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  3. The World Hates Styx, Part 1

The World Hates Styx, Part 1

[p][/p][p][/p][p]Hello everyone, Cyanide here! We’re back, not to prepare for trouble (and definitely not to make it double) but to lift the veil on the denizens of Styx: Blades of Greed. It’s time to meet those who want Styx dead… and the list is long!
[/p][p]From disciplined soldiers to the most deranged creatures, every corner of Styx’s world hides a threat… or an opportunity, depending on your level of sneakiness.
[/p][p]⚠️ Warning! ⚠️
If you want to keep the surprises intact, stop reading now and go back into hiding.[/p][p]For everyone else: grab a coffee, sheath your daggers, and let us introduce the factions and creatures Styx will need to avoid, stab, or blow to pieces.

Coffee ready? Let’s go![/p][p][dynamiclink][/dynamiclink]Before we start, a little context. You see… in this world there's two kinds of people: The “Intelligent” enemies archetypes, and the “Beast” ones.
[/p][p]In this first part, we’ll focus on the Intelligent ones.
[/p][p]Part two, coming in a few days, will take us deeper into the lairs of the Beasts.
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The “Intelligent” Archetypes
[p][/p][p]Humans, Dark Elves, and Orcs are among the most methodical foes Styx will face. These so-called “intelligent” enemies don’t just patrol aimlessly, they search every corner, relight torches if they’re carrying a lantern, and most importantly, they cooperate to track threats or defend their positions.[/p][p][/p][p]When danger looms, they’ll call for reinforcements and cover each other’s backs.[/p][p]Let’s just say stealth will be your most valuable weapon.
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The Factions of Styx’s World
[p]Every corner of Styx: Blades of Greed teems with threats ready to strike. From Humans to Inquisitors, Orcs to Dark elves, each faction has its own way of making our favorite goblin regret leaving the shadows…
[/p][p]Let’s dive into the factions that make up the “intelligent” archetypes.
[/p][h2]Humans[/h2][p]Civilized? Maybe. Dangerous? Not always.
[/p][p]Not every human Styx encounters is built for battle, but don’t underestimate them. Some know how to swing a sword… or pull a trigger.
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  • [p]Civilians: nobles, priests, or simple peasants, aren’t much of a threat.
    Most will flee screaming at the sight of a green shadow, but beware: their cries can attract far deadlier enemies.[/p]
  • [p]Gangs infest the human underworld, armed with whatever they can find.
    Some rush in swinging crude weapons, others shoot from afar with crossbows, and the toughest charge Styx head-on, dealing serious damage despite their poor equipment.[/p]
  • [p]Guards are another story.
    Trained, disciplined, and well-equipped, they defend human citadels with precision.
    From swordfighters who chain deadly combos to military crossbowmen and hammer-wielding brutes capable of flattening Styx, you’ll want to pick your battles carefully[/p]
  • [p]Elite guards take things to a whole new level, because size matters!
    Their armor shrugs off Styx’s daggers, their helmets deflect darts, you’ll need to be smart, strike unexpectedly, or change tactics.
    Armored, deadly in melee, lethal at range, and unstoppable in close quarters, these walking fortresses are no joke. [/p]
[p]A sturdy human will require two assassination strikes to bring down, while an Orc’s size and muscle make it even tougher.
[/p][p]Some factions field elite soldiers clad in heavy armor, sometimes even immune to Styx’s direct attacks. You’ll need to break their defenses first, shoot off their helmets with a well-placed dart, or strike them from behind to remove their armor, before you can take them down.[/p][p][/p][h2]The Inquisitors[/h2][p]Inquisitors don’t just hunt heretics, they purge anything they consider inferior...[/p][p]They’re immune to mind control and can sense when Styx tries to tamper with their thoughts… and they retaliate with cruel precision.[/p]
  • [p]Close range Inquisitor hit hard with their flails, and some wield telekinetic powers, able to grab Styx from a distance as long as they have line of sight.[/p]
[p][/p]
  • [p]The largest among them combine psychic force with devastating physical strength.[/p]
  • [p]But the true nightmares are the high-ranking inquisitors: they create anti-Amber zones that nullify Styx’s powers, all while wearing armor his daggers can’t pierce.[/p]
[p][/p][h2]Orcs[/h2][p]Orcs know neither fear nor subtlety. They’re towering walls of muscle and rage, built to crush anything foolish enough to stand in their way.
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  • [p]Orcs warriors are living tanks, capable of leaping onto Styx, grabbing him, and smashing him beneath massive war hammers.[/p]
  • [p]Beside them stand the Shamans, slightly less robust, but still dangerous. They wield staves in melee but prefer summoning vengeful spirits that hunt Styx like homing projectiles.[/p]
[p]Fighting an orc head-on? Yeah… don’t.[/p][p][/p][p][/p][p][/p][h2]Dark Elves[/h2][p]They may be quieter, but Dark Elves are no less deadly.
Fast, agile, and precise, they strike before Styx even has time to throw an insult.[/p]
  • [p]Melee fighters wield curved blades with lethal grace, while ranged ones use blowpipes with surgical accuracy.[/p]
  • [p]When an Elite enters the fray, you’ll know it, swift, relentless, and armored just enough to make your life miserable.[/p]
[p][/p][h2]Cunning Above All[/h2][p]Even the mightiest foes have weaknesses.

Between traps, special abilities, and the environment itself, Styx always finds clever ways to turn the situation in his favor.

A little imagination, a dash of cruelty, and a whole lot of trickery can make all the difference.[/p][p][/p][hr][/hr]

[dynamiclink][/dynamiclink]Next? Part 2
[p]That’s it for the “Intelligent” side of the equation, organized killers who think before they strike (most of the time).

Next time, we’ll head underground to meet the creatures are instinct-driven, but still love the taste of goblin.

Stay tuned for Part 2: The Beasts of Styx: Blades of Greed.

In the meantime, don't forget to wishlist the game, it's helps a LOT!

Cyanide team_
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