Weekly update 244 – Step by step! Chop-chop!
Hello warriors!
This week we are introducing changes related to guild rankings and balance of the servers, encouraging players to fight, an extension of the gathering system with new crafting quests and brand new skins for bows! Like always, there are also a lot of QoL improvements and fixes.
And don't miss the PVP event this weekend! It will start at 9:30 PM GMT (Saturday, October 17th). Join us in the arena on the [North America] Aquilla server and fight for fame in 5v5 battles. The winners will be immortalized on the in-game monuments and every participant will be rewarded – to arms!
Read below for details, and see you in battle!
The screenshot's author has been awarded. Siegbert – check your Ambers!
[h2]Changelog v.0.9.4.5[/h2]
[h3]Changes in Nation Points:[/h3]
Nation Points – important resource gathered by players during gameplay, the base for Guild levelling, guild ranking and part of the balance algorithm. Players love to hoard them, hate to lose them, and just those two things led to specific issues: Players who had negative NP and players who had a lot of them were discouraged to fight because respectively they would need to grind they way back from below 0 or were scared to lose their hoarded NP in a fight. Such discouragement was very visible in cases of underdog nations – it was an achievement to gather enough NP to give them to the guild.
That's why we changed it so you can no longer go below 0 with your Nation Points and a minimum amount of NP that can be donated to the guild is now 1.
Regeneration of NP has been removed from the game since there is no need to keep it with that assumptions.
We also introduce the max cap for nation points, which is now 20 000. This will encourage players to donate their points to guilds frequently, preventing them to keep the donations for the last day of the season, which will greatly help in rankings clarity and transparency. It will also prevent “buying” Nation Points by guilds.
And last but not least, you will be able to gather NP and donate them only on your main server, which is a great change to prevent players from farming NP on other servers and impact their balance. [A reminder: you can change your main server anytime with one-week cooldown]
[h3]Resources Gathering and Crafting Quests:[/h3]
From now on, you will not need to wait for the gathering or mining bar to go to the end to receive items – resources will be added to your inventory every now and then during the duration of the gathering or mining bar what is just more nice and convenient.
You will be also able to actively gather resources by using your weapons and mining tools. Hitting mineral nodes and fallen trees will be faster than automatic gathering, so it will be faster to actively hit the coal node with a pickaxe than using E on it. Just remember that old rules still apply – it will be faster when hitting mineral with a pickaxe instead of a sword, using an axe instead knife to gather trees etc.
In addition to that, we introduce crafting questlines – in today’s update for Midland – Sangmar and Ismir nations will receive their quests in the next weekly update. After the general introduction to the game and making a few first quests, you will be able to take Crafter Training. Those quests aim to introduce novice players to the world of crafting – showing how it works and necessary mechanics such as gathering resources, giving items to NPCs or disassembling them
Training has a plot outline, so it's not just about gathering 5 resources and producing 5 items.
Look for the markers in crafting zones of capital cities and let us know how you like the quests!
Known issue: Some quest require to deliver items through the special window (like this one when upgrading castle walls) and this window is not closing automatically after providing requested items - we are aware that it may be confusing.
[h3]Bow Skins:[/h3]
Community asked. We provided. Just take a look: Aren’t those awesome? Be sure to check Supporter Shop in-game to take a closer look!

[h3]Three-way Sieges questionnaire:[/h3]
One of the last ingame polls was related to the three-way sieges and their frequency. According to the Community choice (71% of players voted for "Rather Agree" or "Definitely Agree"), we are making a chance to roll that kind of event higher.
We’re very glad that you like to take part in those sieges and actively helping us by participating in polls!
[h3]Player Report tool improvement:[/h3]
Reporting a player will now send to us detailed data about reported player stats, buffs and equipment.
That tool will be useful against players who may be suspected of exploits or breaking the game rules.
[h3]Quality of Life:[/h3]
– Added a flicker animation on the button for giving quest items to NPC, which will improve a user experience while doing crafting quests
– Added a gate in Dunfen, leading from crafters area to port, as a part of changes related to new crafting questlines
– Improved collider position of underground entrance in one of the questlines near Dunfen
[h3]Fixes:[/h3]
– Fixed an issue that was spawning some mobs and NPC’s on the server even when there were no players around, what will result in slightly better servers performance
– Fixed a collider issue allowing to leave one of the spawn points before the end of the countdown on Valley of Death tournament
– Fixed an issue causing wrong backstab calculations for mounted players fighting PVE mobs, which will rule out debatable cases of missing the backstab on a mob while mounted.
– Fixed an issue related to snaping plants to the ground after spawning them
– Fixed an issue of showing misleading notification about destroyed workstation (furnaces etc.) when workstation has been despawned due to inactivity. Be advised, that items from such workstations are moved to “collect” tab in Auction House
– Fixed despawn and removed all inactive workstations that could be used as part of the defence
This week we are introducing changes related to guild rankings and balance of the servers, encouraging players to fight, an extension of the gathering system with new crafting quests and brand new skins for bows! Like always, there are also a lot of QoL improvements and fixes.
