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BETA 2 Summary

[p]Gylden Hunters, we want to start by thanking you all once again for your enthusiastic participation in BETA 2! Over 200,000 Gylden Hunters joined this test and provided us with invaluable feedback. BETA 2 was an unforgettable experience for us. We faced the sweet challenge of scaling up servers to accommodate a steadily growing number of online players, as well as the unexpected chaos caused by a large-scale influx of cheaters. More importantly, we had the chance to play Mistfall Hunter alongside you in a real gaming environment and better understand your experiences. These invaluable insights will help us refine our development process and deliver a more stable and exceptional gaming experience for everyone. [/p][p]During BETA 2, we gathered thousands of pieces of feedback through various channels, including surveys, community feedback forums, and feedback bots. After intensive internal discussions, we have now roughly outlined our plans for future optimizations and development. Thank you for your patience! [/p][p]I. Key Issues Raised by Players:[/p]
  1. [p]Class Balance:[/p][p]We aim for every class and build to have distinct characteristics, which is why we've designed a wide variety of class skills, talents, and equipment affixes. However, this has made achieving balance a significant challenge. [/p][p]As many of you noted in your feedback, our current class balance has notable issues, such as certain classes having overpowered one-shot capabilities with specific builds (e.g., Elemental Sorcerer), some classes possessing skills that cannot be countered, and others lacking sufficient gameplay depth and variety. [/p][p]As an extraction RPG, our top priority is to ensure balanced escape rates across all classes. To that end, we're sharing a summary of class escape rates in different modes following the balance adjustments on April 30:[/p][p][/p][p]From this perspective, there are indeed some imbalances in class performance, but the overall situation remains acceptable. Adjusting balance is highly complex, as even small changes can have far-reaching impacts. Therefore, we do not plan to implement sweeping changes. Instead, we will address the issues identified using relevant statistical data to make a series of targeted adjustments, including but not limited to modifying and adding new skills and talents for each class. These adjustments are not just aimed at resolving balance issues but also at continuously enriching the combat experience. Detailed changes will be announced gradually in the future. [/p]
  2. [p]Energy limitations make combat feel less satisfying: As a game with rich PvP elements, we want players to make thoughtful decisions during combat and achieve victory through strategic planning and skillful execution. To support this goal, we designed a stringent Energy penalty system. However, based on current feedback, these penalties may be too harsh, making combat less enjoyable. We will make a series of adjustments to the Energy system, aiming to improve the fluidity and excitement of combat while maintaining the strategic depth. [/p]
  3. [p]Unfair Matchmaking: We will comprehensively optimize the matchmaking system, prioritizing combat ability as the primary criterion and equipment quality as a secondary criterion. Matchmaking rules are one of the most important components of the game, and we welcome feedback from all perspectives as we continue to optimize and adjust the system. [/p]
  4. [p]Cheating and Teaming Before the next test, we will conduct more thorough anti-cheat testing. Additionally, we are developing features to reduce the success rate of teaming at its source and implementing automatic detection mechanisms. We are also working on a reporting system that will improve the feedback and processing workflow for related issues during the next test. While our preparation for these issues in this test was insufficient, we are confident in delivering a fairer gaming environment in the next test! [/p]
  5. [p]Latency and lag issues: For the next test, we will add European servers and relocate the Asian servers to Singapore to better accommodate a broader range of players. [/p][p] Before this test began, our internal testing had already identified some causes of lag. However, due to time constraints and the complexity of these issues, we were unable to resolve them entirely. For the next test, we will allocate more time to performance optimization and explore the possibility of further lowering the minimum system requirements. [/p]
  6. [p]Inventory Overhaul: We will redesign the Inventory system by introducing new mechanics and optimizing restriction rules to make the looting process more flexible. [/p]
[p]II. New Content for the Next Test:[/p]
  1. [p]A new build for the Seer class, along with female characters for all classes, will be introduced in the next test. [/p]
  2. [p]New Stage Modes: Through the new stage modes, we aim to achieve the following: simpler modes will provide low-risk, stable rewards, while more challenging modes will offer high-risk, high-reward gameplay, giving players more options and a more thrilling gaming experience. The new modes are planned to include solo and trio matchmaking. However, we currently do not plan to enable duo matchmaking due to concerns about player numbers during the testing phase and the complexity of balancing classes. We hope for your understanding. [/p]
  3. [p]New Escape Methods: While we find the current escape system featuring Returner Woodlings, Souls of Return, and Gyldenmist engaging, relying solely on this single escape method feels somewhat limiting and overly dependent on randomness. Therefore, we will introduce additional escape methods to provide players with more options. Additionally, we plan to implement mechanisms to prevent situations where the final showdown ends in mutual destruction or leaves no time for looting. [/p]
[p]The next test will also introduce new bosses, equipment, systems, and more. We'll keep you updated—stay tuned! [/p][p]III. Next Test Schedule:[/p][p]For the next test, all Steam accounts that participated in previous tests will automatically retain their test eligibility. We will announce the specific schedule for the next test at a later time, so please stay tuned! [/p][p]Finally, thank you all once again for your love and support for Mistfall Hunter! We look forward to starting the next test soon! [/p]

