Under a Desert Sun: Seekers of the Cursed Vessel - Patch Notes Beta 3.47
[p]Hi there![/p][p]Alright. This is it. This is the last bit of big tech I needed to make for the loot system. It's a small addition really but an important one. Unique loot items. Basically Items that do not get their stats randomly but instead are custom made and named by..well..me ;) The idea being that I can now make items that fit a quest really well or are just super rare/cool/weird.[/p][h3]Clarification: Updates on Both Beta & Demo[/h3][p]Right now we have both a beta branch and a public demo.
Because we're still developing core technology for the game (loot, inventory, wearables, unique items, etc.),
I am currently pushing all updates to the demo as well, so everyone can help test them.[/p][p]That means the new unique item added in this patch is in the demo too β findable by everyone![/p][hr][/hr][h3]Fixes[/h3]
[/p][p]The technical foundation for Unique Weapons and Wearables is now fully implemented!
These are handcrafted, non-random items designed for:[/p]
Because we're still developing core technology for the game (loot, inventory, wearables, unique items, etc.),
I am currently pushing all updates to the demo as well, so everyone can help test them.[/p][p]That means the new unique item added in this patch is in the demo too β findable by everyone![/p][hr][/hr][h3]Fixes[/h3]
- [p]Fixed the Soldierβs pose during inventory moments.
The stance now remains correct and no longer snaps into odd poses while browsing gear.[/p]
These are handcrafted, non-random items designed for:[/p]
- [p]Story and quest rewards[/p]
- [p]Hidden secrets[/p]
- [p]Special encounters[/p]
- [p]Items where random stats would ruin the fantasy or design[/p]
- [p]Join the Discord[/p]
- [p]Send me (RevolvingGearStudios) a PM containing:[/p]
- [p]A selfie in front of your monitor, and[/p]
- [p]A screenshot of your character standing next to the unique loot drop[/p]