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Weekly Update 296: Start of the new Glory Season and performance improvements!

Greetings, Warriors!

Let us welcome you to the new Glory Season! The top players of last season have earned their rewards and titles, so it's time to compete against the others and fight your way to the top of this season’s ladder!

We are also happy to share some insight about our work in the background. New interesting features are being prepared to be added to the game, regarding combat, and tournament systems.

Traditionally, we are focused on addressing Community feedback and suggestions. In today's update, most of the changes were made thanks to your reports and for sharing your opinion with us. Additionally, we are delivering some bug fixes and a lot of optimization improvements.

Check the details below!

The screenshot’s authors have been awarded. Zexy Warlock, Ruffion, Balhamon and Epikkus – check your Ambers!

[h2]New Glory Season[/h2]

The new Glory Season starts now! This is the first season where we have the pleasure to give the winners extended, unique rewards: Each player who became Arena Master or earned the God of War title in the ending season will receive unique, signed swords as a souvenir. We believe the winners will be pleased with the souvenirs and will see them as a token of their dedication and hard work.

A little explanation for the new players: Glory is a season-based ranking which rewards you for activity in the faction v faction v faction PVP. The seasons last 2 months and are rewarded with unique titles, as well as gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position on the leaderboard, so climb up it!



[h2]Work in Progress insight[/h2]

As this week’s update is composed of changes and fixes based on your feedback and suggestions, we are happy to share with you some insight into upcoming changes and features. We still do not want to spoil the exact details, because what we are working on right now requires a lot of testing of prototypes and their iterations, but it is always nice to know what you can expect in the near future, right?

We are changing the backend of the game User Interface, for optimization purposes and to make the interface work much faster. The performance boost is already 50% on full-screen windows and 95% on partial interface windows, but we need to reserve some time to test everything properly before pushing those improvements to the client. With today's improvements and next week's ones, you should be extremely satisfied with the speed and smoothness of the game interface.

The throwing button will have its use on a new subtype of the weapon. We are preparing the mechanics of jousting and spear bracing, so you will be able to use special stands while mounted and on foot while using specific kinds of polearms. Additionally, we are deliberating about some changes in combat and attacks, for example, returning to fast attacks on spears, but reducing their reach in exchange. In place of the long spears, we want to introduce a new type of weapon – lances, which will work like two-handed spears today, but with a twist of mentioned, unique bracing and jousting stances.

We hear your feedback and are thankful for your opinions. We are aware that some of the Valley of Death tournament modes are not popular or liked a lot, which encouraged us to prepare a system that will allow players to vote on the tournament mode before it will start. That way, you will have higher chances to use the modes you like. You can also expect a brand new map for the tournament soon!

Changelog v.0.9.8.11 Beta




[h2]Quality of Life:[/h2]

As we were working on throwing weapons, we decided it could be fun to have some diversity when it comes to throwing different things at enemies (or friends) in the game, so you are receiving the highly suggested possibility to hurl other things around, for now: tomatoes and eggs. Those work on the cosmetic skin system, and are available in the game Supporter Shop [K], as skins to the basic throwable that can be thrown when you are not equipping any weapon - stone. Have fun, and we are counting on some nice videos or gifs showing your tomato and egg fights! :)

– Added static horses to the capital cities and other locations near the logisticians, to make it easier to find logistician services.
– Optimized the system of music loading in the game, which will have a positive impact on the game performance, greatly reducing potential spikes when the new tracks start playing.
– Optimized the minimap and markers systems code.
– Added an ingame notification to the Volcano and Sea Wraiths world events about unavailability to join the event anymore when the event is closing.
– Balanced the chances for double drops in Smelting and Roasting. It was necessary to reduce it because metals started to overflow the market and were created in quantities much higher than needed to sustain the world.
– Added puddles to Hordun Temple, Lordly Haven, Abbey, and also to Sea Wraiths, Volcano, Sirius, and Brandon events locations.
– Disabled scaling for the options window, since it could partially move outside of the screen.
– Introduced better collision particles for throwable objects.
– Removed Halloween rewards event. Thank you for your participation!



