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Gems of War News

4.7 Update (Patch Notes)

[h2]Epic Guild Tasks[/h2]



We have introduced 6 new Guild tasks, Epic Guild tasks. These Epic Guild tasks are separate from the existing Guild tasks, and will not be replacing them.

Epic tasks will cost more than the base Guild Tasks, and give rewards in line with Legendary Tasks (i.e. for every 1,000,000 Gold spent on Epic Tasks, you should receive the equivalent rewards to a single Legendary Task). They will also include resources specifically of use to mid-and-end-game players, including access to the much-sought-after Deeds (via Writs – see below for an explanation). The rewards, and costs of Epic Tasks have had their numbers tweaked during development after consultation with, and feedback from, the community (thanks, everyone!).

When an Epic Task tree is completed it will give a Skill point bonus identical to a base Guild Task of the same color.

  • Blue Epic Task – 4 Armor
  • Green Epic Task – 4 Life
  • Red Epic Task – 3 Attack
  • Yellow Epic Task – 4 Life
  • Purple Epic Task – 2 Magic
  • Brown Epic Task – 4 Armor


The Guild Task list is now slidable so players can navigate between all the 12 different Tasks. The game will default the list to the first non-completed task in the list (similar to Challenges), to make it easier for Guilds to see which Tasks have not yet been completed.

Epic Tasks have a flair so they are easy to identify from base Guild Tasks.

Guilds will be able to set the priority across all 12 Tasks in the Guild Admin menu.

Guilds will need to complete all 12 Guild Task Trees to reach Legendary Tasks.

During the week that the 4.7 update is released, the Epic Tasks will be marked as completed for all Guilds, so any Guild that has already achieved Legendary Tasks for the week will not lose this progress.


[h2]Writs[/h2]



Writs are a new resource that players can collect which can be used to craft Deeds.

Players can earn Writs from completing the Green Epic Guild Task or completing the Writ Adventure Task (which will appear randomly in the Adventure Board – it is an Ultra-Rare task).

Players will find 7 new recipes in the Soulforge for using their Writs to craft any of the six different colored Deeds or an Imperial Deed. These recipes will also require Souls, and Jewels (the Jewel required changes depending which type of Deed the player is crafting).


[h2]Guild Seals and Tasks[/h2]



We have increased the player Guild Seal cap from 1,500 to 2,000.

When a player uses an Orb of Clans or Major Orb of Clans, it will now raise the player’s Guild Seal cap based on the amount the Orb of Clan gives (similar to how purchasing Guild Shop bundles would raise a player’s Guild Seal cap).

We have also changed the Seal Reward for “Perfect Arena Run” to “Complete a Delve” (this applies to a Delve of any level).

We have made some changes to Delves to help players who are on high Delve levels go back to do a lower-level Delve (see General below).
Arena is getting a rework in a future update, so we have removed the Arena Run task in preparation for this.


[h2]Guild Shop Changes[/h2]



We have made changes to the Guild Shop bundles to make them better for Guild of all sizes. The new Guild bundles will become available after weekly reset next week (to allow everyone time to update to the 4.7 Update).

The Guild Shop bundle prices and one-per-week limit have not changed, they will continue to be the same as they previously were.

We have removed the Guild Chest Keys given to all Guild Members but increased the amount of Gem Guild Gifts given to replace these Keys.

The Guild Hero Bundle now contains:
  • 10,000 Gold
  • 1 Orb of Clans
  • 4 Guild Gifts


The Guild Champion Bundle now contains:
  • 200 Gems
  • 25,000 Gold
  • 2 Orb of Clans
  • 7 Guild Gifts


The Guild Elite Bundle now contains:
  • 1 Pet Gnome Bait
  • 500 Gems
  • 60,000 Gold
  • 4 Orb of Clans
  • 15 Guild Gifts


Pet Gnome Bait is a new collectible that will guarantee the Player receives a Pet Gnome in their next PvP battle. It does not need to be activated – it automatically baits a Pet Gnome in the very next PvP Battle.

The Pet Gnome encountered by using Pet Gnome Bait cannot run away, so player’s don’t have to worry about him disappearing (he’s called the Baited Pet Gnome).

If a Pet Rescue is triggered while another Guild Member is fighting their Baited Pet Gnome, then the Pet Gnome bait is not consumed. The Baited Pet Gnome must trigger a Pet Rescue before it will be consumed.

If an existing Pet Rescue is already running before the player can play a PvP battle, the Baited Pet Gnome will not appear, and the bait will not be consumed.

Any Pet Gnome Bait a player owns will stack so if a player is unable to use it one week they will not miss out on the Pet Gnome Bait if they purchase the pack again.


[h2]Guild Improvements[/h2]

We have added new Guild unlockables for Guilds to earn. These rewards include:

  • New Backgrounds
  • New Shield Patterns
  • New Shield Emblems
  • The Guild Help Menu has been updated to improve clarity for information on each page.


We have added 6 new Guild Guardians for players to collect. These Guardians will become available after weekly reset next week (to allow everyone time to update to the 4.7 Update).

These new Guardians are:
  • Treachery
  • Persistence
  • Ferocity
  • Finesse
  • Cunning
  • Defiance


With the release of the new Guild Guardians we have made some changes to how Guild Guardians appear in Guild Chests. Players now only need to have a Guardian at Mythic rarity with 4 copies of it, and then that Guardian will no longer appear in Guild Chests.


[h2]Guild Wars Improvements[/h2]

We’ve been listening to your feedback and have implemented 2 changes to Guild Wars to improve them.