BETA 2 Status Update

First of all, thank you to all Gylden Hunters for your love of "Mistfall Hunter." Currently, over 100,000 Gylden Hunters have joined BETA 2, and your enthusiasm has far exceeded our expectations. We are extremely grateful for your support! We'd like to report and update you on some key issues that many of you have been concerned about:
[h3]1. Cheating Issues
[/h3]The recently discovered Blackarrow Speed Boost Attack cheat has been blocked through an update on April 28. Based on our security systems and your reports, we have banned 275 devices and accounts using this cheat (bringing the total to 779 devices and accounts banned for cheating). We will continue to take severe action against cheating, and all cheaters' devices and accounts will be permanently banned (including future tests and the open beta). We sincerely apologize for our unpreparedness regarding these issues, which has significantly and negatively impacted your gaming experience. If you come across any cheating behavior that has yet to be punished, please report it through the Cheat Report Form. In-game reporting features will be added in the next test for your convenience. Teaming reports and ban appeals can also be submitted through this form, and we will process them as quickly as possible. However, please understand that we are currently facing severe staff shortages, so it may take some time for us to process your reports and requests.
[h3]2. Class Balance and Gameplay Experience Issues
[/h3]Thank you for all your feedback. We plan to implement an update this week that will include the following:
- Overall class balance adjustments.
- The spawn rate of Returner Woodlings in solo and trio matches will be increased slightly.
- Monster difficulty in trio matches will be reduced slightly.
- Some ranged attacks from monsters will no longer stagger.
- Stack limit for Common and Refined materials will be increased.
Please refer to the official update announcement for specific details. We will implement these adjustments and push the update as soon as possible.
[h3]3. High Server Latency
[/h3]We sincerely apologize for the inconvenience caused. The only reason we are not opening servers in more regions is due to our concern about player distribution. If a server has too few players, it leads to a series of problems, such as extended queue times and unfair matchmaking. As the matchmaking rating system is still in development, players are currently matched based on the quality of their equipment. We're very concerned that low player counts could result in Gylden Hunters with vastly different equipment levels being matched together. However, your enthusiastic participation in this test has given us more confidence, and we promise we will add servers in more regions for the next test.
[h3]4. Poor Performance Optimization
[/h3]We will continue to optimize the game and address the various issues found in this test, such as framerate drops and game crashes. Minimum device requirements will also be lowered for our upcoming tests. We appreciate your patience as we work on these improvements.

