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Weekly Update 293: Halloween Event and new progression system!

Greetings, Warriors!

There's a night in the year when the wolves howl at the bright moon and the cold air gives you goosebumps. Long night, when strange things happen, ominous sounds can be heard on the edge of the dark forest, and small, moving lights float over the tall grass. One night when the unspoken comes out to eat. And he has a great appetite for candy and sweets.

Join us and take part in the new Halloween mini-event, to learn the story of the jittery Confectioner and put your hands on unique, limited rewards!

Additionally, our team has finished work on the forecasted progression system – Smelting and Roasting character development tree. The new system is taking the place of the Metallurgy craft and changes the approach to this part of the game economy.

As always, we are adding some quality of life improvements and fixes, thanks to Community reports and suggestions.

Read more details below, and enjoy the new system and event content!

The screenshot’s authors have been awarded. arketpicos, EssN, ontuto, and Vox – check your Ambers!

Changelog v.0.9.8.8 Beta


[h2]Halloween Event[/h2]

Traditionally, the capital cities received some event decorations, to ensure a spooky mood. In the game world, you will be able to find a Confectioner, who requires your help! As thanks, he will offer you special event items, including event food, cosmetic items, and two cosmetics skins. Collect sweets from the Halloween boss and his minions to trade them for mentioned goods. Be sure to join the Volcano event, meet the Spookbert himself, and have a chance to loot a unique weapon!

Have fun, and happy Halloween!

[h2]Character Development: Smelting and Roasting [/h2]

Crafting Districts

This week we are introducing the Smelting and Roasting progression system. It fully replaces the Metallurgy craft and changes the ways of creating various metal materials needed in crafting. Since it was inconvenient to waste a lot of time actively mass-crafting a supply of metal for personal use or guild, we decided it would be much better to use the full potential of player workstations and move that activity there, to allow players to do other things when their furnaces are roaring merrily in the background.

We created special zones in locations, similar to farm fields. Those – Metallurgic Districts – are dedicated to players' workstations. Guild castles received a new economical building, to be able to place such zones in their guild estates. Special zone is not blocking the possibility to place other economical buildings, for example, other crafts workstations or shops.

As farming in Gloria Victis is positively opinionated by our players, we believe a similar system for processing metals is a good move, having a lot of long-term benefits for the gameplay and world economy.

One of them is the territory control impact on the game. Various placements of your workstations will have different impacts on the furnaces' performance and thermal processing speed. That means you can place your workstation outside of the crafting zone, anywhere in the game world, but it will have an impact on smelting speed (100% speed in non-loot zones, 125% in loot zones, and on Metallurgic districts inside non-loot zones, 150% speed in Metallurgic districts on loot zones). The best outcome will be granted by placing your bloomeries on Metallurgic Districts, which is a fair risk vs reward mechanism.

Another thing is limiting the need to actively craft to collect valuable materials, earn on them or create nice equipment from them. Characters will not be forced to waste time on active craft anymore. It should be warmly welcomed, that you can do other things, or participate in combat, while your furnaces are working for you.



Due to those changes, we are removing all metallurgic workshops from the game, but as placing such workshops costs guilds privileges and gold, we are fairly compensating them, in relation to workstation level. For each deleted metallurgic workshop, guilds are receiving compensation to the guild bank directly:

For upgrade 0 – no gold,
for upgrade 1 – 0,07 gold,
for upgrade 2 – 1,10 gold,
for upgrade 3 – 3,15 gold,
for upgrade 4 – 6,30 gold.

Character Progression

As the former Metallurgy became a new, unique feature, it could be transformed to the next character development system. From now on, players will progress a Smelting and Roasting tree, to unlock nice bonuses to received materials and processing speed.

As before, we are unlocking the main nodes of the new tree for all active players, and additionally, we are adding experience in the progression nodes at the same time, based on your crafting level of former Mining and Metallurgy, so you are already receiving bonuses! Like before, knowing proper recipes will be a requirement to be able to create different metals.



[h2]Quality of Life Improvements:[/h2]

– Notification for guild recruiters: Every officer and person with a higher guild rank will see information on the left of the screen and on chatlog, at the moment when someone applies to the guild.
– Added a tutorial to the Character Development window, explaining the system.
– Memorial texts are now copyable.
– Improved PvE loot windows, giving them visuals of the new user interface style.
– Added a new model of paintings, which can be used as memorials. Paintings are made with the usage of Community screenshots, so your contribution can become a part of the game! You can find the first ones in capitals and at Volcano event, honoring Siegbert - one of the best screenshot makers we have.
– Opening a workstation is opening inventory in the side mode, to help you move items in a more convenient way.
– Improved the transfer mechanics between inventory and workstations. Now it supports not only drag and drop, but also single-right and double-left clicks to move items to inventory, and traditional Shift+click mechanics.