We have made a change so that the Guild score every day will use the top 27 Guild Members’ scores (if there are more than 27 in the Guild). This means that big Guilds who have up to 3 members absent during Guild Wars don’t feel punished for this (we understand that real life happens sometimes).

We are giving rewards for Guilds who come first in their Bracket – they will earn 50 Gems (this is separate from rewards earned from the Guild War Leaderboard). This bonus will be given to Brackets 2 and below (this means Brackets 2, 3, 4, 5, 6, etc.).

These changes will apply to the first Guild Wars after the update releases.


[h2]Trophy Changes[/h2]

We have made some changes to Trophies, so they are more a measure of a player’s activity and players don’t feel like they need to play only PvP & Event matches to meet any Guild requirements.

PvP (both Ranked and Casual) and Arena will continue to earn the same amount of Trophies and are unchanged.

All of the Live Events in the game (e.g. Raid Boss, Guild Wars, Invasion, Bounty, Class Trials etc.) will give 2 Trophies.

Explore will give Trophies based on the difficulty played:
  • Difficulty 1 – 4: 1 Trophies
  • Difficulty 5 – 8: 2 Trophies
  • Difficulty 9 – 12: 3 Trophies


Challenges will give Trophies based on the Tier being completed:
  • Tier I – IV: 1 Trophies
  • Tier V – VIII: 2 Trophies
  • Tier IX – X: 3 Trophies


Other battles will give 1 Trophy (this includes Quests, Dungeons, Adventures, etc).
Test battles (aka battles to test Defence teams, or for fun against friends), will not give any Trophies.

[h2]Balance Changes[/h2]


Reflect vs. Stripping Armor

We’ve noticed that Reflect is currently reflecting back damage when a spell strips all Armor off any Enemy (like Grave Knight or Mang). We’ve made some changes so that these spells that strip all Armor from a troop will no longer trigger Reflect. Any damage that happens after the Armor strip (in cases like Grave Knight) will still trigger Reflect.

These changes will not apply to any spells that just decreases an amount of Armor (like the Nymph or Bone Dragon).

Tian Yi

We have changed his spell damage from normal splash damage to heavy splash damage, so he will do a little more damage to the adjacent Enemies.

He now gains Magic a levels 8, 17, 19.

His base spell damage has increased from 5 to 7.

We’ve increased the Magic steal on his legendary trait, Monkey Magic, from 1 to 2.


[h2]General Changes [/h2]

With the change to Guild Seal Tasks, we’ve made a small change to Delves so that once a player passes Delve Level 60, the lowest of the 3 Delve difficulties will no longer be higher than Delve Level 50. This means you no longer need to keep one Delve under-levelled.

To address an exploit in Casual PVP, we have changed the Gold calculations so that Players will earn less Gold when fighting against Players whose Team score is much weaker than theirs (2000+ lower).

We have added a new Holiday themed Logo for the season.


[h2]Bug Fixes[/h2]

We have fixed an issue where the Doomed Tome weapons were not giving Magic correctly when there was a Doom troop on the Enemy team.

We have fixed several other minor Bugs.

4.6 Update

Welcome, adventurers, to the 4.6 Patch Notes!

New Explore



Explore has been reworked with a new system. Explore will still remain the most efficient method for getting Traitstones, and while there is no nerf to Traitstone farming, end-game Players can optimize it a tiny bit further with the new system.

  • Explores are now organized into an “Explore Run” – a series of 5-6 battles that play with a chosen difficulty, and drop loot based on that difficulty.

  • Explore Runs are completely pick-up/ put-down; they are not required to play in a single setting, and never reset by themselves (eg. at daily changeover).

  • Explore Runs end in a Mini-Boss battle, who has a higher chance to drop an Arcane. Traitstone. (Regular Explore battles drop Arcane traitstones slightly less often to compensate, but this system makes it less prone to RNG, and overall the drop rate should now be slightly higher).

  • Mini-Boss Battles will ALSO drop Mythstones. The number varies based on the difficulty, but collecting 100 Mythstones, will allow Players to fight an extra battle… The Mythic Boss battle.

  • Mythic Bosses ALWAYS drop an Arcane Traitstone, and (more importantly) they will also drop a new collectible – Tokens. (More on Tokens and the Medal System below).

  • All battles in each stage of an Explore Run will use the team builder system to create teams using Troops from the Explore Kingdom.

  • The Explore button in the Kingdom Menu has had some minor text changes to reflect the new system.


Explore Bonus



  • At any time, a number of Kingdoms will be marked for an EXPLORE BONUS. This gives them 20% bonus Mythstones (rounding up).

  • Kingdoms with the Explore Bonus can be seen on the World Map marked with an orange icon (this will overlap the Class Quest icon until the Explore Bonus moves on).

  • Players will also see the Mythstones written on the Explore Button in the Kingdom Menu.

  • Once a player completes an Explore Run that has this bonus, the Explore Bonus is removed and a different Kingdom will gain the Explore Bonus.

  • Your Mythstones for all Kingdoms are shared, so Mythstones collected in one Kingdom will add to the tally of those collected in any other Kingdom (this allows you to chase the Mythstone bonus around from Kingdom to Kingdom and have all of them work together).


Explore Difficulty



  • Explore no longer allows players to select a difficulty in the same manner they were able to in previous updates.

  • Now there are 12 levels of Difficulties in Explore. Each difficulty affects:
  • Level of Enemies players will face
  • Chance of an Arcane dropping from the Mini-Boss
  • Mythstones dropped
  • Amount of Gold dropped
  • All players will start with Difficulty 1 and Difficulty 2 unlocked.

