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The World Hates Styx, Part 2

[p][/p][p][/p][p]Cyanide here again! Last time, we introduced you to the “Intelligent” enemies, those who plan, coordinate, and work in teams.

Now we’re going deeper, into the wild and the weird. Down here, there’s no strategy, no logic, just hunger and instinct. Let’s just say… we’re not in Kansas anymore.

Welcome to the “Beast” archetypes of Styx: Blades of Greed, crawling horrors, deranged goblins, and corrupted elves. And as a certain guy who wrote about a sand planet and a lot of spice once said: “Fear is the mind-killer.”
[/p][p]Let’s dive in!
[/p][p]⚠️ Warning! ⚠️
If you want to keep the surprises intact, stop reading now and go back into hiding.
For everyone else: grab a coffee, sheath your daggers, and let us introduce the factions and creatures Styx will need to avoid, stab, or blow to pieces.
[/p][p][/p][p][dynamiclink][/dynamiclink][/p]
The “Beast” Archetypes
[p]Now for the more… instinct-driven creatures.[/p][p][/p][p]Styx: Blades of Greed isn’t limited to well-equipped soldiers and armored fanatics. Beneath the citadels and in the darkest corners lurk far more primitive creatures. Blind, hungry, or driven mad by Amber, they act on instinct, and on the slightest scent of goblin.

Goblins, Amber-starved Elves, and the Roachs belong to the “Beast” archetype. They don’t think much, don’t really communicate, but they react instantly to the slightest noise or movement, and share their agitation among themselves.

No tactics here: just reflexes, rage, and raw aggression.
Pure, chaotic madness, the perfect playground for a trickster like Styx.[/p][p][/p][hr][/hr][p][/p][h2]The Roaches[/h2][p]Completely blind yet gifted with an uncanny sense of hearing, these creatures hunt by sound alone. In their world, the faintest step or breath can mean death.

Stealth isn’t optional, it’s survival.[/p]
  • [p]The basic Roachs are fast and vicious, charging at anything that moves to sink their razor-sharp mandibles into flesh. When their prey is out of reach, they spit acid. Rude, but disturbingly effective.[/p]
  • [p]Brood Females are slow but armored. Fortunately, there is a weak point, somewhere… not that they’ll let you get there easily. Don’t turn your back, or they’ll spit acid, or lay hatchlings to chase you down.[/p]
  • [p]The armored Roaches? Almost indestructible. You’ll need brains, not brawn, to deal with them.[/p]
  • [p]Even their eggs are a threat: dormant until disturbed, they hatch the moment an intruder approaches. We won’t spoil what happens next… let’s just say curiosity isn’t always a virtue down here.[/p]
  • [p]And as for what lurks deeper…well, some secrets are best experienced firsthand.[/p]
[p][/p][h2]Goblins[/h2][p]Ah, goblins… Styx’s so-called “relatives”, born of Amber after the fall of Akenash, but without his charm or wit.[/p]
  • [p]The basic Goblins are weak and erratic, but surprisingly nimble. Their clumsy swipes may not do much damage, yet their instinct to dodge makes them annoyingly hard to hit.
    [/p]
  • [p]The Unstable ones are worse, living time bombs that explode in a toxic cloud the moment they die. Get too close, and you’ll regret it.
    [/p]
  • [p]And the stealth Goblins? They know the value of patience. Invisible until they strike, they’ve turned ambush into an art form.[/p]
[p][/p][p][/p][h2]Altered Elves[/h2][p]Once proud devotees of Amber, the altered Elves have long since fallen into decay.

Their obsession with the substance that once granted them power has twisted both body and mind, leaving only pale reflections of the noble beings they used to be.

The Altered Elves have lost their grace and sanity, but not their hunger.

