Under a Desert Sun: Seekers of the Cursed Vessel - Beta 3.35 Patch Notes
[p]There I was, completely ready for the press presentation of Next Fest.
A demo ready to be played by millions… no… BILLIONS of journalists!
(What!? A person can dream, ok?)[/p][p]And then… I noticed… the Adventurer class could one-hit kill bosses starting at about level 5.
Oops.[/p][p]So I did some serious maths, adjusted things, and everything is fixed now.
I think. Likely. Probably… maybe? Dear god let me know?[/p][p]Jokes aside, here come the notes![/p][p]Bugfixes[/p]
Raymond[/p]
A demo ready to be played by millions… no… BILLIONS of journalists!
(What!? A person can dream, ok?)[/p][p]And then… I noticed… the Adventurer class could one-hit kill bosses starting at about level 5.
Oops.[/p][p]So I did some serious maths, adjusted things, and everything is fixed now.
I think. Likely. Probably… maybe? Dear god let me know?[/p][p]Jokes aside, here come the notes![/p][p]Bugfixes[/p]
- [p]Fixed improper scaling of health and melee damage. Classes would increase too fast, making the later game too easy.
(This was a math bug — so technically I did not nerf our classes, hah! 😉)[/p] - [p]Some statistics were unclear in the skill menu. The melee and health indicators should now better reflect the actual health and damage values you see.[/p]
Raymond[/p]