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Weekly improvements PVP event on Dukla! (Update v.0.8.9.1 – Steam Patch 188)



Hello warriors!

New update is live! Among many gameplay improvements and new content, it introduces the first step of the planned massive client-side optimization. Moreover, we’re doing great progress with other changes planned for the huge upcoming update: horses and mounted combat, freebuilding in guild castles and guilds and alliances update. Expect this groundbreaking update to come within the very next few weeks. Stay tuned!

Also tomorrow, July 26th, we will be hosting the very first official PVP event on Dukla server tomorrow! We believe that the event will go smooth and every participant will remain respectful for other users and the event's hosts. It will start at 12:00 PM GMT (8 PM SGT) Join us in the arena and fight for fame in 5v5 battles. The winners will be immortalized on the in-game monuments and every participant will be rewarded – to arms!

Changelog v.0.8.9.1



Quality of Life:

– Improved the visuals of lower level of detail (the ones displayed from long range) versions of the player-build fortifications which is a first step of the planned massive client-side optimization
– Added new events which take place in the Erendi’s towers – these events add more activity around the world and reason to search through the wizard’s towers, even if he’s not in a specific tower at a given time
– From now on, if a siege engine will go inside the stone main building in castles, it will lose most of its HP and its chassis will be destroyed
– From now on, NPC guards standing on top of the walls or upper floor of towers will die when the wall or tower they’re standing on is destroyed
– From now on, Map Fragments required to start the Sea Wraith event can also be obtained from Raiders, Raubritters, Exile Legion’s warriors and Skeletons – they used to be dropped only by Sailors and Corsairs
– Added displaying the siege engines spawned by a player in the “My constructions” window (default: J key) – it allows to see the position of the siege engines owned by a player and destroy them
– Increased the time it takes for animal carcass parts to change into fertilizer from 2 days to 7 days
– From now on, the “Disappearance of Claretta” questline is visible for a player after completing the quests on farms, mines and lumbermills
– Improved the user experience of changing the character’s and guild’s name using the name change scrolls
– From now on, looting skins-like items, from other players is no longer possible as it only led to frustration after losing such an item which has been purchased with real money or CP. To make it more clear - when player has weapons or armors in his inventory he can use them for the gameplay to make himself stronger, so it is a risk vs reward mechanic. But while skin activator items gives no adventage at all, player can have them in his inventory only by mistake so it is a pure risk without reward mechanic which is bad on the base design of any game.
– Added displaying the guild’s name in the character selection menu



Fixes:

– Fixed an edge-case bug allowing to register to the Valley of Death tournament but not be moved to it, so the player could gain tournament points for killing NPC enemies in the world
– Fixed taking Arena Points from players whose duel ended in a draw – until now, only one of these players was losing points after such a duel
– Fixed a bug causing that the Keymaker at Ragi world event could disappear from his default location
– Fixed an edge-case bug causing that a player wouldn’t receive rewards for the Crafting event even though she/he completed it fully
– Fixed clipping issues of the Praetorian’s Padded Gauntlets female model
– Fixed displaying the player/guild heraldic on shields in the character selection menu
– Fixed a bug causing that if a player died after disconnecting from the server, the character disappeared quicker than after 30 seconds

Balance Update WIP Insight!

Work in Progress!

Hello warriors!

A new weekly update is live, and we want to give you an insight into our current work. Prepare yourself for a huge update in the next few weeks – this patch will move our game to another level, and unlike weekly patches, will introduce many changes – groundbreaking ones! – at once. For that reason most probably we will postpone the normal Glory Season end for two weeks more, but more details on that will come next week.

Horses & Mounted Combat

The time is coming, warriors! Although we’ve been focusing on improving the existing systems and content lately, we’re getting closer and closer to introduce the long-awaited features: mounts and horseback combat! The open world battles will become even more EPIC!

Freebuilding in Guild Castles

Although you can already rise the castles from the ground and upgrade them so they become impenetrable fortresses, or build your own tents, barricades, and furnaces, and plant your own seeds at farms, we know you’re eager for more. And it happens: we’re working on free building in Guild Castles! You will be able to create your own fortification layouts and fill your castles with workshops and other utility buildings. This will be a good start to bringing more roleplay and players-made content all around the world. Hammers in hands, you have some cities to build!



Guilds and Alliances update

Along with the Free building feature, the entire guild content will be updated too. You will receive many improvements for both guilds and alliances, and a new type of guild ranking!
This new ranking will be season-based, so more guilds will be able to compete in it.
We have heard your feedback, and the changes are going to be quite fundamental. The conflict escalates!



Client-side Optimization

And last but not least – we’re working hard on a huge client-side optimization improvement! We’re creating a massive tool which will let us drastically optimize all models with much lower cost. You can expect to see a bunch of models optimized in every upcoming update!

We’re excited to see all these features come to the game in the next very few weeks – hope you too!

Stay tuned and see you in battle!

