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A Simple Ball Game News

Dev Update - April 16th, 2025

Over the past month, A Simple Ball Game has gone through some important updates. The big three I'll be sharing today are stage reworks, controls optimizations, and the biggest one... a new visual style. Read on to learn more!

The Big Updates


[h2]A Revamped Visual Style[/h2]

Why change the style?

(1) To create a unique timeless identity for A Simple Ball Game.

I find games with a timeless visual style really memorable. If I look at a game from 2001, does it still hold up in 2025? If it does, that's a sign of a good visual style. If someone looks at A Simple Ball Game in 2050, will they think it still holds up? I want as many yeses as I can get.

(2) To improve frame rates for users with older hardware.

There's no getting around it, Unreal Engine 5 is really hard for older GPUs to run. To even open an empty project on PC, Epic recommends an Nvidia 2060... However, with this new style, I was able to remove many visual features and reduce the GPU load, hopefully creating a better experience for everyone.

[h3]So... What changed?[/h3]

TLDR: I added cell shading, increased the brightness, and removed all the expensive lighting effects.


What do you think? There are still a few more things to update, but so far so good. Also, I will be sharing plenty more visual examples of the new style going forward!



[h2]Broken Levels... Fixed![/h2]

After learning from the demo and from watching many... many playthroughs. My level design philosophy refined quite a bit. I've gone through all 70 levels and took note of the ones that need reworking. 13 in total!

The first levels to be reworked we're number 5 and 7 from February's demo.



I’ll be posting dev log videos on ▶️ YouTube ▶️ to dive even further into my process in updating these levels (look out for the video on stage 7 next week!), but just to share a little teaser...





[h2]Many New Controls Options and Optimizations[/h2]

You can now use the Mouse (by itself) to tilt the level.

This is something I debated adding for a while as it takes a bit to get used to. The huge benefit in using a mouse is to match the range of precise motion a control stick has. I find myself really enjoying it, so hopefully mouse & keyboard players do too!

In addition, I have added a ton of new settings so players can customize their own ball rolling experience. You can now adjust:
  • How sensitive the level is to your input
  • How sensitive the camera is to your input
  • How sensitive the camera is to the ball's movement
  • Whether you want to use the Mouse or WASD to control the level tilt
  • The size of the dead zone for both the left and right control sticks on a controller

And, in case you don't want to worry about all that, I've also added an "Overall Experience" option that will customize gameplay settings based on the experience you are looking for. You'll be asked this the first time you open the game. Of course, you can always adjust it later.



That's all for now! Stay Cozy. 🌒 🌃

Paul


What’s next for A Simple Ball Game?

[h3]The first demo for A Simple Ball Game is now over![/h3]
Thank you to everyone for playing! It was an exciting time and I can’t wait to share more details about the next demo. In the meantime, look for news on my Socials.


If you’re interested in a more in-depth look at some of the key learnings from this demo and some of the specific adjustments that will come, read on!

POST-DEMO LEARNINGS


[h2](1) Some levels are hard in the wrong way.[/h2]
A Simple Ball Game is a hard game. However, I want its difficulty to ENCOURAGE creatively.



[h3]QUESTION: How should certain stages be adjusted to better encourage creativity?[/h3]

I’ll be posting some Stage Rework videos on my ▶️ YouTube Channel ▶️ to showcase these adjustments. Hope to see you there!

[h2](2) Many players are approaching gameplay in an interesting way.[/h2]
Initially, I thought the “slow and steady” strategy would be more popular. Instead, most players prefer the “hold forward and hope for the best” approach. So... let's make that strategy more viable!

[h3]QUESTION: How should some stages be tweaked to better allow for multiple strategies?[/h3]



[h2](3) Mouse & Keyboard is more popular than expected.[/h2]
There's no getting around it, controller has an “advantage” over mouse & keyboard in games like this, precision. A control stick allows for many more input combinations than arrow keys do. It's time to bring keyboard & mouse up to speed!

[h3]QUESTION: How can the precision of a control stick be replicated with mouse & keyboard?[/h3]



That's all for now! Stay Cozy.

THE 1ST DEMO IS CLOSING SOON

[h3]This is the last chance to play through the Demo before it closes![/h3]
If you haven't had a chance to try A Simple Ball Game out, give it a shot! Or maybe ... give it a roll?

https://store.steampowered.com/app/3281330/A_Simple_Ball_Game

Next, I want to extend a big THANK YOU to everyone for playing! The demo is going great so far! I've been learning more and more about how everyone approaches its challenging spherical gameplay... and I am tweaking my own philosophy behind it, just a little. So, I'm excited to share some adjustments I intent to make down the line.

I'll share everything in detail next week, shortly after the demo ends. So look forward to that and more!

Thanks again for your support! Till then... stay cozy :)



[h3]Still deciding whether to give the demo a try? Check out the trailer.[/h3]
[previewyoutube][/previewyoutube]

The DEMO for A SIMPLE BALL GAME is OUT NOW!

The very first Demo for the smooth and spherical platformer is now playable!
Available from February 11 to March 10

Flex your 3D platforming skills and roll our spherical friend through tilted paths and moving obstacles on your way to the goal, all while not falling out!

https://store.steampowered.com/app/3281330/A_Simple_Ball_Game

A Discussion Post is now open, where you can share any and all thoughts you have about the first Demo. Please consider posting a comment, they help out a ton!

A big THANK YOU to everyone for all your support! Stay cozy :)



[previewyoutube][/previewyoutube]

The Demo for A Simple Ball Game is launching 2.11.2025!

I'm very excited to announce...

[h3]The first Demo for A Simple Ball Game is launching February 11![/h3]
[2.11.2025, 12:00 AM EST]

[previewyoutube][/previewyoutube]
I will be sharing plenty of updates in the coming weeks so make sure to add A Simple Ball Game to your wishlist. I'll be sending out a notification when the Demo releases.

https://store.steampowered.com/app/3281330/A_Simple_Ball_Game

Thanks for your support! Stay cozy.