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BETA 2 Status Update

First of all, thank you to all Gylden Hunters for your love of "Mistfall Hunter." Currently, over 100,000 Gylden Hunters have joined BETA 2, and your enthusiasm has far exceeded our expectations. We are extremely grateful for your support! We'd like to report and update you on some key issues that many of you have been concerned about:
[h3]1. Cheating Issues
[/h3]The recently discovered Blackarrow Speed Boost Attack cheat has been blocked through an update on April 28. Based on our security systems and your reports, we have banned 275 devices and accounts using this cheat (bringing the total to 779 devices and accounts banned for cheating). We will continue to take severe action against cheating, and all cheaters' devices and accounts will be permanently banned (including future tests and the open beta). We sincerely apologize for our unpreparedness regarding these issues, which has significantly and negatively impacted your gaming experience. If you come across any cheating behavior that has yet to be punished, please report it through the Cheat Report Form. In-game reporting features will be added in the next test for your convenience. Teaming reports and ban appeals can also be submitted through this form, and we will process them as quickly as possible. However, please understand that we are currently facing severe staff shortages, so it may take some time for us to process your reports and requests.
[h3]2. Class Balance and Gameplay Experience Issues
[/h3]Thank you for all your feedback. We plan to implement an update this week that will include the following:
- Overall class balance adjustments.
- The spawn rate of Returner Woodlings in solo and trio matches will be increased slightly.
- Monster difficulty in trio matches will be reduced slightly.
- Some ranged attacks from monsters will no longer stagger.
- Stack limit for Common and Refined materials will be increased.
Please refer to the official update announcement for specific details. We will implement these adjustments and push the update as soon as possible.
[h3]3. High Server Latency
[/h3]We sincerely apologize for the inconvenience caused. The only reason we are not opening servers in more regions is due to our concern about player distribution. If a server has too few players, it leads to a series of problems, such as extended queue times and unfair matchmaking. As the matchmaking rating system is still in development, players are currently matched based on the quality of their equipment. We're very concerned that low player counts could result in Gylden Hunters with vastly different equipment levels being matched together. However, your enthusiastic participation in this test has given us more confidence, and we promise we will add servers in more regions for the next test.
[h3]4. Poor Performance Optimization
[/h3]We will continue to optimize the game and address the various issues found in this test, such as framerate drops and game crashes. Minimum device requirements will also be lowered for our upcoming tests. We appreciate your patience as we work on these improvements.

Thanks to the incredible response we've received and with new Gylden Hunters still joining every day, we've decided to extend the testing period. We will notify everyone at least 1 week before the test concludes. Please do not hesitate to give us your feedback through our Suggestions & Bug Report Form or by joining our official Discord!
Good luck, Gylden Hunters!
Bellring Games

Mistfall Hunter turns Dark Souls into an extraction game, new beta now live

Elden Ring Nightreign will soon arrive and put a co-op spin on arguably the best soulslike game ever, but it's not the only multiplayer, FromSoft-style experience set to arrive this year. Mistfall Hunter is, in a nutshell, a mashup of Dark Souls and Escape From Tarkov, and the promising extraction RPG has just kicked off a new beta that's already flying on Steam.


Read the rest of the story...


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BETA 2 Launch Announcement

Gylden Hunter,

Welcome to BETA 2. The test will officially begin on April 22, 2025 at 01:00 (UTC) and will last for over 2 weeks. Servers are deployed in Korea and US East.
Please join our official Discord for the latest updates or to share feedback and report issues! We're eager to hear your thoughts!

Here are a few tips to share with everyone:
1. Brandrgarde is fraught with danger, and combat can be exceptionally challenging. We believe that incorporating aiming mechanics into action combat brings more skill-based enjoyment, though this does increase the learning curve and may take some time to adapt to. Additionally, the PvPvE gameplay involving combat with other Hunters and the Corroded will require you to adapt to complex situations and remain vigilant at all times. Before entering actual matches, you can practice your combat techniques through the tutorial (accessed via Journey), or familiarize yourself with monster moves and your own skill kit in the Training Ground.

2. This test has no confidentiality requirements. You may livestream or create and publish videos using game recordings. You are welcome to join our Creator Program on Discord! Please do share your content and help the game reach more players around the world!
3. 3. For Gylden Hunters who participated in the first test, you might be interested in: BETA 2 Development Log, BETA 2 Class Balance Adjustments.