  • The next Difficulty is unlocked when an Explore Run is completed at the highest available difficulty. (eg. Difficulty 3 is unlocked when defeating the Mini-Boss on Difficulty 2).


  • Difficulty unlocks are global so unlocking a new Difficulty in a Kingdom will unlock it for all Kingdoms.


  • Difficulty cannot be changed once the Explore Run begins, however players who find themselves in trouble or lose an Explore battle will be given the option to lower the difficulty. (Please note that changing the difficulty will restart the Explore Run from the beginning again, and any progress will be lost).


Playing an Explore Run

Explore Runs contain various phases which players will go through during the Explore Run.

Difficulty: Players choose the difficulty on which to attempt the Explore Run.

Explore: Players need 4 successful regular Explore battles to progress to the Mini-Boss Battle. These battles will not contain any Troops higher than Epic rarity.

Mini-Boss: Players will fight against a Mini-Boss (always a Kingdom Legendary), no other troops than the Mini-Boss will be Legendary. Explore Runs will often end here (regardless if the Player wins or loses) if the player has less than 100 Mythstones. Also note: If the Player loses, they will only gain half the amount of Mythstones compared to if they would have won.

Mythic Boss: Winning the Mini-Boss Battle and having 100 Mythstones will allow players to continue their Explore Run against the Mythic Boss. The Mythic Boss will always be a Mythic Kingdom troop (which will be the only Mythic troop on the team). Defeating it will grant the Boss Chest.

Boss Chest: Players can open the Boss Chest to earn some Tokens from the Explore Run. Explore Run will restart after Players receive their Tokens.

Medals



Medals, Badges and Tokens are new collectibles that Players can collect. Each has a rarity, and name (usually based on an Krystaran Deity or important figure).

As previously mentioned Tokens are earned from defeating a Mythic Boss. Though other means to earn Tokens will be added in the future.

Tokens, Badges, and Medals have the following effects:
  • Token: No effect, collecting 3 of the same type will evolve them in a Badge.
  • Badge: Can be equipped in a Badge/Medal slot at the top of the Map Menu. It will give a bonus in puzzle battles when equipped, collecting 3 of the same type will evolve them in a Medal.
  • Medal: Can be equipped in a Badge/Medal slot at the top of the Map Menu. It gives a greater bonus than Badges in puzzle battles when equipped, and can also be used to enhance Troops. (More on Enhancing Troops below).


  • Players may view or equip any Badges or Medals they own by interacting with the new Slots located on the top of the World Map menu.

  • Only 3 Badges and/ or Medals can be equipped at one time.

  • Changing which Badge/ Medal is equipped will not consume the Badge or Medal.

  • If the player has enough copies they may equip multiple Badges/ Medals of the same type if they wish.

  • The type list for Medals, their rarity, and their effects are as follows:




More Tokens/ Badges/ Medals may be added in future updates.

Enhancing Troops

  • In the Troop Upgrade menu, players will find a new option to upgrade their Troop called “Medals”.

  • Players will only be able to access this new menu once a Troop has reached Mythic Rarity (via Ascension if needed), Level 20, and is fully Traited.

  • Enhancing a Troop will require Players to spend some Medals and Souls for a chance at an upgrade. Sacrificing Medals will consume them, so Players may lose an equipped Medal Bonus if an equipped Medal is sacrificed.

  • Each Troop has a chance to upgrade based on the quality of medals sacrificed. This depends on the Troop’s Base Rarity along with how many Enhancements it already has received. This update supports 3 levels of Enhancement for all troops (Bronze, Silver, and Gold).

  • Each Medal is worth points based on its rarity, and those points contribute to the chance to upgrade. As a general rule, a troop requires a single medal matching its base rarity for a 100% chance to upgrade to Bronze. Two of those medals for a 100% chance to upgrade to Silver. And three of those medals for a 100% chance to upgrade to Gold. The three upgrades must be performed in sequence: Bronze, then Silver, then Gold.

  • Players are able to sacrifice up to 3 Medals at once to attempt to enhance a Troop. This can increasing their chance of successfully enhancing a Troop using low quality medals.
  • Enhanced Troops will gain a special flair on their card – Bronze, Silver, or Gold.

  • Upgraded Troops gain Skill Points with each new Enhancement, based on their Troop Role. This means that Defender Troops earn Life and Armor, while an Assassin Troop will earn Attack and Magic from enhancements.

  • New Kingdom Power tasks beyond level 20 (not available yet), will require Players to enhance Troops from that Kingdom.


Balance Changes

Lethal Damage

Lethal damage has been updated so that it will dispel the target before killing them.

Orbweaver

Orbweaver’s Legendary trait, Familiar, has had it’s chance to summon reduced from 50% to 35%

General
  • To make room for the new Badge/ Medal equipping system, Chat has been relocated to the left under the Adventure Board, but will continue to work exactly the same in its new location.

  • Mana Bonuses will now be displayed in the puzzle battle settings menu (with the other in-game battle information).

  • Google Cloud saves have been enabled on Google/ Android platform. If a player loads the new game and a save is detected, the game will give the player the option to use the Cloud save.

  • Players now have the option to decline the Rating Prompt and stop it reappearing later.


Bug Fixes
  • Fixed an issue where Arcane Traitstones were not awarding correctly when completing Tier IV of Challenges.

  • Fixed an issue where AI enemies in Faction quests were only appearing as level 1.

  • Fixed an issue where gain Gold/ Soul/ Treasure Map animation would display in battle even if the Trait or Spell was giving 0 of those resources.

  • Fixed an issue where the background on the new content callout would sometimes appeared blurry.

  • Several other minor Bug Fixes.

