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Gloria Victis News

Gloria Victis Is At The Gates..

[p]Since our announcement on Discord in 2025, we’ve been working on a roadmap to bring you back into the merciless world of medieval warfare.[/p][p]And we’re excited to share that gamigo is joining the journey as the new publisher of Gloria Victis. [/p][p][/p][h3]A New Chapter with gamigo [/h3][p]gamigo is an international video game publisher specializing in live-service titles, including MMOs. With years of experience supporting and operating free-to-play, multiplayer games, gamigo aims to bring back Gloria Victis with renewed strength and commitment. This allows us to reintroduce the game to its loyal veterans while simultaneously opening the gates to a broader audience of new players. [/p][p][/p][h3]Why Bring Gloria Victis Back? [/h3][p]Because no game is quite like Gloria Victis.[/p][p][/p][p]The game’s approach to territory control and siege warfare is on par to none! Catapults, rams, mantlets, trebuchets, ballistas, combined with partial destruction systems make every siege intense, tactical and truly immersive. Each assault on a stronghold feels exciting, engaging, strategic, and earned. Its large-scale, open-world PvP driven by player skills are all organic; not instanced or scripted but shaped by player decisions, timings, and overall preparation. [/p][p][/p][p]Rivalries form. Politics unfold. Alliances are forged and some broken. Gloria Victis has created stories that only the players could write, and we believe those stories deserve to continue. You know what makes it even more exceptional? The game delivers all of this without sacrificing realism. [/p][p][/p][p]That uncompromising vision, combined with a community of deeply dedicated players and a truly unique PvP sandbox experience, is exactly why gamigo believes Gloria Victis deserves its return. [/p][p][/p][h3]What to Expect [/h3][p]We are relaunching with respect for what made Gloria Victis special: [/p]
  • [p]Skill-based combat at its core. No pay-to-win. [/p]
  • [p]Meaningful open-world PvP. [/p]
  • [p]A living, breathing medieval sandbox. [/p]
  • [p]And now, it's FREE-TO-PLAY! [/p]
[p][/p][p]Our goal is simple: bring Gloria Victis back into the hands of its passionate community and introduce it to a new generation of warriors and craftsmen ready to fight for fame, power and glory! [/p][p][/p][h3]When Will We Share More? [/h3][p]As soon as we can. The Discord community relaunches on Monday, March 2nd. [/p][p]We’ll be sharing development updates, timelines, and detailed information step by step. Just make sure to: [/p]
  • [p]Follow the game on Steam [/p]
  • [p]Wishlist the game on Steam [/p]
  • [p]Join our Discord [/p]
  • [p]Keep an eye on our social media accounts [/p]
  • [p]Read the FAQ about the Gloria Victis relaunch [/p]
[p][/p][h2]This is just the beginning. [/h2][p] [/p][p]The battlefield will rise again. [/p][p]Sharpen your swords.  [/p][p]Prepare your guilds.  [/p][p]Ready the banners! [/p][p][/p][p]Gloria Victis Will Return.[/p][previewyoutube][/previewyoutube]

Gloria Victis: A First Update on Its Return

[p]Hello, Community![/p][p] [/p][p]The wait is over.[/p][p] [/p][p]After months of hard work behind the scenes, we’re thrilled to announce: the gates to Stoneholm will open once again.
A new chapter begins - with gamigo as the new publisher of Gloria Victis.[/p][p] [/p][p]With extensive experience in free-to-play multiplayer games, gamigo brings long-term commitment and fresh momentum. Together, we’re bringing Gloria Victis back to its loyal veterans - and opening the battlefield to a whole new wave of warriors.[/p][p] [/p][p]We’re staying true to what matters most: a skill-based, non–pay-to-win experience. At the same time, the game will transition to a free-to-play model and evolve based on your feedback. We’re not just bringing it back - we’re building it stronger.[/p][p] [/p][p]Mark your calendars:
February 26th - more details revealed.
March 2nd - community channels open.[/p][p] [/p][p]This is just the beginning.[/p][p] [/p][p]Stay ready.[/p]

Gloria Victis Final Season

Dear Community,

With a heavy heart, after detailed calculations and deep considerations, we have to share the news that the new Glory Season starting today will be the Final Season in Gloria Victis.

This marks the end of a decade-long history that started in February 2012. It was an awesome journey that took a big part of our lives. We can proudly say that we managed to run the servers of our game continuously for almost 11 years, and since the Steam release in 2016 we updated the game more than 370 times (plus 150 times before Steam).

