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  3. Update 3.1 - Boss Fights Crafting

Update 3.1 - Boss Fights Crafting

Major Features


Soulforge
  • Complete a new quest to unlock the Soulforge in the Blighted Lands
  • Craft Troops, Weapons, Traitstones, and more in the Soulforge
  • Collect Jewels and Shards to use in recipes to craft items
  • Level up your Soulforge to increase your pool of recipes


Dungeons
  • Complete a new quest to unlock Dungeons in the Drifting Sands
  • Boss Fights! Face powered-up versions of popular troops.
  • Delve into the Dungeons to loot the Jewels
  • Dungeons change on a daily basis. Each day you will face different bosses and earn different rewards.


Updated AI
  • PvP Defense Team AI can now be customized from the Defense tab in the PvP Menu


Minor Features
  • Text can now be made larger in the Chat Menu
  • Chat Menu can now be resized and relocated
  • Performance improvements to the blur when set to off


Major Bug Fixes
  • Souls gained when using the Necromancy trait should now give the correct amount of souls
  • Settings Menu should now save some settings values correctly between sessions
  • Gem converters which transform multiple colors can now override the color which is not that color. E.g., if converting to blue and green gems, then blue gems can overwrite green gems and green gems can overwrite blue gems.
  • Game should no longer crash when starting the game when the system language is set to certain languages


Minor Bug Fixes
  • Server Status should no longer glitch on the initial loading screen
  • Casting a spell during a tutorial will no longer crash the game
  • Tutorial hero now sits correctly in their troop card


Balance Changes
Troops
  • Artema
    • Mana cost reduced from 16 to 15
    • Boost ratio increased from x4 to x5


  • Mega-Gorgotha
    • Now is a base rarity mythic instead of Legendary
    • Stats have been recalculated to match other Mythic + Dungeon Boss troops
    • Traits now match classic Gorgotha (so should now have his Legendary trait)


Weapons
  • Eye of Xathenos
    • Mana cost reduced from 16 to 15
    • Random stat steal increased from 3 to 5
    • Increased damage vs fey from double to triple


Khaziel Kingdom + Bonus Dwarf Rework The dwarves are finally getting a little bit of love as well as the new dwarf-exclusive trait, Fortitude, which gives immunity to Stun, Poison, Disease, Death Mark, and Devour.

  • Apothecary
    • Changed Sturdy to Fortitude
    • Changed Trait order from Sturdy > Merchant > Stone Heart to Stone Heart > Merchant > Fortitude


  • Blast Cannon
    • Now gains Magic at levels 7, 12, 13, 16, 18
    • Changed Aflame to Impervious


  • Bombardier
    • Changed Sturdy to Fortitude
    • Changed Trait order from Dwarf Bond > Sturdy > Pyromania to Dwarf Bond > Pyromania > Fortitude


  • Deep Borer
    • Changed Mech Bond to Fortitude


  • Dwarf Lord
    • Changed Merchant to Fortitude
    • Changed Trait order from Dwarf Bond > Merchant > Reinforced to Dwarf Bond > Reinforced > Fortitude
    • Spell Change: Now can target the enemy; Gives armor to all allies if enemy dies


  • Dwarven Miner
    • Spell Reworked: Now Destroys X Gems of a chosen color; Increased chance to give 100 gold; Mana Cost increased from 3 to 8
    • No longer gains Magic at level 17 and 19


  • Emperina
    • Mana Cost reduced from 14 to 13


  • Lady Ironbeard
    • Change Reinforced to Fortitude
    • Increase base damage from 1 to 6
    • Now gains Magic at levels 13, 14


  • Lord Ironbeard
    • Change Dwarf Bond to Fortitude
    • Changed Trait order from Dwarf Bond > Monster Slayer > Stoneskin to Monster Slayer > Fortitude > Stoneskin
    • Increase base damage from 2 to 6
    • Now gains Magic at levels 11, 12, 13, 14, 16