[h2]Fixes:[/h2]

– Fixed an issue causing the User Interface windows that have two modes (full screen and side ones) to not properly remember the last state of the interface while moving between them.
– Fixed an issue causing donating items to Bastions in stacks were not giving proper profession experience.
– Fixed an issue causing hiding metallurgical districts in the map filters was not working properly.
– Fixed an issue where buffs, Hitpoints/Stamina, the mount user interface could be pushed outside of the screen when the interface scale was changed.
– Fixed an issue causing unresponsiveness of depot or vendors User Interface after using the /relog command.
– Fixed an issue causing resource nodes to not fracture properly after using the /relog command.
– Fixed an issue causing average market price information on item tooltips could show wrong data when there were no listings of given items on the market. From now on, the tooltip will show 0 if there are no items on the market to calculate the average price.
– Fixed an issue causing Dacian, a quest NPC from Sangmarian questline, could be killed by the boars.
– Introduced over 40 small terrain and model fixes in the game world.

Weekly Update 295: Look at your feet!

Greetings, Warriors!

First, let us warmly welcome all the newcomers who joined our Community this week on the occasion of the Free Trial Event. We’re glad to see so many new players on the servers and we believe you’re having a good time in the game, and you’ll stay with us longer.

This week, we are introducing significant changes and improvements related to terrain in the game. Our level designers did an outstanding job, checking every part of the game world and fixing angles of the slopes and terrain unevenness, to ensure better controller handling and traveling across the Stoneholm without unnecessary stutters and slows. But there are more reasons to look under your feet now: The angled terrain is now properly “painted”, to show if the terrain can be accessed, and we added puddles to the game, to improve its visuals.

Thanks to our players' feedback we took a second look at playing outside the Main Server and prepared some changes on that matter, to help smaller servers to grow.

Tomorrow, in Poland, we will celebrate national Independence Day and other important memories of historical moments, so we are sending you the best for Veterans Day, Armistice Day, and Remembrance Day. On those occasions, in the game Supporter Shop, you will be able to find the Wings of Glory and Rotmaster’s cosmetic skin set and saber at discount. Promotion will be available just for a few days so do not miss the occasion and get yourself a nice skin to complete your collection!

As always, we are also delivering some Quality of Life improvements and fixes, so check the details below and see you in the game!

The screenshot’s authors have been awarded. Siegbert, Neqster, gawi200, and Arketipicos – check your Ambers!

[h2]New Glory Season[/h2]

Remember, that this week is the last of the current Glory Season! New Glory Season will start on Thursday, the 18th of November. Also, we’d like to remind you that the last day of the season – Wednesday, the 17th of November – will be a dedicated day of the season's end. The top players on the ranking table will earn great rewards and nice titles, so it’s time to compete against the others and fight your way to the top of the ladder!

Changelog v.0.9.8.10 Beta


[h2]Terrain improvements[/h2]

Movement in the game is crucial, so we looked at your feedback and reports related to it. We have found some things that could be improved, to make your travels pleasant and smooth. Our level designers took some time to fix the terrain unevenness and reduce the slopes of terrain across the game. Hundreds of those small fixes will greatly help to reduce any unnecessary slows and stutters that could be experienced during traveling the world.

We improved the visual aspects of the terrains, to better show their accessibility. From now on it will be easier to find out if the terrain slope will allow movement on it, or not. There were situations where the terrain texture was suggesting players can move on it, but the angle of the terrain was not allowing it. We have found and fixed all such inconsistencies.

Additionally, we are adding a puddle system to the game. Those are now not conjugated with the weather jet, but have some other nice features, like turning to the ice if they are placed on the snowy terrain.



[h2]Changes in server accessibility.[/h2]

Thanks to our players' feedback we took a second look at playing outside the Main Server. From now on, if any server gets underpopulated (Aquilla case at this moment) players from other servers will be able to join that server with fewer penalties. That means, things which will be unlocked are: buffs for underdog nation, buff for having locations, enabled players looting, enabled gaining nation points, enabled deadly harvest buff and CP reward, enabled gathering CP's for events and VoD and overall joining those which were prohibited for players outside the main server, allowed robbing the Guild Castle workers storage. Also, we extended the number of players before servers will trigger "weakness debuff" if any nation will get too many players as on small servers those numbers can change too easily. We do hope that change will give more reason to join potential small servers and help them grow - while still not allowing players to use them as risk-free resource farms.



