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Gems of War News

A NEW MYTHIC APPROACHES – THE LORD OF SLAUGHTER

The Lord of Slaughter will be the only Mythic Troop available in Glory, Gem, Guild & VIP Chests for the next 7 days.

New Mythic Troop: Sycorax

The broodmother of all trolls is stirring...
Make sure to recruit her when she rises from slumber this week in Gems of War!

Sycorax will be the only Mythic Troop available in Glory, Gem, Guild & VIP Chests for the next 7 days.

4.9 Update Patch Notes

[h3]Daily Deals[/h3]
Daily Deals have been added to the Offers menu, replacing the Bundles section.

Bundles will continue to be available in the Weekly Event Tab in the Shop. (They haven’t been removed).
Daily Deals will contain 3 different offers that players will receive:
  • Player Level Offers: These offers contain different items based on a player’s level. Players at various stages of the game tend to focus on getting different rewards, so these offers have been set up to help them.
  • Kingdom Offers: These offers are designed to assist players with working towards completing their Kingdom Power Tasks.
  • VIP Offers: These offers are available for players who are VIP 6 or higher. They may either offer rarer rewards (such as Orbs) or other things at a discount.

These offers can be purchased using Gems. Each offer will have its own Gem cost.
Offers will only be able to be purchased once per day.

The offers will be available for up to 24hrs, and will change with the daily reset. So if a player doesn’t see anything they want one day, they may find something on the next day.

The offer button on the world map will get a notification (similar to the mail icon) to let them know when there are new daily deals available.

If a player doesn’t have any eligible Kingdom Power Tasks, the daily deals will select another Player Level Offer instead of a Kingdom Offer, so players will always have 3 offers.

[h3] Rewarded Ads[/h3]
Rewarded Ads are a mobile-only feature – restrictions on other platforms mean they cannot be shown there.

We encourage PC players to link their accounts to their mobile devices if they want to take advantage of Rewarded Ads. Players will have the option to watch a 30 second video ad to earn a small reward.

Watching an ad will be entirely optional and can be accessed from the world map. Rewarded Ads will not interrupt the flow of gameplay; players may choose to go into the menu to watch an Ad at their leisure. Players will only be able to watch one ad every 8 hrs, and there will be a notification icon to let players know when they are able to watch the next ad.

The rewards that players can earn will change based on their level, so higher level players will see different rewards than players who are just starting out.

Each reward has a different chance to occur, so some rewards will be rarer than others (such as Keys or Gems).

[h3]Shop Improvements[/h3]
The Shop Tab Menu has been updated to display the total amount of rewards earned from a subscription, as well as a timer displaying the remaining time for an active subscription.
If a player has no subscription active, then they won’t see the timer.

15-Day subscriptions will now give 2 days worth of subscription rewards as a bonus when a player purchases the subscription.

Day 1 of rewards will be sent via the in-game mail to avoid confusion between the bonus rewards for purchase and the day 1 rewards.

Players will receive an in-game mail reminder 3 days before their subscription ends to inform them of the subscription expiring soon, and give them an option to renew their subscription.

If a player chooses to renew or re-purchase a subscription they already have active, they will receive any purchase rewards, and the subscriptions timer will be extended (so 15 Day Subscription will add 15 more days to the existing subscription).

[h3]Path Improvements[/h3]
The Path to Glory & Path to Power menus have been updated to include a timer so players can see how many days remain on their subscription.

Like 15-day subscriptions, players will now receive mail in-game informing them of a subscription about to expire, with the option to renew it.

Any additional purchases of a Path subscription will add time to the subscription. This means that once the player passes Day 30 rewards, the Path Subscription will restart back at Day 1 for the rewards.

The Legendary or Mythic Troops earned at the end of the subscription will now select a Legendary or Mythic Troop the player doesn’t own as the reward.

If a player owns all Legendary or Mythic Troops, then it will select a Troop of the specified Rarity at random.

Path to Glory I Subscriptions have increased the amount of Gold, Gems and Glory rewards that can be earned. They have also replaced the Treasure Map rewards with new Event Key rewards. All other rewards remain the same.

PLEASE NOTE: Players will earn a total of 10 Event Keys from a Path to Glory I instead of 16 Treasure Maps.

