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Mistfall Hunter News

BETA 3 Summary & Launch Plan

[p]Gyldhunters, thank you all once again for your enthusiastic participation in BETA 3! In BETA 3, we implemented numerous optimizations and developed a range of new content. From the data we've gathered, BETA 3 has shown significant improvement over the previous test. While the game still has room for improvement, it's clear that we're moving in the right direction. Your passion and constructive feedback during this test have been a tremendous source of motivation for us. Our sincere thanks to all Gyldhunters around the world! [/p][p]Due to time constraints, many aspects of the BETA 3 experience have yet to be fully polished, and several planned features remain under development. We've received a great deal of feedback, critiques, and suggestions through various channels. After thorough discussion and review, we've now outlined our future development plans and launch schedule. Thank you for your patience! [/p][p]I. Key Issues Raised by Players:[/p]
  1. [p]Combat Experience & Class Balance:[/p]
    1. [p]As a multiplayer online action game, we face many design and technical challenges in areas such as control responsiveness and overall fluidity compared to shooters or single-player action games. We acknowledge that the current combat experience still has plenty of room for improvement, but rest assured, this is an ongoing effort. We'll continue optimizing it in future versions to ensure the experience only gets better over time. [/p]
    2. [p] Balance has always been a major concern for everyone, and it's a huge challenge for us as well. While escape rate doesn't fully reflect overall class balance, it remains one of the key metrics for an extraction game like ours. Compared to the previous test, the variance in escape rates among classes in trio mode has become noticeably narrower. However, the improvement in solo mode has been limited, so we'll keep working on it.[/p][p][/p][p][/p]
    3. [p]Our team is relatively small, and internal testing alone isn't enough to ensure proper balance. We need online testing to gather more data and feedback so we can continuously fine-tune the game. This test period was brief, and we apologize that the balance hasn't yet reached a level everyone is satisfied with. However, the data shows that our several rounds of online balance adjustments have produced positive results. We believe that after the official launch, with ongoing optimization, we'll be able to refine the balance to a level that satisfies everyone. [/p]
    4. [p]Additionally, we plan to introduce PvP Practice & Brawl mode in the next update to help players get comfortable with combat mechanics, and to allow practice and experimentation with different playstyles and builds at a minimal cost. This mode will also let us collect more representative PvP balance data, and we hope all Gyldhunters can provide us with additional balance feedback through this new mode. [/p]
  2. [p]Steep Learning Curve and Overwhelming Early-Game Pressure[/p]
    1. [p]With many new Gyldhunters joining us in BETA 3, we once again received a large volume of feedback regarding the difficulty of getting started in the game. For new Gyldhunters, early matches—whether PvE or PvP—indeed have a steep learning curve. [/p]
    2. [p]Therefore, during the BETA 3 test, we repeatedly optimized match mechanics based on player feedback, including loot value, PvP intensity, PvE difficulty, and escape difficulty. This approach will continue in future versions. By introducing more gameplay content and more refined algorithms, we aim to ensure that the overall experience is lootable, beatable, and extractable—without creating a sense of constant frustration or feeling stuck at every turn. After the official launch, we plan to implement a seasonal reset of certain progression elements and resources. This is intended to prevent unchecked inflation of macro resources over time and to maintain a balanced economy where effort and reward remain proportional. The specific details of the reset will be shared in the development log once finalized. We also welcome valuable suggestions through the upcoming Developer FAQs and other feedback channels. [/p]
    3. [p]Finally, after further consolidating feedback and detailed discussions, we plan to implement a series of optimizations in three main areas: gameplay tutorials, resource distribution, and early-game PvP pressure. Due to time constraints, crucial combat techniques like "Special Recovery" were only covered in training tasks, and many new Gyldhunters may not have noticed them. There are many similar issues, and we will systematically review and improve gameplay tutorials to ensure both new and veteran Gyldhunters can better familiarize themselves with the game. For resource distribution, the main direction we're going with is to provide more starting Gyldenblod through task rewards, and to introduce features similar to the "equipment set vouchers" found in other games, allowing players to enter matches at a lower cost and with relative ease. We will also continue to reduce early-game PvP pressure to prevent new Gyldhunters from facing overwhelming challenges at the start of their journey. [/p]
  3. [p]Unfair Matchmaking[/p]
    1. [p]In BETA 3, we incorporated skill-related parameters into matchmaking ratings (MMR), but there are still many matches that weren't well balanced, especially in Chaos mode where player counts are lower. Our current plan for tackling this issue is to tighten the equipment and skill restrictions per match to reduce the gap between Gyldhunters in the same match. We will also further refine the matchmaking algorithm to improve the accuracy and effectiveness of MMR. [/p]
    2. [p]At the same time, we will implement a "broaden search to fill teammates" feature to help players find teammates more quickly. As more Gyldhunters join the game in the future, matchmaking fairness and efficiency will continue to improve. [/p]
  4. [p]Insufficient Content Variety[/p]
    1. [p]Due to tight schedules, many of the features we envisioned were not completed in BETA 3. These include more engaging in-match tasks and unique gameplay features, a greater variety of extraction methods, richer tactical items, and entirely new stage mechanics. With these features and other new content added in future versions, the game's playability will continue to expand! [/p]
  5. [p]Pip's Pocket Issues[/p]
    1. [p]Restricting high-value items to premium storage is common in extraction games, but our current limitations are indeed too strict. In future updates, we will relax some of these restrictions to make Pip's Pocket more practical. We're also considering whether equipment obtained during matches should be allowed in Pip's Pocket, or if we should implement other alternative solutions. Our ultimate goal is to ensure that the vast majority of in-match loot can be safely secured! [/p]
[p]II. Upcoming content that will become available on release:[/p]
  1. [p]New Classes[/p]
  2. [p]New Maps[/p]
  3. [p]New Bosses[/p]
  4. [p]Holy Weapons and Legendary Equipment for All Classes[/p]
  5. [p]PvP Practice & Brawl Mode: This mode allows players to practice and get familiar with PvP mechanics at no cost, quickly understand the game's PvP systems, and enjoy the pure fun of combat. [/p]
  6. [p]New Equipment Affix System: We believe the current equipment affix system isn't engaging enough and makes it difficult to evaluate equipment value or conduct trades effectively. The new affix system will make build customization far more enjoyable. [/p]
  7. [p]Expanded Camp Development: The camp system in BETA 3 was still quite basic. In future versions, more NPCs will join the camp, and camp building will feature richer and more interesting content. [/p]
[p]Higher-difficulty match modes will also launch alongside the new maps, offering greater rewards but with deadlier enemies. Additionally, new features such as controller support, a skin system, and other exciting content are on the way. For detailed previews of these upcoming additions, please stay tuned to our community announcements![/p][p]III. Future Plans:[/p][p]As mentioned above, we still have a great deal of new content and optimizations we want to complete. Our goal is for Mistfall Hunter to launch in a more complete and polished state when it officially releases. Therefore, we've decided to postpone the original release schedule. Instead, we will participate in the Steam Next Fest on February 23, 2026, and officially launch the game in March 2026. The exact release date and pricing are still being discussed and finalized. We sincerely apologize for not being able to release the game as originally planned, but we believe that these additional three months will allow us to accomplish much more and deliver a significantly better experience at launch. [/p][p]Finally, thank you all once again for your love and support for Mistfall Hunter! We'll continue working even harder! [/p]