[h2]Quality of Life Improvements:[/h2]

– Temperature drop in player-build workshops (bloomeries, campfires, furnaces), takes longer. For example, a workshop on heat level 6 will keep the temperature for more than 19 minutes, instead of almost 7.
– Added dedicated animation for spear throw.
– Added a second animation for shooting a bow, which has a 20% chance to be played.
– Throwing weapons by players now has a better impact on AI opponents' behavior: they will be more aggressive, and will not always try to block the throw without a shield.
– Moa won't bypass the player block if he is blocking with a weapon, with the exception of Moa Old Beast.
– Reworked the Escape Menu panel.
– Added icon next to dynamic events goals on HUD.
– Added clickable key binds icons on side panel HUD (quest log and Character Development)
– Added sorting tracked and hidden quests on side panel HUD
– Replaced Farms, Mines, and Lumber Mills map icons and colors
– All map icons will be now shown on top of the locations links visualization.
– Added dynamic margin while changing Character Development tree view scale.
– Safe zones on Catacombs spawns are bigger, and nation related now.
– Removed the Halloween event content. Spookbert will remain as Volcano event boss, and you can still trade your candies for rewards for one more week.



[h2]Fixes:[/h2]

– Fixed an issue causing shields to not receive damage reduced with the distance from throwing weapons.
– Fixed an issue causing Protector's ability to not reduce damage from throwing weapons.
– Fixed an issue causing throwing weapons to hit the horse's head when throwing while mounted.
– Fixed an issue causing one-handed and bows branches in character development weapon tree could not be progressed.
– Multiple fixes of holes in the terrains and flying models.
– Fixed an issue causing it to be possible to place a tent at the Volcano event, and not possible to do that in its old position.
– Fixed an issue causing arrows models to be overscaled under specific circumstances.
– Fixed an issue causing unlocking smelting tree was required to use fishing baits.
– Fixed an issue causing surplus experience was not working properly in the Smelting and Roasting character development tree.
– Fixed an issue causing some icons in the character development Archeology tree could overlap with text on the node panel.
– Fixed an issue causing wrong UI positioning after clicking the Reset UI button in not native resolution windows, for example, 4K window on Full HD resolution.

Free Week! Play Gloria Victis MMORPG for free till 15th November!

Greetings, everyone!

For the first time in our project history, we are happy to invite everyone to participate in the free trial event. Tell your family and call your friends - everyone can try out Gloria Victis MMORPG for free for the entire week!

This event is a milestone for our team, project, and community, preparing us for the stress tests before leaving the Early Access stage and continuing our amazing journey. After almost 300 weekly updates since Gloria Victis showed up on Steam and took Steam Greenlight by storm, reaching first place out of over 1500 other projects in less than 48 hours, we are coming to the phase of the development, where we feel confident and ready to invite more players to show them our game and love we have for it.

Don't hesitate! Invite your colleagues, and see you all in battle!



[h2]Frequently asked questions[/h2]

We believe you may have some questions that would need answers, so we prepared a short FAQ, which should help you navigate through the event:

When I can start playing?
Right away! Simply use the "Join the free test" button on our Steam page and download the game.

Can I play with my friends during the free weekend?
Of course. You will be joining our regional servers, which are dedicated to each part of the world. You will be able to meet our Community, and take part in the global conquest.

I do like the game. Will my progress be saved if I decide to buy it after the free week event?
Yes. The whole data will be saved and you will be able to continue your progress after purchasing the game after the event.

Are there any limitations in content?
No. You are receiving access to the full version of the game. Without any limitations, you can test the game for the entire week!

When the event will end?
We are planning to end the free week on Monday, 15th of November 2021. Till then, enjoy the game!

Weekly Update 294: Throwing weapons and further interface improvements

Greetings, Warriors!

This week, we’re happy to introduce something you've been waiting for – a brand new system of throwing weapons! This feature will create more possibilities and strategies on the battlefields, as well just looks and feels awesome.

The Halloween event is in full swing, and you have one more week to hunt Spookbert’s minions and the Halloween boss himself to collect candies tradeable for unique rewards.