Path to Glory II Subscriptions have doubled the amount of Traitstones rewarded each day.

Path to Power I Subscriptions have replaced Days 5, 10, 15, 20, 25, 30 with new rewards. All other rewards remain the same.
  • Days 10, 20, 30 will now give 50 Gems
  • Days 5, 25 will now give 1 Chaos Orb
  • Day 15 will now give 1 Major Chaos Orb
  • Path to Power II Subscriptions have replaced Rare ingot rewards with Gem rewards. All other rewards remain the same.


PLEASE NOTE: Players will earn a total of 200 Gems from a Path to Power II instead of 120 Rare Ingots
Players who currently have one or more of the Path subscriptions active, will receive in-game mail containing the new rewards from any days that have been already collected for their subscription. This will happen only once when the player first runs the game on the 4.9 Update.

[h3]Offer Menu Changes[/h3]
We have added a first time Gem bonus to Gem Purchases (so the first time you purchase Gems, you will get some extra!)

These bonus Gems are not affected by VIP Levels or Gem Sales.
If you have previously purchased Gems before the update, you may still take advantage of this one-time offer – it has no expiry date.
The Gold & Souls tab has been renamed to Resources.

The Glory Rewards tab has been removed, as the bundles for purchase have moved to new locations. (See below)

Spoils of War, Souls and Treasure Maps for Glory have been moved from Glory Rewards tab to Resources.

Spoils of War will live at the front of the menu to make it easy to locate for players who wish to purchase it.
Souls and Treasure Maps for Glory will live at the end of the menu list.
The Weekly Glory Troop has moved to the Weekly Events tab.

The Kingdom Bundle’s rewards have been changed to give the following:
  • 1 Legendary Troop
  • 1 Kingdom Weapon
  • Writs
  • Gold
  • 6 copies of a Kingdom Pet
  • 30 Pet Food


The Legendary Troop Bundle’s rewards have been changed to give the following:
  • 1 Legendary Troop
  • 1 Medal of Anu
  • 35 Event Keys
  • 5 VIP Keys
  • 1 Orb of Wisdom
  • 4,500 Souls
  • Both the Kingdom Bundle and Legendary Troop Bundle will each now have a weekly limit of 3 purchases.


The 2 Traitstone Bundles have been merged into a single offer.

The 2nd Traitstone Bundles will be removed so only 1 Traitstone Bundle will remain.

[h3]Starter Packs[/h3]

The names of the Starter Packs have changed:
  • Starter Packs 1 & 2 are now New Adventurer’s Pack 1 & 2
  • Intermediate Packs 1 & 2 are now Expert Adventurer’s Pack 1 & 2
  • Advanced Packs 1 & 2 are now Master Adventurer’s Pack 1 & 2
  • All Starter Packs will now only be available for 3 Days.


Expert Adventurer’s Packs (former Intermediate Packs) will now become available at level 23.

Master Adventurer’s Packs (former Advanced Packs) will now become available at level 42.

New Adventurer’s Pack 1 will now give Traitstones to trait Spinnerette.

New Adventurer’s Pack 2 will now give Traitstones to trait Ser Cygnea.

Expert Adventurer’s Pack 1 rewards have been changed:
  • 1x Arcanus
  • 2x Orbs of Wisdom
  • 2x Orbs of Ascension
  • 20 Gem Keys


Expert Adventurer’s Pack 2 rewards have been changed:
  • 1x Sol’Zara
  • 5x Orbs of Wisdom
  • 5x Orbs of Ascension
  • 45 Gem Keys

Master Adventurer’s Pack 1 rewards have been changed:
  • 1x Shadowhunter
  • 2x Orbs of Wisdom
  • 2x Orbs of Ascension
  • 30 Gem Keys
  • 100,000 Gold

Master Adventurer’s Pack 2 rewards have been changed:
  • 1x Gorgotha
  • 65 Gem Keys
  • 220,000 Gold
  • 10,000 Souls
  • 1x Orb of Power


[h3]Shop Changes[/h3]
The Menu Navigation along the top of the screen, has been changed to following order:
  • Daily Deals
  • Monthly Deal (Ring of Wonder)
  • Growth Packs
  • Path to Glory
  • Path to Power


We have increased the Gold, Gem Keys & Glory rewards for purchasing a Ring of Wonder subscription.

