RATSHAKER™ 22_11_24_04 - Major Optimisation & Fixes

Hey RATSHAKERs,
[h3]Lighting Adjustments:[/h3]
- Set light draw distances to prevent visual popping.
- Disabled unnecessary ticking and collisions on non-interactive light meshes for improved performance.
- Removed Steam Audio as it was unused and consuming CPU resources.
- Rendering Optimizations:
- Adjusted post-process shaders to render before the tonemapper for a significant performance boost.
- Changed anti-aliasing method from TSR to TAA and reduced internal render percentage to 50%, maintaining visual fidelity.
- Disabled unused visual features such as depth of field, volumetric clouds, and reflections to improve performance.
- Locked graphical settings to medium for consistent quality across devices.
[h3]Gameplay Enhancements:[/h3]
- Implemented missing gamepad inputs for rat interactions. Steam Deck and gamepads are now supported for gameplay, though UI prompts for controllers are pending future updates.
[h3]Fixes & Tweaks:[/h3]
- Fixed floating door in the field house.
- Corrected instructional text clipping by scaling text dynamically (font size may vary).
- Resolved memory leak in cursed objects; idle vibration temporarily disabled.
- Replaced a broken sink on Floor 3 with a working one.
- Fixed missing audio attenuation for flies.
- Fixed sink and bath textures for proper fill appearance.
- Fixed overlapping toilet placement.
- Fixed an odd wall alignment in the bathroom.
- Omitted a checkpoint for the Floor 3 door to streamline progression.
[h3]UI & Accessibility:[/h3]
- Adjusted popup instructions to support longer translations without clipping.
- Confirmed translation files are up-to-date and functional.
[h3]Known Issues:[/h3]
- Gamepad UI prompts are not yet available but are actively being worked on.
- Idle vibrations for cursed objects will return in a future patch.
Thank you for playing RATSHAKER!
Keep shaking that RAT! 🐀