4.5 Patch Notes





Kingdom Progression




Previously Kingdoms would unlock by level which had several unfortunate side effects for new players. To address these issues, we have changed how Kingdom Progress works.
  • Rather than becoming available when your Hero reaches a certain level, Kingdoms will now unlock in small groups whose main quest lines must be completed before the next group unlocks.
  • The gold cost for unlocking a Kingdom has not changed significantly from the previous version. Adana now only costs 50 Gold.
  • As mentioned, Kingdoms will become available to unlock in groups. Completing the quest line of all Kingdoms in a group will unlock the next group and give a reward.
  • Any players who have already unlocked all the Kingdoms will not be affected by this change (i.e. they will not have to unlock Kingdoms a second time).
  • After updating, Players who have already unlocked all Kingdoms or completed quest lines will receive Kingdom group rewards based on their completed quest lines via the in-game mail.
  • Mini Games will now unlock as part of the reward for completing a Kingdom group. (This includes Dungeons and Soulforge, whose unlock quests have been removed).
  • Quest difficulty will now scale with the Kingdom Group.
  • Players will be able to see Kingdoms from the next Kingdom group. Tapping on them will display a new popup explaining what quest lines need to be completed before that kingdom is available to be unlocked.
  • As part of this change, the “Gorgotha Unleashed Event” quest chain will be removed from Khaziel.
    • Anyone who has completed it or is in the middle of completing it should not have any issues as their quest progress will be updated to reflect these changes.
    • War and Peace has been moved to be one of the rewards for completing a Kingdom group (it is now the Kingdom Group reward for the group with Khaziel in it).
  • Early game Tutorials have been updated to reflect these changes in Kingdom progress.
  • The Kingdom Groups and their completion rewards are below:



Kingdom Pop Up Changes




When selecting a Kingdom, players will notice that the menu has undergone a few changes that will make managing Kingdoms easier.
  • The Kingdom Popup Menu has surfaced several items that were previously only accessible from the Kingdom menu, including:
    • Kingdom Power – Players can now view how many tasks they have currently completed at a glance, or open the Kingdom Power menu directly.
    • Kingdom Level – Players can see the Kingdom’s current level here and interact with this button to upgrade it directly.
    • Setting Home Kingdom – Players can set Home Kingdom from the Kingdom Popup menu. (More about these changes below).
    • Kingdom Info – Kingdom Lore, Tribute and Gold Information can be found here.
    • Class Quest – Class Quest (if available) can be seen here.
  • The options of Set Home Kingdom, Kingdom Info, and Class Quests are not available until Players complete the Kingdom’s quest line. This means that quest lines need to be completed before players can set a Kingdom as their Home Kingdom.
  • We have removed the gold cost for changing Home Kingdom.
  • Home Kingdoms will gain a special border around the Quest area to show that this Kingdom is the Home Kingdom (as well as the regular visual change on the world map). The ‘Set Home Kingdom’ button will also disappear if a kingdom is already set as the Home Kingdom.
  • Instead of the Kingdom Class Quest starting after completing the quest line, we have separated it out (to ensure the end of a quest line is clear to player). If a Class Quest is available, Players can now tap the Class Quest button on the Kingdom Popup menu and be taken straight to the class quest.
  • Tapping on Kingdom Level button will take players to the Kingdom leveling menu (more on the changes there further down).
  • Tapping on the Kingdom Power button will bring up the current tasks require to earn the next level of Kingdom Power, as well as being able to view the Kingdom Bonuses.
  • The Challenge Button has been updated to match the changes to Challenges (more on that further down too).



Kingdom Leveling


  • Kingdom Leveling has had an upgrade to improve rewards given to players at each level.
  • Kingdoms can now be leveled to 15, and for thematic purposes, each level now has a building name related to the bonus it gives (to give more of a sense of upgrading a castle).
  • Kingdoms will continue to need gold for leveling, but will also require a new resource called Deeds to go beyond level 10.
  • Tribute and Gem Mastery rewards will be the same as they previously were. However, they will not increase after Kingdom Level 10.
  • There are 7 types of Deeds, 1 for each color and the Imperial Deed.
  • Kingdoms will use Deeds that match the color of the Gem Mastery they give, but all will need Imperial Deeds to reach the final levels.
  • Deeds can be found from the Adventure Board or in Flash Offers.
    • We will be sending everyone in the game some free Colored Deeds, which will only be available to be received for the first 2 weeks of the update.
  • Kingdoms can now be upgraded multiple levels at once, if you have sufficient Gold (and Deeds for levels over 10).
  • The Kingdom Leveling Menu has been updated so players can see the rewards given for each level and the cumulative costs for leveling a Kingdom.
  • The Kingdom Leveling Menu also displays a list of bonuses unlocked so players are able to see their current bonuses for that Kingdom.
  • The Kingdom Leveling Rewards are as follows:
  • Team Bonus Upgrades give a special Kingdom Team Bonus (for unique groups of 2,3 and 4 troops). The exact bonus is based on what Skill Point the Kingdom gives.
  • Kingdom Team Bonus Pets will also multiply the Kingdom Team Bonus Upgrade as well as the regular Kingdom Team Bonus.
  • The Faction Hoard Bonus increases the Skill Point bonus that is given in the Kingdom’s sister Faction from its Hoard Level (if the Faction is available).