Ring of Wonder subscription will also send the subscription reminder/ renewal mail before the subscription expires.
The Legendary or Mythic Troops earned at the end of the Growth Packs will now select a Legendary or Mythic Troop the player doesn’t own as the reward.

If a player owns all Legendary or Mythic Troops, then it will select a Troop of the specified Rarity at random.

[h3]New Achievements[/h3]
We have added 3 new Achievements for this update (applies to Steam, Xbox One, PS4, and Android only)
  • Keeping up with the Krakens – Get a total of 200 Social Items (Emoji Packs, Portraits, or Titles)

  • With Great Power, Comes Great Responsibility – Reach Kingdom Power Level 10

  • My Kingdom Smells of Rich Mahogany – Reach 30,000 Total Underworld Renown


[h3]General Changes[/h3]
The Legendary Troop Upgrade Offer 2 will now include a Medal of Anu for players to use to upgrade their new Legendary.

The Mythic Troop Upgrade Offer will now include a Medal of Nysha for players to use to upgrade their new Mythic.

Sigils will now be given to players for each day they missed if they start a Live Event later in the week.

[h3]Bug Fixes[/h3]
We have made some optimizations with the World Event Fights so they should no longer lag during fights. (We will continue to monitor them going forward).

We have fixed an issue where the battle wouldn’t end correctly if the Mecha Gnome ran away when he was the last enemy troop.

We have fixed an issue so the Guild Popup will now display that the guild has registered to Guild Wars without having to enter the Guild/Guild Wars Menu.

We have also fixed an assortment of smaller issues.

4.8 Update

With Invasion and Raid Bosses reaching a point where all Kingdoms and Troop Types have had a turn, we’ve looked to what’s next for Live Events and how will this affect Gems of War going forward. We have implemented a new Event system that will slowly replace the existing events (except for Guild Wars), and that will allow us to expand on the Krystara story in a new way. This new system has been designed to allow us more flexibility in how we create and run events, so we can try to keep events feeling more fresh and diverse.





New events, in some ways, have a similar structure to Invasions, Raid Bosses, and Towers of Doom. But they also have some unique attributes, listed below:



  • Scoring: New events will have new ways of scoring. They may score off of items dropped by your enemies, specific troops or troop types killed, colored gems matched, or even 4-or-5’s of-a-kind that you match; every event will be different. And will clearly explain the scoring method.

  • Story: All Events now have a small lore story viewable on the Overview screen. This story will be tied into the theme of the Event and will explain what the event is about.
    Battles: Battles will now happen on a World Map view (inside the Event Screen… you don’t have to actually go to the main World Map). Different types and difficulties of battles in the event will be shown there with different icons. This allows a lot of flexibility with battles able to appear multiple times, or with certain weightings, as you play.

  • Team Restrictions: These new Event Battles will continue to have restrictions on what Troops may be used, but we have expanded this so that Troop Roles can now be included, and that we can have more than 1 restriction of each type in place.
    (e.g Having an Orc and Goblin restriction allows for both Orcs and Goblin troops to be used in a team).

  • Weapon Restrictions: These are now also included in Team Restrictions but only for the new World Events, so if you are limited to Troops from a Kingdom, or of a certain color, that also applies to the Weapon used by your Hero.

  • Event Medals: New Events will have new special Event Medals, Badges and Tokens. These can be earnt from some Reward Stages and will also be available in the Event Shop. These Medals will be good for the event they are given in, and at the end of that event will convert to Medals, Badges and Tokens of Seasons, (a new Medal in this update) so you can use them to gain Elite Levels on your Troops. Event Medals may have 1 of 3 different powers:

    Skull Damage – This will improve the skull damage done by all Troops in an event
    Spell Damage- This will improve the spell damage done by Troops in a Event. (Only spell damage, buff spells should not be affected).
    Skull and Spell Damage – This will improve both Skull and Spell damage of Troops in an Event.

  • No Event-Specific Troops each week: These new Medals will replace Event Troops in the Shop, but we may still occasionally have new Troops and Weapons available in the Event Shop for players to collect.

  • Progress Rewards: Players will continue to earn Rewards based on their progress in an event, though now this progress may either be tied to their Guild (similar to Raid Boss or Invasion), or on their own progress (similar to Bounty). This will change from event to event.

