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8.4 Update



Update 8.4 sees the return of Guild Wars, but we have fully reimagined and redesigned the system.

For a detailed breakdown of how to play Guild Wars, read about it here: Guild Wars Reimagined, by Sirrian.
Or for a quick explanation, check out: Guild Wars Game Guide.

[h3]How Often Will Guild Wars Run?[/h3]
The good news is that we’ve built the new Guild Wars to be quite flexible, so a given event can run from 2-10 days, and it is not tied to the weekly rotation of other events.

That said, everything in these patch notes refers to a Guild War that runs for 4 days - which is how we are going to introduce them. Initially, the plan is to replace Arena Weekends with Guild War events that run from Thursday to Sunday. This will allow us to gather feedback from everyone as we balance and adjust the system. After that, we’ll look to adjust the length and frequency of Guild War events to make it the most fun it can be.

Each day of a Guild War event will see your Guild facing off against another Guild to see who can score the most points and win. Each win will increase your Guild’s Rating on the leaderboard, while each loss will cost your Guild some Rating.

As for Arena Events - they’ll probably get a rework at some point in the future and return - but we do not have anything to announce at this time.

[h3]Is There Anything Unique About Guild War Events?[/h3]
Guild War Events have a couple of unique elements to keep each one fresh.

Firstly, each Guild War has an “Attacker Restriction” in place (don’t worry - defenders also have restrictions to keep it fair). This might be Troop Color, Troop Kingdom, or Troop Type. We have no plans at present to double these up and make complex restrictions that are difficult for forming teams.

Also, each Guild War introduces a Shiny Legendary Troop. You can win Shiny Tokens for this Troop in the Guild Wars reward track. Tokens for these new Shiny Legendaries will go into Shiny Chests 2-3 months after the event.

[h3]
Please Note: The first Guild Wars event will be taking place from the 28th of March. This is to allow Guilds a chance to set up their Keeps or decide to opt-out of the event if they do not wish to participate.

[/h3]


We have 2 new Achievements for this update:

  • Talkin' 'Bout A Revolution: Be in a Guild that wins the day in a Guild War.
  • Tangled: Destroy 100 Entangle Gems.


Existing broken achievements are still going to be addressed and updated in future. Currently hoping for 8.5 but that is to be confirmed.

It is not as simple as just editing the text for the existing achievements and linking them to a new task.


  • Updated the Guild Popup Menu to match the new UI style, and added Guild Wars as a permanent option on the left-side of the menu.
  • Updated Polymetis' spell icon art.
  • A new set of Dragonite Dragons, and their weapons will be going into the Soulforge with the weekly Reset.
  • Updated the Guild Activity screen to include new Guild Wars features




  • Skipping past the Wandering Merchant system popups by repeatedly pressing A on the Load Screen.
  • Comic panels would slide in twice during the Tutorial quests.
  • Completing all 3 Tasks in a Campaign would sometimes not let you select the Bronze Task if you play with a controller
  • Added safeguards and fixes to improve stability on XBOX.
  • Resolved some issues with the in-game Store on XBOX.
  • Soft lock in Daily Plunder
  • Among other smaller issues