[h2]Fixes:[/h2]

– Fixed an issue causing invisible scoreboard User Interface elements could block cursor interaction and display score tooltips instead.
– Fixed an issue causing music to be incorrectly looped after killing mobs.



Weekly Update 293: Halloween Event and new progression system!

Greetings, Warriors!

There's a night in the year when the wolves howl at the bright moon and the cold air gives you goosebumps. Long night, when strange things happen, ominous sounds can be heard on the edge of the dark forest, and small, moving lights float over the tall grass. One night when the unspoken comes out to eat. And he has a great appetite for candy and sweets.

Join us and take part in the new Halloween mini-event, to learn the story of the jittery Confectioner and put your hands on unique, limited rewards!

Additionally, our team has finished work on the forecasted progression system – Smelting and Roasting character development tree. The new system is taking the place of the Metallurgy craft and changes the approach to this part of the game economy.

As always, we are adding some quality of life improvements and fixes, thanks to Community reports and suggestions.

Read more details below, and enjoy the new system and event content!

The screenshot’s authors have been awarded. arketpicos, EssN, ontuto, and Vox – check your Ambers!

Changelog v.0.9.8.8 Beta


[h2]Halloween Event[/h2]

Traditionally, the capital cities received some event decorations, to ensure a spooky mood. In the game world, you will be able to find a Confectioner, who requires your help! As thanks, he will offer you special event items, including event food, cosmetic items, and two cosmetics skins. Collect sweets from the Halloween boss and his minions to trade them for mentioned goods. Be sure to join the Volcano event, meet the Spookbert himself, and have a chance to loot a unique weapon!

Have fun, and happy Halloween!

[h2]Character Development: Smelting and Roasting [/h2]

Crafting Districts

This week we are introducing the Smelting and Roasting progression system. It fully replaces the Metallurgy craft and changes the ways of creating various metal materials needed in crafting. Since it was inconvenient to waste a lot of time actively mass-crafting a supply of metal for personal use or guild, we decided it would be much better to use the full potential of player workstations and move that activity there, to allow players to do other things when their furnaces are roaring merrily in the background.

We created special zones in locations, similar to farm fields. Those – Metallurgic Districts – are dedicated to players' workstations. Guild castles received a new economical building, to be able to place such zones in their guild estates. Special zone is not blocking the possibility to place other economical buildings, for example, other crafts workstations or shops.

As farming in Gloria Victis is positively opinionated by our players, we believe a similar system for processing metals is a good move, having a lot of long-term benefits for the gameplay and world economy.

One of them is the territory control impact on the game. Various placements of your workstations will have different impacts on the furnaces' performance and thermal processing speed. That means you can place your workstation outside of the crafting zone, anywhere in the game world, but it will have an impact on smelting speed (100% speed in non-loot zones, 125% in loot zones, and on Metallurgic districts inside non-loot zones, 150% speed in Metallurgic districts on loot zones). The best outcome will be granted by placing your bloomeries on Metallurgic Districts, which is a fair risk vs reward mechanism.

Another thing is limiting the need to actively craft to collect valuable materials, earn on them or create nice equipment from them. Characters will not be forced to waste time on active craft anymore. It should be warmly welcomed, that you can do other things, or participate in combat, while your furnaces are working for you.



Due to those changes, we are removing all metallurgic workshops from the game, but as placing such workshops costs guilds privileges and gold, we are fairly compensating them, in relation to workstation level. For each deleted metallurgic workshop, guilds are receiving compensation to the guild bank directly:

For upgrade 0 – no gold,
for upgrade 1 – 0,07 gold,
for upgrade 2 – 1,10 gold,
for upgrade 3 – 3,15 gold,
for upgrade 4 – 6,30 gold.

Character Progression

As the former Metallurgy became a new, unique feature, it could be transformed to the next character development system. From now on, players will progress a Smelting and Roasting tree, to unlock nice bonuses to received materials and processing speed.

As before, we are unlocking the main nodes of the new tree for all active players, and additionally, we are adding experience in the progression nodes at the same time, based on your crafting level of former Mining and Metallurgy, so you are already receiving bonuses! Like before, knowing proper recipes will be a requirement to be able to create different metals.