  • Access Events from the Guild Popup: You can continue to access these new events from the Guild Popup as you did before with Invasions. The Guild Popup has had some minor changes though to show you the next set of upcoming events in the order they will appear (top to bottom). Guild Wars isn’t going anywhere though (never fear!) so that will always appear in the popup ready for Guild Leaders to register in off weeks.

  • Leaderboards: These will continue to behave the same as before, with identical rewards to previous Leaderboards. Different events may choose to rank solo or guild performance in here though, so it’s worth keeping an eye on the leaderboard in these events to see if you need to mobilize your Guildmates!

New Events will replace Invasions for weekly events from the 4.8 release onwards. But don’t worry Invasions aren’t going away (more on that below).






We have made some improvements to the Medal System:

  • Existing Tokens, Badges, and Medals have had a graphic update. This is so they match our new Event Medals, and the new Medal of Seasons.

  • The Medal of Cedric has been renamed to the Medal of Orpheus. We made this change as we felt this name better suited the Medal’s bonus.

  • The Medal Menu has had a graphic update to improve player navigation.

  • Players will be able to enter the new menu and look at all their Tokens at once (making it easier for players to see their current token progress in between playing Explores).

  • Badges and Medals will live in a vertical scrolling list, so it is easier for players to select what Medals or Badges they would like to use.

  • We have added support for players to have up to 3 Medal Loadouts that they can switch between. This allows them to have medal loadouts for events or farming that may be different from their normal medal setup.

  • Players will need to change which medal loadout they are using from the Medal screen.
    We investigated several ideas of players being able to switch between medal loadouts, that included both the team setup or pre-battle menus, however we were left unhappy with how this turned out, as it made those 2 screens too confusing and complicated (especially for newer players).

  • We will be looking into an alternative means for players to switch between medal loadouts in a future update (most likely from the World Map menu), so players don’t have to go into the medal menu every time they wish to change loadouts.

  • The Medal of Seasons is a new Epic rarity Medal (same rarity as Event Medals).

  • Unlike other Medals (like Medal of Yasmine or Medal of Anu), the Medal of Seasons cannot be earned from Explore chests, they are earned from Event Medals when an event ends. Any leftover Tokens, Badges or Medals from an event when it ends will convert into a Token/ Badge/ Medal of Seasons.




As mentioned above, Weekly Invasions will be replaced with the new Event System, but Invasions will be staying around in a slightly altered format. Invasions will be moving to a weekend 3-day format, and will probably take place about every 5-6 weeks.

We have included below everything you need to know about Invasion as a weekend event:

  • Invasions will continue to be a guild event, and accessed from the Guild Popup menu.

  • Leaderboard rewards will not be changing.

  • Towers required for Reward Tiers have been lowered (as players have less time for the event than before).

  • Invasion Shop Tier prices will remain the same for the moment.

  • Invasions will reward the same Invasion troops as have been previously released, but may continue to give new weapons or social collectibles (depending on the event).


What about the other Guild Events?
Here is the plan: Both Tower of Doom and Raid Boss events will continue to run for now, as several Kingdoms have not yet had their Raid Boss Troop released, and we still have some sets of Doomed Weapons set to go. For the time being, only Invasion events will be replaced by the new events. Both Raid Boss and Tower of Doom will likely move to weekend events in a future update, and the New Event System will be expanded to be even more flexible.

Guild Wars will not be affected by the new Events System.



Sunspear Hero Class
Because the Sunspear has access to the Fire Talent Tree, it's Legendary Trait is the conflicts with the level 20 Fire Talent - Firestarter. We've given it a new Legendary Trait that keeps to what we intended.
Legendary Trait changed to Gain 2 bonus Red Mana when matching Red Gems.
This is similar to the Corsair’s High Seas Legendary Trait.

Queen Moonclaw
We have fixed an issue where Queen Moonclaw’s spell was boosting off non-green Troops.

Infernus
We have changed Infernus’ spell to retarget his 2nd splash damage if the target was killed during the 1st splash damage.