Countless secrets and treasures lie sealed and hidden within the ruins. Good luck, Gylden Hunter.
Bellring Games

BETA 2 Class Balance Adjustments

GENERAL CHANGES
  • Improved basic walking and running animations.
  • Overall improvements to dodge performance, reducing the performance discrepancies caused by variations in dodge animations across classes.
  • Added support for multi-directional dodging.
  • Dodge direction is now determined based on the camera's orientation (to prevent actual dodge directions from mismatching expectations).
  • Special Recovery now supports multiple directions, with increased movement distance and additional animations.
  • When certain skills are interrupted during their wind-up phase, they will no longer consume Energy or enter cooldown.
  • Added distinct visual effects to differentiate between ally and enemy skills.
  • Cooldown recovery speed for stowed weapon skills changed from 0% to 50%.
  • Added purple damage number display when reducing enemy Energy.
  • Overall improvements to input responsiveness.
  • Reduced Critical Damage for Mercenary, Shadowstrix, and Sorcerer classes.
  • Increased recovery animation duration after jump attacks for all weapons.
  • Traps now have a maximum duration and can be attacked and destroyed.


Mercenary

[h3]Sword and Shield[/h3]
  • After hitting enemies 5 times, gain the Blade Edge status, which allows you to hold the Light Strike button while on the ground to release Impalement: a powerful forward thrust with your sword that deals damage.
  • New Talent - Blocking Edge: Successful blocks add one stack of Blade Edge.
  • Perfect Block timing window moved earlier; after unlocking the Perfect Block talent, it's harder to be staggered while holding up your shield; successful Perfect Blocks immediately grant the Blade Edge status.
  • After perfectly blocking ranged damage, a shockwave is generated that can stagger the source of the ranged attack upon impact.
  • New Talent - Offense-Defense Shift: A special Block skill can be cast during the Special Recovery window. This skill can only be used to trigger Perfect Block and cannot maintain the shield for long. When a Perfect Block successfully staggers the attacker, it recovers Energy for all allied players in a larger area.
  • Increased Movement Speed during Blocking; after talent enhancement, Blocking no longer reduces Movement Speed.
  • Shield Slam's cooldown increased.
  • Shield Dash's cooldown increased; talent effect now reduces more cooldown when hitting enemies.
  • The talent-unlocked Whirling Cut (Dash) improves dash performance.
  • After talent enhancement, the second attack of Whirling Cut (Block) triggers Super Armor and increases damage following a successful deflection.
  • Whirling Cut (Dash) and Whirling Cut (Block) changed to two-stage skills.
  • Perfect Block can be triggered while the shield is raised after Stonebreaker Slash's initial animation.
  • New Talent - Stonebreaker Counter: After Stonebreaker Slash successfully performs a Perfect Block that staggers an enemy, grants Super Armor during the skill and increases the damage dealt by the skill.

[h3]Hammer[/h3]
  • Earthshaker or Skullcrusher now enters cooldown if you dodge while charging up the skill.
  • Slightly increased the interval between consecutive charged dodges.
  • New Talent - Titan Hammer Strike: After hitting any non-dazed enemy 3 times with Hammer attacks, your next Hammer attack will briefly daze the target.
  • Improved Hammer Spin's base turning speed; increased Super Armor duration from talent enhancement.
  • After talent enhancement, Warhammer Sling throws three stones, but with reduced damage, explosion radius, and impact.

[h3]Others[/h3]
  • Removed Talent: Increased Springhorn Healing when Health falls below a certain threshold.


Sorcerer

[h3]Elemental Magic[/h3]
  • Flameblade is now an instant skill with no chanting time but features a longer wind-up animation.
  • The talent enhancement for Flameblade changed to: Triggers an explosion upon casting, dealing additional Magic Damage.
  • Improved the visual effects of the Elemental Arcana talent for better clarity.
  • Reduced the Energy Cost of Thunder Call.

[h3]Stardust Magic[/h3]
  • Star Shock is now an instant skill with no chanting time.
  • Rockblast now has increased preparation time (damage delay), with improved visual effects to display its damage area.
  • The talent enhancement for Rockblast changed to: During preparation, reduce the Movement Speed of all enemies within range.