[h2]Quality of Life Improvements:[/h2]

– Notification for guild recruiters: Every officer and person with a higher guild rank will see information on the left of the screen and on chatlog, at the moment when someone applies to the guild.
– Added a tutorial to the Character Development window, explaining the system.
– Memorial texts are now copyable.
– Improved PvE loot windows, giving them visuals of the new user interface style.
– Added a new model of paintings, which can be used as memorials. Paintings are made with the usage of Community screenshots, so your contribution can become a part of the game! You can find the first ones in capitals and at Volcano event, honoring Siegbert - one of the best screenshot makers we have.
– Opening a workstation is opening inventory in the side mode, to help you move items in a more convenient way.
– Improved the transfer mechanics between inventory and workstations. Now it supports not only drag and drop, but also single-right and double-left clicks to move items to inventory, and traditional Shift+click mechanics.

[h2]Fixes:[/h2]

– Fixed an issue causing invisible scoreboard User Interface elements could block cursor interaction and display score tooltips instead.
– Fixed an issue causing music to be incorrectly looped after killing mobs.

Weekly Update 292: Work in Progress insight and weekly dose of improvements

Greetings, Warriors!

Today we deliver further improvements and fixes to recently added features, including reworked parts of the User Interface and character development systems. Our designers took some time to make the “Catacombs” event more player-friendly and engaging, and are preparing some nice additions to the game for the upcoming Halloween event!

Due to the next character development system, which will change the game economy a little, our level designers are creating special areas which will be dedicated crafting districts in locations. You will learn more about the upcoming changes in the Work in Progress section below. We are very excited about this since it will positively impact the prices and accessibility to some resources and crafting materials.

Next week, we will start a Halloween event, so prepare for some spooky things to do! As a part of the event, we will host a PVP 5v5 event on the [EU] Eaglewood server. It will start at 6:30 PM GMT, 8:30 PM CEST (GMT+2) (Sunday, October 31st).

Join us in the arena on the [EU] Eaglewood server and fight for fame in 5v5 battles. We invite everyone, especially our new players! The winners will be immortalized on the in-game monuments, and everyone who will come will be rewarded! Additionally, winners of the tournament will be awarded a special, unique item.

Check the new changes and have fun in the game!

The screenshot’s authors have been awarded. sh0tz, EssN and SEREZAKA – check your Ambers!

Work in progress insight


Character Developement: Metallurgy tree

We are preparing to introduce the Metallurgy tree, related to the heat processing of metals in the game. Due to that, players' workstations, for example, furnaces and bloomeries will be more popular and useful in the game. Placement of your workstations in the game world will have an impact on passive crafting speed, so territory control will be even more correlated with the game economy, introducing more reasons to fight and keep desired flags under your nation's control.

Metal processing will be fully moved to the workstation system, so we are preparing dedicated “Crafting districts” in locations that will give bonuses when you place your workstation on them. Guild castle owners will be able to place their crafting areas as they please, using a new economical building.

You will earn experience by processing metals in your furnaces. And each node will give you boosts to smelting speed, increase chances to make more items in one go, and reduce fuel usage. Players will need a proper recipe and to complete the main node on each tree level to unlock more advanced metals processing, but rest assured – we will unlock the main nodes for you looking at your metallurgy skill level.

Changelog v.0.9.8.7 Beta


[h2]Quality of Life Improvements:[/h2]

Iteration of the Catacombs event

As a result of close observation of players' behavior during the Catacombs event, we decided to introduce some changes in the event to make it more interesting and dynamic. As it was troublesome to fight other nations invading the corridors dedicated for others, the possibility to do that was blocked by special gates. Players will not need to rush their spiders and will be able to progress through the event with less risk and more time before being invaded, lost in the maze, or getting separated from their colleagues. Without wandering around, the event will be faster and more dynamic. In the center, there will still be a PVP part where all nations can meet on the same bosses, and invades are still possible if the gates will be destroyed or, the enemy will approach you from behind.



Other changes

– Recently added Conversion Points are now allowing to convert experience directly from the nodes in Character Development trees. You can now reset your progress and convert experience in the node to free experience, with the same ratio as surplus experience conversion. Disclaimer: You will need to convert all experience stored in the node, it will be not possible to do it partially. Conversion can be made only on nodes that are last on the branch (You cannot convert nodes from the middle of the branch before you convert the ones that are progressed or completed after them).
– Items created from items disassembling are now displayed on the disassembling confirmation window.
– Disabled scaling on side mode user interface windows.
– Added a new icon for Recruitment Boards on the map.
– Guild Recruitment Announcements are sorted by activity. New guilds are segregated above “medium” activity.
– Guild Recruitment Announcement will be visible on the board as long as any Officer, Viceleader or Leader will be active in the last three days.
– Changed 4K icons filter mode to bilinear, to make them look smoother on lower resolutions.
– Added memorials for participants of Gloria Victis Video contest 2021 in capital cities of their nations.



