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Gems of War News

Update 3.2.5 - Holiday Celebration More UI Enhancements

Greetings Adventurers!

This update brings a season of giving, as well as lots of additiona UI enhancements Please see below for the detailed patch notes:

'Tis the Season

We're celebrating the season of giving with 12 days of giveaways. Check back every day through Christmas for FREE stuff!

Hero Menu
  • Players can now rename their hero in game
  • Name Changes can be found on the Customize tab
  • All players get 1 free name change
  • After using that name changes will cost gems
  • '[' and ']' will not be allowed in character names and will be converted to '(' and ')'
  • Hero Armor available for purchase are can now be found and bought in the Armor screen (except for Deathknight Armor Bundle which will continue to live in Shop menu)
  • Players can view their avatar in the different armors before they purchase


Chest Menu
  • Players can open keys in lots of 200 (if they have 200+ keys)
  • Each Chest screen will display what rewards are possible from that chest, (Guild Chests updates as the level increases to reflect what is possible from that chest level)
  • New chest opening animation sequence
  • Chest reward list has been switched back to a vertical list


Shop Menu
  • VIP Menu/ Progress have been updated to give better explanation of what players gain from each level
  • Several bundles have been removed from the Store
  • New bundle offering secondary Legendary + keys has been added (but will not be available on PS4 until Dec 18)
  • Store Items now display time limit or limit (if applicable). (Eg. Glory Bundle will display how much longer that troop bundle is available).


Offers Menu
  • Starter Bundles have been revamped and now offer new troops, Spinnerette or Ser Cygnea; as well as resources to level up those troops
  • Intermediate Bundles have been revamped, with one bundle now offering the new Grosh-Nak Legendary, Sol’Zara
  • New Monthly Deal: Ring of Wonder – gain 50% bonus to Gold, Souls, XP (additive with any existing bonuses a player may have) for 28 days. As well as Gem, Gold, Gem Keys, and Glory. (will not be available on PS4 until Dec 18)
  • Spinnerette, Ser Cygnea, and Sol’Zara will be available from chests once the update goes live.


UI Update + Improvements

The following screens have received updates or improvements to their UI:
  • Guild Menu
  • Hero Menu
  • PVP Menu
  • Chest Menu
  • Shop Menu
  • Kingdom Pop Up
  • Hero Level Up
  • Offers Menu
  • Treasure Hunt
  • World Map
  • Creating first Hero (for new players)


UI Refresh

To keep the UI consistent, the following screens have been updated to match the rest of the game. These screens will be further reworked in a future update:
  • Settings Menu
  • Troop Upgrading
  • Hero Class Upgrading
  • Hero Profile Screen
  • Kingdom Management Screen
  • Guild Creation/ Joining Menu


General
  • Submerge will now protect against Mana Burn and AOE traits such as Kraken’s Tentacles + Hydra’s Many Heads.
  • PVP Tier Rewards will now be sent + collected via in game mail
  • When Heroes gain a level + skill point, it will display what level they will next earn a skill point
  • Bonuses on Troops & Teams menu has been updated to better display what each bonus gives
  • Changed icon on dead troop slot in Puzzle Battle
  • Green Buttons in new UI have been toned down so they are less bright + have new button highlight
  • Improved UI optimization for 4:3 aspect ratio (such as iPads), to make use of more of the screen
  • Improved quality of graphics on mobile devices when set to Low/Medium Quality
  • Improved fading between menus
  • New status effect has been added for our upcoming kingdom Bright Forest
  • New visuals for most Status Effects
  • New Particle effects
  • 2 new achievements on Console & Steam (Mobile achievements coming later - it didn't make this update)


Bug Fixes

Some of the bugs fixed in this update include the following:
  • Fixed issue single kingdom tributes not displaying correct glory earned (this was a visual issue only).
  • Fixed issue where Emperor Khorvash’s spell would stun and mana drain 3rd troop if first or second troop died. (This fix should also apply to other troops such as Scorpius and Kraken who had similar issues).
  • Fixed issue where Guild Wars defence teams were not saving correctly.
  • Fixed issue where viewing Hero on Guild Wars defense team would show weird troop card.
  • Fixed an issue where the Hero Avatars was clipping over the top of the puzzle card
  • Fixed an issue where troop on event menu was being stretched
  • Improved how assets are downloaded (hopefully should fix the missing asset issues)
  • Fixed issue with Lion and Lion + Serve and Protect weapons were changing troop order was causing incorrect troops to be affected by their spells
  • Improved Submerged’s help text to better reflect what it does
  • Fixed an issue on PS4 with Aspect Ratios
  • Other bug fixes and improvements