Their bodies are frail, their minds shattered, but they can sense a goblin infused with Amber from afar, and when they do, they won’t stop hunting until one of them falls.
[/p][p][/p][p][/p][h2]Environmental Dangers[/h2][p]As if the beasts weren’t enough, nature itself seems determined to kill Styx.[/p][p]Spores release clouds of poison when disturbed, and swarms of insects will force you to run for your life, unless you find refuge near certain fungi that drive them away.[/p][p][/p][hr][/hr]

Wrapping Up
[p]And there you have it! A tour of everything trying to kill Styx in Blades of Greed!

Overzealous guards, fanatics with magic toys, half-burnt goblin cousins… and those lovely beasts that explode or lay eggs everywhere. A true paradise for chaos lovers!

They all have one goal: Styx’s head. Spoiler: they won’t get it!

Well… that’s up to you.

If you know Styx, you know he never goes down without a fight. Whether it’s stabbing, trapping, poisoning, or mocking, he’ll always find a way to survive, and brag about it afterwards.

What’s next? Let’s just say we’ll have some news to share about Styx: Blades of Greed’s release date soon.

Stay sharp, and see you in the shadows!

Cyanide team_[/p][hr][/hr][p] https://discord.gg/ctqYDp3kzP[/p][h2]Styx's socials:[/h2][p]X (Twitter) Facebook BlueSky Reddit Discord[/p][h2]Cyanide socials:[/h2][p]X (Twitter) Facebook BlueSky TikTok Instagram
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The World Hates Styx, Part 1

[p][/p][p][/p][p]Hello everyone, Cyanide here! We’re back, not to prepare for trouble (and definitely not to make it double) but to lift the veil on the denizens of Styx: Blades of Greed. It’s time to meet those who want Styx dead… and the list is long!
[/p][p]From disciplined soldiers to the most deranged creatures, every corner of Styx’s world hides a threat… or an opportunity, depending on your level of sneakiness.
[/p][p]⚠️ Warning! ⚠️
If you want to keep the surprises intact, stop reading now and go back into hiding.[/p][p]For everyone else: grab a coffee, sheath your daggers, and let us introduce the factions and creatures Styx will need to avoid, stab, or blow to pieces.