Thanks to the incredible response we've received and with new Gylden Hunters still joining every day, we've decided to extend the testing period. We will notify everyone at least 1 week before the test concludes. Please do not hesitate to give us your feedback through our Suggestions & Bug Report Form or by joining our official Discord!
Good luck, Gylden Hunters!
Bellring Games

Mistfall Hunter turns Dark Souls into an extraction game, new beta now live

Elden Ring Nightreign will soon arrive and put a co-op spin on arguably the best soulslike game ever, but it's not the only multiplayer, FromSoft-style experience set to arrive this year. Mistfall Hunter is, in a nutshell, a mashup of Dark Souls and Escape From Tarkov, and the promising extraction RPG has just kicked off a new beta that's already flying on Steam.


Read the rest of the story...


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BETA 2 Launch Announcement

Gylden Hunter,

Welcome to BETA 2. The test will officially begin on April 22, 2025 at 01:00 (UTC) and will last for over 2 weeks. Servers are deployed in Korea and US East.
Please join our official Discord for the latest updates or to share feedback and report issues! We're eager to hear your thoughts!

Here are a few tips to share with everyone:
1. Brandrgarde is fraught with danger, and combat can be exceptionally challenging. We believe that incorporating aiming mechanics into action combat brings more skill-based enjoyment, though this does increase the learning curve and may take some time to adapt to. Additionally, the PvPvE gameplay involving combat with other Hunters and the Corroded will require you to adapt to complex situations and remain vigilant at all times. Before entering actual matches, you can practice your combat techniques through the tutorial (accessed via Journey), or familiarize yourself with monster moves and your own skill kit in the Training Ground.

2. This test has no confidentiality requirements. You may livestream or create and publish videos using game recordings. You are welcome to join our Creator Program on Discord! Please do share your content and help the game reach more players around the world!
3. 3. For Gylden Hunters who participated in the first test, you might be interested in: BETA 2 Development Log, BETA 2 Class Balance Adjustments.

Countless secrets and treasures lie sealed and hidden within the ruins. Good luck, Gylden Hunter.
Bellring Games

BETA 2 Class Balance Adjustments

GENERAL CHANGES
  • Improved basic walking and running animations.
  • Overall improvements to dodge performance, reducing the performance discrepancies caused by variations in dodge animations across classes.
  • Added support for multi-directional dodging.
  • Dodge direction is now determined based on the camera's orientation (to prevent actual dodge directions from mismatching expectations).
  • Special Recovery now supports multiple directions, with increased movement distance and additional animations.
  • When certain skills are interrupted during their wind-up phase, they will no longer consume Energy or enter cooldown.
  • Added distinct visual effects to differentiate between ally and enemy skills.
  • Cooldown recovery speed for stowed weapon skills changed from 0% to 50%.
  • Added purple damage number display when reducing enemy Energy.
  • Overall improvements to input responsiveness.
  • Reduced Critical Damage for Mercenary, Shadowstrix, and Sorcerer classes.
  • Increased recovery animation duration after jump attacks for all weapons.
  • Traps now have a maximum duration and can be attacked and destroyed.


Mercenary

[h3]Sword and Shield[/h3]
  • After hitting enemies 5 times, gain the Blade Edge status, which allows you to hold the Light Strike button while on the ground to release Impalement: a powerful forward thrust with your sword that deals damage.
  • New Talent - Blocking Edge: Successful blocks add one stack of Blade Edge.
  • Perfect Block timing window moved earlier; after unlocking the Perfect Block talent, it's harder to be staggered while holding up your shield; successful Perfect Blocks immediately grant the Blade Edge status.
  • After perfectly blocking ranged damage, a shockwave is generated that can stagger the source of the ranged attack upon impact.
  • New Talent - Offense-Defense Shift: A special Block skill can be cast during the Special Recovery window. This skill can only be used to trigger Perfect Block and cannot maintain the shield for long. When a Perfect Block successfully staggers the attacker, it recovers Energy for all allied players in a larger area.
  • Increased Movement Speed during Blocking; after talent enhancement, Blocking no longer reduces Movement Speed.
  • Shield Slam's cooldown increased.
  • Shield Dash's cooldown increased; talent effect now reduces more cooldown when hitting enemies.
  • The talent-unlocked Whirling Cut (Dash) improves dash performance.
  • After talent enhancement, the second attack of Whirling Cut (Block) triggers Super Armor and increases damage following a successful deflection.
  • Whirling Cut (Dash) and Whirling Cut (Block) changed to two-stage skills.
  • Perfect Block can be triggered while the shield is raised after Stonebreaker Slash's initial animation.
  • New Talent - Stonebreaker Counter: After Stonebreaker Slash successfully performs a Perfect Block that staggers an enemy, grants Super Armor during the skill and increases the damage dealt by the skill.

