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Three Kingdoms Mushouden News

ver_1.5.6 Update Log

Hello everyone, we've just pushed a new patch.

This update mainly includes bug fixes and improvements that may affect your gameplay experience, such as the HP display issue for enemies and allies on the battlefield. The current version is 1.5.6, which you can check in the top-left corner of the game menu.

[Bug Fixes]
  • Fixed a bug where HP bonuses for enemies and allies on higher difficulties were not displayed correctly.
  • Fixed an issue where dismissed generals had their equipment removed but not placed into the inventory.
  • Fixed a bug where swapping unit positions during deployment caused them to overlap.
  • Fixed some equipment hit rate display issues.
  • Fixed a bug where pressing ESC after encountering an enemy general would cancel combat.
  • Fixed several text-related errors.
[Optimizations]
  • Adjusted the tooltip position for skills (some ultimate skills were overflowing).
  • Optimized several pathfinding issues on the world map.

Thank you for all your suggestions and feedback. If you encounter any problems during gameplay, please join our Discord to contact us—we’ll continue to keep a close eye on everything!

ver_1.5.5 Update Log

Hello everyone, we’ve just pushed a new patch.

This update includes several important fixes and improvements that may affect your gameplay experience. We've added a new item for resetting Prestige Skills, new difficulty options including Strategist Skills, and an option to skip treasure animations. The current version is 1.5.5, which you can check in the top-left corner of the in-game menu.

[Bug Fixes]
  • Fixed an issue where awakening quests remained after the character had died in battle.
  • Fixed incorrect mounted graphics for characters like Wang Yue during battle.
  • Fixed some weapon-related talents not reducing stamina cost as intended.
[Improvements]
  • Added a toggle to skip treasure animations in game settings.
  • Added a morale explanation tooltip in the character panel during battles.
  • Optimized the “Skip Battle Cutscenes” option: now you can skip them even on the first playthrough.
  • Added a new item: “Prestige Soul Crystal”, which allows resetting Prestige Skills, obtainable from some noble faction armories.
  • Added a new “Strategist Skills” option to starting difficulty settings, affecting strategist tactic damage.
  • Added a new “Battle Intensity” option to starting difficulty settings, affecting HP bonuses for both allies and enemies in campaign battles.
  • Added a new difficulty tier: “End of Trials”, representing the highest challenge in the game.

Thank you all for your support and feedback! If you encounter any issues during gameplay, please feel free to reach out to us on Discord. We’ll continue monitoring and improving the game experience.

ver_1.5.4 Update Log

Hello everyone,

We’ve just released a new installation package. This update focuses on fixing bugs and adding new features that may affect your gameplay experience. The current version number is 1.5.4, which you can check in the top left corner of the in-game menu.

[Fixes]
  • Fixed multiple strategy skill bugs for custom generals
  • Fixed incorrect visual scaling when custom generals cast strategy skills
  • Fixed slowdown issues when casting strategy skills while moving the camera
[Optimizations]
  • Attacking city guards will now increase your wanted level
  • Increased enemy resistance to Lightning Strike: repeated hits within 3 seconds will deal reduced damage
  • Added new sorting options to the troop panel: by unit type and injury level
  • Inscription points now scale with game difficulty


Thank you all for your suggestions and feedback. If you encounter any issues during the game, please contact us on Discord — we’ll continue to monitor and improve.

【Major Update】Custom Officers Now Support Attribute Editing and Unique Skills!

Hello everyone,
We are the development team behind Mighty Three Kingdoms. Thank you all for your continued support and valuable feedback!

Today, we are excited to deliver our first major update, as previously promised. This update introduces a number of highly requested features, including custom officers with editable attributes, the ability to assign Unique and Strategist Skills, and the appearance of Hypothetical Officer Ma Chao. Thank you for your patience!



[New Features]

1. Custom Officer Attribute and Skill Customization:
You can now freely edit the attributes, Unique Skill, and Strategist Skill of your custom officers. The random stat roll option is still available for those who enjoy surprises!



2. Ma Chao (Hypothetical Officer) Joins Sandbox Mode:
Hypothetical officers can now be used as protagonists in Sandbox Mode and can be recruited in Story Mode as well.



3. Custom Keybindings Available:
Go to Game Menu → [Game Settings] → [Control Settings] to change keybindings. If a key is already in use, the system will notify you.

4. Increased Medicinal Supply Production in Cities.

5. Common Officers May Now Learn Unique & Strategist Skills:
You might encounter them with such skills at the Recruit Agency or Bandit Camps.

[Bug Fixes]
1. Adjusted the range of Pang De and the Artificer’s Unique Skills.
2. Fixed an issue where some custom officers required awakening to use Unique Skills.
3. Revised the Contribution and Guest Officer Rank requirement for Ma Chao.
4. Fixed a bug where soldiers would freeze during battles.
5. Fixed an error that occurred when using older custom officers.
6. Fixed the issue where the stat cap for custom officers was set too low.

Thank you again for your support! We will continue working hard to improve and expand the game. Please keep sending us your feedback!

ver_1.4.1 Patch Notes

Hello everyone!

We’ve just released a new installation package. This update focuses on fixing issues that may impact your gameplay experience.
The current version is 1.4.1, which you can check in the top-left corner of the in-game menu.

【Fixes】
  • Fixed a bug where the Engraving system was not functioning properly in New Game+ (2nd and 3rd playthroughs)
  • Fixed an issue where manual stat allocation did not display attribute changes
  • Fixed an error popup when selecting cities in Sandbox Mode
  • Corrected some text errors

Thank you all for your feedback and suggestions.

If you encounter any issues during gameplay, please reach out to us on Discord. We're continuously monitoring and improving!