1. Roots of Harmony
  2. News

Roots of Harmony News

Roots of Harmony is part of the 4X Fest!

[p]Hello Harmonious people![/p][p][/p][p]The Steam 4X Fest is here, and Roots of Harmony is celebrating with a 20% discount! If you're looking for a unique text-based 4X game with deep strategy, now's the perfect time to explore![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p]

Version 2.3.1

  • New feature: Tribe aggressiveness. The reputation threshold under which a tribe will declare war upon you now varies from -10 to -50, instead of being a fixed -30. Their aggressiveness is influenced both by their choice of doctrines and randomness.
  • Added: More options for groups. You can now merge two groups together, split one group, put all disciples on land in a group, and set a homebase (+ additional order to move your group to this homebase).
  • Added: At the end of a battle, you now have access to some combat stats where you see how much damage your units have dealt (melee, range, and trait damage).
  • Changed: The tutorial doesn't put you in a situation of war anymore, and you can keep your initial Gem.
  • Changed: Improved tutorial messages to give more information.
  • Changed: You can no longer retreat from Outposts and Crossroads.
  • Changed: [Booster] now increases the speed of all allies for 10 turns at the start of the battle. Before, it was only affecting one random ally, and would repeat during combat.
  • Changed: "Phase" is now called "Tier" (only in English).
  • Fixed: Invaders would stop their invasion when you attack them then retreat.
  • Fixed: You could retreat even though you were not attacking.
  • Fixed: You couldn't retreat to Crossroads.
  • Fixed: Evolving buildings that were being built wouldn't evolve when you change tier.

Version 2.3

  • [p]Added: New challenge "Green Power". Be a Goblin, fight the Elves and the Undead! It's a "hard" challenge. I've completed it in 80 turns, try to do better![/p]
  • [p]Added: The Challenge Editor is now more visible, with a new button in the New Challenge menu. The editor itself is in "beta", as it's not super end-user friendly, but if you want to craft your own little scenarios, it's all there.[/p]
  • [p]Added: Groundwork for a future patch: implementation of "extraordinary units", which are units with one of the following traits: \[Beast], \[Construct], \[Demon], \[Magic] or \[Undead]. Those units cannot work, preach, investigate and meditate, and they cannot use consumables during combat. They also have different immunities.[/p]
  • [p]Added: Two new buttons to set combat line for all units at once. "All front" and "All rear".[/p]
[p][/p]
  • [p]Changed: The Exploration menu now directly leads to the "map" instead of showing an intermediary screen. You can hover over the different tabs to see information that was previously only accessible in this intermediary screen.[/p]
  • [p]Changed: Land type is no longer written in the name of the land (only landmark is, when there's one). The "map" is therefore a lot cleaner and easier to use.[/p]
  • [p]Changed: Invasion warnings are now only sent when the invasion force has been spawned. In previous versions, you were warned one turn before, but some conditions could change during the in-between turn, making the invasion impossible.[/p]
  • [p]Changed: Many little UI improvements, mostly for concision.[/p]
  • [p]Changed: \[Warlock] has now a chance to inflict \[Possessed] at each turn instead of only from passive turns.[/p]
  • [p]Changed: Crippling now reduces dodge by 4 instead of 2.[/p]
  • [p]Changed: Maximum trait limit removed.[/p]
  • [p]Changed: ASCII picture for the Bandage inventory item has been updated (it was still representing a Balm).[/p]
  • [p]Changed: Jewel is now named Gem.[/p]
[p][/p]
  • [p]Fixed: Invasions could start from Outposts.[/p]
  • [p]Fixed: Invasions were not properly unregistered in New Game+. Also fixed rare invasion scenarios.[/p]
  • [p]Fixed: Some UI bugs here and there.[/p]
  • [p]Fixed: Censorship would also reduce Communication by 2 instead of just applying a permanent modifier of -1.[/p]
  • [p]Fixed: It was possible to set a resolution lower than 1440*900, which is the minimum resolution the engine can handle.[/p]
  • [p]Fixed: Resource variation could show a double minus character.[/p]

Version 2.2.1

  • Added: resource filter in the production screen.
  • Changed: window width and height settings don't show if full screen is selected (just to avoid confusion).
  • Changed: invaders won't stop their invasion attempt when you get defeated on non-player lands. There was an exploit where you could just send one guy against an entire army, and even though you would be defeated, the invasion would stop.
  • Fixed: page up/down scrolling tip at the bottom of the panel was not displayed due to past internal changes.
  • Fixed: crash in the Totem of Evil event.
  • Fixed: crash due to Ephemeral disciples not being properly deleted.
  • Fixed: retrying a battle you won would not remove items and essences you might have earned, skeletons you might have raised, and would also count towards some achievements.

Version 2.2

[h3]Hello harmonious people![/h3][p][/p][p]Following the excellent 4 hour-stream by quill18, this patch addresses a few issues he had, especially a crash due to a music streaming internal bug. I've added a few QoL and fixed some gameplay inconsistencies. Performances should also be better, as well as font sharpness.[/p][p][/p][p]Additional challenges and further adjustments will come in the next patch! Thank you for playing![/p][p][/p][p]Chat on Discord[/p][p]Post on Reddit
[/p][p]Enjoy![/p][p]Guillaume[/p][p][/p][hr][/hr][h2]CHANGELOG[/h2][p][/p]
  • [p]Added: When you hover the resource panel at the top of the screen, it now shows your total production for each resource. Works also during events.[/p]
  • [p]Added: You can now see your building queue in the Production menu.[/p]
  • [p]Added: In the production menu, you can now see if the building is providing an adjacency bonus.[/p]
  • [p]Added: "Loading" popup when starting new challenge.[/p]
  • [p]Added: Option to leave and come back later for the Refugees event.[/p]
  • [p]Added: resource filter in the production screen. (2.2.1)[/p][p][/p]
  • [p]Changed: Doctrines you cannot afford now appear in grey.[/p]
  • [p]Changed: window width and height settings don't show if full screen is selected (just to avoid confusion). (2.2.1)[/p]
  • [p]Changed: invaders won't stop their invasion attempt when you get defeated on non-player lands. There was an exploit where you could just send one guy against an entire army, and even though you would be defeated, the invasion would stop. (2.2.1)[/p]
[p][/p]
  • [p]Fixed: Crash due to music playback.[/p]
  • [p]Fixed: Invocations such as Ghouls were always summoned at position 0, even for defensive forces. Now they are summoned where the summoner is.[/p]
  • [p]Fixed: A few tips mentioned that you could recruit a new disciple, even though you couldn't due to low Faith.[/p]
  • [p]Fixed: Some events with permanent modifiers didn't have the mention "per turn".[/p]
  • [p]Fixed: page up/down scrolling tip at the bottom of the panel was not displayed due to past internal changes. (2.2.1)[/p]
  • [p]Fixed: crash in the Totem of Evil event. (2.2.1)[/p]
  • [p]Fixed: crash due to Ephemeral disciples not being properly deleted. (2.2.1)[/p]
  • [p]Fixed: retrying a battle you won would not remove items and essences you might have earned, skeletons you might have raised, and would also count towards some achievements. (2.2.1)[/p]