Creating and maintaining an MMORPG is one of the hardest possible challenges in game development, and doing it as an indie team of around 15 developers makes it even harder, as the services need to work 24/7. But the awesome support of our Community and good souls from the Polish gamedev industry helped us overcome all the obstacles that we’ve encountered over all those years.

Running this project for so long against all odds was an extremely fruitful and memorable adventure. But also an exhausting one, especially for such a small team like ours – and our families who never ceased supporting us on this journey, which in the end required being active 24/7 by parts of our team. It was an extremely challenging undertaking from the very beginning, as we started this project without any budget or investor. Even with all the support we received, pushing it further and further required a lot of courage, focusing at maintaining the game day and night for more than 10 years and making tough decisions.

But nothing can last forever, and after thinking it through for countless times, we have to make the toughest decision ever.
Mostly due to financial reasons, as our game has always been a niche which we found extremely hard to expand without losing the game’s identity, and required more and more resources to progress and keep the pace, and due to continuous work without required rest for so long which eventually led to burnouts, we won't be able to provide required maintenance on the game much longer.

And, sadly, for that reason the new season will be the last in Gloria Victis. We want to invite all of you for the Final Season which will end with the servers closure on 31st October 2023.

Due to our game being fully MMORPG, it has a very wide and spread infrastructure, which basically means it has no chance to be hosted via Community which would be the best outcome of such a situation. We studied all potential scenarios and sadly, it would be impossible to create a version that would not require excessive infrastructure to host player-made servers.

We want to thank the entire Gloria Victis Community – without you, this project would never come true. We also want to thank everyone involved in the development, from ex-team members to outsourcing partners and every person who helped and supported us on this journey. It was a pleasure to meet and work with so many of you! And last but not least, we want to thank our families for their everlasting support, even when we took night shifts, or worked over countless weekends and on many holidays to keep the game running, for more than a decade.

We don’t know yet what the future will hold for us, but once we’ll finally recover after all the hardships of recent years, we hope to see you around somewhere. After all, we still love video games and game development.

Thank you once again – we love you all, we hope for your understanding, and we are sorry we won’t be able to keep the project of our dreams online much longer.

Gloria Victis Team

PS: In the end, this also means we will be closing the studio over the next few months. We will be doing everything in our power to support our team. We are now starting to reach out to our friends in the industry to find suitable new jobs for all Gloria Victis developers.

We know that many game developers were following our channels, so If you have open positions and would like to hire our amazing talents, please let us know via [email protected].


The screenshot’s authors will be awarded. llenn7810, jvmmm and jorwet – Contact [GVMod] Koma via Discord to receive your ambers!

[h2]Video of the Week[/h2]
We always look forward to watching and sharing the awesome videos posted by our community. It brings us a lot of happiness and gratitude in the office to see players exploring content, having fun, and showcasing their skills. This week, the reward of 2000 ambers goes to vikingraivoso
https://www.youtube.com/watch?v=m5fa9WVT9Fw
Congratulations to the winner and good luck to all competitors for next week’s Video of the Week award!

Changelog v.1.4


[h2]Bandit camp rework[/h2]
In today’s update, we are introducing improved Bandit NPCs to the non-loot zone. A few weeks ago we made a similar rework to the loot zone NPC Bandits and its camps and the rework brought better NPC combat AI, better loot drop from killed NPCs and better loot from the chest. Today’s update is doing exactly the same things but its suited for the non-loot zone standards and assumptions.

Also, with today’s update, we added a few more bandit camps to fulfill some areas of our world map and on top of that, we are Introducing a new daily achievement – Solo roam Bandits. Players are progressing in this achievement by killing NPC Bandits that are spread across the world but the level difference between a Player and NPC can not be so big.

For example, a Player level 100 for killing NPC Bandit with a level 100 to 70 will receive 2 points to achievement progress, by killing NPC below level 69 to 45 will receive 1 point, below 44 level player will not progress such achievement.



[h2]Night Ritual Rework[/h2]
In today’s update, we are moving the Night Ritual from the non-loot zone to the loot zone and during this process, we decided to rework this event, refresh him and give a new touch that will provide a better and new player experience.

How will the event work
As mentioned, the event will take place in the loot zone and in the loot zone players will find 3 new locations – Altars. Altars are active all the time except for the cooldown if someone completed it already and the cooldown is 3 hours. Altars are not visible on the map but only on the minimap so in the case of, for example, Old Beasts, players have to be close to the Altar location to see if the Event is ready to start or not.