  • Runesmith
    • Change Fireproof to Fortitude
    • Increase boost ratio from 4:1 to 3:1


  • Stonehammer
    • Change Thick Head to Stone Heart
    • Changed Warded to Fortitude


  • Dwarven Slayer
    • Now gains Magic at levels 2, 3, 5, 6, 8, 9, 11, 12, 13, 14, 16


  • Keghammer
    • Change Dwarf Bond to Fortitude
    • Changed Trait order from Dwarf Bond > Giant Slayer > Empower to Giant Slayer > Fortitude > Empowered
    • Increase bonus damage from double to triple dmg vs Giants


  • Sparkgrinder
    • Change Reinforced to Fortitude



New Race Trait - Undying Undead troops have a new trait giving them immunity to Death Mark, Disease and Poison. The following troops have had traits change for Undying:
  • Alastair - Changed Avenger trait to Undying
  • Astral Spirit - Changed Warded trait to Undying
  • Aziris - Changed Divine Slayer trait to Undying
  • Banshee - Changed Jinx trait to Undying
  • Bone Daemon - Changed Warded trait to Undying
  • Bone Dragon - Changed Sturdy trait to Undying
  • Bone Naga - Changed Naga Shield trait to Undying
  • Bone Scorpion - Changed Sturdy trait to Undying
  • Captain Skullbeard - Changed Undead Bond trait to Undying
  • Crimson Bat - Changed Cursed trait to Undying
  • Death - Changed Doom trait to Undying
  • Draakulis - Changed Warded trait to Undying
  • Flesh Golem - Changed Regeneration trait to Undying
  • Ghoul - Changed Life Drain trait to Undying
  • Grave Knight - Changed Undead Bond trait to Undying
  • Keeper of Souls - Changed Life Drain trait to Undying
  • Lady Sapphira - Changed Cursed trait to Undying
  • Morthani’s Will - Changed Reinforced trait to Undying
  • Night Hag - Changed Warded trait to Undying
  • Pharos-Ra - Changed Warded trait to Undying
  • Remnant - Changed Reinforced trait to Undying
  • Revenant - Changed Avenger trait to Undying
  • Skeleros - Changed Reinforced trait to Undying
  • Skeleton - Changed Reinforced trait to Undying
  • Sunweaver - Changed Jinx trait to Undying
  • Twisted Hero - Changed Grudge trait to Undying
  • Vampire Lord - Changed Fire Spirit trait to Undying
  • Wight - Changed Fire Spirit trait to Undying
  • Wraith - Changed Undead Bond trait to Undying
  • Zombie - Changed Magic Spirit trait to Undying


** Mummified King will need a spell rework before he can gain Undying. Look for that in a future update.

Troop Refunds The following troops will be available for refund:
  • Crimson Bat
  • Dwarven Miner
  • Lady Sapphira
  • Twisted Hero
  • Vampire Lord
  • Zombie


Changes to Guild Tasks
Guild Tasks have been altered in payout to compensate for the extra gold flowing into the game from the 4x speed options as well as to accommodate the new Crafting system.

  • Early rewards have been reduced
  • Many later rewards have been increased
  • Some Gem rewards have been removed and replaced with Gem Keys
  • Diamonds (crafting materials for Legendary & Mythic troops) have been included at certain tiers
  • Overall, with about 20-25% more gold flowing in, we’ve reduced the equivalent gem-value of guild tasks by 20%


Legendary task payouts have also been altered to account for the extra gold in the economy from the 4x speed option
  • The first two “pulls” on the legendary task rewards table have been decreased in what they reward[
  • The final pull has had its value increased
  • Minor traitstones have been removed from the loot options
  • The chance for pulling Mythic and Legendary troops from Legendary tasks has not changed
  • Overall, with about 20-25% more gold flowing in, we’ve reduced the equivalent gem-value of legendary tasks by 16%