[h2]Fixes:[/h2]

– Fixed all known issues related to the tooltip's positions and behavior in the game.
– Fixed the issue causing the nearest location name tooltip to stay on screen.
– Fixed the issue causing the context menu to be shown outside of the screen while using a bigger User Interface scale.
– Fixed an issue causing holes for gate traps (oil/logs/stones) that could partially block arrows.
– Fixed an issue causing it was possible big rams could be stacked in one place.
– Fixed an issue causing it to be possible to stand on top of the mantlets and use them as transportation.
– Fixed an issue causing some farming objects (for example carrots) to not properly “stick” to each other.

Weekly Update 291: New Character and Inventory window!

Greetings, Warriors!


This week we are happy to introduce the next part of the User Interface rework, along with weekly Quality of Life improvements and fixes.

The Character and Inventory screen has been recreated to match the new setting and visual style of the game interface. It kept all its functionalities, and few new features have been added to make it more player-friendly, intuitive, and better looking. We hope you will welcome it warmly and it will have a positive impact on your game experience.

Last week, we were happy to welcome a lot of new players, who shared their feedback and suggestions via the ingame feedback tool and in discussions on our official Discord. As we can agree that the game should provide better flexibility when it comes to learning the ropes and picking your gameplay style, we made some changes that should be appreciated.

Check the details below, and see you in battle!

The screenshot’s authors have been awarded. Giroux, and Tyrader – check your Ambers!

[h2]PVP event this weekend![/h2]

Reserve some time to join us at 12:30 GMT, 20:30 SGT (GMT+8) (Saturday, October 16th) on the global arena of the Dukla [SEA] server and fight for fame in 5v5 battles. We invite everyone, especially our new players! The winners will be immortalized on the in-game monuments, and everyone who will come will be rewarded! Additionally, winners of the tournament will receive a special, unique item, newly introduced to the game!

We’ll have 5v5 battles in elimination style. A group that has at least 1 man standing at the end of a fight, wins it. The last 2 remaining groups will fight in the finals – a team that wins 2 rounds in the finals wins the event.

After the finals, there will be a bonus round, and every participant will be rewarded after it. Be sure to stay in the arena after the event to receive rewards! See you there!

Disclaimer: We are already reserving the space for the next event, which will take place on Eaglewood [EU] server soon!



Changelog v.0.9.8.6 Beta


[h2]Quality of Life Improvements:[/h2]

– New User Interface for Character/Inventory screen, with character preview, side, and fullscreen modes.
– New User Interface for Depot and PVP loot window.
– Introduced an option to abandon a treasure hunting quest. This option will allow you to use the next map and find a treasure placed in a more attractive or available place on the map.
– Greenleaf's accounts can now use abilities and attributes resets without limits. Greenleaf status is now removed on reaching 50 level with any character on the account. (It was 40 level before)
– Ingame icons resolution has been increased to meet the 4K standard.
– Improvements of the Quest Log and side panel: Different makers have been introduced for solo and group objectives. Added checkbox-like progress indicator.
– Updated tutorial GIF for a step explaining how to check quests on the map.
– Improvement to Combat Log: Added information about melee damage reduced by ally hits.
– Improvement to Hit indicators: Added information when the released arrow hit an ally.
– Spawnpoint gates leavers in the Sea Wraiths event were moved away from the gate and their interaction range has been reduced to prevent enemies from opening them.
– Boars are placed more widely on starting quest areas, which will reduce situations where players are forced to fight multiple animals at once.
– Increased the time between boars' attacks and speed up their animation to ensure better feeling and easier block of their attack sequence.



[h2]Fixes:[/h2]

– Fixed an issue allowing people to jump in and out of the buildable walls and towers through their windows. To cover all possible problematic edge cases, for example, prevent the attackers from bypassing whole layouts of fortifications, jumping through windows will not be available.
– Fixed an issue causing arrows to be detected and blocked by a Gatetower collider in front of them which was meant to prevent building anything by the gates.
– Fixed an issue causing a message in the rankings window to show outdated information about Nation Points cap (Cap was increased from 20k to 30k last week).

Weekly Update 290: Convenience improvements!

Greetings, Warriors!

First, let us warmly welcome all the newcomers who joined our Community this week. We’re glad to see so many new players on the servers and we believe you’re having a good time in the game! We wish you the best in your new journey through the world of Gloria Victis MMORPG!

As we’re working on some bigger changes that require some more time to be completed and introduced, we are continuing the tasks of game interface rework in the meantime. Our coders are also working hard on some technical aspects of the engine, servers, and client to improve the game performance and servers capacity. Today, like always, we have for you a weekly dose of convenient quality of life improvements and fixes.