[h3]Common Magic[/h3]
  • The Forbidden Gate can now be shattered.
  • Eye of Insight uses are now shared across the entire team.
  • Eye of Insight now instantly detects enemies within a fixed range, with redesigned visual effects for detected enemies.
  • Successful blocks with Cryptic Ward will daze enemies, and the talent enhancement increases the Dazed duration.
  • Removed the Cryptic Trap skill.
  • New Skill - Cryptic Cyclone: Cast Windcraft forward to knock back enemies.
  • New talent enhancement for Cryptic Cyclone: The cyclone's knockback distance is greatly increased.

[h3]Others[/h3]
  • A brief stagger occurs after 2 consecutive dodges.
  • Talent - Vitality Chant changed to: Dodging does not interrupt chanting. Cooldown: 10s.


Blackarrow
  • Jump shooting no longer requires a talent unlock.
  • Talent - Dodge Rapid Shot: Change roll into dodge and unlock Dodge Rapid Shot: Shoot immediately after dodging with aim assist, quickly firing the currently loaded arrow.
  • Talent - Dodge Power Shot: Change roll into dodge and unlock Dodge Power Shot: Shoot immediately after dodging with aim assist, consuming additional Energy to quickly fire the currently loaded, fully drawn arrow. This skill has a cooldown.
  • Archer Ultimate Talent - Marksman: When fully drawing the bow, aim assist activates, causing arrows to automatically fly toward enemies near the crosshairs.
  • Hunter Talent - Hunter's Focus: When carrying at least two Hunter's Arrows, enemies hit by normal arrows have reduced Movement Speed for a period of time.
  • Hunter Ultimate Talent - Lasting Pain: After hitting an enemy with a shot, increase the duration of all active debuffs on that enemy.
  • When Lightning Arrow scores a Critical Hit, other enemies connected by the lightning will not be staggered.
  • Steel Arrow's ability to pierce through one unit no longer requires a talent unlock. Talent enhancement now increases its effective range instead.
  • The duration of blood flies has increased from 6s to 10s. They now detonate and deal damage immediately once the accumulated damage reaches the threshold.
  • Talent enhancement for Bloodfly Arrow: Fully drawn Bloodfly Arrows require less accumulated damage to trigger the explosion.
  • Talent enhancement for Sonic Arrow: Sonic Arrow can now destroy traps placed by players.
  • Spore Arrow no longer produces poison mist when destroyed by attacks, and its maximum charges are reduced to 2. Enhanced Talent - Lingering: The poison mist produced after the mushroom explosion persists in the scene for a reduced duration.
  • Reduced base damage of Concussive Arrow.
  • Rapid Arrows can now be used while in the air, with improved overall animation performance.
  • Sky Piercer's ability to pierce through 5 units no longer requires a talent unlock. New talent enhancement: A portion of the damage dealt is converted to True Damage with a reduced Damage Multiplier.
  • Scattershot's wind-up animation is shortened, while the recovery animation is increased.
  • Shadow Step's wind-up animation is shortened.
  • Talent - Piercing Ambush: Interrupting Shadow Step's Stealth delays visibility and increases Defense Penetration for a period of time.
  • Impact Grenade's ability to attach to enemy units no longer requires a talent unlock. New talent enhancement: Enemies damaged by Impact Grenade have reduced Movement Speed for a period of time.
  • Reduced the detection frequency and duration of Predator's Senses, and added debuff and visual effect indicators when detected. Talent enhancement increases detection frequency.


Shadowstrix

[h3]Dual Blades[/h3]
  • New Basic Ability - Fang Rush: Shortly after dodging, press LMB to dash forward and deal Physical Damage.
  • Directional control now supported during Bloody Blade Dance, with increased movement distance while casting.
  • New Skill - Inspiring Impale: Thrust forward, dealing Physical Damage to enemies hit and recovering Energy for yourself. Enhanced Talent - Breath Control: Inspiring Impale no longer consumes Energy. Enhanced Talent - Laceration: Hits prevent healing for a period of time.
  • Talent - Wound Buildup: When hitting enemies with Dual Blades attacks, stack Wound that lasts for a short duration. When Wound accumulates to 10 stacks, it detonates and deals True Physical Damage to the target.
  • Talent - Lightweight: When performing Light Strikes, Heavy Strikes, and casting skills with dual blades equipped, one dodge can be performed. This dodge still costs Energy but allows for earlier recovery cancellation. Removed invincibility frames and reduced Energy Cost by 10.

