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Weekly Update 310: Huge step forward

Greetings, warriors!

The time has come to show you the first iteration of one of the biggest coding tasks that our programmers were working on in recent months. Gloria Victis is receiving a dedicated system of clustering, which will ensure an enormous performance boost, and opens countless new possibilities: Private guild areas, dungeons, unique events, and more!

First global tests of this new system are starting now, as the system was used to rework the backend on the Valley of Death Tournament. VoD itself receives a long-awaited third map!

We are also welcoming you to the new Glory Season! The top players of last season have earned their rewards and titles, so it's time to once again start the cyclic competition and fight your way to the top of the new season’s ladder!

And yes – we increased the worm's drop from weeds. And fixed looting players in crops. And the horse indicator position reset after relog. Among others. :)

Let’s read the details!

The screenshot’s authors have been awarded. Drainthar, Yilda, and YoYoo – check your Ambers!

Changelog v.0.9.9.3 Beta


[h2]Cluster system[/h2]

Our main goal to leave Early Access is to make sure we are able to scale up our servers and keep many more players concurrently playing on them. Today, we are doing the first huge step which we were working on for a few months already.

The Valley of Death tournament will be put at a different cluster, which means it will work on different applications server-wise, and so it won't affect the main map of the game, and the main map of the game won't affect VoD performance.

This is very important, as we are already hosting servers that can handle around 600 players, a few thousand AI enemies, and more than 10k other network objects like walls or resources at the same time.
This is a huge number for a single application of such a dynamic game, and dividing the world into clusters will allow us to increase this capacity greatly.

From the player perspective, nothing should change in terms of gameplay mechanics, but after some initial tests and expanding this system, we will be able to handle much more playerbase with much better server performance. Please be aware that such a huge change, even if it was tested by our testers for weeks can have some regression on some edge cases, especially while moving from the main world to the Valley of Death event and returning back, please report any regression you will find and we will be fixing it as soon as possible.



[h2]New Glory Season[/h2]

The new Glory Season starts now! Each player who became Arena Master or earned the God of War title in the ending season will receive unique, signed swords as a souvenir. Additionally, players from the top of the ranking list receive proper gold rewards and titles. Beyond the fame and respect, there are many reasons to push your way to the top! We’re planning to deliver all rewards in the next 48 hours, so please, stay patient.

A little explanation for the new players: Glory is a season-based ranking that rewards you for activity in the faction v faction v faction PVP. The seasons last 2 months and are rewarded with unique titles, as well as gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position on the leaderboard, so climb up!

[h2]New tournament map[/h2]

The third unique map for the Valley of Death PVP tournament has come! Having a Midland theme, it is completing our maps trio – each one dedicated to a different playable nation. Join the event and prove your worth in combat!



[h2]Quality of Life Improvements[/h2]

We had a little more time to address our precious community feedback and reports over the last few days. We’re happy to introduce the following changes and fixes and would like to thank you for your support and patience.

– Increased Worms drop rate in weeds farming event. We also cut the price of the Worms in Glory Shops from 30 to 15 Contribution points.
– We have replaced the icons that are indicating Greenleaf and Orangeleaf status: As players with orange indicators over their heads were sometimes mistaken for NPC’s, we made two green ones, but with different numbers of leaves on them. The change is purely visual, no related systems have changed.
– Changed the name of Cleansing Drink to Purifying drink to prevent mistaking it for a different elixir.
– Added scavenger eggs as an alternative to eggs in Traveler’s Cheese recipe.
– Improved mouse detection in places like wells, farms. It was one of the most annoying issues: you are now able to target (and so loot) your enemy, mobs, interact with your horse while standing in the middle of a field of flax.
– Removed hundreds of not-needed colliders that could have a negative impact on players and siege engines movement.
– The horse status indicator position is now properly saved and restored between game sessions.
– Removed old, unused recipes connected with forestry changes.
– From now, a quickly finished siege event will not trigger the next siege event if the VoD tournament is coming soon.
– Increased colliders for interaction with quest corpses, and replaced some mercenaries in midland “Menace in the Mist” quest, to improve the questline flow.
– Increased the visibility of icons informing on which area type are we in the game world.
– Changed the drop from interactive chests to exchange planks to wood in it.
– The context menu (right-click on player or chat) received a new look, fully adjusted to match the new Interface design.
– Added interface scaling to resolutions with other ratios than 16:9
– Added tiers indicators to Wood, Finished Wood, Fishes, and Fishing Baits.
– Increased the size of the upgrade panel, to make it more convenient and show more slots for items at one time.
– We nerfed boars again. They were still OP.
– Added two new Coat of Arms symbols to the base symbols pool: Peace Dove and Handshake.
– Added a new player title “No More War”, every existing and new character can use it.
– Added a new interactive item “Peace Dove”, which allows players to play a special emote. This special item is obtainable only as a reward for the Catacombs world event.



[h2]Fixes:[/h2]

– Fixed an issue where the map was displayed in side mode after respawn even if it was opened in fullscreen mode earlier.
– Fixed an issue, where different nations' Aquitania guards could have ununified levels.
– Fixed an issue causing trouble with the proper behavior of two flags on the Sangmar-themed Valley of Death tournament map.
– Fixed an edge case issue where the Ismir players couldn't progress the crafting questline.
– Fixed an issue allowing players to gather milk/wool without cooldown.
– Fixed an issue where Volkvar guards could get stuck on the beginning of the bridge at Volkvar castle.
– Fixed an issue causing Elite Guard NPC’s on Sangmar-themed VoD map to have improper waypoints.
– Fixed an issue where event notifications could get stuck on the side events panel, not giving a reward, and not being able to be removed.
– Fixed an issue causing daily tasks to not show on the screen, when the task was completed with a side interface (f.e. Map or Inventory) opened at the time.
– Fixed the missing tag in the Golden Griffins Champion event.
– Fixed an issue where it was possible to open Inventory and Map side panels at the same time.



Hotfix 16.03.22


– Fixed the issue where siege events were able to start during the Valley of Death tournament.
– Fixed the issue causing attribute points for gaining level to be not visible until relog after participation in Valley of Death tournament.
– Fixed the issue where players were unable to leave the Valley of Death tournament party and join another one. Fixed the party User Interface issues related to that bug.
– Fixed the issue causing the party user interface to show improper information about the player status.
– Fixed the automatic registration to the next Valley of Death tournament if we joined the queue but were not allowed to join the event.
– Fixed the issue where players could have been spawned at the wrong spot after leaving the Valley of Death tournament instance.
– Fixed the issue causing it to be possible to join the Valley of Death tournament with traitor status.
– Fixed the issue where when a player died at the end of the Valley of Death tournament, could not join the next tournament, and was wrongly respawned on nearest spawn, not Capital.
– Fixed the issue causing tournament mode information to be looped in edge cases.
– Fixed the issue where leaving the Valley of Death tournament was respawning players on the last global map position, instead of Capital, like it was supposed to be.