Harald Boss Hunt Speedrun Final Leaderboard Public Notice

[p]Dear Gyldhunters,[/p][p]The thrill of the hunt reaches its finale—our Harald Boss Hunt Speedrun has officially concluded! 🎉[/p][p]The full ranking list for the Top 50 is now live. Head to the attached ranking image to check your final standing and see where you landed in the competition![/p][p]A special congratulations to the Top 10 teams on your well-deserved wins—you’ve earned the following rewards:[/p]
  • [p]1st Place (Team rewards): $125 Steam Gift Card
  • 3[/p]
  • [p]2nd Place (Team rewards): $75 Steam Gift Card
  • 3[/p]
  • [p]3rd Place (Team rewards): $50 Steam Gift Card
  • 3[/p]
  • [p]4th to 10th Places (Team rewards): $10 Steam Gift Card
  • 3[/p]
[p]To claim your reward, please check your in-game mail—all instructions for completing the reward redemption process will be provided there.[/p][p]Important Reminder: The Award Code sent to you via in-game mail is unique to your account. It is directly linked to your reward amount and eligibility, so please do not share or disclose it to others.[/p][p]Congratulations again to every Gyldhunter for bringing your skill and passion to the hunt! We’re excited to see more of your greatness in future Mistfall Hunter events.[/p][p][/p][p][/p][p][/p][p]Bellring Games[/p]

