1. Roots of Harmony
  2. News

Roots of Harmony News

Version 2.2.1

  • Added: resource filter in the production screen.
  • Changed: window width and height settings don't show if full screen is selected (just to avoid confusion).
  • Changed: invaders won't stop their invasion attempt when you get defeated on non-player lands. There was an exploit where you could just send one guy against an entire army, and even though you would be defeated, the invasion would stop.
  • Fixed: page up/down scrolling tip at the bottom of the panel was not displayed due to past internal changes.
  • Fixed: crash in the Totem of Evil event.
  • Fixed: crash due to Ephemeral disciples not being properly deleted.
  • Fixed: retrying a battle you won would not remove items and essences you might have earned, skeletons you might have raised, and would also count towards some achievements.

Version 2.2

[h3]Hello harmonious people![/h3][p][/p][p]Following the excellent 4 hour-stream by quill18, this patch addresses a few issues he had, especially a crash due to a music streaming internal bug. I've added a few QoL and fixed some gameplay inconsistencies. Performances should also be better, as well as font sharpness.[/p][p][/p][p]Additional challenges and further adjustments will come in the next patch! Thank you for playing![/p][p][/p][p]Chat on Discord[/p][p]Post on Reddit
[/p][p]Enjoy![/p][p]Guillaume[/p][p][/p][hr][/hr][h2]CHANGELOG[/h2][p][/p]
  • [p]Added: When you hover the resource panel at the top of the screen, it now shows your total production for each resource. Works also during events.[/p]
  • [p]Added: You can now see your building queue in the Production menu.[/p]
  • [p]Added: In the production menu, you can now see if the building is providing an adjacency bonus.[/p]
  • [p]Added: "Loading" popup when starting new challenge.[/p]
  • [p]Added: Option to leave and come back later for the Refugees event.[/p]
  • [p]Added: resource filter in the production screen. (2.2.1)[/p][p][/p]
  • [p]Changed: Doctrines you cannot afford now appear in grey.[/p]
  • [p]Changed: window width and height settings don't show if full screen is selected (just to avoid confusion). (2.2.1)[/p]
  • [p]Changed: invaders won't stop their invasion attempt when you get defeated on non-player lands. There was an exploit where you could just send one guy against an entire army, and even though you would be defeated, the invasion would stop. (2.2.1)[/p]
[p][/p]
  • [p]Fixed: Crash due to music playback.[/p]
  • [p]Fixed: Invocations such as Ghouls were always summoned at position 0, even for defensive forces. Now they are summoned where the summoner is.[/p]
  • [p]Fixed: A few tips mentioned that you could recruit a new disciple, even though you couldn't due to low Faith.[/p]
  • [p]Fixed: Some events with permanent modifiers didn't have the mention "per turn".[/p]
  • [p]Fixed: page up/down scrolling tip at the bottom of the panel was not displayed due to past internal changes. (2.2.1)[/p]
  • [p]Fixed: crash in the Totem of Evil event. (2.2.1)[/p]
  • [p]Fixed: crash due to Ephemeral disciples not being properly deleted. (2.2.1)[/p]
  • [p]Fixed: retrying a battle you won would not remove items and essences you might have earned, skeletons you might have raised, and would also count towards some achievements. (2.2.1)[/p]

Version 2.1.3

Fixed a serious crash when starting a new game. Many many thanks to xavieres for trying a thousand builds!

Also improved performances by changing the way the text is displayed.

Version 2.1

[h3]Hello harmonious people![/h3]

I'm thrilled to announce that the latest patch is live, introducing a major new feature: Challenge Mode!

Although the game had always been focused on a free procedural form of gameplay, I've always wanted a way to incorporate story-driven content and handcrafted maps. After weeks of experimentation and refactoring, I'm excited to finally share this update with you!



In this initial release, Challenge Mode includes only one challenge. This is partly because developing this patch took way too much time, and also because I would really like to have a bit of feedback before I make more.

Patch 2.1 also introduces a new tactical option: combat positioning. You can now choose to place each of your disciples either on the front line or in the rear. This simple choice can significantly impact the battle, and it pairs well with another new feature: the ability to retry any battle without incurring penalties.

Chat on Discord Post on Reddit

Enjoy!
Guillaume - aka Joubarbe

Changelog


  • New feature: Challenge mode. Custom scenarios with story and quests.
  • New feature: Combat line. Place your disciple in front (position 10) or in the back (position 0).
  • New feature: You can now retry any battle, no matter what the outcome is.
  • Added: Filter to hide busy units in the Disciples screen.
  • Added: "Groups" menu shortcut in various places.
  • Changed: The malus of building time due to low Wealth is reduced from 4 turns to 2.
  • Changed: The Craftman's shop now requires Skill instead of Greed.
  • Changed: The event "Wooden house on fire" is no longer repeatable.
  • Changed: Dismantling a building now takes 3 turns instead of 4.
  • Fixed: The Expurgator's trait [Equaliser] was not working.
  • Fixed: Rare crash due to events not being properly cleared.
  • Fixed: Line overflow on the main panel's frame.
  • Fixed: Book link (now redirects to your regional Amazon website).

Version 2.0.2

  • Changed: "Simulate battle" -> "Show battle result immediately". There was no simulation, thanks to xavieres for pointing that out.
  • Fixed: Crash due to the previous sound streaming flag (reverted). Thanks to Gage for having found that bug.
  • Fixed: Made sure that you still have 5 Wealth in turn 2 if you follow the tutorial, as a random event could make it impossible to buy the map. Thanks to Skully for the bug report.