1. Under a Desert Sun: Seekers of the Cursed Vessel
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  3. Under a Desert Sun: Seekers of the Cursed Vessel, progress update

Under a Desert Sun: Seekers of the Cursed Vessel, progress update

[p]I’ve started active work on content beyond the demo, beginning with the Dweller dungeon — the immediate next part of the story right after where the demo ends.[/p][p]I previously shared a short video showing an early look at this dungeon, and I wanted to follow up by continuing to show progress so you can compare how it evolves over time.[/p][p]Before showing comparisons, a quick technical deep dive.[/p][p]With these more narrow, enclosed areas, I ran into a classic top-down game challenge:
the player must always remain visible, even when moving underneath structures or environmental objects.[/p][p]To solve this, I built a custom system that dynamically manipulates materials. When the player moves underneath geometry, parts of buildings smoothly transition to semi-transparent or fully transparent, depending on the situation. By blending between these two states, structures appear to temporarily “melt away,” keeping visibility clear without breaking immersion.[/p][p]I’m quite happy with how this effect turned out, and you can see it demonstrated in the test map shown here:[/p][p][/p][previewyoutube][/previewyoutube][p]After that, you’ll find two walkthrough videos of the new dungeon:[/p]
  • [p]The first is the earlier version I shared before:[/p][previewyoutube][/previewyoutube]
  • [p]The second is the updated version, featuring more content, more detailing, and a denser atmosphere:[/p][previewyoutube][/previewyoutube]
[p]That’s it for today.
Thanks for following the progress — more updates soon![/p][hr][/hr][p]Wishlist the game on Steam:
[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Join the Discord:
[/p][p]https://discord.gg/g5fK7Df[/p][p][/p]