Today's weekly update v.0.8.9.0 Changelog



Balance:

– From now on, Sea Wraiths and Volcano events don’t require to gather the full party to join – every player can join each of these events during its entire duration, once its starter has been completed and as long as the player’s nation’s party didn’t reach the maximum number; also, from now on you can rejoin these events after dying and starting the event is delayed for 2 minutes since the first players join; this change is meant to increase accessibility to both these events, which offer attractive rewards and chances for PVP in even conditions
– From now on, rewards for killing any bosses during world events (Brandon, Ragi, Sirius, Catacombs, Volcano, Sea Wraiths) are given only to the players from nation which killed the boss to decrease the possibility of teaming at those events between nations to get higher rewards
– Updated the piercing and bludgeoning damage reduction of medium armors in order to increase their viability – they’re still highly vulnerable to piercing damage but this change should improve the overall armors balance; to give you more insight, the ratio of players armor usage from the latest data we have been checking (70+ level players, who have played within last three months) looks like that:
  • full heavy to 4 heavy parts : 37% users
  • medium and medium mixes : 27% users
  • light: 36% users




Quality of Life:

We know that there are two groups of players in our game – those who love the partial looting feature and those who don’t. We did lots of research at our place and we found out that almost all of the players, who feedbacked us negatively about the looting, remained at low levels and had no additional equipment in their inventory. Although an average player received almost 20 pieces of armors and weapons before leaving the safe zone, they were usually selling it to gain money or just to clean their inventory, because they didn't know it might be usable in case they will need to replace some parts of their equipment.

For this reason we made the following tweaks:

– Beginner humanoid enemies will be dropping coins much more often instead of very weak armors/weapons to not flood the player equipment
– After hitting level 20 (close to leaving the safe zone for the first time) and trying to destroy/sell weapons or armors, we will show the player a hint that they might be usable in terms of need of replacement some of it

– Added a possibility to leave the situation where a player gets stuck sliding down in between different objects by jumping out of such holes, before player could fall into a loop of sliding/idling without a chance to recover.
– Minor improvements to the players’ synchronization in terms of rotations
– Updated the guild recruitment system, adding a possibility to create closed recruitment offers – this change was made to help guilds verify the recruits before letting them join
– From now on, only the guild’s leader can edit the guild Heraldic – this option is no longer available to viceleader
– Improved the early progression by improving the drop-tables of NPC enemies along the starting quests
– Improved the NPC enemies placement by the catacombs entrances
– Improved the NPCs names in the bottom info panel by adding adjusting the background to the name’s length
– Added new in-game hints for the new players
– Renamed “Rotten Food” to “Fertilizer” and updated its description
– Interface improvements to changing the account’s nation in the character selection menu
– Added a delay to displaying a notification about not sufficient stamina
– Reduced the delay between consecutive pieces of music
– Updated the Rose symbol – it was purchased by a few players so far but since it has changed significantly, these players have been given back Ambers spent on this symbol (they still keep the Rose symbol)
– Added some new heraldic symbols available in the Supporter Shop



Fixes:

– Fixed a bug causing that other players were displayed as lagging if the player saw them by looking back using the free camera
– Fixed an issue in the “You shall not pass” ability which weakened the shield users instead of boosting them
– Fixed displaying if an item can be crafted (either as a main- or by-product) – fix for all items in the game

Catacombs event updated! (Update v.0.8.8.9.7 – Steam Patch 186)



Hello warriors!

This week we have something big: the updated Catacombs event is live! A new entrance has been added, so the event now features all 3 nations, it also has been moved to the central part of the map, hence improving the game’s world balance. The location’s layout has been slightly updated as well. We also added the 3rd “Crafting – Inn event” between Ulfgard and Seaclaw. Check these changes on your own!

Moreover, among many gameplay improvements, there are further solutions to prevent toxic behaviors. Just within the last 4 days, we had to mute/ban almost 20 players for the toxicity against other users. 18 of them targeted the other nation players. While obviously, people who reported them were not happy with being personally attacked – we know that almost all of the punished users are not happy in the end. Also, we are spending about 2 hours a day of one of our team members just to handle all reports on such issues – which means it is an entire week of work hours every month, spent just on handling the toxicity that people throw at each other. In this case, no one wins, except the players who enjoy harassing other people.

For that reason we have chosen to make the language written by other nation players unreadable for others, unless the players are in the arena. Every nation, and every origin has its own words set being shown while using whisper or say chat to another nation user (for example, Sangmarians have different language than the Azebian characters). We believe that, thanks to these changes, we will be able to greatly decrease the overall toxicity, make Gloria Victis much more enjoyable and let us focus on the most important thing – improving the game.

See you in battle!



