Under a Desert Sun: Seekers of the Cursed Vessel - Player UI improvements
Hello Seekers!
As I’ve been working on all the class skills — both the Skillcard system and the special weapon skill tree — I realized it was time to overhaul the player UI as well.
Thanks to the wide variety of available skills, your characters can already differ quite a bit from each other, even if you pick the same class. I wanted to create a system where you can immediately see what you’re running:
– Which passive skill is active?
– Which active skill is currently slotted?
– Which elemental effect is applied to your bullets?
To solve this, I designed a set of small, elegant icons that integrate smoothly into the existing player UI. I deliberately avoided the typical bulky skill boxes you see in so many ARPGs — instead, I aimed for something more fluid and natural that fits seamlessly into the interface.
I hope you all like it! Let me know your thoughts.
Old player UI vs New:
[previewyoutube][/previewyoutube]
As I’ve been working on all the class skills — both the Skillcard system and the special weapon skill tree — I realized it was time to overhaul the player UI as well.
Thanks to the wide variety of available skills, your characters can already differ quite a bit from each other, even if you pick the same class. I wanted to create a system where you can immediately see what you’re running:
– Which passive skill is active?
– Which active skill is currently slotted?
– Which elemental effect is applied to your bullets?
To solve this, I designed a set of small, elegant icons that integrate smoothly into the existing player UI. I deliberately avoided the typical bulky skill boxes you see in so many ARPGs — instead, I aimed for something more fluid and natural that fits seamlessly into the interface.
I hope you all like it! Let me know your thoughts.
Old player UI vs New:
[previewyoutube][/previewyoutube]