
– The durability cost of using equipment has been adjusted.
– Fuel requirements to craft top-tier heavy armors have been unified and balanced.
- Added some clay spawners in the Sangmar area (near Fort Eaglenest and on the quest lines), to balance the accessibility of the resources and unify it for all nations.
– Moved light shield skins from tier 2 to new tier 5 and tier 4. Heavy shields skins are now compatible with tier 4 shields.

[h2]Fixes:[/h2]
– Fixed an edge case bug that caused defensive siege engines (oil, stones, or logs) to not deal damage. Yes, the Pilgrim's Rock oil should work properly now. Thank you for your reports and commitment that helped us to find the source of the problem.
– Fixed a bug that caused the equipment tier on item tooltips to be displayed as untranslated color coding instead of the actual tier numbers (1-5).
– Fixed an edge case issue that caused the character to move slightly faster while being in combat mode while moving in a certain direction and with a certain attack type.
– Fixed an issue in which the horseman ability "Battle Horse" [increasing damage] did not work against the NPC enemies.
– Fixed a bug that caused that the fishing events were permanently disabled until the next server restart if they ended with failure.
– Fixed an issue that caused only 1 user to receive a reward for a treasure if two players were doing the very same treasure quest while being in a party together.
Let us welcome you to the new Glory Season! The top players of last season have earned their rewards and titles, so it's time to compete against the others and fight your way to the top of this season’s ladder!
A little explanation for the new players: Glory is a season-based ranking which rewards you for activity in the faction v faction v faction PVP. The seasons last 2 months and are rewarded with unique titles, as well as gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position on the leaderboard, so climb up it!
As always, we start the new season with bigger changes. This time we have another – after the warmly welcomed Fishing and Archaeology, as well as the updated Treasure Hunting – Character Development tree: Disassembling! We also took the chance to improve this economy branch by giving you, the players, even more means to gain wealth and, most importantly, to co-create the game’s economy. We’d also like to remind you that with the introduction of every further Character Development tree, we’ll be giving free experience in amounts depending on your character’s level.
We are also happy to open the global test for the highly demanded "Return to Character Screen" feature. You can use a /relog command on chat to test the functionality and help us gather information and surety, that everything works correctly.
Check the new changes and have fun in the game!
The screenshot’s authors have been awarded. ontuto, glyuki, Dmce20, and Elielepro – check your Ambers!Changelog v.0.9.8.3 Beta
[h2]Disassembling & Crafting Update:[/h2]
From now on, Disassembling is an activity that you can develop in the same way it’s already done for Fishing and Archeology. This time, though, you receive a much more massive tree than before:

On top of that, we updated the Disassembling flow itself. Until today, it was nothing more than an additional activity used to level up the crafting professions. The salvaged items were not attractive enough to meet players’ expectations, and, except for the very first tiers, Disassembling didn’t really allow creating other items using the salvaged materials.
Starting today, by disassembling items you will gain the most salvaged materials in the form of scraps and in quantities depending directly on the number of materials required to craft those items. Also, there are now modifiers for the amount of salvaged materials to account for the disassembled item’s quality and durability, as well as the player’s progress in the Disassembling tree of Character Development.
Since with a fully developed Disassembling tree you will be able to get from full durability and highly enchanted items almost all resources back, is now a very viable choice, allowing to recycle a lot of the resources, and at the same time helping to develop players characters and supporting the ingame economy and trading. It will be also a great opportunity for PvP players, who would be able to disassemble the looted items for much more reward than previously, and put the resources on market anytime or reforge them into valuable gear.
[h2]Other improvements to Disassembling and crafting:[/h2]
– From now on, you can disassemble items easier, using a special key combination by holding Alt and clicking on the item with Left Mouse Button. Disassembling will be more convenient that way, and more player-friendly. Also, we did an additional bool to switch the on/off confirmation window during disassembling many items in one equipment window session. However, a confirmation window will pop up always if items that we want to disassemble has an average market price of more than 1 gold.
– As a part of the preparations for this week’s update – and the upcoming Metallurgy Character Development – Mining and Metallurgy will be changed into Metallurgy Character Development. As a part of the preparations for this update, the smelting processes are now only possible using the player-built furnaces, and the other remaining recipes from the Mining and Metallurgy have been distributed between the Weaponforging and Armoursmithing professions. In effect, there are no remaining recipes available in the Mining and Metallurgy profession, so it’s not visible in the crafting window anymore.
– We also addressed the issue with leveling up crafting professions by disassembling low-tier items. Simply stated, it was never our intention to reward such unsatisfying gameplay by crafting tens of thousands of low-level items just to disassemble them with a significant waste of resources, and then repeat the process over and over again.
From this update, once the level difference between the player’s crafting level and the recipe’s recommended level reaches a threshold, crafting such items will no longer grant experience. On the other hand, you’ll salvage much more from disassembling, so you’ll be able to craft further items more conveniently, and in effect have a smoother progression, but still, you will require better materials to progress your crafting.