[h3]Dagger[/h3]
  • Flash Stride's cooldown increased. Enhanced Talent - Excitement: You recover a small amount of Energy for each enemy hit.
  • Smoke Bomb's Enhanced Talent - Forbidden Miasma: Within the Smoke Bomb area, enemy interactions are prohibited, and your Smoke Bombs can now be thrown to target areas.
  • Smoke Bomb's Enhanced Talent - Wound Infection: Within the Smoke Bomb area, reduce the Healing received by enemies.
  • Increased the range of Poison Crow Mark and reduced the likelihood of hitting unintended targets. The effect that prevents enemies from recovering Energy for a short time after being hit no longer requires a talent unlock.
  • Poison Crow Mark's Enhanced Talent - Depletion: Hits prevent healing for a period of time.
  • Talent - Tactical Concealment: Gain a brief instance of Stealth when using Special Recovery. Reduced the Stealth duration.
  • Talent - Lurking Blow: When exiting Stealth without being hit, significantly increase your Physical Damage for a short time.
  • Talent - Element of Surprise: Each time you exit Stealth without being hit, slightly increase your Physical Damage for a long period of time. Element of Surprise can stack up to 3 times.

BETA2 FAQ

Greetings, Gylden Hunters.

Our BETA 2 is about to begin. Before that, we would like to address a few frequently asked questions about this beta. If you have other questions that haven't been answered below, feel free to join our official Discord server for more information.

[h2]Q: When does BETA 2 begin and end?[/h2]
A: BETA 2 will begin on April 22 at 1:00 (UTC) and is expected to last for more than two weeks. Pre-download will be available starting April 21 at 3:00 (UTC).
This beta will only be conducted on Steam. All in-game data will be deleted after the beta concludes. Eligibility to participate in the first beta and BETA 2 will be carried over. That means you'll be able to join all future Steam betas without reapplying.

[h2]Q: Will there be a limit to the number of participants in this beta? [/h2]
A: Thanks to the overwhelming enthusiasm from all you Gylden Hunters, we've decided to make this an open beta—no access code required!
Once pre-download begins, all pending beta access requests will be approved, and the beta will officially shift to an open beta. In the event of unexpected issues—such as performance drops due to server overload—we may temporarily close new registrations. Please stay tuned for further announcements.

[h2]Q: Which server regions will be available for this beta? [/h2]
A: This beta will feature servers in two regions: Korea and US East.

[h2]Q: What are the minimum system requirements for this beta?[/h2]
A: OS: Windows 10 64-bit
Memory: 16GB
Graphics Card: NVIDIA GTX 1660 or AMD Radeon RX 6500 XT
DirectX: Version 12
Devices that do not meet the minimum requirements will not be able to participate in this beta. We will continue to optimize the game in the future and make it more accessible to more players. We apologize for any inconvenience this may cause.

[h2]Q: Is there controller support in this BETA test?[/h2]
A: Controllers are not supported in this beta. Controller compatibility is still under development. Rest assured, full controller functionality will become available in future versions.

[h2]Q: Can I livestream or record gameplay footage for video content during the beta? [/h2]
A: Yes. There are no confidentiality requirements for this beta. Feel free to share your game footage and help us spread the word about Mistfall Hunter!

[h2]Q: Can I play the game with a team? Is there a Solo Mode? [/h2]
A: Absolutely. The game has a team-up system that allows up to 3 players per team. You can team up with other Hunters to explore and hunt for treasures together. This beta has also updated the single-player mode (Solo Mode), with monster placement on maps being completely rearranged for solo play.

[h2]Q: What languages are supported in this beta? [/h2]
A: Languages supported in this beta include English, Spanish, Russian, Japanese, Korean, Simplified Chinese, and Traditional Chinese. Additional languages will be gradually added in the future.

[h2]Q: How can I provide feedback and report issues? [/h2]
A: Gylden Hunters can join our official Discord server. There, feel free to provide your suggestions and report issues in the relevant channels! https://discord.gg/mistfallhunter



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Official Website: https://mistfallhunter.com/