We want to thank you for participating in the recent PVP event. We received some nice screenshots from the perspective of the audience and fighters. The best ones will be shared on our Socials and rewarded with Ambers. Same for the meme contest we had last week on our official Discord. We are happy that small amusement brightened your day and we hope you had a good laugh, as we had.

Find more details below, and see you in battle!

The screenshot’s authors have been awarded. smacznej kawusi, Neqster, and EssN – check your Ambers!

Changelog v.0.9.8.9 Beta


[h2]Throwing weapons[/h2]

Rocks, knives, torches, one-handed axes, and one-handed spears. Those are weapons you are now able to throw at your enemy, to end your adversaries with a nice finishing move, counter ranged enemies more effectively, hurt hostile siege engines, or set destructive fires on the enemy buildings from a distance.

To throw a weapon, you need to use a special keybind, by default set up to the “X” key. Players who have "X" bind to any other action (for example commands wheel) need to set up a keybind suitable for them in the game options.

We are adding the possibility to throw a weapon to one-handed weapons since those have less kill records than two-handed ones. We believe it will have a positive impact on the balance and make one-handed weapons more attractive and useful.



Every player can throw a weapon, and everyone can load a red powerbar of throw with one exception, of the horse raider without the same ability, which blocks bow red powerbar while mounted. Each weapon has its unique speed, damage, flight path, and range. You need to equip a weapon of a given type to be able to throw it. The throws are limited, in the same way as in the arrows system, ammunition needs to be restored in time to allow throws. You are able to see the ammunition status on the left side of the screen, with corresponding icons. Ammunition percentage status is shared between all throwables and arrows, so archers who will use up all their ammunition to throw knives will need to wait for their arrows to restore.

Please, be notified, that abilities have an impact on throwables, so those can speed up the ammunition restoring, and increase the number of possible throws, but will not prolong the red powerbar hold and will not speed up the powerbar draw (Huntsman and Marksman abilities). The abilities description has been properly updated.

Red powerbar throw works the same as for arrows, is slowing down horses, and forces combat mode if you hit a player on his mount. Headshots with throwables do not deal extra damage (But we are considering that, so please share your feedback with us). Damage of the throwables is being reduced during the flight time, so those will be most useful in close and mid-range combat.

Disclaimer - we are still working on dedicated spear throw animation, but we did not want to delay the patch because of that.



[h2]Quality of Life Improvements:[/h2]

– Reworked game options user interface, to match the new setting and visuals.
– Added new quest HUD animations. Quest side panel receives a set of animations, to be more engaging visually and rewarding for the eyes. Accepting, removing, completing, pinning, unpinning, hovering quests, and changes in hidden quest counters are covered with special animations.
– Removed checkboxes from tasks with just one progress point in quest log and side panel HUD.
– Removed chat activation with “/” key.
– For balance purposes, we reduced the base damage of torches but added bonus damage vs buildings for them.
– Reduced despawn time of fireplace from twenty to three seconds after it gets poured by a bucket of water.
– Changed the layer of shields, to make them visible from a greater distance.



[h2]Fixes:[/h2]

– Fixed an issue causing shield resistance to not be restored after the arena duel.
– Fixed an issue causing fighter buff conditions to be wrong, and the buff was applied on 1001 unsecured nation points, instead of 1000, as it should have been.

Halloween event in Gloria Victis!

🎃 Greetings, Warriors! 🎃

There's a night in the year when the wolves howl at the bright moon and the cold air gives you goosebumps. Long night, when strange things happen, ominous sounds can be heard on the edge of the dark forest, and small, moving lights float over the tall grass. One night when the unspoken comes out to eat. And he has a great appetite for candy and sweets.

Traditionally, the capital cities received some event decorations, to ensure a spooky mood. In the game world, you will be able to find a Confectioner, who requires your help! As thanks, he will offer you special event items, including event food, cosmetic items, and two cosmetics skins. Collect sweets from the Halloween boss and his minions to trade them for mentioned goods. Be sure to join the Volcano event, meet the Spookbert himself, and have a chance to loot a unique weapon!

🎃 Have fun, and happy Halloween! 🎃