And don't miss the PVP event this weekend! It will start at 9:30 PM GMT (Saturday, October 17th). Join us in the arena on the [North America] Aquilla server and fight for fame in 5v5 battles. The winners will be immortalized on the in-game monuments and every participant will be rewarded – to arms!
Read below for details, and see you in battle!
The screenshot's author has been awarded. Siegbert – check your Ambers![h2]Changelog v.0.9.4.5[/h2]
[h3]Changes in Nation Points:[/h3]
Nation Points – important resource gathered by players during gameplay, the base for Guild levelling, guild ranking and part of the balance algorithm. Players love to hoard them, hate to lose them, and just those two things led to specific issues: Players who had negative NP and players who had a lot of them were discouraged to fight because respectively they would need to grind they way back from below 0 or were scared to lose their hoarded NP in a fight. Such discouragement was very visible in cases of underdog nations – it was an achievement to gather enough NP to give them to the guild.
That's why we changed it so you can no longer go below 0 with your Nation Points and a minimum amount of NP that can be donated to the guild is now 1.
Regeneration of NP has been removed from the game since there is no need to keep it with that assumptions.
We also introduce the max cap for nation points, which is now 20 000. This will encourage players to donate their points to guilds frequently, preventing them to keep the donations for the last day of the season, which will greatly help in rankings clarity and transparency. It will also prevent “buying” Nation Points by guilds.
And last but not least, you will be able to gather NP and donate them only on your main server, which is a great change to prevent players from farming NP on other servers and impact their balance. [A reminder: you can change your main server anytime with one-week cooldown]
[h3]Resources Gathering and Crafting Quests:[/h3]
From now on, you will not need to wait for the gathering or mining bar to go to the end to receive items – resources will be added to your inventory every now and then during the duration of the gathering or mining bar what is just more nice and convenient.
You will be also able to actively gather resources by using your weapons and mining tools. Hitting mineral nodes and fallen trees will be faster than automatic gathering, so it will be faster to actively hit the coal node with a pickaxe than using E on it. Just remember that old rules still apply – it will be faster when hitting mineral with a pickaxe instead of a sword, using an axe instead knife to gather trees etc.
In addition to that, we introduce crafting questlines – in today’s update for Midland – Sangmar and Ismir nations will receive their quests in the next weekly update. After the general introduction to the game and making a few first quests, you will be able to take Crafter Training. Those quests aim to introduce novice players to the world of crafting – showing how it works and necessary mechanics such as gathering resources, giving items to NPCs or disassembling them
Training has a plot outline, so it's not just about gathering 5 resources and producing 5 items.
Look for the markers in crafting zones of capital cities and let us know how you like the quests!
Known issue: Some quest require to deliver items through the special window (like this one when upgrading castle walls) and this window is not closing automatically after providing requested items - we are aware that it may be confusing.
[h3]Bow Skins:[/h3]
Community asked. We provided. Just take a look: Aren’t those awesome? Be sure to check Supporter Shop in-game to take a closer look!

[h3]Three-way Sieges questionnaire:[/h3]
One of the last ingame polls was related to the three-way sieges and their frequency. According to the Community choice (71% of players voted for "Rather Agree" or "Definitely Agree"), we are making a chance to roll that kind of event higher.
We’re very glad that you like to take part in those sieges and actively helping us by participating in polls!
[h3]Player Report tool improvement:[/h3]
Reporting a player will now send to us detailed data about reported player stats, buffs and equipment.
That tool will be useful against players who may be suspected of exploits or breaking the game rules.
[h3]Quality of Life:[/h3]
– Added a flicker animation on the button for giving quest items to NPC, which will improve a user experience while doing crafting quests
– Added a gate in Dunfen, leading from crafters area to port, as a part of changes related to new crafting questlines
– Improved collider position of underground entrance in one of the questlines near Dunfen
[h3]Fixes:[/h3]
– Fixed an issue that was spawning some mobs and NPC’s on the server even when there were no players around, what will result in slightly better servers performance
– Fixed a collider issue allowing to leave one of the spawn points before the end of the countdown on Valley of Death tournament
– Fixed an issue causing wrong backstab calculations for mounted players fighting PVE mobs, which will rule out debatable cases of missing the backstab on a mob while mounted.
– Fixed an issue related to snaping plants to the ground after spawning them
– Fixed an issue of showing misleading notification about destroyed workstation (furnaces etc.) when workstation has been despawned due to inactivity. Be advised, that items from such workstations are moved to “collect” tab in Auction House
– Fixed despawn and removed all inactive workstations that could be used as part of the defence