Under a Desert Sun: Seekers of the Cursed Vessel – Demo Launch
[h2][/h2][p]Hi everyone,[/p][p]I’m Raymond. About a year ago, I started Revolving Gear Studios to finally try my hand at making video games full-time. I’ve been a hobbyist developer for years, and I always dreamed of building something bigger and more focused. That’s where this new Action RPG was born: Under a Desert Sun: Seekers of the Cursed Vessel.[/p][p]The Under a Desert Sun name might sound familiar — it comes from a small VR project I made years ago. I loved the world-building so much that I realized there were still plenty of stories left to tell in that universe.[/p][p]Why an Action RPG, you might ask? Before starting anything, I thought long and hard about what my first studio project should be. I kept coming back to the games that shaped my childhood: LAN parties with friends, playing Diablo or Titan Quest until sunrise, fueled by coffee and cola. Honestly, I was always more focused on saving the world, while my friends were all about the loot… :P In the end, I couldn’t think of a better reason to make a game than to follow my heart.[/p][p]So here we are! This demo is an early, polished slice of Act 1 — a first taste of what’s to come, released a few weeks ahead of Steam Next Fest in October.[/p][hr][/hr][h3]What you’ll find in the demo:[/h3][p]
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[/p][p]I’ve chosen Early Access very deliberately — for me it isn’t a gimmick, it’s a necessity. I want to use it as it was meant to be: to find passionate players who want to help shape the game, and in full transparency, to help fund further development.[/p]
- [p]Fast-paced ARPG combat with two classes: Soldier & Adventurer[/p]
- [p]Local co-op support (up to 4 players)[/p]
- [p]A first look at the game’s 1930s pulp-adventure style, story, and atmosphere[/p]
- [p]The final loot & inventory systems[/p]
- [p]Online co-op[/p]
- [p]Later Acts, additional classes, and the full skill card deck[/p]
- [p]Current status: Right now you have the demo. Later this year, the Early Access release will follow with the same two classes and the whole of Act 1.[/p]
- [p]The road ahead (next ~2 years): I’ll continue working full-time on the game, adding:[/p]
- [p]Four more story Acts (main quest + sidequests)[/p]
- [p]3–4 additional classes, including at least 1 magic-focused character and 2 full melee characters[/p]
- [p]Online co-op[/p]
- [p]Full voice acting[/p]
- [p]And everything else you’d expect from a complete ARPG you can enjoy with friends[/p]
- [p]No paid cosmetics[/p]
- [p]No seasonal passes that demand constant reinvestment[/p]
- [p]No microtransactions hidden in the corner[/p]