End of Test Announcement

[p][/p][p]Dear Gyldhunters, we will be concluding this test on September 26, 2025 at 10:00 (UTC+0), where the servers will close and all test data will be wiped. [/p][p]During this testing period, we have received valuable feedback and suggestions from all of you. Every single one of your opinions is essential in helping us optimize the game's experience and content. We'll release a test summary review and future development plans as soon as possible after testing concludes, along with our launch schedule! Stay tuned! [/p][p]Thanks to your valuable feedback and support during the beta, we're excited to bring you an even better gameplay experience when we return! We look forward to our next reunion! [/p][p]Follow our official Discord for the latest updates! [/p]

Steam Playtest Player Limit Removal Announcement

[p]Dear Gyldhunters:[/p][p]Three days of testing have proven our servers can handle the load. We appreciate everyone who's joined us in the test so far! Your enthusiasm has been incredible! To allow more Gyldhunters to experience the game, we've lifted all Steam Playtest restrictions on player limits. All players will now receive immediate access upon requesting to join! Have fun![/p][p]Bellring Games[/p]

Harald Boss Speedrun Challenge

[p]Gyldhunters:[/p][p]Trio Einherjar Harald Hunt Speedrun is coming: Participate in Chaos - Trio Mode with your teammates, defeat Harald in Einherjar Mode, and compete for high rewards based on the time taken to defeat him![/p][p]During the event, we will announce the real-time leaderboard on Discord every day.[/p][p]Event time: September 19th 20:00 ~ September 22nd 12:00 ET[/p][p]Event rewards:[/p]
  • [p]1st Place (Team rewards): $125 Steam Gift Card
  • 3[/p]
  • [p]2nd Place (Team rewards): $75 Steam Gift Card
  • 3[/p]
  • [p]3rd Place (Team rewards): $50 Steam Gift Card
  • 3[/p]
  • [p]4th to 10th Places (Team rewards): $10 Steam Gift Card
  • 3[/p]
[p]Event rules:[/p]
  1. [p]During the event period, the time taken by any parties participating in Chaos - Trio Mode to activate Einherjar Mode and successfully defeat Harald. The time taken will be counted and ranked. Trios with the shortest time to defeat Harald will receive rewards.[/p]
    1. [p]The timing starts when the Dried Flower Knot is used to activate Einherjar Mode and ends when Harald is defeated. The time will be recorded via official in-game trackers, accurate to the second. If multiple teams have the same time, the team that secures the time first will be ranked higher.[/p]
    2. [p]The entire battle with Harald must be completed by a single team under Einherjar Mode.[/p]
      1. [p]Specifically, during the defeat process, Harald can only be attacked by one team.[/p]
      2. [p]If Harald is attacked by players from other teams, the team’s result will be automatically deemed invalid.[/p]
    3. [p]The entire process from activating Einherjar Mode to defeating Harald must fall within the event period.[/p]
  2. [p]Time leaderboard: All Trio server rankings are separate. If teams have exactly the same time, the trio that defeated Harald first (based on date and time) will be ranked higher.[/p]
  3. [p]Each player is eligible to receive only one reward. If the same player will be ranked on the leaderboard with multiple teams, they will receive the reward corresponding to the highest ranking among those results.[/p]
  4. [p]During the event, we will post the challenge leaderboard on Discord and Steam. After the event ends, a reward confirmation email will be sent to winners via in-game mail to collect their contact information and contact for reward distribution.[/p]
  5. [p]Obviously, any cheats/hacks/external software are strictly prohibited. We reserve the right to identify fraudulent activities in the event and revoke the event eligibility and reward entitlement of participants who violate the rules.[/p]
  6. [p]Bellring Games reserves the final right of interpretation regarding all event rules, reward settings, and time schedules for this event.[/p]
  7. [p]If unforeseen circumstances (such as server failures, policy adjustments, etc.) prevent the event from running normally during the event period, the organizer reserves the right to adjust the event rules, suspend or terminate the event based on actual situations. Relevant adjustments will be announced via official channels.[/p]
[p]Gyldhunters, it is showtime![/p][p]Bellring Games[/p]