Challenge Rework




We are changing Challenges to actually be… CHALLENGES (with worthwhile rewards).
  • Challenges are now split into 10 Tiers, each Tier getting progressively harder.
  • Tiers must be played in order from Tier 1 – 10.
  • Each Challenge in a Tier must be completed before players unlock the next Tier.
  • Each Challenge in a Tier will gain 1 level from the previous Challenge.
  • Each Challenge only needs to be played once to complete a Tier (so 7 battles completes a Tier).
  • Players who have 5-starred ALL their Challenges in a Kingdom will start at Tier 2 for that Kingdom.
  • Players who have NOT 5-starred ALL their Challenges start at Tier 1 with any 5-starred Challenges marked as complete.
  • Each Tier will give a reward for both completing an individual Challenge and for finishing the entire Tier.
  • Challenge battles are not replayable once completed, and will only give their reward once.
  • Once a player completes Tier 10, they will no longer be able to play Challenges in that Kingdom.
  • Some Challenge battles have changed what troops are in them, to better reflect newer troops that have been released, or to balance the difficulty for when players encounter it (e.g. Gob-Chomper was a little too tough for newbies in the first Broken Spire Challenge).
  • Challenge battles will give 2 Champion XP to the Class of any Hero playing them (up from 1 Champion XP in the previous system).
  • The Challenge Menu has been updated to reflect these Challenge changes.
  • The Challenge Rewards for battles and Tier can be found below:



Game Difficulty


The Difficulty system is in the middle of a rework which players will notice over the next couple of Updates. In this update, you will notice:
  • Quest Battles now have auto-scaling, based on the Kingdom Group in which they unlock (see Kingdom Progress for the Group List).
  • Challenge Battles have a new mechanic that unlocks harder versions, but they also have more appropriate & more useful rewards for the levels at which players complete them.


New Status Effect: Reflect
  • We have a new Status Effect – Reflect. After a troop takes damage, Reflect will take 50% of that damage (from Skulls, Spell, and Traits) and reflect it back to the Enemy who caused it. Reflect will dispel once damage has been taken (so it only activates once). Reflect does not protect its troop from any of the damage taken.
  • Reflect damage is rounded down, however Reflect will always deal a minimum of least 1 damage (even if the damage that triggered it was 1). Reflect damage is counted as special damage, so damage reduction traits such as Armored or Spell Armor will not apply to the damage dealt by Reflect.
  • Reflect only applies if an Enemy deals damage. Allies dealing damage will not trigger Reflect, nor will Status Effects. Positive Effects and Healing have no interaction with Reflect.



Balance Changes


Spell Term Change – Eliminate
  • Eliminate refers to the spell effect that decrease an Enemy’s Skill Points. We’ve added in some spell help text for the new term, and several troops’ spells will be updated to reflect this new term. The spells themselves will not change, only the text.


Ser Cygnea
  • Mana Color has been changed from Blue/ Purple to Purple/ Brown


Weapons
We’ve done a pass on early game weapons to improve the progression experience for new players.

Sword of Heroes
We’ve made some changes to Sword of Heroes so upgrading to the other common/ rare weapons is more rewarding.
  • Spell damage now scales off half Magic


Knight’s Sword
  • Base spell damage has been increased from 2 to 5


Scout’s Bow
  • Base spell damage has been increased from 2 to 4


Warrior’s Axe
  • Mana cost has been reduced from 9 to 5
  • Base spell damage has been increased from 3 to 5
  • Spell damage now scales off half Magic


Hunter’s Spear
  • Base spell damage has been increased from 2 to 5


Wizard’s Wand
  • Base spell damage has been increased from 2 to 5


Priest’s Hammer
  • Base spell damage has been increased from 2 to 4


Crude Club

  • Base spell damage has been increased from 2 to 6
  • Spell damage now scales off half Magic


Black Dagger

  • Base spell damage has been increased from 4 to 6
  • Mana cost has been reduced from 8 to 7


Avenging Falchion
  • Base spell damage has been increased from 5 to 6
  • Mana cost has been reduced from 9 to 7


Icy Glaive
  • Base spell damage has been increased from 2 to 3
  • Mana cost has been reduced from 10 to 8


Daemonic Khopesh
  • Base spell damage has been increased from 3 to 6


Silver Sword
  • Base spell damage has been increased from 3 to 6


Phoenix Crossbow
  • Base spell damage has been increased from 1 to 3
  • Mana cost has been reduced from 10 to 9


Sunbolt Javelin
  • Base spell damage has been increased from 2 to 5


Elder Bow

  • Base spell damage has been increased from 3 to 5


Guardian Halberd
  • Base spell damage has been increased from 6 to 10
  • Mana cost has been reduced from 8 to 7


Giant’s Mace
  • Base spell damage has been increased from 2 to 4
  • Mana cost has been reduced from 10 to 8


Bloody Axe
  • Base spell damage has been increased from 4 to 6
  • Mana cost has been reduced from 10 to 7


Wicked Scythe
  • Base spell damage has been increased from 0 to 1
  • Mana cost has been reduced from 12 to 10


Piercing Lance
  • Base spell damage has been increased from 4 to 7


Spirit Staff
  • Base spell damage has been increased from 5 to 6
  • Mana cost has been reduced from 8 to 7


Axe of the Spire
  • Base spell damage has been increased from 1 to 5



General
  • We have improved the Mail popup when viewing individual Mail received.
  • The Gnome Vault menu will now display the number of Vault Keys owned in the top right corner of the screen.
  • The Soulforge will now display the amount you currently own for any resource you can craft.
  • The Pet Info tab of the Pet Rescue menu will now display how many copies of that Pet you own, and its current level.
  • Raven Towers have been added to Invasions. They have a chance to replace a Tower instead of a normal Valraven spawning.
    • This means if a Valraven would replace a Tower, a Raven Tower will appear instead
    • Raven Towers give the same Sigil rewards as a Valraven
    • Raven Towers will count as a Tower for Invasion Scores
    • Raven Towers can only replace Towers