Known Issues
  • Guild Wars Battles counting as losses
  • First 3 characters of Chat input disappear behind camera on iPhone X (when camera is on the left side) – This is an issue with the iPhone X, so we can’t fix this but rotating the iPhone so the camera is on the right is a temporary workaround.
  • Cleanse particle effect doesn’t trigger when you cast a cleanse spell (works correctly when troop cleanses status effect naturally)
  • Claim Button can appear incorrectly for mail items that don’t contain rewards
  • Tick in guild roster always shows on Level icon after re-opening the filter
    After leaving/ disbanding guild, the Guild options still show as “Enter Guild” or “Fight Guild Wars”. Workaround: Select “Enter Guild”, you will receive error message. Close error message and select Guild button, to create/ join a new guild
  • Level Up screen background can be distorted on lower quality devices
    Ring of Wonder + Legendary Troop bundle won’t be available until around the 18th December on PS4 (we're waiting on final approval from Sony)
  • Team banner/name does not update immediately after changing team banner/name in the troops screen and going back to the Guild Wars Defense tab
  • Game crashes when player wins 6+ battles in Arena during the troop offer screen. Fixed for now... though troop offers will be disabled until a fix can be put out in the next client update, so players can continue to earn seals from arena without this issue affecting them).
  • Game doesn't display when the next skill point level is, unless the player gains skill point from leveling


Happy Matching, and please come join the convo on the forums at: community.gemsofwar.com

-GoW Team

Hot Fix v3.2.012 - UI Improvements Bug Fixes

This hotfix contains bug fixes and optimizations related to the most recent update. This includes:
  • Improved readability of troop stats in battle
  • Lightened puzzle grid background and lessened transparency to make the gems more visible.
  • Increased size of troop stats and amounts on collection screen
  • Added darkening behind other text throughout the game to improve readability
  • Numerous bug fixes including fixed the issue with spells being able to target the wrong troops

Update 3.2 - New UI Guild Wars Defense Bonuses

Greetings All,

Please see below for the detailed patch notes:

Major Features
Guild Wars Defense Bonuses
Using unique troops on defense will grant bonuses to the player’s Guild Wars Score. The more unique troops you use throughout the week, the better the bonus! This should create much greater diversity in terms of the teams you face when attacking.

New UI
The new UI has been implemented in many but not all screens (the remainder to follow soon). The new UI addresses lots of quality of life issues (e.g., Troop Filters!), should help with performance on some lower end devices, and will make it much easier to make new and updated UI in the future.

Troop Filters:
  • Filter by multiple mana colors
  • Filter by mana combinations
  • Removed filter by trait & spell effect to simplify list but these can still be applied by using the Keyword filter


New Bonuses Screens Added new Bonuses tab in the Troop Collection menu
Redesigned the Banners tab in the Troop Collection menu


Redesigns of UI on the following screens:
  • Guild Wars
  • World Map
  • Troop Collection
  • Pre-battle screen
  • Quest menu
  • Challenge menu
  • Kingdom popup
  • Post battle
  • Reward unlocks (Excluding purchase rewards)
  • Message dialogs
  • Event/News menu
  • Tribute menu
  • Chat menu
  • Puzzle game
  • Team list
  • Loading screen
  • Loading wheel



Minor Features
  • Chat window can now be resized using from the Window Size option
  • AI Slides have been removed as they were not having the desired effect.



Bug fixes
  • Gem matching traits will only trigger once per board match calculation
  • Various Minor bug fixes.


3.2 Balance Changes


Wisp
  • Changed Magic Link trait to Fey Bond
  • Mana cost increased from 9 to 10


Death
  • Increase base spell damage from 11 to 15


Swamplash
  • Double damage changed to Triple damage


Jotnar Stormshield
  • Increase boost ratio from x5 to x7


Infernus
  • Increase spell base damage from 6 to 10


Troop Refunds
  • Wisp


We are particularly interested to hear feedback on the UI changes, so we highly encourage you to visit us on the forums at: community.gemsofwar.com

As always, thanks for playing, and happy matching!

-GoW Team

Update 3.1.1 - Critical Bug Fixes

Hi All,

We have released the 3.1.1 update, which is intended to address several of the critical bugs that players have raised since the release of Update 3.1. This is a mini-update that primarily fixes major bugs and brings some quality of life changes based on player feedback.