Changelog v.0.8.8.9.7

Balance Update:

– Moved the Catacombs event to the middle of the map, added a new entrance for Sangmarians and updated the overall location’s layout to adjust it for 3 nations - it's another step of our World Balance Update plan
– Added the third “Crafting – Inn” event which takes place in a new inn located between Ulfgard and Seaclaw
– Updated rewards and balance in the starting stages of Gold Griffins event

Quality of Life:

– Improved managing the loaded terrains to fix an issue causing rapid FPS drops (big thanks Kaedyia for helping us to find the issue)
– From now on, chat messages written by enemy nation players are displayed in dedicated languages in order to reduce the inter-nation griefing on chat and overall toxicity – the only place where players can talk to the enemy nation players is the arena
– Brought back the possibility to fight while swimming in response to Community request, so it is now possible to kill a player who logs out in water
– Improved the player’s animations in 1st person view
– Added separate FoV settings for 1st and 3rd person modes
– Improved interacting with various resources and containers
– Improved hits detection for stabbing with shield bash
– Improved the NPC enemies’ reactions after blocking an attack
– Various minor interface improvements
– Minor improvements to the Midlandic starting quests
– Updated the model and icon of Simple Buckler
– Added jumping SFXes and improved SFXes of attacking with weapons
– Added a new skin – Warbringer's Shield – for Karleonian Shield, Black Guard’s Shield and Praetorian’s Shield

Fixes:

– Fixed displaying proper guild heraldics in the Recruitment Board window
– Fixed the recently reported way to reinforce items without burning them on fail
– Fixed displaying heraldics on Recruit’s Shield and Scout’s Shield
– Fxed a bug preventing players from registering to an arena duel if they were queued up for the “Valley of Death” PVP tournament
– Fixed a bug causing that pinned quests weren’t saved for the account but only on the local PC

Another update Dev Live Stream today! (Update v.0.8.8.9.6 – Steam Patch 185)



Hello warriors!

Another update – second one this week – just hit the servers! There are several gameplay improvements, new Steam achievements to complete and fixes to bugs reported by our Community.

Also, be sure to watch our official Dev Live Stream today! The stream will be hosted by Kibsoon and Bartold on our official Youtube channel: https://www.youtube.com/user/GloriaVictisMMO. It starts at 5PM GMT – join us!

See you in battle!

Changelog v.0.8.8.9.6

Quality of Life:

– Introduced the players score during sieges on nation-controlled locations which is displayed by pressing the Tab key; the scoreboard was added to show the players performance as K/D/A statistics and to show the Glory earn and how it’s related to K/D/A ratio during a siege, displaying all players of all nations which dealt damage to enemy or received damage during a siege in the given location (there was no change to the Glory system mechanics in this update - only the interface improvement)
– Added a dozen new Steam achievements
– Disabled friendly fire on Siege Engines Workshop – from now on, ally players can’t destroy them, as for the respawn tents
– Improved interacting with flags and added feedback messages for it
– Updated the Ragi, Brandon and Sirius events cooldowns duration
– Updated the Keymaker’s position in the Sirius event’s starter
– Updated experience rewards in the Sangmarian starting questlines
– Added the in-game hint for receiving and responding to whisper messages

Fixes:

– Fixed 2 edge-cases which could lead to ghost-hitting: performing a light attack while going back to idle stance after performing shieldbash, and performing a light attack while going back to idle stance after performing shieldbash which was changed into a kick
– Fixed a bug causing that tokens placed on a neutral guild castle could be applied with a wrong date
– Fixed an issue which could cause that the Brandon’s event would start twice in a row

Steam Grand Prix Update! (Update v.0.8.8.9.5 – Steam Patch 184)



Hello warriors!

A new update is live! We hope you enjoy the Steam Grand Prix – we’ve just added 20 new Steam achievements to complete in Gloria Victis, as well as new rewards for leveling up to levels 60 and 100, and for helping the new players to do it. In total, 20.000 accounts will get their rewards right now!

As every week, there are also numerous gameplay improvements, balance tweaks and fixes to bugs reported by our Community. Check them on your own and see you in battle!



Changelog v.0.8.8.9.5

Quality of Life:

– Added 20 new Steam achievements – some of them are related to the existing in-game achievements which are rewarded with player titles; in order to earn achievements for titles which you already possess, please simply open the Inventory window
– Added rewards for earning level 60 and 100 – players who already did it will also receive rewards
– Added Mentor rewards for players marked as Mentor by other players, if their proteges earn level 60 and 100 – players who already did it will also receive rewards
– Improved detecting interaction with flags in the player-controlled locations
– Improved the blocks detection
– Slightly increased the minimal attack duration for 1-handed weapons (except daggers) and longswords because it was shorter than the reaction time
– From now on, your HP, stamina and shield endurance are fully regenerated after respawning and leveling up (not after being revived by other player)
– Disabled armor penetration on upgradeable objects (fortifications and buildings)
– Standardized the time required to equip/unequip the armor parts
– From now on, water poured by players from buckets is visible for other players too

Fixes:

– Fixed an issue which could cause desynchronizing the other player’s position if he respawned close to a player due to setting incorrect parameters of his collider – this bug was mostly visible on arena
– Fixed spawning NPC enemies in the Sins of Raubritters event (Brandon event’s starter)
– Fixed launching the Ragi’s event starters after completing it during the server’s session
– Fixed an issue allowing to capture flags from large distance (applied in hotfix on Friday)
– Fixed a bug causing that some sailors and corsairs NPCs used to have skeleton tattoo