Bug Fixes
  • We have fixed an issue with the Daily Login Rewards that was showing VIP Rewards 1 level higher than the actual VIP level. (This also addresses the crash that VIP 20 players were receiving for a short time after the 4.4 update).
  • We have fixed an Issue being able to paste in extra copies of troops into the Team Selection Display when they are copied from another player (e.g. you own 1x Infernus, but can copy 2x Infernus into a team).
  • We have fixed an issue with some menus displaying UI elements off screen on 4:3 resolutions.
  • We have fixed an issue where player names were incorrectly changing color in chat when sharing a team via Guild Chat.
  • We have fixed an issue where players in 4:3 resolutions, including iPads, were unable to close the Guild Admin menu.
  • Several minor Bug Fixes

4.4 Patch Notes





Team Suggestion + Sharing


Whether it’s the helpful player who enjoys sharing their teams, the curious player who wants to try another player’s team, or a new player just getting into team building; we have implemented a new system to support you all, Team Suggestion + Sharing.
  • In the Troop Menu (whether accessed from World Map or from the Pre-Battle screen), players will see the Rename Team button has been changed to Manage Team. Tapping on it will open a popup menu with the following options:
    • Rename Team
    • Suggest a Team
    • Copy to Global Chat
    • Copy to Guild Chat
    • Paste Team


Suggest-a-Team
  • The game will look at player’s troops and suggest 3 potential teams for the player to choose from to suit their playstyle.
  • Team suggestions will include 4 Troops and a Banner whose color supports the team.
  • If players don’t see a team that appeals to them, they will be able to refresh the suggestions and get 3 more suggestions. (There is no cost to refreshing team suggestions).
  • Team suggestions are based on multiple different team patterns, and the team’s name will reflect what style they are (e.g. Balanced, Glass Cannon, Disruptive, Deceptive).
  • Troops have been given Roles (more on that below), which reflect how the troop plays, e.g. Mana Generator, Assassin, Support, Defender. These roles are taken into consideration so each team will be able to work together.
  • Suggest-a-Team will work with any Event that may have a restriction for troops (such as Raid Boss, Invasion or Class Trial).
  • Players can use suggest-a-team for teams that are partially filled (for example, you may want to build a team around a certain troop), or it may be used on a full team to suggest an entirely new 4 troops.
  • Once selected, the player can paste the suggested team into the team slot and make any further modifications they would like.
  • Suggest-a-Team does not often suggest Hero Weapons at this time. Because Hero builds are so diverse, if you would like a Hero in your team, we suggest placing him there via the weapon, and THEN using Suggest-a-Team.
  • While teams suggested this way will never be as good as teams finely-crafted by human players, they make a good starting point, if you’re a bit stuck on what troops to add.
Copy to Global/ Guild Chat
  • From the Manage Team popup menu, players can copy their existing teams into either Global Chat or their Guild Chat to share with other players.
  • Hero Classes can be copied along with the Troops, Weapons and Banners for the team (along with that Class’ Talent set up too).
  • Shared teams will display in Chat with the team Banner, Mana Colors for the Troops/ Weapons, as well as listing any Champion Talents for an attached Class.
  • Classes without a Champion Talent set up will just display ‘Any’ meaning that any talent can be good for the Class.
  • Players who don’t own all the Troops in a shared team, will view the Troops they don’t own with a locked symbol. If they do choose to copy the team, they will only be able to create a team of Troops, Banners, Weapons, Champion Talents, that they do own.
  • Players can still view a players profile from team share messages by interacting with their portrait (or using the usual X / Square buttons on controllers).


Paste Team
  • Interacting with (i.e. clicking on, tapping on, or selecting with a gamepad) a shared team in Global/ Guild chat will copy that team to your clipboard, which players can then paste into a team slot by selecting Paste Team from the Manage Team pop up menu. [*/]
  • Team slots with existing teams set up will also display a string of text, called the Team Share Code. This code can be copied by interacting with it, then shared into other programs outside of Gems of War (like a Guild’s discord channel).
  • Other players can take a Team Share Code, use Paste Team to paste the code, and copy the team that way.
  • Pasting a team will replace any existing team that may already be that team slot.


Adventure Board

In the current game we had 2 competing systems – Daily Tasks, first introduced on the console version, where players could complete various actions and earn lots of small rewards; and Weekly Tasks (Snotstones for you veterans out there) where players would repeat a single action for a week to earn points and collect rewards. As the game has grown, we’ve noticed some issues with these 2 systems: Daily Tasks were fiddly to complete and their rewards weren’t as good when compared to other areas of the game; while Weekly Tasks were not very visible, and often not a lot of fun. We have decided to remove both systems, and replace them with the Adventure Board, which should help fix their shortcomings while distributing the rewards in a better way (note that the new system distributes exactly the same Gem-Value in rewards as the old system).
  • The Adventure Board can be found on the World Map in the same space previously used by Daily Tasks.
  • Players will have 2 types of tasks they can complete:
    • Daily Kills – For players over level 150, this task can be completed during regular gameplay. It mostly consists of a Kill-Count for Enemies or Enemies of a specified color. For players under level 150, see the Adventure Path below.
    • Adventures – Each Adventure is a series of 3-4 battles of increasing difficulty that give rewards based around a reward theme. (E.g. The Search for Keys will give a Key reward for completing each battle).
  • After Daily Kills is completed, it will restart at the next Daily Reset (note that if it is incomplete at daily reset, it does NOT reset back to zero)
  • Three new Adventures are available every day and will change after 24hr regardless of if the player has completed all the battles in them or not.
  • For players under level 150, the Adventure Path replaces the Daily Kills. Objectives in the Adventure Path are similar to the old Daily Tasks that helped players learn about the game, but they have received a complete overhaul in their order and rewards. Once the ‘Reach Level 150’ task is completed here, they are replaced by the Daily Kills.
  • Players who were still in the middle of completing the Daily Tasks that help teach the game, will be transitioned over to the Adventure Path that is relevant to their current progress in the game.
  • When players switch over to Version 4.4, they will be mailed the rewards from all tasks that they currently had acquired, whether they had been completed or not.
  • The “I’m Not Scared of the Boogeyman” achievement has been updated to work with the new Adventure Board.