[h3]Hammer[/h3]
  • Earthshaker or Skullcrusher now enters cooldown if you dodge while charging up the skill.
  • Slightly increased the interval between consecutive charged dodges.
  • New Talent - Titan Hammer Strike: After hitting any non-dazed enemy 3 times with Hammer attacks, your next Hammer attack will briefly daze the target.
  • Improved Hammer Spin's base turning speed; increased Super Armor duration from talent enhancement.
  • After talent enhancement, Warhammer Sling throws three stones, but with reduced damage, explosion radius, and impact.

[h3]Others[/h3]
  • Removed Talent: Increased Springhorn Healing when Health falls below a certain threshold.


Sorcerer

[h3]Elemental Magic[/h3]
  • Flameblade is now an instant skill with no chanting time but features a longer wind-up animation.
  • The talent enhancement for Flameblade changed to: Triggers an explosion upon casting, dealing additional Magic Damage.
  • Improved the visual effects of the Elemental Arcana talent for better clarity.
  • Reduced the Energy Cost of Thunder Call.

[h3]Stardust Magic[/h3]
  • Star Shock is now an instant skill with no chanting time.
  • Rockblast now has increased preparation time (damage delay), with improved visual effects to display its damage area.
  • The talent enhancement for Rockblast changed to: During preparation, reduce the Movement Speed of all enemies within range.

[h3]Common Magic[/h3]
  • The Forbidden Gate can now be shattered.
  • Eye of Insight uses are now shared across the entire team.
  • Eye of Insight now instantly detects enemies within a fixed range, with redesigned visual effects for detected enemies.
  • Successful blocks with Cryptic Ward will daze enemies, and the talent enhancement increases the Dazed duration.
  • Removed the Cryptic Trap skill.
  • New Skill - Cryptic Cyclone: Cast Windcraft forward to knock back enemies.
  • New talent enhancement for Cryptic Cyclone: The cyclone's knockback distance is greatly increased.

[h3]Others[/h3]
  • A brief stagger occurs after 2 consecutive dodges.
  • Talent - Vitality Chant changed to: Dodging does not interrupt chanting. Cooldown: 10s.


