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  3. Under a Desert Sun: Seekers of the Cursed Vessel - Patch Beta 4.03

Under a Desert Sun: Seekers of the Cursed Vessel - Patch Beta 4.03

[p]Hi there!
As many of you know, I’m working hard toward getting the Early Access release ready for Q1, with new content, new story beats, and a fully playable Act One featuring two classes.[/p][p]If you’ve been following the recent news posts, you may have noticed updates about an upcoming new dungeon and a lot of new technology being built behind the scenes. Whenever possible, I deliberately backport this technology to the demo, so it stays as consistent as possible with the full game experience.[/p][p]And that… is exactly what this update is about.
Notes below![/p][hr][/hr][h3]✨ Additions & Improvements[/h3]
  • [p]Added new visibility technology that makes roofs and other blocking objects fade / become see-through when the player moves underneath them, ensuring the character always remains visible.[/p]
  • [p]Reworked the light jitter on fire-based light sources.
    Fire lights now produce more natural, organic shadow movement, replacing the previous version which felt too rough and cut off.[/p]
  • [p]Added reverb zones to all scenes, creating a much better spatial audio profile that adapts to the environment you’re walking through (interiors, open areas, tight spaces, etc.).[/p]
  • [p]Added specific, localized impact sounds to enemies, making hits feel more physical and clearly positioned in space.[/p]
[hr][/hr][h3]🐛 Bug Fixes[/h3]
  • [p]Fixed an issue where, in co-op mode, the intro scene of player 2–4 could sometimes play instead of player 1’s intro.
    Player 1 now always correctly determines the story flow and intro sequence.[/p]