Epic Fights

Epic Fights are means for players to spend more Event Sigils to gain a buff to their Skill Points for the battle. For veterans and levels 1000+, these aren’t something you will need to use very often, but for low level players trying to help their guild in tougher events, they are useful.
  • On the Pre-Battle menu, players will notice a new box under the event shield displaying the type of battle (which affects Skill point bonus + Sigil cost). Interacting with this box will open up a pop up menu with all the different Skill Points and their additional Sigil costs.
  • The types of battle and their additional Sigil cost + Skill point buff is as follows:
    • Normal Battle: +0% Skill Points, added cost +0 Sigils (this is the default type and regular battle everyone will know)
    • Epic Battle: +50% Skill Points, added cost +1 Sigils
    • Legendary Battle: +100% Skill Points, added cost +2 Sigils
    • Mythical Battle: +200% Skills Points, added cost +4 Sigils
  • Skill point buff will apply to all Ally troops.
  • When playing an event in 4.4, all players will get to try out an Epic Fight for free the first time. After that using an Epic Battle or higher will cost additional Sigils per battle.


Troop Roles
  • Every Troop has been assigned a Role, which matches their usual role within a team.
  • Roles are displayed as icons next to the Troop’s troop type.
  • The 9 basic roles are:
    • Defender: Frontline tank – great at mitigating Skull damage
    • Warrior: Tough frontliner or off-tank, with damage capability
    • Warmaster: Buffs/ summons allies for Attack or creates Skulls
    • Striker: Heavy damage dealer, mostly single-target
    • Assassin: Can often one-shot an Enemy
    • Mage: Deals large amounts of area damage
    • Generator: Generates Mana (either generally or of a specified color)
    • Support: Buffs Allies in a defensive fashion
    • Warlock: Debuff one or more Enemies
  • Troops can only have a single Role, which represents a Troop’s most common purpose in the game. E.g. Gorgotha is both a good frontline Troop and Mana Generator. His primary purpose is as frontline troop though, so he is classified as a Defender.


Daily Login Menu

The Daily Login Menu has been reworked to include all the various rewards players receive from their daily login in one single screen (so less clicking and tapping).
  • Daily login rewards displayed on this menu are:
    • 7-Day Login Rewards
    • Monthly Login Rewards
    • Honor Daily Rewards
    • New Player Rewards (if applicable)
    • Returning Player Rewards (if applicable)
    • Mage: Deals large amounts of area damage
    • Special Event Rewards (if applicable)
    • PVP Tier Rewards
    • Guild Daily Seals
    • Faction Ingots
    • Daily VIP Rewards
  • Daily Rewards are still sent via the mail for the player to collect.
  • New Player, Returning Player, and Special Event login rewards only display when necessary, and if more than 1 is active they will rotate between each other in the same spot on the screen.
  • Menus background and troop displayed will continue to be tied to the Weekly Event. However, the Weekly Event name and remaining time is displayed at the bottom of the screen.
  • Pop up for 7-Day and Monthly login rewards that previously appeared after the old daily login screens, has been removed, as the information displayed there is now in the daily login screen.
  • Players are still able to access the calendar menu if they wish to preview their upcoming 7-Day or monthly rewards.



Flash Offer Calendar
  • We’ve added in support to create a calendar of Flash Offers. These Flash Offer calendars will usually have a theme or be related to a special event. Our first one will be coming for Week of the Shark!
  • Each day will present a new offer for players to look at. Once the day has ended, that offer will no longer be available and a new one will replace it (until the calendar ends).
  • You do not need to have purchased any previous rewards to buy the current one.
  • Some offers may give rewards for free or for a Gem cost instead real money.


Chest Drop

Due to some instances of confusion over the past few months about drop rates of various troop rarities in chests (based on incorrect data acquired from the game by 3rd-party programs), we have decided to make the actual Drop Rates visible to everyone.
  • All chests menus now include a help button that will bring up the drop rates for items within that chest.
  • Please note that a drop rate of 1% does NOT mean if you open 100 chests you will get that thing – it’s not how probability works. It means there is an independent 1% chance on each chest-opening of acquiring that thing.
  • If you ignore the last dot point and write to our support team about it, Kafka will find out where you live and hurt you. Don’t make her do that. [*/]
    • Disclaimer: Of course, we’re just kidding about that last bit. The Gems of War Devs don’t condone non-gem-related violence of any kind, even against people who don’t understand probability.
  • Daily Rewards are still sent via the mail for the player to collect.
  • New Player, Returning Player, and Special Event login rewards only display when necessary, and if more than 1 is active they will rotate between each other in the same spot on the screen.
  • Menus background and troop displayed will continue to be tied to the Weekly Event. However, the Weekly Event name and remaining time is displayed at the bottom of the screen.
  • Pop up for 7-Day and Monthly login rewards that previously appeared after the old daily login screens, has been removed, as the information displayed there is now in the daily login screen.
  • Players are still able to access the calendar menu if they wish to preview their upcoming 7-Day or monthly rewards.


