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Under a Desert Sun: Seekers of the Cursed Vessel: Beta 3.39 Patch Notes

[p]Alright! Immediate bugfixes coming from demo play have started to tone down, and I’ve begun picking up normal tasks from my work board again.
All of these updates are still relevant for the demo, but they also improve the game in general.
For now, I’ll continue pushing these updates to the demo as well, since they either improve convenience or fix smaller issues I’ve noticed myself.
This update focuses on monsters, menus, and saves![/p][p]Improvements[/p]
  • [p]Increased the difficulty of the 3rd boss.
    (Not telling you which one — spoilers, man!)[/p]
  • [p]Added functionality allowing enemies to ignore certain hits in terms of animation, preventing their attack states from being interrupted. This is especially useful for bosses — you can no longer cheese your way to victory by making them constantly stagger.[/p]
  • [p]Used the new system to make several bosses tougher to fight, and gave some common fast enemies a chance to ignore hit reactions — way cooler when they charge straight at you! 😎[/p]
  • [p]Made small menu adjustments — for example, the Exit button now says Save and Exit, so you don’t feel the need to hit save separately.[/p]
  • [p]Adjusted conversation indicators to appear a bit earlier, so they’re visible when walking past NPCs or points of interest.[/p]
  • [p]Improved the save system to reduce the risk of corruption if a crash or interruption occurs during saving.
    (It now uses multiple layers of backups to make it much less likely for players to lose save data.)[/p]
  • [p]Made it clearer when an auto-save occurs during gameplay — a small icon and loading object now appear to show when saving is in progress.[/p]
[p]Bugfixes[/p]
  • [p]Fixed an issue where some torches would not turn on — now they do! 🔥[/p]
[p]Kind regards,[/p][p]Raymond[/p]