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SpaceCraft News

Feature Focus 1 - Introducing Liquid Resources

[p]Greetings Pioneers,[/p][p][/p][p]Today we're taking a look at a brand-new resource type that we’re introducing in the playtest: Liquids. This blog covers how to collect, transport, store and process them. [/p][p][/p][p]Side Note: We’re very pleased with how the playtest has progressed so far. A lot of bugs have been fixed, optimisation has come a long way and playtesters have played the current version for hundreds of hours! [/p][p]We will soon be shifting our focus to multiplayer interactions and content like corporations and the player-driven market. To help test these new features we will send out a new wave of invitations in January. [/p][p][/p][h2]Collecting Liquid Resources[/h2][p]We're introducing a brand-new category of materials in the SpaceCraft Playtest: Liquid resources. The first two you’ll encounter are Water and Sulfuric Acid.[/p][p][/p][carousel][/carousel][p]Geyser. 1. in-game screenshot 2. concept art[/p][p][/p][p]Right now, these Liquids can be found in geysers scattered across planetary surfaces. Just like with any other resource, the first step is to scan the geyser to identify it. Once scanned, you’ll need to wait for the eruption and position yourself directly in the geyser’s jet. From there, you can use a ship module called the Hose Pump to collect the Liquid during the brief eruption window.[/p][p][/p][carousel][/carousel][p]Using the Hose Pump. 1. concept art 2. concept art[/p][p][/p][p]In future updates, you’ll also be able to immerse your ship into lakes of Liquid and use the Hose Pump to extract much larger volumes more quickly. But beware of damaging your ship! We’re also planning to introduce a structure called the Deep Geo Pump (the name is subject to change), which will behave similarly to extractors for solid resources by automatically collecting Liquids from underground deposits that can be identified from the surface.[/p][p][/p][carousel][/carousel][p]Hose Pump module. 1. 3D render 2. concept art 3. concept art[/p][p][/p][h2]Storage and Logistics for Liquids[/h2][p]Unlike solid resources, Liquids require dedicated storage solutions. On ships, they’re stored in tanks, while on bases, they’re kept in large cisterns. Managing Liquids adds an extra layer of management: you can store multiple types of solids together in a cargo bay or warehouse, but each tank or cistern can only hold one specific type of Liquid. That means if you want to collect both Water and Sulfuric Acid during the same expedition, your ship needs to be equipped with at least two separate tanks.[/p][p][/p][carousel][/carousel][p]Cistern. 1. in-game screenshot 2. 3D render 3. concept art [/p][p][/p][p]There is, however, a workaround. Liquids can be bottled using a structure called the Bottling Plant. This lets you store and transport Liquids using solid storage containers. To do this, you’ll first need to craft empty bottles, then fill them with the desired Liquid. While this method adds flexibility, especially for logistics, it’s less system-efficient, meaning it takes up more module capacity compared to using dedicated tanks.[/p][p][/p][carousel][/carousel][p]Bottling Plant. 1. in-game screenshot 2. 3D render 3. cconcept art[/p][p][/p][p]Within a base, Liquid logistics are fairly straightforward. All cisterns are automatically connected, allowing Liquid to flow between them as needed. The Landing Pad handles the transfer between a ship’s tanks and the base’s cisterns.[/p][p][/p][carousel][/carousel][p]Landing Pad. 1. in-game screenshot 2. 3D render 3. concept art 4. concept art[/p][p][/p][p]However, transporting Liquids between different bases is more difficult. Automated shuttles can’t transport Liquids at all. The only options are to either bottle the Liquids for shuttle delivery or manually fly them using one of your ships fitted with the proper tanks.[/p][p] [/p][p][/p][p][/p][h2]Crafting with Liquids[/h2][p]To make use of Liquids in crafting, you’ll need to build a Chemical Factory. Though, for now, only a handful of crafting recipes use them.[/p][p][/p][carousel][/carousel][p]Chemical Factory. 1. in-game screenshot 2. 3D render 3. concept art [/p][p][/p][p]One of the most useful is a Vanadium Battery that combines Sulfuric Acid, Vanadium, and Graphite. This advanced battery module significantly increases battery life in dark environments, like deep-space or dark-sides of planets, where solar panels are unable to recharge your ship's battery.[/p][p]You can also create Sulfuric Acid by combining Water and Sulfur, or extract Sulfur from Sulfuric Acid to use in crafting explosives and other advanced materials.[/p][p]As development progresses, we’ll be expanding both the range of available Liquids and the number of recipes that require them.[/p][p][/p][p]As the end of the year approaches, the team will be taking a short break to rest and recharge. The office will be closed for a couple of days over the holidays, and we’ll be back in early 2026 with more updates to share.[/p][p]Until then, we wish you a peaceful, and positive end of year Pioneers.[/p]

SpaceCraft from Shiro Games has been delayed but a playtest is coming

SpaceCraft from Shiro Games is easily one of the most exciting looking upcoming games, but we're going to have to wait a bit longer to see it release.