Coffee ready? Let’s go![/p][p][dynamiclink][/dynamiclink]Before we start, a little context. You see… in this world there's two kinds of people: The “Intelligent” enemies archetypes, and the “Beast” ones.
[/p][p]In this first part, we’ll focus on the Intelligent ones.
[/p][p]Part two, coming in a few days, will take us deeper into the lairs of the Beasts.
[/p]
The “Intelligent” Archetypes
[p][/p][p]Humans, Dark Elves, and Orcs are among the most methodical foes Styx will face. These so-called “intelligent” enemies don’t just patrol aimlessly, they search every corner, relight torches if they’re carrying a lantern, and most importantly, they cooperate to track threats or defend their positions.[/p][p][/p][p]When danger looms, they’ll call for reinforcements and cover each other’s backs.[/p][p]Let’s just say stealth will be your most valuable weapon.
[/p][hr][/hr][p][/p]
The Factions of Styx’s World
[p]Every corner of Styx: Blades of Greed teems with threats ready to strike. From Humans to Inquisitors, Orcs to Dark elves, each faction has its own way of making our favorite goblin regret leaving the shadows…
[/p][p]Let’s dive into the factions that make up the “intelligent” archetypes.
[/p][h2]Humans[/h2][p]Civilized? Maybe. Dangerous? Not always.
[/p][p]Not every human Styx encounters is built for battle, but don’t underestimate them. Some know how to swing a sword… or pull a trigger.
[/p]
  • [p]Civilians: nobles, priests, or simple peasants, aren’t much of a threat.
    Most will flee screaming at the sight of a green shadow, but beware: their cries can attract far deadlier enemies.[/p]
  • [p]Gangs infest the human underworld, armed with whatever they can find.
    Some rush in swinging crude weapons, others shoot from afar with crossbows, and the toughest charge Styx head-on, dealing serious damage despite their poor equipment.[/p]
  • [p]Guards are another story.
    Trained, disciplined, and well-equipped, they defend human citadels with precision.
    From swordfighters who chain deadly combos to military crossbowmen and hammer-wielding brutes capable of flattening Styx, you’ll want to pick your battles carefully[/p]
  • [p]Elite guards take things to a whole new level, because size matters!
    Their armor shrugs off Styx’s daggers, their helmets deflect darts, you’ll need to be smart, strike unexpectedly, or change tactics.
    Armored, deadly in melee, lethal at range, and unstoppable in close quarters, these walking fortresses are no joke. [/p]
[p]A sturdy human will require two assassination strikes to bring down, while an Orc’s size and muscle make it even tougher.
[/p][p]Some factions field elite soldiers clad in heavy armor, sometimes even immune to Styx’s direct attacks. You’ll need to break their defenses first, shoot off their helmets with a well-placed dart, or strike them from behind to remove their armor, before you can take them down.[/p][p][/p][h2]The Inquisitors[/h2][p]Inquisitors don’t just hunt heretics, they purge anything they consider inferior...[/p][p]They’re immune to mind control and can sense when Styx tries to tamper with their thoughts… and they retaliate with cruel precision.[/p]
  • [p]Close range Inquisitor hit hard with their flails, and some wield telekinetic powers, able to grab Styx from a distance as long as they have line of sight.[/p]
[p][/p]
  • [p]The largest among them combine psychic force with devastating physical strength.[/p]
  • [p]But the true nightmares are the high-ranking inquisitors: they create anti-Amber zones that nullify Styx’s powers, all while wearing armor his daggers can’t pierce.[/p]
[p][/p][h2]Orcs[/h2][p]Orcs know neither fear nor subtlety. They’re towering walls of muscle and rage, built to crush anything foolish enough to stand in their way.
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  • [p]Orcs warriors are living tanks, capable of leaping onto Styx, grabbing him, and smashing him beneath massive war hammers.[/p]
  • [p]Beside them stand the Shamans, slightly less robust, but still dangerous. They wield staves in melee but prefer summoning vengeful spirits that hunt Styx like homing projectiles.[/p]
[p]Fighting an orc head-on? Yeah… don’t.[/p][p][/p][p][/p][p][/p][h2]Dark Elves[/h2][p]They may be quieter, but Dark Elves are no less deadly.
Fast, agile, and precise, they strike before Styx even has time to throw an insult.[/p]
  • [p]Melee fighters wield curved blades with lethal grace, while ranged ones use blowpipes with surgical accuracy.[/p]
  • [p]When an Elite enters the fray, you’ll know it, swift, relentless, and armored just enough to make your life miserable.[/p]
[p][/p][h2]Cunning Above All[/h2][p]Even the mightiest foes have weaknesses.

Between traps, special abilities, and the environment itself, Styx always finds clever ways to turn the situation in his favor.

A little imagination, a dash of cruelty, and a whole lot of trickery can make all the difference.[/p][p][/p][hr][/hr]

[dynamiclink][/dynamiclink]Next? Part 2
[p]That’s it for the “Intelligent” side of the equation, organized killers who think before they strike (most of the time).

Next time, we’ll head underground to meet the creatures are instinct-driven, but still love the taste of goblin.

Stay tuned for Part 2: The Beasts of Styx: Blades of Greed.

In the meantime, don't forget to wishlist the game, it's helps a LOT!

Cyanide team_
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[/p][p]https://discord.gg/ctqYDp3kzP[/p][h2]Styx's socials:[/h2][p]X (Twitter) Facebook BlueSky Reddit Discord[/p][h2]Cyanide socials:[/h2][p]X (Twitter) Facebook BlueSky TikTok Instagram
[/p]

Gameplay Reveal Trailer

[p][/p][p]Oi meetbat!