Changes
Looping Issues
We received a huge amount of feedback on the changes to gem spawning and matching resulting from the completion of the port to Unity. We fully understand players' frustration and thus wanted to rush out fixes to this as soon as possible. Please be aware that these fixes represent the first, easiest step but we will be looking to make more changes with subsequent updates to further address any remaining concerns.
  • Fixed Impervious trait from not blocking Devour and Mana Burn. Impervious is a hugely important tool for countering the current meta, so this should help with some of the worst impacts of the 3.1 Update.
  • Mana Surges no longer occur on 4 of a kind matches. As many players identified, we believe this was at the core of the issues. It enabled the enemy to fill much more quickly, and thus loop much more effectively, so this should help a great deal with the excessive looping players were experiencing.
  • Unfortunately, we are currently unable to provide specifics on what we are planning for subsequent updates, but please know that will be rolling out additional measures and will also continue always listening to player feedback so we find a good resolution.


Other Fixes
  • Fixed One-Shot Spells only triggering for each troop rather than all troops.
  • Increased the Guild Announcement Length to 255 characters based on player feedback.
  • Aspect ratio bug on console has now been fixed. You should be able to properly adjust the resolution of Gems of War to match your screen.
  • Included more tutorials for First Time Users.
  • Other various small bug fixes and improvements like issues with the levels of summoned troops


As always, please visit us on the forums at: community.gemsofwar.com

Happy matching!

-GoW Team

Update 3.1 - Boss Fights Crafting

Major Features


Soulforge
  • Complete a new quest to unlock the Soulforge in the Blighted Lands
  • Craft Troops, Weapons, Traitstones, and more in the Soulforge
  • Collect Jewels and Shards to use in recipes to craft items
  • Level up your Soulforge to increase your pool of recipes


Dungeons
  • Complete a new quest to unlock Dungeons in the Drifting Sands
  • Boss Fights! Face powered-up versions of popular troops.
  • Delve into the Dungeons to loot the Jewels
  • Dungeons change on a daily basis. Each day you will face different bosses and earn different rewards.


Updated AI
  • PvP Defense Team AI can now be customized from the Defense tab in the PvP Menu


Minor Features
  • Text can now be made larger in the Chat Menu
  • Chat Menu can now be resized and relocated
  • Performance improvements to the blur when set to off


Major Bug Fixes
  • Souls gained when using the Necromancy trait should now give the correct amount of souls
  • Settings Menu should now save some settings values correctly between sessions
  • Gem converters which transform multiple colors can now override the color which is not that color. E.g., if converting to blue and green gems, then blue gems can overwrite green gems and green gems can overwrite blue gems.
  • Game should no longer crash when starting the game when the system language is set to certain languages


Minor Bug Fixes
  • Server Status should no longer glitch on the initial loading screen
  • Casting a spell during a tutorial will no longer crash the game
  • Tutorial hero now sits correctly in their troop card


Balance Changes
Troops
  • Artema
    • Mana cost reduced from 16 to 15
    • Boost ratio increased from x4 to x5


  • Mega-Gorgotha
    • Now is a base rarity mythic instead of Legendary
    • Stats have been recalculated to match other Mythic + Dungeon Boss troops
    • Traits now match classic Gorgotha (so should now have his Legendary trait)


Weapons
  • Eye of Xathenos
    • Mana cost reduced from 16 to 15
    • Random stat steal increased from 3 to 5
    • Increased damage vs fey from double to triple


Khaziel Kingdom + Bonus Dwarf Rework The dwarves are finally getting a little bit of love as well as the new dwarf-exclusive trait, Fortitude, which gives immunity to Stun, Poison, Disease, Death Mark, and Devour.

  • Apothecary
    • Changed Sturdy to Fortitude
    • Changed Trait order from Sturdy > Merchant > Stone Heart to Stone Heart > Merchant > Fortitude


  • Blast Cannon
    • Now gains Magic at levels 7, 12, 13, 16, 18
    • Changed Aflame to Impervious


  • Bombardier
    • Changed Sturdy to Fortitude
    • Changed Trait order from Dwarf Bond > Sturdy > Pyromania to Dwarf Bond > Pyromania > Fortitude


  • Deep Borer
    • Changed Mech Bond to Fortitude


  • Dwarf Lord
    • Changed Merchant to Fortitude
    • Changed Trait order from Dwarf Bond > Merchant > Reinforced to Dwarf Bond > Reinforced > Fortitude
    • Spell Change: Now can target the enemy; Gives armor to all allies if enemy dies


