Accepting criticism
Accepting criticism.
We are committed to diligently developing subsequent features and aim to launch the official version of the game before May.
To clarify, we currently have two engineering versions. One is an internal development version with some unencrypted resources and some half-developed features. The beta version is based on this playtest version. We have temporarily disabled some features for beta testing purposes. The other version is the stable one you are currently playing, which lacks the potential features of the subsequent versions. The overtime work we did in the past few days was to expand your version, copying some reliable elements to the demo version. There are two reasons why we don't just release the playtest version to everyone: one is concerns over code and resource security, requiring us to control the scale. The other is that Steam has not yet responded to our request for new keys. We want to distribute more, but we can't. There are still some keys that have been given to the heads of streaming platforms and have not been activated; we can't just ask for them back.
In addition to fixing major bugs, we will continue to enrich the game's content. Those who experienced the first test should notice that we added much more content in the second test, and the economic cycle has also changed. The official version will be the same; over the next two months, we will add even more content to the game.
Also, I see in the reviews section that many mention we are engaging in "hunger marketing." I would like to clarify two points:
We currently do not have a cooperating publisher; all actions are managed by us alone. There is no need to criticize a non-existent publisher.
We are a team focused on development, and this is our first project. If our approach to publishing seems reckless and has offended you, we apologize. Please forgive our inexperience.
Finally, I hope everyone enjoys the new product festival and finds many more games worth experiencing. Keep it up.
We are committed to diligently developing subsequent features and aim to launch the official version of the game before May.
To clarify, we currently have two engineering versions. One is an internal development version with some unencrypted resources and some half-developed features. The beta version is based on this playtest version. We have temporarily disabled some features for beta testing purposes. The other version is the stable one you are currently playing, which lacks the potential features of the subsequent versions. The overtime work we did in the past few days was to expand your version, copying some reliable elements to the demo version. There are two reasons why we don't just release the playtest version to everyone: one is concerns over code and resource security, requiring us to control the scale. The other is that Steam has not yet responded to our request for new keys. We want to distribute more, but we can't. There are still some keys that have been given to the heads of streaming platforms and have not been activated; we can't just ask for them back.
In addition to fixing major bugs, we will continue to enrich the game's content. Those who experienced the first test should notice that we added much more content in the second test, and the economic cycle has also changed. The official version will be the same; over the next two months, we will add even more content to the game.
Also, I see in the reviews section that many mention we are engaging in "hunger marketing." I would like to clarify two points:
We currently do not have a cooperating publisher; all actions are managed by us alone. There is no need to criticize a non-existent publisher.
We are a team focused on development, and this is our first project. If our approach to publishing seems reckless and has offended you, we apologize. Please forgive our inexperience.
Finally, I hope everyone enjoys the new product festival and finds many more games worth experiencing. Keep it up.