Additionally, the recipes are now better color-coded in the crafting window to show the possibilities of craft and mark the amount of experience that can be earned by crafting them with the current crafting level:
Gray – the recipe level is too low, earning no experience for crafting this item.
Green – low recipe level, earning a low amount of experience.
Yellow – normal level, earning a good amount of experience.
Orange – high recipe level. These are the recipes you can craft that will give you a lot of experience, but you can’t bet on high-quality results, and they might not be as effective as yellow recipes.
Red – the recipe level is too high to craft this item; you must level up first.
– Added new types of scraps – there were scraps for only some materials so far, and they weren’t as useful as one could hope for. Now, there are scraps of most types of the main materials like metal bars, different types of leather, and canvases (except for the Elite Canvas which still can’t be crafted or disassembled)
– From now on, when disassembling items that are crafted using Elite Canvases, the player receives Quilted Canvases Scraps as a salvaged material.
– Added some more Quilted Canvases to the top tier recipes to increase demand for this item and compensate for the upcoming influx of Quilted Canvases.
– Adjusted the market value of Quilted Canvases by editing their recipe and adding additional suet to their crafting requirements.
– Added new recipes for crafting materials from scraps.
– Added the possibility to disassemble the top-tier tools and champion armors.
– Added the possibility to disassemble bags.
– Added new items and recipes for light tier 4 shoulders.
– From now on, recipes displayed in the crafting window are sorted by their level.

[h2]Quality of Life Improvements:[/h2]
– Updated the Abilities interface – from now on it’s not a separate window but a part of the fullscreen UI and also contains the character’s other statistics.
– Updated the rewards for the fishing quests and some later-stage questlines.
– Implemented the first iteration of UI scaling – since it’s a large and complex task and might have some edge-case issues, we’d like to ask you to report all the problems you encounter so we’ll be able to fix them.
– Expanded the Character Development window navigation so it now supports zooming and moving the window’s content for big trees, which don’t fit the window’s size.
– Added new NPC shops and market filter types: "Guisarmes" and "Bardiches."
– The heavy and light shields now have 5 tiers each, like the other types of equipment. New items and recipes have been added to the game.
– Added a new item to the game: Old Bottle, which contains a random treasure map and can be obtained by fishing.
– Added new events for exchanging Map Fragments for Mysterious Scrolls, which are dropping random maps on use.

[h2]Combat & Balance:[/h2]
– Blocking now guarantees that the durability of the shield or weapon used to block will decrease (previously it damaged a randomly selected part of the player’s equipment).
– Decreased weapon durability loss while attacking to compensate for the new durability loss while blocking with a weapon (except bows, because you can’t block with them).
– Shield handling endurance is now related to shield durability like any other shield stat.
– Shield can be raised to block on 100 instead of 125 shield handling endurance.
– Low shield durability reduces shield handling endurance.
– The durability cost of using equipment has been adjusted.
– Fuel requirements to craft top-tier heavy armors have been unified and balanced.
- Added some clay spawners in the Sangmar area (near Fort Eaglenest and on the quest lines), to balance the accessibility of the resources and unify it for all nations.
– Moved light shield skins from tier 2 to new tier 5 and tier 4. Heavy shields skins are now compatible with tier 4 shields.

[h2]Fixes:[/h2]
– Fixed an edge case bug that caused defensive siege engines (oil, stones, or logs) to not deal damage. Yes, the Pilgrim's Rock oil should work properly now. Thank you for your reports and commitment that helped us to find the source of the problem.
– Fixed a bug that caused the equipment tier on item tooltips to be displayed as untranslated color coding instead of the actual tier numbers (1-5).
– Fixed an edge case issue that caused the character to move slightly faster while being in combat mode while moving in a certain direction and with a certain attack type.
– Fixed an issue in which the horseman ability "Battle Horse" [increasing damage] did not work against the NPC enemies.
– Fixed a bug that caused that the fishing events were permanently disabled until the next server restart if they ended with failure.
– Fixed an issue that caused only 1 user to receive a reward for a treasure if two players were doing the very same treasure quest while being in a party together.