Sharpen your blades, or don’t, I’ll be doing all the stabbing anyway. [/p][p]New, shiny, exclusive, marvelous gameplay trailer just dropped. Yes, now! [/p][p]Click the button bellow. Chop chop! [/p][p][/p][previewyoutube][/previewyoutube][p]I’m back! Styx. The original, the best, the nightmare your guards still whisper about. And this time, you're getting an unfiltered look at my next job: Styx: Blades of Greed.[/p][p][/p][p]Slip into my grimy boots (don’t sniff them), and lead my crew through the shadows of a collapsing empire. Outsmart, outstab, outsteal, the usual.[/p]
  • [p]Three towering, trap-riddled playgrounds built for vertical sneakiness.[/p]
  • [p]Quartz to chase.[/p]
  • [p]Danger to ignore.[/p]
  • [p]Shiny things to hoard. You know, the important stuff.[/p]
[p][/p][p]This isn’t just a comeback it’s a masterclass in stealth, greed, and raw goblin excellence![/p][p]Because all it takes is one goblin with a dagger to ruin everything. And I’m very good at ruining things.[/p][p][/p][h2]Like what you see?[/h2][p]Then hit that wishlist button. It helps more than you think!
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[/p][p]https://discord.gg/ctqYDp3kzP[/p][h2]Styx's socials:[/h2][p]X (Twitter) Facebook BlueSky Reddit Discord[/p][h2]Cyanide socials:[/h2][p]X (Twitter) Facebook BlueSky TikTok Instagram
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Akenash: The dying corpse of a sanctuary

[p][/p][p]Hey everyone, Cyanide here again!

Styx isn’t around right now, he’s busy recording… well, let’s just say “top-secret stuff” (the answer is at the end of this blog 🤫).

We’ve shown you the Empire’s towering arrogance in The Wall, and the wounded wilderness of Turquoise Dawn. Now it’s time to go deeper. Older. Somewhere sacred, shattered… and rotting from the inside out.

Welcome to the Akenash Ruins, the final breath of a once-mighty tower suspended by dying magic. Players of Master of Shadows may remember this place as the cradle of Amber, and the spark that lit the entire continent on fire. Well… it’s not what it used to be.

This is a place where history has curdled. Amber has dried up. The World Tree is dying. And everyone left inside. Goblin, elf, or roach is either desperate, deranged, or both.[/p][p][/p][h2][dynamiclink][/dynamiclink]A floating relic, barely alive[/h2][p]Akenash used to be a miracle of architecture and diplomacy, towering over a lake of pure Amber, powered by the World Tree’s essence, guarded by Elves, and home to the Empire’s most unethical geniuses.

Then Styx stole the Heart. Then the Green Plague. Then everything went to hell.
[/p][p]Now? The tower hangs in pieces, suspended in the void. Its core is a throbbing Quartz shard that poisons what’s left of the Tree. Machinery still hums, but the Amber’s gone. Only scars remain.

And yet… people cling to it. Survivors. Goblins. Roaches and more.
[/p][h2] No safety in the heights, no mercy underground
[/h2][p]Akenash is split across multiple fractured layers, each in worse shape than the last.

Collapsed walls and debris have created new traversal routes. Some are clever. Most are unstable. All of them are dangerous.

At the heart, the World Tree still stands, but barely. Its Amber veins are dried. Its branches are brittle. Strange organisms cling to its rotting husk, feeding on the corrupted Quartz like parasites. The terrain here is post-apocalyptic: dead roots, fallen leaves, crumbling bark, and a stink that makes even Styx gag.

And up top, the ruins of luxury rot in silence. The Barimen estate is now a haunted maze of shattered glass and unstable halls. Roaches rule this place, multiplying in the damp dark.

Somewhere within, a secret chamber still ticks, traps active, vaults sealed. The Elven embassy is wrecked. The grand library is ash. 
[/p][p][/p][h2]Creatures clinging to madness[/h2][p]Akenash isn’t guarded. It’s infested.

What remains of this place isn’t a military presence, it’s a fractured ecosystem of desperate survivors, and creatures twisted by exposure to corrupted magic. Every faction here is holding on by a thread, driven more by instinct and obsession than tactics.

The worst? The Roaches. These aren’t your average skittering pests. They adapted to the darkness, multiplying like fungus, and deeply territorial.

