2026 Roadmap Details
[p]Howdy Folks![/p][p][/p][p]A massive thank you to everyone diving into PACK and letting me know what you think! It’s been great hearing from you all. I wanted to provide an update on what I’m currently working on and when you can expect new content.[/p][p][/p][p]I’ve structured the game into four main chapters. Right now, you’re playing the first one. My goal is to release about five levels per chapter, with two new levels dropping roughly every two months.[/p][p][/p][p]I’m also working on several new mechanics with the biggest one being player upgrades. I didn't originally plan on including an upgrade system, but after hearing your thoughts and spending more time with the game, I’ve found a way to weave them in that feels natural and adds some great depth.[/p][p][/p]
[/p][p]The work-in-progress screenshot above gives you a sneak peek at the new in-game menu. It’s designed to give you a much better breakdown of your level progression and make jumping into the next stage much easier. You can also see a preview of how the upgrade system will look![/p][p][/p][p]I’m planning to roll this new menu out in the next content update, though please keep in mind that the upgrades themselves will be coming a bit later.[/p][p][/p][p]Adding upgrades also means I’m reworking how resources function—they’ll now carry over from level to level instead of resetting. This is a pretty big shift, so it’ll take some extra balancing to get the resource counts and upgrade costs right. I’ll be keeping a close eye on your feedback after they launch to make sure everything feels fair.[/p][p][/p][p]I’m incredibly excited about the possibilities these upgrades open up, and I can't wait to see how they change your playstyle![/p][p][/p]
[/p][p][/p][h2]Chapter 2[/h2][h3]Late February[/h3]
Player Upgrades
[p]You’ll be able to purchase these upgrades through a new in-game menu, using the leftover resources you’ve gathered from each level.[/p][p][/p][p]Most player attributes will have multiple tiers, so you can keep boosting your stats as you go. Exact resource costs and number of tiers per attribute will require some fine tuning , but I’ll have more specifics as the upgrades get closer to being released.[/p][p]Breaking Down Objects
[p]As you know, there are larger objects in the game that can’t be vacuumed up—you have to manually lug them over to the recycler. While that’s fun in small doses, it can definitely get a bit tedious when you’re stuck hauling a mountain of junk across the map.[/p][p][/p][p]To make the process more satisfying, I’m working on a way to break these large objects down into scrap pieces that can be vacuumed right up! I’m also planning to use this mechanic for bigger, static objects in the environment—giving you a way to clear paths through an area or just satisfy your need for some extra decluttering.[/p][p][/p]Moving Cubes
[p]That just leaves the trash cubes! Being able to break objects down and vacuum them up is great, but it does mean you’ll be dealing with even more cubes.[/p][p]While I can’t share the exact details just yet, rest assured I have a plan in the works to make moving multiple cubes to the recycler a whole lot easier. Stay tuned for that![/p][p][/p]Road Map
[p]Here’s a detailed look at what’s coming to PACK throughout 2026. As I mentioned, the game is structured into chapters, and this roadmap covers all the remaining content along with the planned release schedule. Just keep in mind that as I listen to your feedback, some of these dates or details might shift a bit to make sure the game is as polished as possible![/p][p][/p][p]- [p]2 New Levels: Junction Refuge & The Frost Residence[/p]
- [p]New In-Game Menu + Tweaks[/p]
- [p]New player mechanics[/p]
- [p]2 New Levels: "The Last Chapter" Bookstore & Sector 7-B[/p]
- [p]Introduction of Upgrade system[/p]
- [p]1 New Levels: Aegis Museum[/p]
- [p]Further additions and tweaks to upgrade system[/p]
- [p]Additional tweaks + QOL improvements[/p]
- [p]August: 2 New Levels[/p]
- [p]October: 2 New Levels[/p]
- [p]December: Final level for Chapter 3[/p]
Experimental Branch
[p]On top of everything else, I’ll be setting up an experimental branch for those of you who want to jump in early, test out new features, and give me some extra feedback. I’ll be posting more info here soon about how to join and when it’ll be live, so keep an eye out for more news![/p][p][/p]Leave A Steam Review
[p]If you’re enjoying the game, leaving a Steam review helps the visibility of PACK more than you know! To help me keep building and releasing new content, please consider dropping a review here on Steam. If you’ve already left one—thank you so much! It really makes a huge difference.[/p][p][/p][p] Follow & Support[/p][p] Wishlist | Discord | Patreon[/p]