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Salt News

Salt is Officially Released!



Hey everyone!

Today we have released Salt out of early access! Again we want to thank everyone for your support and feedback throughout the early access process. We will still be supporting the game with bug fixes, balance changes, and other changes.

We have also recently pushed some new updates live. You can read the patch notes below for that update.


Again, thanks to everyone for your support and we hope you have a fun adventure in Salt!


Patch Notes - Update 2.0.0b17


- You can now scroll the map with WASD.
- The equipment set UI is no longer visible when trading.
- Dragged icons now render in front of the hot-bar when it is set to always show.
- increased transparency of collection particles.
- The chat window now fades out after a time of not receiving messages.
- Deer can no longer bump into other deer.
- Updated description on the guardian core.
- Moved the arrow count UI so that it doesn't overlap with the multiplayer icon.
- Changed offhand bobbing animation.
- You can now use any red lure in the crafting recipe for the pink lure.
- Removed collider in the hole in the back of ships with the maiden model so you can shoot cannons through them.
- Added craft-able compass stand.
- Added craft-able healing arrows for use in multiplayer.
- Added a collider to The Blacksmith's forge.
- Added an icon in item descriptions to indicate if the item has an associated visual when equipped.
- Added an option to turn off help notifications.
- Added editable macros that you can create to quickly say things in chat, as well as some default macros to do social gestures.
- Added an option to change your skin color in the avatar view.
- Added ability to change the sort behavior (page vs whole inventory) in the sort UI itself.
- Added option to reverse sorting order.
- Added help entry for equipment sets.
- Added music for Grent.

Salt Leaving Early Access Next Week!



Ahoy Mateys!

We are very excited to announce that Salt will be leaving early access next week! We also wanted to let you know that the price will be increasing from $14.99 to $19.99 upon full release.


It has been a crazy journey over the past few years creating this adventure and an honor to have such a dedicated and helpful community. The overall response to the game has been incredibly positive and supportive and for that we are thankful.


If you don't know, we're a small team at Lavaboots of only three members. When we set out to make Salt we knew it would be a big task but we loved the idea of creating a massive world for players to explore. We knew early on that we wanted feedback and help from the community so we chose to release onto Steam Early Access. Since then Salt has changed a lot.


Here's a look at just some of things we've added since early access release:


- Main quest line
- Over 50 side quests
- Multiple quest characters
- Merchants and mysterious places to discover
- Hundreds of items, weapons, and armor
- Different island types
- New enemy types and wildlife
- Boss battles
- Secrets
- Multiple new ship types
- Weather
- Multiplayer


In addition to that and a whole lot of other changes, we also added steam achievements, cloud saving, and a lot of polishing and bug fixes.


Next week we'll also be pushing a small update with some fun new changes including macros for emotes, a new ship, a mountable compass boat upgrade, healing arrows, and some bug fixes. We will also be continuing support of Salt for bug fixes, balancing changes, and other issues that may arise after full release.


Again, we are incredibly thankful for your support and are happy to finally be releasing Salt as a full game! Thank you for reading and thank you for participating in the journey.


- The Lavaboots Team

Salt Leaving Early Access Next Week!



Ahoy Mateys!

We are very excited to announce that Salt will be leaving early access next week! We also wanted to let you know that the price will be increasing from $14.99 to $19.99 upon full release.


It has been a crazy journey over the past few years creating this adventure and an honor to have such a dedicated and helpful community. The overall response to the game has been incredibly positive and supportive and for that we are thankful.


If you don't know, we're a small team at Lavaboots of only three members. When we set out to make Salt we knew it would be a big task but we loved the idea of creating a massive world for players to explore. We knew early on that we wanted feedback and help from the community so we chose to release onto Steam Early Access. Since then Salt has changed a lot.


Here's a look at just some of things we've added since early access release:


- Main quest line
- Over 50 side quests
- Multiple quest characters
- Merchants and mysterious places to discover
- Hundreds of items, weapons, and armor
- Different island types
- New enemy types and wildlife
- Boss battles
- Secrets
- Multiple new ship types
- Weather
- Multiplayer


In addition to that and a whole lot of other changes, we also added steam achievements, cloud saving, and a lot of polishing and bug fixes.