Then there are the Feral Elves, survivors of the fall. Once scholars and guardians of the World Tree, now reduced to silent, predatory husks. Their minds have shattered under the combined pressure of trauma, spiritual collapse, and Quartz corruption.

Goblins also prowl the lower ruins. Many are fractured echoes of Styx’s lineage. Their behavior is erratic: sabotage, ambush, self-detonation… They're unpredictable, and that makes them dangerous.

Oh, and don’t forget the Dark Elves, scavengers in exile, fueled by obsession. And the Inquisition, still poking around for Quartz, as if they haven’t ruined enough.

And… maybe there’s something else down there.
[/p][p][/p][h2]A tower on the edge of death[/h2][p]Akenash is no fortress anymore. It’s a grave.
[/p][p]But graveyards are full of treasure. Full of stories. And sometimes… full of second chances.

The Tree is dying. The Amber’s gone. The factions trapped inside are tearing each other apart. But if anyone can sneak through the madness, unearth the last secrets, and maybe, maybe, stop what’s coming?

It’s Styx.

(Probably)

Don’t forget to wishlist Styx: Blades of Greed! It really helps the team, boosts visibility, and makes sure you don’t miss anything leading up to launch. Every wishlist counts, thanks for the support! 🙏
[/p][p][dynamiclink][/dynamiclink]Oh, and by the way, that wraps up our little tour of the environments series. Next time? No more sightseeing. It’s gameplay time! See you (very) soon! 👀

– The Cyanide Team [/p][hr][/hr][p]
[/p][p]https://discord.gg/ctqYDp3kzP[/p][h2]Styx's socials:[/h2][p]X (Twitter) Facebook BlueSky Reddit Discord[/p][h2]Cyanide socials:[/h2][p]X (Twitter) Facebook BlueSky TikTok Instagram
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An Orc village under siege

[p][/p][p]Hi folks, Cyanide here! We’re back with another look inside Styx: Blades of Greed. This time, we’re leaving behind the towering stone of The Wall and diving deep into a very different kind of battlefield: Turquoise Dawn. Lush, haunted, and bristling with danger, it’s an environment unlike anything we’ve done before.
[/p][p]Turquoise Dawn is a dense forest, once a proud Orc village, now caught in the teeth of the Empire's war machine. Half-colonized, half-scattered, it stands as a testament to the scale of the conflict, and Styx's place in it.
[/p][p]This is the first time players will explore this iconic location, where nature and tradition clash violently with conquest and betrayal. It’s a place tied to Styx’s own past, one he'd probably rather forget. 
[/p][p]But as the invasion deepens and ancient bonds resurface, even Styx, grudgingly, instinctively, might find himself helping his former kin. 
[/p][p][/p][h2]The forest bleeds[/h2][p]Turquoise Dawn isn’t just “a forest level”. It’s a battlefield layered with pain and history. Once home to the Orc Clan of the Turquoise Dawn, it was a breathtaking village built into the treetops, homes were carved into massive, hollow trees, their walkways stretched across carefully guided branches, and their culture, deeply spiritual, centered on balance with the Earth Mother.
[/p][p]Then the Empire launched a brutal surprise attack to seize the clan’s Quartz stone, guided by betrayals from within. Many Orcs were killed or captured. The survivors fled into the forest, leaving their ancestral home desecrated. [/p][p]Now the place is divided, occupied, and defiled. [/p][p][/p][p]The Outpost, once a forgotten forward camp, has become a fully established Imperial base built over scorched earth with fortifications. The Main Tree, the clan’s spiritual core, stands vandalized, its council halls ransacked and murals defaced. The Empire has begun to claim it, but only partially. The base of the tree has been invaded and defiled. Imperial soldiers have set up camps, hacked into roots, and carved out footholds. As you climb, signs of the invasion thin out. The middle zone teeters between ruin and resistance, while the upper levels remain untouched, wild, and sacred.
[/p][p]And deep in hiding lies the Shamans’ Lair, where corrupted Quartz pulses at the heart of a decaying sanctuary.[/p][p][/p][p][/p][h2]Nature fights back[/h2][p]If The Wall was all about cold geometry and heavy boots on steel, Turquoise Dawn is wild. The environment itself is sometimes a threat.
[/p][p]We designed this space to be vertical in a very different way. Instead of towers and catwalks, you’ll be traversing roots, vines, and collapsed walkways. The forest itself becomes both your cover and your enemy. It’s a stealth playground filled with traps, opportunities, and the kind of natural hazards that don’t care if you’re a guard or a goblin.[/p][p][/p][p] Toxic mushrooms lie in wait. Fun to kick. Dangerous near enemies. Giant thorn clusters block shortcuts and escape routes, forcing you into more dangerous terrain. Even the Roaches are different here. Blind, yes, but far more sensitive to noise. Use them, or stay very, very quiet. Oh, and then there are the Roabies. You’ll meet them soon enough. Try not to panic.
[/p][p]And in the thickest parts of the forest, where the Inquisition’s boots. Inquisition doesn’t march on schedules here. They adapt. So should you.
[/p][p]Whether you’re crawling through fallen trunks, diving into old shrines, or navigating the shattered village center, this environment rewards creativity, and punishes mistakes.[/p][p][/p][h2][dynamiclink][/dynamiclink]Enemies who know the land[/h2][p]You’ll deal with more than just soldiers in Turquoise Dawn. The forest is home to complex factions and unpredictable threats.[/p][p][/p][p]The Empire controls a part of the area now. Their soldiers may not have fancy gadgets, but they’ve got numbers and discipline. Sometimes you’ll hear them above you, sometimes below. Always watching.