In order to start the event, players need to offer a sacrifice of meat, herbs and alcohol. When the event is started by someone, then the event icon will show up on the map. After the sacrifice players will have to light bonfires that are around the altar in order to prepare for summoning the Wraith which takes 3 minutes. In that time, players need to fend off groups of cultists while one player will have to focus on summoning the Wraith by interacting with the altar.

Wraith is the final boss that shows up after successful summoning and players will fight the Wraith with the last wave of cultists.

Rewards
Whole Event rewards are moved to the NPC loot drop, this way this event will be not Zerg-friendly but for small groups.



[h2]Decoration – Houses[/h2]
We are happy to announce that today we are introducing a new in-game decoration that may significantly improve the visual aspects of your Guild Castle and your whole Guild Island. This decoration can bring a life to your Guild Castle and may help you make a stunning Guild Castle concept that may become a City. Today with excitement we are introducing houses. It's a placeable decoration that can be placed on Guild Island and on the mainland.

In the game, we have decorations, such as tables, chairs, benches and you can use them to decorate the inside of your house.

Additional information:
– To be able to make and place such a House Decoration, the player has to learn a recipe Decoration: House that can obtain by 12,000 Contribution Points in Glory Vendor.
– Each player can place up to 10 decorations on the Guild Island and 5 on the mainland.
– Decorations disappear after 7 days of player inactivity, which means the player was not playing for 7 days or longer.
– Player decoration can be destroyed in the loot zone and non loot zone.
– Also, the enemy player can destroy the decoration no matter where the decoration is, which means the decorations are not safe in loot zone, non loot zone, one side loot zone and safe zone.

[h2]Siege Points Rework[/h2]
Changed the way nations are generating Siege Points in the sieged locations. Locations have to be on the front line of given nations if a nation wants to generate Siege Points.

For example, if Midland decides to siege Aquitania controlled by Sangmar without capturing Audunstede and Greatfall, then Aquitania will not be on the front line with Midland but will be only with Ismir and only Ismirs and Sang will be generating Siege Points allowing them to spawn siege engines.

[h2]Quality of life[/h2]
– Introduced Coat of Arm that is displayed on the loot zone location flags on the map.
– Introduced to Bandit camps at non loot zone chests with better loot. The number of chests will depend on the Bandit size camp.
– Updated statues in the arena that show 5v5 tournament winners.
– Lowered the amount of received Fief Points from crafting activities.
– Today we are tweaking the Guild Technology packs that the tech labs are generating. From now on the tech lab spawn packs each two hours, this pack adds 4,000 Technology points instead of 2,000 and the tech lab stores up to 10 packs instead of 20.

[h2]Fixes[/h2]
– Fix related to tents that the player couldn’t respawn on its tent if the tent was too close to the enemy location.
– Fixed notification related to Siege Camp progression in the loot zone.
– Fixed a case where a player could jump out of the arena.
– Fixed a case with Wagon despawn.

Update 372 – Season End, Server Merge, New Siege Preparation, Bow Skins

Hello Community!

Today we would like to announce that the end of the current season and the servers merge will happen on August 31. Please read more information related to Season End and Server Merge below.

Also, today we are introducing a new system related to sieges - Siege Preparation that is implemented into loot-zone castles and is very similar to the old Guild Castle Tokening System. This system introduces Siege Camps that players have to build to be able to siege the enemy castles. Previously players after a successful Token had to wait 24 hours to be able to siege the enemy castle, right now players can siege immediately after the Siege Camp is successfully built.

[h2]End of the Glory Season[/h2]
The New Glory season will start on Thursday, August 31. Also, we’d like to remind you that the last day of the season – Wednesday, August 30 – will be a dedicated day of the season's end. It will not be possible to earn or lose Nation Points on this day and the scoreboards of other season-based rankings (Glory and Arena) will be frozen then. However, it is the last chance to donate your NP to your guild as Guild Points. When the new season starts, Nation Points collected by a player will be counted from 0..

A little explanation for new players: Glory is a season-based ranking that rewards you for activity in the faction v faction v faction PVP. The seasons last around 2 months (depending on the current update schedule) and the top players are rewarded with unique titles and gold. Also, every Thursday night you’ll get a Contribution Points bonus – an in-game currency used to purchase special items from the Glory Quartermasters. The CP bonus depends on your position on the leaderboard, so draw your weapons and fight your way to the top!

[h2]Server Merge[/h2]
We would like to announce merging the Legacy with the New Beginning servers will happen on August 31. During the merge process everything that players have on the Legacy server will be merged into New Beginning.