Next week we'll also be pushing a small update with some fun new changes including macros for emotes, a new ship, a mountable compass boat upgrade, healing arrows, and some bug fixes. We will also be continuing support of Salt for bug fixes, balancing changes, and other issues that may arise after full release.


Again, we are incredibly thankful for your support and are happy to finally be releasing Salt as a full game! Thank you for reading and thank you for participating in the journey.


- The Lavaboots Team

Hotfix Update



Hey everyone!

We hope you are all enjoying the multiplayer update. Today we are pushing some more changes to fix bugs, add some new content, and polish up the game in general! Here are the patch notes:


Patch Notes


- Added failsafe for if your game gets saved when you are at 0 health.
- Fixed a bug where it would show you the wrong item count in the info pop up when crafting or collecting an item.
- Added multiplayer help section in help window.
- You can now board a boat from another boat.
- Added indicators for last few pirates, poachers, or deer on an island with a challenge chest.
- Fixed max stack size of hardstone being 1000.
- Added intoxication effect to rum.
- Players can now use other player's cannons.
- Fixed a bug that would cause inventory items to move down several rows sometimes.
- Fixed some broken navigation in sort menu.
- Fixed inconsistent navigation when no items are on the edge of inventory.
- Each tab now remembers which page it was on.
- Fixed a crash that would happen when starting the game on mac.
- Shortened teleport reuse timer to 10 seconds.
- Added visual effects for mining boulders and collecting objects.
- Repairing the starting raft now destroys the unrepaired one for other players.
- Added logic to keep other people's boats from appearing upside-down.
- Reduced rubber-banding on while riding other player's boats.
- Increased stats on captain's tunic.
- Fixed a leak in the Sea Skimmy boat that players would see when riding someone else's Sea Skimmy.
- Added option for new item placement in inventory: First available or Current Page.
- Made the fully upgraded tiger fang necklace tradable.
- Fixed non-hosts not being able to cause some enemies to spawn.
- Cannonballs can now destroy ancient ruins.
- Autosave now occurs every three minutes, when enabled.
- The show hot bar option is now on by default.
- Added an indicator to challenge chests when they are unlocked.
- Added a reduction to concealment when using lanterns.
- Dimmed the light in the merchant huts.
- Added ability to save equipment sets.
- Increased the chance for ship cannons to spawn.
- Fixed an issue where a bronze challenge chest would drop two pickaxes.
- Adjusted the stats on the captains boots to be more competitive with other boots around its tier.
- Added a description to sea turtle shells mentioning it can be crafted into armor.
- Lowered the volume of the Lavaboots intro sound.
- Implemented five new heroic bosses and the ability to summon them from the Sea Hunter.
- Added autorun (activated by clicking the middle mouse button by default).
- Added option to disable gamepad input.
- fixed typo on jungle spear description.
- Added logic to not sync objects that are far enough away, improving network performance when players are spread out.
- Added logic to automatically mark the ancient skull cleansing as complete if you are past that part in the quest for the all bosses achievement.
- Fixed drag n' drop into crafting window not working.
- Fixed inventory buttons' alignment to be better.
- Added 'Sort Behavior' game setting for sorting individual inventory pages vs all pages together.
- Fixed sorting by name arranging by descending rather than ascending.
- Rearranged inventory.
- Reduced inventory visible rows by 1, but increased visible columns by 1.
- Increased amount of inventory slots per page by 7 (to 112).
- Moved sort button and page navigation buttons to top of inventory.
- Added fade to top and bottom of inventory.
- Each inventory tab now remembers which page it was on.
- Fixed an infinite loading screen bug in multiplayer that would some occur after a death.
- Fixed poison damage blocking normal damage from weapons on the same frame.
- Fixed lightning traps placed on boats duplicating when you save, quit, and return to the game.
- Fixed Old Blue health bar not syncing in multiplayer.
- You can now raise the sail from interacting with any mast of the larger ships.
- Fixed bug that would cause other players to appear to hold their boot in their hand when not in their inventory.
- Temporarily removed the Lavaboots Logo scene from Mac to avoid a crash.