Balance Changes


Omen Traits
  • These traits will now give mana to the correct team at the start of battle. They will also no longer cause 4+ Gem matches to give an extra turn at the start of battle.
Abynissia
  • Queen’s Grace legendary Trait now give 2 Attack and Life to all Daemons at the start of my turn.
Anu’s Sceptre
  • Spell can now target Blue Gems
Champion of Anu
  • Base spell damage increased from 4 to 6
Death
  • Boost Ratio increased from 3:2 to 2:1
Draakulis
  • Now also gains Magic at levels 18 and 19
Euryali
  • Base spell damage increased from 1 to 2
  • Boost Ratio increased from x2 to x3


Stonehammer
  • Base spell Life gain increased from 1 to 5
Ice Troll
  • Mana cost reduced from 13 to 12
Undine
  • Base spell damage increased from 3 to 5


General
  • Boost ratios will now display the actual boost amount in a puzzle battle (where applicable).
  • Info tab for Hero Classes now been updated to be clear over the Troop Type the class gives.


Bug Fixes
  • Fixed an issue where the Troop Filter UI would overlap on non-16:9 aspect ratios.
  • Fixed an issue where one-shot spells were not disabling if the Troop was Blessed.
  • Fixed an issue where players were getting 2 turns on the first turn in Events, if the Potion of Explosion caused a 5 Gem match cascade.
  • Fixed an issue on iPhone XR where some UI on the World Map was going off screen.
  • Fixed an issue where “Revenge” and “Rival” tags were not displaying correctly in PVP after going to the World Map before returning to PVP menu.
  • Fixed an issue where Invasion Stage 3 wasn’t greying out correctly when completed.
  • Fixed an issue where weapon descriptions were not updating correctly in Screenshot mode.
  • Fixed an issue where the Class Weapons’ tooltip was not displaying if the player already owned the Weapon.
  • Other minor bug fixes and improvements


4.3.5 Patch Notes




Puzzle Game Info Menu

  • When Players open the Options menu in a puzzle game, they will see the new Battle Info menu
  • In Puzzle Battles, this menu displays the following battle information for both the player and opponent:
    • Time spent in the battle
    • Mana Surge Chances
    • Resources Earned + Max amount
    • Deaths Earned + Max amount
  • In Treasure Hunt, this menu displays:
    • Turns
    • Moves
    • Traitstones gained
  • Settings can still be accessed from this new menu on the button up in the top left


Settings Menu Rework

  • The UI has been changed to match the rest of the game, and the layout has been improved making the settings easier to navigate
  • All menus are now scrollable
  • The most commonly-used settings have been relocated to the top of General tab so players don’t have to jump around the settings menu to adjust them. These options include:
    • Animation Speed
    • Puzzle Hints
    • Show Spell/ Mana Details
  • The Alert tab has been redesigned to be easier to understand, meaning that players can choose which area of the game they want to receive notifications for, and then more options will appear allowing them to customize this further.
  • The Account tab has been redesigned to make it clearer how account linking is set up and how to swap between accounts
  • The Links Tab has been renamed Help and designed to provide clearer links to various help and support resources. This includes:
    • Help Center – This will open a window to the Game Guides section on the Gems of War Help Center
    • Submit a Ticket – This will display a list of support options. Once one is selected, it will open a window allowing players to submit a ticket for the option selected
    • Terms of Service – This will open a window to the Terms of Service for Gems of War
    • Privacy Policy – This will open a window to the Privacy Policy for Gems of War
    • Community Guidelines – This will open the Community Guidelines for Gems of War
    • Credits – Same as before!
    • Social Links – These smaller buttons will open web pages for the corresponding social services
  • Submit a Ticket will auto-fill several fields with some data to help the player and Support team. This includes:
    • Email address (if the player has linked their email with account)
    • Platform
    • Operating System
    • Device Model
    • Invite Code
    • Guild Name
    • Hero Level
    • VIP Level
  • Agent responses to Support tickets sent from the game will still be sent to a player’s email (we have no means to contact players about support issues in game). Players may need to create a Zendesk account for submitting a ticket.



Balance Changes Cthythrzyx
  • Spell damage upgraded so both upper and lower ends of the damage range scale from Magic
Ice Troll
  • The Spell will now create a mix of Blue and Brown Gems on the board, based on the current number of Blue + Brown Gems
Naga Queen
We made these changes as Naga Queen was very similar to Tai-Pan. They shared Mana Colors and both converted Brown Gems to Red.
  • Mana Colors changed from Blue/ Green to Green/ Brown
  • Now converts Yellow Gems to Red
Royal Engineer
  • Armor buff to Allies now scales off Magic
Tankbot
Tankbot now deals true damage so he continues to have Armor to steal.
  • Spell now deals true damage
Wulfgarok
  • Legendary Trait, First Wargare, changed to give 2 Attack and Magic to Allied Wargare when matching 4 or more Gems
Kingslayer
  • Spell’s conditional bonus damage now triggers if the Enemy’s Attack is greater, and bonus damage has been increased from 7 to 12



Bug Fixes
  • Fixed an issue where number separators were appearing as upside down question marks for French and Russian
  • Fixed an issue where the Extra Turn graphic was appearing behind Troops
  • Fixed an issue where Pet Rescue Event popups were appearing at incorrect times (like the battle rewards list screen)
  • Fixed an issue where MVP troops were gaining the Lucky badge despite not receiving a Death Mark
  • Other minor bug fixes and improvements