FAQ
We saw your questions related to Server Merge that you asked on our Discord and we are preparing a FAQ related to Server Merge. Stay tuned.

The screenshot’s authors will be awarded. jalcott, buzok888 and rambs1 – Contact [GVMod] Koma via Discord to receive your ambers!

[h2]Video of the Week[/h2]
We always look forward to watching and sharing the awesome videos posted by our community. It brings us a lot of happiness and gratitude in the office to see players exploring content, having fun, and showcasing their skills. This week, the reward of 2000 ambers goes to yotad
https://www.youtube.com/watch?v=zjStDgFF9ec
Congratulations to the winner and good luck to all competitors for next week’s Video of the Week award!

Changelog v.1.3.4


[h2]Siege Preparation[/h2]
We are very happy to announce that today we are introducing a new system that will change the way and approach of how players siege loot zone castles. This new system will add another layer for castle sieges and will improve the player experience. Old players still remember the old State of Wars in the middle of the map where players from the whole nation cooperated with each other to capture the enemy castle. No matter if they liked each other, no matter what guild banner they had, and which alliance they were in. Everyone was participating in the State of War. The new Siege Preparation System gives the players a reason and possibility to rally the whole nation at a time they want to siege the enemy castle and defend themselves much like the old State of War did.

The Siege Preparation system is very similar to the old "Guild Castle Tokening System" and the only difference is that after successful Siege Preparation players can siege a castle immediately instead of waiting 24 Hours. And instead of killing enemy guards, players have to build a Siege Camp which will take some time.

Siege Camp
The Siege Preparation system is for Loot Zone castles only. In order to prepare to siege a castle in the loot zone, attackers must build a Siege Camp. Here’s how it works: First, capture a minor location. Then, an NPC called a “Siege Constructor” will spawn near the Farm, Mine, and Lumbermill buildings. Talk to that NPC to place the Siege Camp Scaffolding. Then, to construct the Siege Camp, carry Siege Tool packs to the Siege Camp Scaffolding. The tool packs are generated in the Lumbermill, Farm and Mine Warehouses. During this process, defenders can move to the location via the logistician until the camp is completed.

Because the Siege constructor and the packs spawn at the lumbermill, mine and farm, players will have wider access to Siege Tool packs and will have more creative options to siege the castle. The Siege Camp will contain a Small Battering Ram and Trebuchet, so for more siege engines players still have to use the Siege Engines Workshop to spawn catapults and mantlets.

– The Siege Constructors are marked on the minimap and close-zoomed map.
– Players can place a Siege Camp 200 units away from the Siege Constructor.
– Delivered Siege Tool packs are consumed by the Scaffolding at a rate of 1 every 10 seconds.. Players must deliver 50 packs. Therefore, preparing a siege will take at least 10 minutes if the players are well organized.
– Siege Camps can be used only by attackers.
– Recapturing a minor flag by defenders while the siege preparation is in progress will not stop it. To stop preparation, defenders have to push the attackers out of the castle area (siege collider), and then for each minute of the enemy's absence in the castle area they will lose 14% of the siege preparation, and the siege preparation will end when it reaches 0%.
– To defend a loot zone castle after the enemy successfully prepares a siege, the defenders will have to get rid of the Attackers from the castle area (siege collider) and maintain this for 3 minutes. Ending the siege is pretty much the same as with the non loot sieges. Siege camps despawn after the siege is over.
– Destroying the siege camp or other spawned siege tents does not end the siege. Only pushing attackers away from the castle will.
– It is possible for 2 nations to attack the same castle at the same time.
– Loot Zone locations owned by their homeland nation cannot be sieged after Nightlock. Sieges which are in progress at Nightlock can continue until they end.

Notifications
Castle owners will receive a notification that the enemy is preparing a siege and is building up the siege camp. The guild that owns the castle will receive notifications about the siege preparation progress every 30 seconds.

– Location cards on the map from the loot zone castles will display the siege preparation progress. All players will see the progress bar with the percentage value.
– Players can place a few siege camps around the castle, so the notifications and progress bar will always tell about the camp that is the most developed (i.e, the one that has the most Siege Tool Packs delivered).

Fast Travel
Players that use Fast Travel to a loot-zone location that is owned by their guild will not receive a cooldown to fast travel.

Work in Progress – Guild Banner on map
In the next update, the flags on the map from major locations in the loot zone will display a Guild Banner that owns a given location.