  • Dwarven Miner
    • Spell Reworked: Now Destroys X Gems of a chosen color; Increased chance to give 100 gold; Mana Cost increased from 3 to 8
    • No longer gains Magic at level 17 and 19


  • Emperina
    • Mana Cost reduced from 14 to 13


  • Lady Ironbeard
    • Change Reinforced to Fortitude
    • Increase base damage from 1 to 6
    • Now gains Magic at levels 13, 14


  • Lord Ironbeard
    • Change Dwarf Bond to Fortitude
    • Changed Trait order from Dwarf Bond > Monster Slayer > Stoneskin to Monster Slayer > Fortitude > Stoneskin
    • Increase base damage from 2 to 6
    • Now gains Magic at levels 11, 12, 13, 14, 16


  • Runesmith
    • Change Fireproof to Fortitude
    • Increase boost ratio from 4:1 to 3:1


  • Stonehammer
    • Change Thick Head to Stone Heart
    • Changed Warded to Fortitude


  • Dwarven Slayer
    • Now gains Magic at levels 2, 3, 5, 6, 8, 9, 11, 12, 13, 14, 16


  • Keghammer
    • Change Dwarf Bond to Fortitude
    • Changed Trait order from Dwarf Bond > Giant Slayer > Empower to Giant Slayer > Fortitude > Empowered
    • Increase bonus damage from double to triple dmg vs Giants


  • Sparkgrinder
    • Change Reinforced to Fortitude



New Race Trait - Undying Undead troops have a new trait giving them immunity to Death Mark, Disease and Poison. The following troops have had traits change for Undying:
  • Alastair - Changed Avenger trait to Undying
  • Astral Spirit - Changed Warded trait to Undying
  • Aziris - Changed Divine Slayer trait to Undying
  • Banshee - Changed Jinx trait to Undying
  • Bone Daemon - Changed Warded trait to Undying
  • Bone Dragon - Changed Sturdy trait to Undying
  • Bone Naga - Changed Naga Shield trait to Undying
  • Bone Scorpion - Changed Sturdy trait to Undying
  • Captain Skullbeard - Changed Undead Bond trait to Undying
  • Crimson Bat - Changed Cursed trait to Undying
  • Death - Changed Doom trait to Undying
  • Draakulis - Changed Warded trait to Undying
  • Flesh Golem - Changed Regeneration trait to Undying
  • Ghoul - Changed Life Drain trait to Undying
  • Grave Knight - Changed Undead Bond trait to Undying
  • Keeper of Souls - Changed Life Drain trait to Undying
  • Lady Sapphira - Changed Cursed trait to Undying
  • Morthani’s Will - Changed Reinforced trait to Undying
  • Night Hag - Changed Warded trait to Undying
  • Pharos-Ra - Changed Warded trait to Undying
  • Remnant - Changed Reinforced trait to Undying
  • Revenant - Changed Avenger trait to Undying
  • Skeleros - Changed Reinforced trait to Undying
  • Skeleton - Changed Reinforced trait to Undying
  • Sunweaver - Changed Jinx trait to Undying
  • Twisted Hero - Changed Grudge trait to Undying
  • Vampire Lord - Changed Fire Spirit trait to Undying
  • Wight - Changed Fire Spirit trait to Undying
  • Wraith - Changed Undead Bond trait to Undying
  • Zombie - Changed Magic Spirit trait to Undying


** Mummified King will need a spell rework before he can gain Undying. Look for that in a future update.

Troop Refunds The following troops will be available for refund:
  • Crimson Bat
  • Dwarven Miner
  • Lady Sapphira
  • Twisted Hero
  • Vampire Lord
  • Zombie


Changes to Guild Tasks
Guild Tasks have been altered in payout to compensate for the extra gold flowing into the game from the 4x speed options as well as to accommodate the new Crafting system.

  • Early rewards have been reduced
  • Many later rewards have been increased
  • Some Gem rewards have been removed and replaced with Gem Keys
  • Diamonds (crafting materials for Legendary & Mythic troops) have been included at certain tiers
  • Overall, with about 20-25% more gold flowing in, we’ve reduced the equivalent gem-value of guild tasks by 20%


Legendary task payouts have also been altered to account for the extra gold in the economy from the 4x speed option
  • The first two “pulls” on the legendary task rewards table have been decreased in what they reward[
  • The final pull has had its value increased
  • Minor traitstones have been removed from the loot options
  • The chance for pulling Mythic and Legendary troops from Legendary tasks has not changed
  • Overall, with about 20-25% more gold flowing in, we’ve reduced the equivalent gem-value of legendary tasks by 16%