[p]Greetings, Gylden Hunters![/p][p]Over the past month, we’ve received many questions about the future of
Mistfall Hunter and what to expect in the next playtest. To improve transparency and communication, we’ll begin sharing development updates more regularly through our official community channels. These updates will offer a closer look at our current priorities and design philosophy.[/p][p]Please note that the information shared in these updates reflects our current direction and thinking. While we strive to be open, the content discussed is not final. Certain features and systems may continue to evolve before the next test or official release. Given the scale of development, each update will focus on the most relevant or noteworthy topics rather than provide a full breakdown of all features in progress.[/p][p]
Important:[/p][p]The official dates for the next
Mistfall Hunter playtest will be announced in advance through our community channels. In the meantime, we kindly ask everyone to refrain from sharing unconfirmed or deliberately false information about test timing, as it can create unnecessary confusion for those genuinely looking forward to participating.[/p][p]Thank you for helping us maintain a respectful and well-informed community! Without further ado, let's start with ongoing optimizations. [/p][p]
1. Energy Mechanics[/p][p]Energy system is a core element of
Mistfall Hunter’s combat design. By avoiding rigid cooldowns on most skills, it enables fast-paced, visually dynamic combos and still requires Hunters to make thoughtful decisions to avoid mindless button-spamming.[/p][p]However, feedback from the last playtest revealed that energy management could be too demanding, with the
Exhausted state feeling overly punishing, particularly during key moments. This left some players frustrated and limited their ability to fully express their combat potential.[/p][p]In response, we explored several iterations to improve the system. One test involved removing the
Exhausted state entirely. While this made combat feel more fluid and exciting at first, our internal playtests exposed a key drawback: without meaningful consequences for poor energy management, battles lost much of their tension and strategic depth. The action was fast, but ultimately felt hollow.[/p][p]This reinforced our belief that the right path is not to simplify the system, but to refine it. Through multiple rounds of adjustments, we’ve reduced certain penalties and fine-tuned energy behavior across classes and scenarios.[/p][p]We believe the current version strikes a much better balance. It keeps the strategic layer intact while easing frustration and we’re excited to bring it to you in the next playtest.[/p][p]
2. Class Balance[/p][p] While escape success rates across classes have remained relatively even, the upcoming changes to the Energy system prompted a thorough review of class performance. Our goal is to ensure that every class continues to offer a fair, rewarding, and engaging combat experience.
Reverent Seer Originally designed as a support class with some independent survivability, the Seer is undergoing a major rework. A new skill slot now allows players to equip three active skills and three rune pillars simultaneously, opening up deeper build paths and greater flexibility. Both support and damage-focused playstyles have been expanded through new and reworked talents. In the upcoming playtest, the Seer will play a more decisive role in team combat and pose a reasonable threat in solo mode. We hope that will enable more Seers to climb leaderboards.
Mercenary: Feedback highlighted that
Deflect felt underwhelming in group fights and that overall talent variety was limited. We've improved the effectiveness of
Deflect, restructured the talent tree, and introduced additional talents to offer more meaningful build choices and greater impact in battle.
Black Arrow: In response to fairness concerns, we've rebuilt Blackarrow’s shooting mechanics from the ground up to prevent abuse and create a more balanced competitive environment. You can also look forward to new skills and talents for this class. What about others? We haven’t forgotten about
Sorcerers and
Shadowstrixes, both classes will receive new skills and upgraded talents in the upcoming playtest.[/p][p]In addition, existing abilities across all classes are being adjusted to better align with the redesigned Energy system and maintain overall combat integrity.[/p][p]
3. Improved Enemy Behavior[/p][p]Many hunters, especially newcomers, have likely experienced moments when a well-planned PvP encounter is suddenly disrupted by a nearby monster. We understand how frustrating and at times, overwhelming this can be.[/p][p]To improve this experience, we’ve introduced several key changes. Some of the more dangerous Corroded, such as the Frenzied Wizard, now cast certain skills less frequently, reducing the chances of unexpected and overwhelming attacks. We've also implemented a smarter behavior system that makes monsters more aware of their surroundings. When hunters are actively engaged in PvP combat, nearby monsters are now less likely to interfere.[/p][p]Additionally, a new alert feature has been added to notify you when off-screen enemies are preparing to attack. This provides a short window to react and helps prevent unfair interruptions.[/p][p]
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New Content Highlights We’re not quite ready to reveal everything just yet, but here’s a look at what’s currently in the pipeline:[/p]
- [p]New Seer Build: Core skills, talents, visual effects, and animations are complete. The next phase will focus on testing and refinement.[/p]
- [p]Female Characters: Models and concept art for all classes and equipment types are finalized. Motion capture and polish are now in progress.[/p]
- [p]New Monsters & Bosses: Design is complete, and art and programming are underway. Overall progress is over 70%, with voiceovers and skill mechanics already finalized.[/p]
- [p]Escape Experience: Enhancements to escape options are ready, with both coding and visuals finalized. Expect more varied and immersive escape scenarios in the next test.[/p]
- [p]Lore & Storytelling: Main story arcs and expanded narrative content are complete and currently in localization. We’re also working on character voicing to further enhance the storytelling experience.[/p]
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Echoes of the Past: The Story of Absolution[/p]
[p]“The closer to the light source, the darker the shadow.”[/p]
[p]The legendary weapon "Absolution" was once nothing more than a candelabrum in the Sacred Chamber. It became a weapon when the blasphemer Yorol seized it and razed the very sanctuary that had taken everything from him, seeking vengeance against the goddess who never answered his prayers.[/p][p]Yorol was once a Reverent Seer and devout follower of Mysti, adhering strictly to the high priest's commandments. But one tragic mistake during his rigid observance led to the deaths of his parents, wife, and children. In his grief, he crawled to the Sacred Chamber seeking release. There, the cold, rigid priest scorned his despair, rebuking his suicidal thoughts as weakness as he failed to "see" that all suffering was merely the goddess's test. Wrath consumed Yorol. He grabbed the nearest candelabrum and bludgeoned the priest to death, then set the Sacred Chamber ablaze with those flames. As the inferno raged, he fought the guards and anyone who dared stop him. An eerie, unknown power seemed to have taken hold of his body, fueling his slaughter and keeping him alive through the night.[/p][p]When morning came, Yorol stood amid the smoldering ruins and charred corpses. Memories of the Blasphemers who had once passed through this place came to him, and he realized he now walked the same path they had trodden—yet he felt no regret.[/p][p]The candelabrum, melted in the fire, cooled into a grotesque, mace-like weapon. Yorol named it "Absolution" walked away from his faith, leaving behind only ruin.[/p][p]The barbed edges of "Absolution" still hold traces of flame, as if the embers of that fateful night were sealed within. Trapped in the hammerhead are tortured souls—the anguished echoes of those Yorol struck down.[/p][p]Only through slaughter may there be absolution. And one last thing, please take a moment to add Mistfall Hunter to your wishlist. Thank you for your support![/p][p]
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