Blackarrow
  • Jump shooting no longer requires a talent unlock.
  • Talent - Dodge Rapid Shot: Change roll into dodge and unlock Dodge Rapid Shot: Shoot immediately after dodging with aim assist, quickly firing the currently loaded arrow.
  • Talent - Dodge Power Shot: Change roll into dodge and unlock Dodge Power Shot: Shoot immediately after dodging with aim assist, consuming additional Energy to quickly fire the currently loaded, fully drawn arrow. This skill has a cooldown.
  • Archer Ultimate Talent - Marksman: When fully drawing the bow, aim assist activates, causing arrows to automatically fly toward enemies near the crosshairs.
  • Hunter Talent - Hunter's Focus: When carrying at least two Hunter's Arrows, enemies hit by normal arrows have reduced Movement Speed for a period of time.
  • Hunter Ultimate Talent - Lasting Pain: After hitting an enemy with a shot, increase the duration of all active debuffs on that enemy.
  • When Lightning Arrow scores a Critical Hit, other enemies connected by the lightning will not be staggered.
  • Steel Arrow's ability to pierce through one unit no longer requires a talent unlock. Talent enhancement now increases its effective range instead.
  • The duration of blood flies has increased from 6s to 10s. They now detonate and deal damage immediately once the accumulated damage reaches the threshold.
  • Talent enhancement for Bloodfly Arrow: Fully drawn Bloodfly Arrows require less accumulated damage to trigger the explosion.
  • Talent enhancement for Sonic Arrow: Sonic Arrow can now destroy traps placed by players.
  • Spore Arrow no longer produces poison mist when destroyed by attacks, and its maximum charges are reduced to 2. Enhanced Talent - Lingering: The poison mist produced after the mushroom explosion persists in the scene for a reduced duration.
  • Reduced base damage of Concussive Arrow.
  • Rapid Arrows can now be used while in the air, with improved overall animation performance.
  • Sky Piercer's ability to pierce through 5 units no longer requires a talent unlock. New talent enhancement: A portion of the damage dealt is converted to True Damage with a reduced Damage Multiplier.
  • Scattershot's wind-up animation is shortened, while the recovery animation is increased.
  • Shadow Step's wind-up animation is shortened.
  • Talent - Piercing Ambush: Interrupting Shadow Step's Stealth delays visibility and increases Defense Penetration for a period of time.
  • Impact Grenade's ability to attach to enemy units no longer requires a talent unlock. New talent enhancement: Enemies damaged by Impact Grenade have reduced Movement Speed for a period of time.
  • Reduced the detection frequency and duration of Predator's Senses, and added debuff and visual effect indicators when detected. Talent enhancement increases detection frequency.


Shadowstrix

[h3]Dual Blades[/h3]
  • New Basic Ability - Fang Rush: Shortly after dodging, press LMB to dash forward and deal Physical Damage.
  • Directional control now supported during Bloody Blade Dance, with increased movement distance while casting.
  • New Skill - Inspiring Impale: Thrust forward, dealing Physical Damage to enemies hit and recovering Energy for yourself. Enhanced Talent - Breath Control: Inspiring Impale no longer consumes Energy. Enhanced Talent - Laceration: Hits prevent healing for a period of time.
  • Talent - Wound Buildup: When hitting enemies with Dual Blades attacks, stack Wound that lasts for a short duration. When Wound accumulates to 10 stacks, it detonates and deals True Physical Damage to the target.
  • Talent - Lightweight: When performing Light Strikes, Heavy Strikes, and casting skills with dual blades equipped, one dodge can be performed. This dodge still costs Energy but allows for earlier recovery cancellation. Removed invincibility frames and reduced Energy Cost by 10.

[h3]Dagger[/h3]
  • Flash Stride's cooldown increased. Enhanced Talent - Excitement: You recover a small amount of Energy for each enemy hit.
  • Smoke Bomb's Enhanced Talent - Forbidden Miasma: Within the Smoke Bomb area, enemy interactions are prohibited, and your Smoke Bombs can now be thrown to target areas.
  • Smoke Bomb's Enhanced Talent - Wound Infection: Within the Smoke Bomb area, reduce the Healing received by enemies.
  • Increased the range of Poison Crow Mark and reduced the likelihood of hitting unintended targets. The effect that prevents enemies from recovering Energy for a short time after being hit no longer requires a talent unlock.
  • Poison Crow Mark's Enhanced Talent - Depletion: Hits prevent healing for a period of time.
  • Talent - Tactical Concealment: Gain a brief instance of Stealth when using Special Recovery. Reduced the Stealth duration.
  • Talent - Lurking Blow: When exiting Stealth without being hit, significantly increase your Physical Damage for a short time.
  • Talent - Element of Surprise: Each time you exit Stealth without being hit, slightly increase your Physical Damage for a long period of time. Element of Surprise can stack up to 3 times.