[h2]New Bow Skins[/h2]
Today we are introducing a new Bow skin, one skin for each Bow type. Master Huntsman's Bow, Horde Warrior's Reflex Bow and Longbow of Honour.


[h2]Quality of life[/h2]
– Tweaks related to battering ram collider to prevent players stuck between gatedoors and the machine collider.
– Added Announcement when a player from your nation enchants a Tier 5 item to +7. Notification is similar to the captured location, so you will have the option to congratulate someone by pressing the thumb icon.
– Adjusted the equipment durability indicator notification. From now the notification will always show information when your items are losing statistics. Also tweaked the slider values in the options.
– Added notification about Sirius and Ragi being started. The notification shows up after players deliver the keys.

[h2]Fixes[/h2]
– Fixed issue with stealing money from Hordun Temple and Lordly heaven without getting inside location.

Update 371 – Fief points adjustments, fixes and WiP

Hello Community!

Today we are introducing tweaks to our newly added system – Fief points. From now on the player will gain more fief points from all the activities besides sieging. Also, we are introducing a bunch of fixes and quality-of-life improvements such as adjusted overhead attacks from two-handed weapons and today we are presenting you a new Work in Progress and insight about what we will introduce in the next week.

The screenshot’s authors will be awarded. shinzzi, jesnek and rambs1 – Contact [GVMod] Koma via Discord to receive your ambers!

[h2]Video of the Week[/h2]
We always look forward to watching and sharing the awesome videos posted by our community. It brings us a lot of happiness and gratitude in the office to see players exploring content, having fun, and showcasing their skills. This week, the reward of 2000 ambers goes to Kafflol#2827
https://www.youtube.com/watch?v=W0cay1lzm70
Congratulations to the winner and good luck to all competitors for next week’s Video of the Week award!

Changelog v.1.3.3


[h2]Fief point system – Tweaks[/h2]
Today we are introducing tweaks in fief points gains. From now on players will generate more fiefs points from all activities besides fighting over locations. Gain from sieging activity stays the same for the major locations but minors will gain fewer fief points from such activity.

While we were introducing the Fief system, we wanted guilds to care about the location and to bond with them. Currently, we see that most of the locations are being controlled by big guilds just because they are constantly fighting over there, and based on that, they are gaining enough fief points to the locations even without caring about a given location. Today's tweaks are increasing gains from other activities to give smaller guilds an opportunity and chance to compete over a given location against big guilds.



[h2]Work in progress - Siege preparation[/h2]
In the last few weeks, we were mentioning that we are going to add a new system – Siege Preparation where players will have to build a siege camp to be able to siege a loot zone location. Today, we would like to tell you that we are very close to finishing this system and there is a chance that in the next week, we will introduce the Siege Preparation system to the game.

How Siege Preparation works
Attackers after the capture of the minor flag connected with the major will have to build up a Siege Camp and to build it the players will have to use resource packages. There will not be possible to siege a given location without building such a siege camp.

The owners of the location where the siege camp is being prepared will be informed with proper notification that will contain the information about the siege camp build progress.

With a new siege preparation system, Defenders will have more time to gather their forces and at the same time, Attackers won't have to use expensive siege engines workshop to spawn siege engines.

[h2]Work in progress – Kick Animations[/h2]
Currently, we are working on Kick Animations, focusing on making them more recognizable. Starting next week the player character will have additional animation tweaks to make kick animation better visible when it starts.



[h2]Quality of life[/h2]
– Added tooltip with bastion needs to location cards on the map. From now, players can click on the card location to see the bastion needs and demand.
– Removed Morale demand from Supply Board UI and tooltip. This information has no use because we don’t have supply packs that increase that need.
– Siege Stone expansion - now players get them in boxes and after putting them into a slot it creates 3 stones.
– Wheelbarrow chassis is now repairable when it has 20% dura instead of 0 to allow it to evade receiving damage to the machine.
– Improvements of player character positioning while moving Siege Engines.
– Wagons have additional rotating drawbars while moving around for better immersion.
– Adjusted 2-handed overhead attack ray casts and now they are much more accurate.
– Renamed undeads. Right now they are known as Chort's Servants.

[h2]Fixes[/h2]
– Fixed some visual issues with tech packs boxes.
– Fixed T3-5 wagon interaction colliders. In some cases, interaction was not possible even if a player was close to the container.
– Fixed missing ballista at second leaktown gatehouse.
– Fixed teleport positions for new Dungeon Events.
– Fixed sounds of Kanabo.