8.2 Update

As the game has several daily activities, we have consolidated most of them into a central location – the Daily Plunder Menu.
- Daily Plunder contains the following: Daily Path Tasks, Adventure Board, and Kill Tasks, all in a single menu.
- Daily Plunder has replaced the Adventure Board button on the World Map (the button is now called “Dailies”).
- Using the button will take players to the Daily Plunder Menu.
- The Daily Plunder Menu will use the quest map for the weekly kingdom, where all Adventures and Path Tasks for the day are visible on the map at different locations.
- Interacting with an Adventure will slide out a panel which will display all the battles and rewards for that Adventure. There is also a Fight button allowing players to jump directly into battle from this menu.
- Interacting with a Path Task will slide out a panel which will display the Path Task and a description. The “Go to Task” button at the bottom of the panel will take the player to a game location to help complete the task.
- Players will still be able to view and use Path Tasks from their Path Menu.
- The Path Tasks in both Daily Plunder and the Path menu will be identical (i.e. we haven’t added extra tasks).
- Players will still be able to view and use Path Tasks from their Path Menu.
- Adventures and Path Tasks, apart from the fact that they can be found in the Daily Plunder Menu, are in all other respects the same as before
- Interacting with the Daily Plunder Menu while a slide-out panel is visible will close it.
- In the bottom left corner of the menu is the Daily Path Task Progress.
- In the bottom right corner is the player’s current Kill Task.
- When either the Daily Path Task or Kill Task is completed, players will need to manually collect the reward from this menu.
- If it is not collected by Daily reset, the reward will be sent out automatically.

- After completing an Adventure or Task, players have a chance to trigger a Buccaneer’s Bounty.
- The whole Adventure must be completed, not just a single Adventure battle.
- Buccaneer’s Bounties are a new real money offer that appears for a limited time (10 minutes) before disappearing.
- Only one Buccaneer’s Bounty can be triggered per day.
- It is possible to not trigger a Buccaneer’s Bounty for the day since this is intended to be a rare encounter.
- Buccaneer’s Bounty will offer one resource such as Shiny Keys, Bronze or Silver Icons, Dragonite or Burning Marks.
- The resource chosen is random, though some resources may be more common to encounter than others.
- A new Buccaneer’s Bounty cannot be triggered if an existing one is already running.
- E.g. If a player triggers a Buccaneer’s Bounty near Daily reset, they will not be able to trigger a new Buccaneer Bounty for that day until the previous one is completed.

- Special Weekly Goals are rare events that may run during celebrations or special holidays.
- Similar to the Weekly PvP Goals, they have several tiers, each giving a Reward when achieved. Some tiers may contain very valuable rewards!.
- Special Weekly Goals have 25 Tiers for players to earn over the week.
- Completing all Tiers of a Special Weekly Goal will give a unique reward, such as a new Troop, Pet, or rare Orb.
- Players can progress in the Special Weekly Goals by playing any non-training battle.
- Special Weekly Goals will require players to Kill any Enemy, Kill an Enemy of a specific Color or Destroy Gems of a specific type (Colored Mana or Skulls).
- Gems of War’s 10th Anniversary celebration will be using the first Special Weekly Goals!

We have 2 new Achievements for this update:
- Wither & Decay: Destroy 100 Decaying Gems.
- Weekly Plan: Complete all Tiers in a Special Weekly Goal.

- We have updated the reward menu for Quests to match the new art style.
- We have added a new Heroic Gem to the game for a future Campaign.

- We have fixed an issue where Pharaoh Khafru’s legendary trait would sometimes cause the game to soft-lock.
- We have fixed an issue where the Blood Frenzy buff to enemy teams would apply to the whole team whenever an enemy Troop was summoned or transformed.
- We have fixed a visual issue where Icons in the Resource Wallet were not updating to reflect the amount of Icons players actually had.
- We have fixed an assortment of smaller issues.