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BATTLERCORE: TEAM BLAZER News

DEMO Ver.1.1.2.1b



[h3]Update Ver. 1.1.2.1b Patch Notes[/h3]

Additions

  • Added a new enemy unit: Elite Mercenary class – Panzer Shadow
  • Added a new Nufrontia unit: Behemoth-class “Gravemaw”


Changes

  • Updated Partner unit "Mirai’s" attack pattern:
    1. Now automatically evades Solid-type projectiles for 2 seconds after attacking an enemy
    2. Becomes fully immune to damage during SP skill activation
  • Adjusted attack behavior of Elite unit "Risse"
  • Replaced all Laser-class "Protospectre" units in indoor missions with Warrior-type variants
  • Rare Codex drops can now be obtained from defeating Elite-type enemies



Bug Fixes

  • Fixed an issue where enemy units spawned outside the map boundaries
  • General bug fixes and performance improvements

Demo Version 1.1.2b

Patch Notes - Demo Version 1.1.2b

Changes

- Reduced damage dealt to the Battlercore when the player is not inside the mech to 10%.

- Improved interior visuals to enhance exploration clarity.

- Adjusted certain sound effects and particle effects.

- Sending Merc units on expeditions now advances time in Nest Mode by 2 hours.

Added

- Unlocked all faction units up to Tier 5.

- Added the “Liberators Recruit” menu to the Trading Room in Nest Mode.

[h3]Join Discord for more![/h3]

DEMO V 1.1b – NEST Update

[h2]DEMO V 1.1b – NEST Update[/h2]

[h3]Added[/h3]
- Introduced a brand-new "NEST" system, allowing players to enjoy a life simulation experience with the girls aboard Prominus 1 in a 2D side-scrolling format.
- Added a "Player Rank" system, which unlocks new gameplay mechanics and skills (further updates coming soon).

[h3]Changes[/h3]
- Updated REA units to the new Battlercore Sentinel-II model.
- Redesigned the Charger units of the Protospectre faction.
- Adjusted Partner unit movement speed in Command Mode, slowing it down for a more realistic combat experience and to accommodate upcoming upgrade features.
- Rebalanced weapons across all factions for improved gameplay balance and uniqueness.
- Improved the Hangar menu UI for secondary weapon selection, making it more intuitive.

[h3]Bug Fixes[/h3]
- Fixed an issue where players could not select a character after completing the **Prologue missions**.

DEMO V1.1 Coming in April's update

[h3]Hello, Liberators![/h3]

I have some news to share about the upcoming Version 1.1 update (Demo 1.1b), which is scheduled to roll out within the first week of April. However, due to the recent earthquake in Bangkok, some of our plans have been delayed, and I need a bit more time to thoroughly check the game before release.

That said, I have a small preview of the new update to share with you today, I hope you’ll like it!

Also, there are some known bugs in the previous version, so I recommend that new players wait for the upcoming update instead.

Thank you for your support, and please stay tuned for more updates! 🚀

[previewyoutube][/previewyoutube]

Devlogs #1 [New NEST Features]

[h3]Hello, Liberators![/h3]

I've decided to start doing Devlogs to keep you updated on the progress of the full version of the game. While preparing for the Steam Fest in June, we've been adding new features to enhance the experience. However, this also means that the full release will be pushed to Q4. I want to ensure that the Life Sim and character relationship aspects feel more polished, along with revamped adult content.

Today, I’m excited to reveal the newly revamped NEST System! Instead of relying on random events like before, players will now be able to freely explore and interact with different elements—including the Waifus—directly aboard the ship. Each character will have their own daily routines, meaning they'll be in different locations at specific times instead of appearing randomly. This allows for better time management and planning for daily activities.

Speaking of time, the old Action Points system (which previously allowed three activities per session) has been replaced with a real-time system. Each in-game day now consists of 24 hours, divided into three phases: Daytime, Evening, and Nighttime.

For those who want to dive deeper into the game's development, discuss content, and share their love for Mecha, feel free to join our Discord community here! [h3]SCARLET-G[/h3]

[previewyoutube][/previewyoutube]