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Update V1.2

BATTLERCORE: TEAM BLAZER
Game Ver.1.2 Update Patch Notes

[previewyoutube][/previewyoutube]

🔹 New Features Added
Save/Load System Upgrade
Save and load with detailed play data display.

New Game Mode: Arena
Enter the Arena mode with Tier 2 Units or higher from all Factions.

New Trading System
Trade unique items and 13 new types of support weapons.

Rescue and Treasure Recovery System
Added mechanics to rescue characters and retrieve hidden treasures during missions.

Battlercore Startup Mechanic
Core activation/deactivation now occurs when entering/exiting the mech.

New Units and Mini-Bosses
Over ten new MERC units and mini-boss types added.

Special Collection Items
Discover rare items in the Collections system. These can be found through treasure boxes in Extraction Mode and other maps via random drops.

🔧 Changes and Improvements
Mission Overhaul
Early game missions have been revamped. A new Rescue Mission has been added to the main story.

Cooking Minigame Tweaks
Simplified gameplay and reduced time required.

Merc Unit Redesign
All original Merc units have been replaced with new unique characters. These appear in Expedition Mode, as random mini-bosses, and in the Arena.

Visual Enhancements
Various visual elements and effects across the game have been updated.

Shoulder Armor Fold Feature Temporarily Removed
Feature disabled due to technical issues. Will return in a future patch.

Dialogue Audio Adjustment
Field dialogues now use radio voice clips only for select lines.

Boss Ability Updates
Bosses now feature new special abilities and status effects.

DEMO V.1.1.2.3b

Patch Notes DEMO V.1.1.2.3b

Added

  • Random item spawns have been added across various locations in NEST mode.
  • New Ace Tier 5 units added for both Centradia and Esthan factions.


Changes

  • General improvements to AI behavior.
  • Enemy factions will now deploy large numbers of Tier 4-5 units once their War Board score exceeds 30 points.
  • Ace-tier units now have a chance to respawn every 120 seconds during missions.
  • Esthan Tier 4 (Azure)** units are no longer classified as Ace units, as they’ve been replaced by the Zero unit.
  • Mansion units in Santuario can now be built with two floors.
  • Removing Facilities in the Hideout zone of Santuario will fully refund all resources. In contrast, removing them in the Mansion zone will only refund Credits in full.
  • The Mine Layer equipment now has an increased placement range and a 1.5-second delay to prevent accidental detonation during mine deployment.


Bug Fixes

  • Fixed a bug where minute calculations in NEST mode could result in negative values.

DEMO Update Ver. 1.1.2.3

[h3]Update Ver. 1.1.2.3[/h3]

Added
  • New stage added
  • New weather effects: Rain, Snow, Sandstorm


Changes
  • Updated HUD visuals during combat
  • Updated visuals in the Main Bridge: A guide for "Santuario Mode" will now display once unlocked

  • Weapon balance adjustments:

    • Reduced Gatling gun bullet spread from 10 to 5
    • Esthan units now primarily use green-colored beams
    • Landmines will automatically trigger when an enemy unit enters a 64-pixel radius
    • Adjusted shield placement for Esthan units
    • Needle-type weapons is ineffective against units with Nano-Shields (e.g., Zeron, Geron, and Valzanger)
    • Homing weapons now have faster target lock-on time (they still prioritize the nearest enemy; full target selection system is still under development)


  • AI Behavior improvements for Partner Units:
    • Rea’s attack range increased from 600 to 800
    • Matilde will now automatically seek out enemies if stationary for more than 10 seconds


Bug Fixes
  • Fixed a bug preventing Support weapon selection in Hangar mode
  • Fixed an issue where defeating a boss would incorrectly register as a Mission Failed


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Demo V.1.1.2.2 - Small Update and Bug Fixes

[h3]Demo V.1.1.2.2 - Small Update and Bug Fixes[/h3]

Added

  • Added 5 color options for the targeting laser. (Press Q to switch laser colors during gameplay.)


Changes

  • Removed the main weapon lock restriction when entering Command Mode (Ctrl), allowing players to enjoy a wider field of view while still being able to attack.
  • Adjusted the Command Mode camera zoom from 200% to 160% for better visibility and control.
  • Reworked the Centradia fighter attack patterns: now includes a warning sound before attacks and larger collision points, making them easier to intercept.
  • Lock-on weapons and Partner units can now engage enemy fighters.


Bug Fixes

  • Fixed an issue where weapon displays were incorrect for certain units in the Hangar.
  • Fixed the incorrect shield positioning on the Tier V Baskan unit "Valzenger" (Second Form).


[h3]Join our Discord for discussions and updates! SCARLET-GAME[/h3]

Hotfix Demo V.1.1.2.2b

Hotfix Demo V.1.1.2.2b

  • Fixed time tracking in Nest Mode that caused the counter to exceed 24 hours.
  • Fixed an issue where some units' Proficiency did not display after upgrading.
  • Fixed a bug where Support-R weapon types could still be selected despite showing a conflict warning.



Additional Patch Demo V.1.1.2.2A (Adult-Only)

Changes

  • Adjusted drunkenness score in the Drink Minigame to 200 to unlock H-mode in the cockpit.
  • Adjusted affection value in the bath scene to 80 to access H-mode.