Hotfix Update



Hey everyone!

We hope you are all enjoying the multiplayer update. Today we are pushing some more changes to fix bugs, add some new content, and polish up the game in general! Here are the patch notes:


Patch Notes


- Added failsafe for if your game gets saved when you are at 0 health.
- Fixed a bug where it would show you the wrong item count in the info pop up when crafting or collecting an item.
- Added multiplayer help section in help window.
- You can now board a boat from another boat.
- Added indicators for last few pirates, poachers, or deer on an island with a challenge chest.
- Fixed max stack size of hardstone being 1000.
- Added intoxication effect to rum.
- Players can now use other player's cannons.
- Fixed a bug that would cause inventory items to move down several rows sometimes.
- Fixed some broken navigation in sort menu.
- Fixed inconsistent navigation when no items are on the edge of inventory.
- Each tab now remembers which page it was on.
- Fixed a crash that would happen when starting the game on mac.
- Shortened teleport reuse timer to 10 seconds.
- Added visual effects for mining boulders and collecting objects.
- Repairing the starting raft now destroys the unrepaired one for other players.
- Added logic to keep other people's boats from appearing upside-down.
- Reduced rubber-banding on while riding other player's boats.
- Increased stats on captain's tunic.
- Fixed a leak in the Sea Skimmy boat that players would see when riding someone else's Sea Skimmy.
- Added option for new item placement in inventory: First available or Current Page.
- Made the fully upgraded tiger fang necklace tradable.
- Fixed non-hosts not being able to cause some enemies to spawn.
- Cannonballs can now destroy ancient ruins.
- Autosave now occurs every three minutes, when enabled.
- The show hot bar option is now on by default.
- Added an indicator to challenge chests when they are unlocked.
- Added a reduction to concealment when using lanterns.
- Dimmed the light in the merchant huts.
- Added ability to save equipment sets.
- Increased the chance for ship cannons to spawn.
- Fixed an issue where a bronze challenge chest would drop two pickaxes.
- Adjusted the stats on the captains boots to be more competitive with other boots around its tier.
- Added a description to sea turtle shells mentioning it can be crafted into armor.
- Lowered the volume of the Lavaboots intro sound.
- Implemented five new heroic bosses and the ability to summon them from the Sea Hunter.
- Added autorun (activated by clicking the middle mouse button by default).
- Added option to disable gamepad input.
- fixed typo on jungle spear description.
- Added logic to not sync objects that are far enough away, improving network performance when players are spread out.
- Added logic to automatically mark the ancient skull cleansing as complete if you are past that part in the quest for the all bosses achievement.
- Fixed drag n' drop into crafting window not working.
- Fixed inventory buttons' alignment to be better.
- Added 'Sort Behavior' game setting for sorting individual inventory pages vs all pages together.
- Fixed sorting by name arranging by descending rather than ascending.
- Rearranged inventory.
- Reduced inventory visible rows by 1, but increased visible columns by 1.
- Increased amount of inventory slots per page by 7 (to 112).
- Moved sort button and page navigation buttons to top of inventory.
- Added fade to top and bottom of inventory.
- Each inventory tab now remembers which page it was on.
- Fixed an infinite loading screen bug in multiplayer that would some occur after a death.
- Fixed poison damage blocking normal damage from weapons on the same frame.
- Fixed lightning traps placed on boats duplicating when you save, quit, and return to the game.
- Fixed Old Blue health bar not syncing in multiplayer.
- You can now raise the sail from interacting with any mast of the larger ships.
- Fixed bug that would cause other players to appear to hold their boot in their hand when not in their inventory.
- Temporarily removed the Lavaboots Logo scene from Mac to avoid a crash.