Read the full article here: https://www.gamingonlinux.com/2025/10/spacecraft-from-shiro-games-has-been-delayed-but-a-playtest-is-coming/

Sign Up for the Playtest & Early Access Release Window

[p]Greetings Pioneers,[/p][p][/p][p]Today’s blog brings you news of an upcoming playtest and new information about the release window. [/p][p][/p][p]In the time since we shared a first look at SpaceCraft gameplay in the Gameplay Overview, development has steadily progressed to a point where we have a solid core experience and foundation for our game. This means that we are ready to begin playtesting and get the game into the hands of a limited number of players. [/p][p][/p][h2]Playtest Information[/h2][p]If you would like to help us shape the game by sharing your thoughts and feedback on in-development features and content, then you should request access to the playtest via the button on the Steam Store page. Invites will be sent out via a notification from Steam when the playtest begins towards the end of this month, October. [/p][p][/p][p]Some important information to be aware of before requesting access to the playtest: [/p]
  • [p]Servers are limited to the EU region, if you are not based in the EU region your ping could be heavily impacted. [/p]
  • [p]Translation is limited to English, translating the game at this stage would lead to significant delays in our capacity to implement new features, content and change the game based on your feedback. [/p]
  • [p]Texts have not been proofread or corrected, you may encounter typos or grammatical errors.[/p]
  • [p]Performance hasn’t been optimised, a good graphics card is recommended to run the game as smoothly as currently possible.[/p]
  • [p]The playtest will be continuous, the game will be updated with new content and features once they are ready to be tested. [/p]
  • [p]Servers might only be open at scheduled times, this will concentrate the maximum number of players at one time and help us better analyse player interactions. [/p]
  • [p]The playtest will have a limited player count at first, more invitations will be sent out over time and based on our needs. [/p]
  • [p]No NDA is required, you are free to record and share the current version of the game. [/p]
  • [p]The playtest does not represent an Early Access release-worthy game, we are looking to improve the game thanks to your feedback and testing.[/p]
[p][/p][p]At its start, the playtest will contain basic but key aspects of the game that will allow us to gather feedback on the quality of player onboarding and early-game gameplay. Over the course of the next couple of months, we will continue to add new features and systems to the playtest and will shift our focus to both the quality of multiplayer interactions and of the game’s content. During this period there will be a continued effort to improve optimisation and fix bugs. [/p][p][/p][h2]Playtest Features & Content[/h2][p]The image below shares some additional details about the features that will be available in the playtest:[/p][p][/p][p][/p][h2]New Early Access Release Window[/h2][p]In order to fit the playtest in our development schedule, the Early Access release window has been moved to Q2 2026. We understand this news might be disappointing to some of you, and for that we would like to apologise. The playtest is a crucial part in our process of developing a high quality experience and we could not prepare for a successful Early Access launch without incorporating player feedback beforehand. [/p][p][/p][h2]Cockpit View??[/h2][p]We also know that the playtest will allow us to build a positive relationship with our community that we can carry on over into Early Access and beyond the 1.0 release. Part of that relationship, on our side, means finding the sweet spot between our vision for the game, our development resources, and your ideas. [/p][p]An example of what that can look like is the addition of the first person cockpit view when piloting your spacecraft. This feature has been widely requested since SpaceCraft’s reveal and we managed to implement it without compromising our development schedule. [/p][p][/p][p]Here’s a first look at that new feature: [/p][p][/p][p][/p][p][/p][p]We are aware that, until now, we have been fairly quiet for the past couple of months when it comes to news and updates about the game. We hope that today’s blog paints a clearer picture of what’s to come for SpaceCraft and how you can get involved with the game. [/p][p]If you have any questions about what we’ve shared today please ask away here in the Steam forums or over on Discord if you’re more comfortable there, we’ll try our best to answer as many as we can! [/p][p][/p][p]Thanks for joining us Pioneers, [/p][p][/p][p]Shiro Games [/p][p]
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Thank You for 200,000 Wishlists!

[p]Greetings Pioneers,[/p][p][/p][p]Today’s blog post is a shorter one, but an important one nevertheless. We’re delighted to share that SpaceCraft has been wishlisted over 200,000 times! [/p][p][/p][p][/p][p][/p][p]On behalf of everyone at Shiro Games, thank you for taking the time to add SpaceCraft to your wishlist. [/p][p]We’re grateful for your support and interest in the game, and we’re working hard to deliver a great experience for you all. We can’t wait to share about the game with you as soon as we’re ready. [/p][p][/p][p]In the meantime we’ve decided to share some new screenshots, featuring a new spacecraft and a closer look at interiors, enjoy![/p][p]We've also shared an extra one on our Discord, head on over there to take a look. [/p][p][/p][carousel][/carousel][p]
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Gameplay Overview Trailer

[p][/p][previewyoutube][/previewyoutube][p][/p][p]Last weekend, we shared a first glimpse of SpaceCraft during the IGN Live event. We know many of you have been eagerly waiting to see some actual gameplay and so we’re thrilled to finally share it with you! [/p][p][/p][p]SpaceCraft is an online space exploration and building game where you can roam in a vast galaxy, moving seamlessly from systems to planets in order to discover and mine resources. [/p][p]The goal is to establish yourself, improve your base and optimize your experience by building new advanced parts for your ships. [/p][p]You can create corporations with friends and start trading with other players, as well as travel to uncover the secrets of a story-rich world. You choose your gameplay in a persistent universe.[/p][p][/p][p]This first look covers the core gameplay, features and systems that are present in the tutorial, giving you a better understanding of what you can expect to see first-hand later on this year.[/p][p]The game is currently a work in progress, so please bear in mind that the gameplay is subject to change.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]