Urbex Murder – Post-Launch Update Notes
[p]Since the release of Urbex Murder on October 24, 2025, development has continued actively with a focus on expanding core systems, improving stability, multiplayer systems, and refining the overall experience based on community feedback.[/p][p][/p]![]()
[/carousel][p][/p][h2]Teamwork & Utility Features[/h2][h3]Glow Sticks[/h3]![]()
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[/carousel][p][/p][p]Thank you for supporting Urbex Murder and being part of its development journey.
Your feedback matters and more updates are coming.[/p][p][/p][p]Stay alert. Stay together. And keep exploring.[/p][p][/p]
What’s New?
[p][/p][h2]New Inventory System[/h2][p]A full Inventory System has been added.[/p]- [p]Players can now collect, carry, and manage items[/p]
- [p]Items now play a bigger role in exploration, survival, and teamwork[/p]
- [p]Items can be used, equipped, or dropped into the world[/p]
- [p]Wearable items directly affect gameplay and survival[/p]
- [p]Dropped items remain in the environment and can be interacted with by other players[/p]
- [p]Built as a flexible system to support future item types and mechanics[/p]
- [p]Helps players navigate complex environments[/p]
- [p]Players can see item locations directly on the map[/p]
- [p]Rooms display their status based on collectibles:[/p]
- [p]Red the room contains collectable items[/p]
- [p]Blue all collectable items in the room have been collected[/p]
- [p]Default color – the room has not been discovered yet[/p]
- [p]Helps players plan exploration and coordinate with teammates[/p]
- [p]Throwable light sources for dark areas[/p]
- [p]Silent communication for multiplayer[/p]
- [p]Mark items, doors, locations, or dangers[/p]
- [p]Supports push-to-talk and open mic modes[/p]
- [p]Allows teams to communicate naturally while exploring and surviving[/p]
- [p]Players can perform emotes during gameplay[/p]
- [p]Useful for quick reactions, coordination, or roleplay moments[/p]
Subway Level Overhaul
[p]The Subway Level has been heavily reworked.[/p]- [p]New and expanded routes, sections, and alternative paths[/p]
- [p]Toxic gas areas added, requiring players to adapt, plan, and use equipment to survive[/p]
- [p]New AI behavior and enemy encounters introduced to enhance danger and unpredictability[/p]
- [p]Additional interactable objects such as valves, doors, and environmental elements[/p]
- [p]Added secrets and hidden paths for deeper exploration[/p]
Bug Fixes & Community Feedback
- [p]Fixed a bug where reviving a teammate would fail if an item was nearby[/p]
- [p]Fixed train animation issues on the client side[/p]
- [p]Improved session stability and synchronization[/p]
- [p]Fixed various gameplay and multiplayer bugs[/p]
- [p]Fixed an issue where AI would endlessly follow players[/p]
- [p]Fixed a critical issue that could kick all players from a session[/p]
- [p]Fixed an issue where players could not rejoin a lobby after leaving it[/p]
- [p]Fixed several localization issues[/p]
- [p]Fixed client-side animation issues when moving through narrow passages[/p]
- [p]Fixed an issue where server settings were not correctly applied to all clients[/p]
- [p]Fixed collision issues that could occur during ladder climbing[/p]
What’s Next?
[p]Development on Urbex Murder is ongoing, and upcoming updates will focus on expanding both content and gameplay depth.[/p]- [p]More map updates and visual improvements[/p]
- [p]Continued bug fixes and overall polish[/p]
- [p]New features driven by community feedback[/p]
- [p]Abandoned Factory map a new location to explore[/p]
- [p]Murder Mode a new gameplay mode focused on heightened tension and danger[/p]
- [p]Trap System new mechanics that introduce additional threats and strategic decision-making[/p]
Your feedback matters and more updates are coming.[/p][p][/p][p]Stay alert. Stay together. And keep exploring.[/p][p][/p]