Some notes on the demo
[p]Hey Anno Community, [/p][p]Last month we could finally get our first public demo for ANNO 117: Pax Romana into the hands of players during gamescom in Cologne. We wanted to bring this experience to all our fans, so they too can experience the early game in both Latium and Albion. [/p][p] [/p][p]Since then, thousands of you have jumped into the downloadable demo and shared your thoughts. We’ve been thrilled to see so many of you enjoying what you’ve played so far and sharing so much positive and constructive feedback
One topic that came up frequently was the one-hour gameplay limit per session – and while the question of extending the demo's length has been discussed internally, we decided to keep our efforts focus on delivering the best possible release version of the game for its launch on November 13.
To give you some context on this decision, this demo was originally built for gamescom with a 30min time limit, which we decided to double for the downloadable demo. This build is specifically optimized and tested for this playtime and does not support longer sessions or large-scale city building from a balancing perspective. Extending playtime further would require reworking and testing many of the systems that ensure a smooth experience and divert resources we want to invest into finishing the full game. [/p][p] [/p][p]We also received your feedback around the limited selection of languages (a full list of supported languages in the final game can be found on the store page), your concerns around the UI and UX, as well as your thoughts on balancing. [/p][p]The demo is based on a build from early June and does not represent the current state of the release version of Anno 117: Pax Romana. Since then, 3 more months of work and feedback from the Closed Beta went into the most recent version we’re finalizing for release. [/p][p]Your feedback from playtests and events has and will continue to help us shape the final release – and everything beyond. As a team, we put a lot of care and consideration into which player feedback can be addressed and how we can incorporate it, while staying true to the overall vision and experience of our game. [/p][p] [/p][p]Thank you for your support and passion throughout the development of Anno 117: Pax Romana. We will have more to share with you about the game soon – and are also planning more livestreams, including one next week. [/p][p]- The Anno Team [/p]
One topic that came up frequently was the one-hour gameplay limit per session – and while the question of extending the demo's length has been discussed internally, we decided to keep our efforts focus on delivering the best possible release version of the game for its launch on November 13.
To give you some context on this decision, this demo was originally built for gamescom with a 30min time limit, which we decided to double for the downloadable demo. This build is specifically optimized and tested for this playtime and does not support longer sessions or large-scale city building from a balancing perspective. Extending playtime further would require reworking and testing many of the systems that ensure a smooth experience and divert resources we want to invest into finishing the full game. [/p][p] [/p][p]We also received your feedback around the limited selection of languages (a full list of supported languages in the final game can be found on the store page), your concerns around the UI and UX, as well as your thoughts on balancing. [/p][p]The demo is based on a build from early June and does not represent the current state of the release version of Anno 117: Pax Romana. Since then, 3 more months of work and feedback from the Closed Beta went into the most recent version we’re finalizing for release. [/p][p]Your feedback from playtests and events has and will continue to help us shape the final release – and everything beyond. As a team, we put a lot of care and consideration into which player feedback can be addressed and how we can incorporate it, while staying true to the overall vision and experience of our game. [/p][p] [/p][p]Thank you for your support and passion throughout the development of Anno 117: Pax Romana. We will have more to share with you about the game soon – and are also planning more livestreams, including one next week. [/p][p]- The Anno Team [/p]