But they’re not your only problem. Roaches still crawl in the darkness, and they’re worse than ever. You’ll also run into Orcs. Some chose the wrong side of history, some are just... broken. They might help. They might scream. A few still fight. Orc warriors scattered throughout the forest, striking at anything that trespasses too deep into their land, fiercely protecting what little remains of their home.
[/p][p]Then there are the Shaman Orcs. Still rare. Still terrifying. Their connection to the spiritual forces of the forest isn’t broken, it’s just twisted. And bad news, some can sense Styx before he even enters the room. Others go berserk if you get too close to sacred ground. When one shows up? Stay hidden.[/p][p][/p][h2] A living wound[/h2][p]Turquoise Dawn isn’t just a forest map. It’s a wild, wounded place, scarred by war, soaked in memory. A fallen world still echoing with what was lost. And whether Styx admits it or not… this one’s personal.
[/p][p]This forest remembers what it was. It remembers the pain. And it wants someone, anyone, to pay for it. Styx might not care about revenge or healing, but he’s got his own reasons for being here.
[/p][p]What does he find among the ruins? That’s for you to discover.

But the journey’s far from over.
Next time, we’ll take you somewhere even older. Deeper. A place long thought buried beneath dust, secrets… and bones.
[/p][p]The ruins of Akenash await.[/p][p][/p][p]– The Cyanide Team[/p][hr][/hr][p] \[STYX INTERRUPTS] Did the devs seriously end this with a meditation on memory? Unbelievable![/p][p][/p][p]Anyway. TL;DR: Forest’s wrecked. Everyone’s crazy. The Empire’s stomping around like they own the place. There’s Quartz to steal, secrets to uncover, and more corpses than I have insults for. I’m in! You?[/p][p]
You’re still here? Go wishlist the damn game already.[/p][p]Or don’t. Up to you.[/p][p][/p][p]…No really, click the button. It’s right there. See it?[/p][p][/p][p][dynamiclink][/dynamiclink]Touch it.

Click it.

Do it before I turn your antivirus into a roach nest!
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[/p][p]https://discord.gg/ctqYDp3kzP[/p][h2]Styx's socials:[/h2][p]X (Twitter) Facebook BlueSky Reddit Discord[/p][h2]Cyanide socials:[/h2][p]X (Twitter) Facebook BlueSky TikTok Instagram
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