The coolest part of this update can be the first iteration of the reworked quest log – fully adjusted to the new interface and visuals of the game. Crafting quests were also slightly improved, so they will now be triggered by dialogue, which is much more player-friendly and standardized. The oldest capital city in the game – Midland’s Dunfen – received some love and will now cherish your eyes with some new layout and visuals. There are more very nice changes you’ll find extremely helpful, so we cannot wait for your opinion and feedback.

We should also mention that our Dev Team is preparing an event for the upcoming weekend – we will be hosting a 5v5 tournament – with great rewards for participants and viewers, and this time, with extra, unique rewards for the winners!

Find more details below, and see you in the game!

The screenshot’s authors have been awarded. Siegbert, Neqster, and Essn – check your Ambers!

Changelog v.0.9.8.5 Beta


[h2]PVP event this weekend![/h2]

Reserve some time to join us at 09:30 PM GMT, 4:30 PM CT (Saturday, October 9th) on the global arena of the America [NA/SA] Aquilla server and fight for fame in 5v5 battles. We invite everyone, especially our new players! The winners will be immortalized on the in-game monuments, and everyone who will come will be rewarded! Additionally, winners of the tournament will receive a special, unique item, newly introduced to the game!

We’ll have 5v5 battles in elimination style. A group that has at least 1 man standing at the end of a fight, wins it. The last 2 remaining groups will fight in the finals – a team that wins 2 rounds in the finals wins the event.

After the finals, there will be a bonus round, and every participant will be rewarded after it. Be sure to stay in the arena after the event to receive rewards! See you there!



[h2]Quality of Life Improvements:[/h2]

New Quest Log

We are delighted to show you the first iteration of further User Interface rework. Today, you are receiving a renewed quest log and objectives panel, which will greatly increase the convenience of using them and guide you better through your journeys. There will be further improvements made on those matters, as there are some more things that are planned to make those refreshed parts of the interface even more player-friendly and useful.



Way to convert your surplus experience in Character Development (ChD) systems:

As we received a lot of questions from our Community, and many requests to add such features, we are introducing a way to use the surplus experience gathered in Character Development systems. Newly added Conversion Points Cards will give you special Conversion Points, which can be used to convert Surplus ChD Experience to Free ChD Experience. One conversion point can convert two surplus experience points to one free experience point. Cards can be acquired in Glory Shops for Contribution Points that you are collecting while playing the game, and in Supporter Shop, if you would like to help the project by purchasing some Ambers.

As many of you asked for such an opportunity, we are working on cards that will allow the reset of the ChD tree's progress and reuse the experience. You can expect them in the following weeks.



Other QoL improvements:

– Increased the Nation Points Cap from 20 000 to 30 000, both - for secured and not-secured points.
– Decreased the level requirement to unlock additional inventory slots from level 10 to level 5.
– Quest icons and markers have been updated. They are now yellow, to be better visible on various terrain, including snow.
– Reworked the Items Delivery Quests so they can be completed via dialogues.
– Dunfen capital received a slight rework. Due to the refreshed layout and visuals of Midland capital, the deposit placement was changed.
– Increased the drop chance of higher tier treasure maps from Mysterious Scrolls.
– Tweaked the experience values needed to unlock the nodes in the Archeology ChD tree to make it more unified with other trees and quadrupled the experience values gathered while excavating and treasure hunting. The Player's experience will be scaled to keep the same % of your progress.
– Change in Gate Control System, following the Community suggestion, we are adding the possibility to open gates for players with rank Veteran and above from 5+ level guilds.
– As we noticed, that there was a way to exploit combat with AI opponents using kicks, improvements have been made in the mob's actions system, so they will evade player kicks better. This ability is scaling with their level.
– The terrain under the gates at Outposts was leveled up to prevent siege engines to fall under the ground there. We believe it will partially fix mentioned issue, but if you ever experience such a problem, please let us know.
– Introduced three new, unique swords to the game. Those can be obtained from cyclical PVP events hosted by developers (Be there this Saturday!), and as season rewards for top place in the Arena and Glory Rankings.
– Support for Traditional Chinese language and font.



[h2]Fixes:[/h2]

– Fixed an issue causing keybinds to be not properly initialized on Quick Menu after relog.
– Fixed an issue causing the Coat of Arms to be not properly shown on some shields.
– Fixed an issue causing "Hardened" achievement to show after login to the game each time.
– Fixed a bug causing that the skins for light shoulderguards didn’t work with the tier 4 items.