Nightshade
We wanted to bring Nightshade’s spell cost in line with the Dandy Lion who has a similar style spell.
Mana cost reduced from 12 to 10

Crazed Troll
To keep our Trolls following a similar design, Crazed Troll’s troop types will be updated to match the other Trolls.
Troop Type is now Elemental/ Giant

Ultra-Rare Weapons
Just as we did a balance pass over the Common and Rare weapons back in the 4.5 Update, we have given a balance pass over the Ultra-Rare weapons. Dagger of the Void
Base damage increased from 5 to 8

Falchion of Kings
Base damage increased from 6 to 8
Mana cost reduced from 11 to 9

Glaive of Storms
Base damage increased from 3 to 6
Mana cost reduced from 12 to 10

Khopesh of Misery
Base damage increased from 4 to 8

Blade of Justice
Base damage increased from 4 to 8

Crossbow of Exile
Base damage increased from 2 to 5
Mana cost reduced from 12 to 11

Javelin of War
Base damage increased from 3 to 7

Bow of Betrayal
Base damage increased from 4 to 7

Halberd of Might
Base damage increased from 7 to 12

Mace of Malice
Base damage increased from 3 to 6
Mana cost reduced from 12 to 10

Axe of Chaos
Base damage increased from 5 to 8
Mana cost reduced from 12 to 9

Scythe of Corruption
Base damage increased from 1 to 2
Mana cost reduced from 15 to 13

Lance of the Divinity
Base damage increased from 5 to 9

Staff of the Magus
Base damage increased from 6 to 8

Celestial Staff
Base damage increased from 4 to 7



We’ve added a confirmation popup into the Soulforge to warn players if they are about to craft a Mythic or Legendary (at Mythic rarity) that they already own.



We have fixed an issue where Guild Roster amounts were not updating immediately.
We have fixed several other minor Bugs.
Valraven’s may replace battle bosses in the new World Events.

4.7.5 Update

  • We have added a new type of Adventure Task: Special Adventures.

  • These Special Adventures tasks are custom Adventures that we can create for special events (such as Easter, Halloween, Luther’s Birthday, etc.)

  • When they appear, they will replace only one of the 3 daily Adventures (the leftmost adventure slot).

  • These Adventure’s will be marked as different with a red heading (instead of the rarity-colored heading), but otherwise they will function the same as a normal Adventure.


We have added new spell and trait effects that will create dual-colored storms. These storms will increase the chance to spawn of either of the 2 Color Gems. E.g. If there is a Blue/ Purple Storm currently running, whenever a new Gems drop in, it will have a higher chance of a Blue or Purple. However it may summon more blue than purple or more Purple than Blue (as both Blue and Purple have the same chance to be created). You will start to see this new effect in future troops.

  • We have made some timing changes so players are less likely to click through an Orb of Chaos opening, causing some players to miss seeing what they received.

  • We’ve added a help popup to the Faction menu, this popup will display the faction’s Banner (allowing players to see what colors the faction uses), and the Faction Pet.

  • We have made a change to the Guild Roster menu, so that after viewing a member’s profile, the game will return to that same spot in the Guild Roster.

  • We have added a small highlight to a Player’s Guild when viewing the Guild League so Players are able to quickly find their Guild in the list.

  • When selecting Gem Mastery after levelling up, the screen will now display the Player’s new level.

  • We have removed the holiday-themed logo, icon and splash screen until the 2020 Holiday Season.


  • We have fixed an issue where the Gold Key icon would display in Treasure Hunt when giving rewards for Red Chests or higher at the end of the game.

  • We have fixed a display issue where the Mastery icons were appearing too large on their colored orbs on Hero Class Info Menu.

  • We have fixed an issue where the Suncrest shield was scaling incorrectly on the Stormcaller Class Menu.

  • We have fixed an issue where troops freshly summoned (like Harpy), could trigger their traits, the same turn as being summoned.

  • We have fixed an issue where on death summon traits could trigger on multiple copies of the troop (like Infernal King), instead just the troop that was killed.

  • We have fixed an issue where Spells that eliminate all Armor (like Mang or Fleshripper) vs. Reflected Troops, reflect the Armor removed as Lethal Damage. This fix does not affect Spells that only eliminate part of the Armor (like Bone Dragon or Golem), nor will it stop reflecting lethal damage effects (like Assassinate or Bullseye traits).

  • We have fixed several other minor Bugs.