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Gems of War News

8.3 Hotfix

With todays hotfix, we have resolved the following issues:

  • ‘Touch by an Angel’ achievement not progressing
  • Xbox, Playstation and Switch: Selecting a Dungeon door, then pressing the back button quickly, prevented you from being able to start Dungeon battles
  • Mobile: Rewarded Ads were missing
  • Fixed text on some screens where the text cut off or was otherwise incorrect

8.3 Update



As PvP Seasons progress, and we add more Immortals, we wanted to include a means for players to have a chance to target the Immortal Souls they need. Introducing… the Epic Burning Chest!

  • Epic Burning Chests will rotate weekly and contain the following:
    • Seasonal Featured Immortal Souls
    • 3 Randomly Selected Immortal Souls (that rotate weekly)
    • Bronze, Silver, and Gold Icons
  • Epic Burning Chests cost 25 Burning Marks
  • The weekly limit for purchasing Burning Marks has been increased from 2 to 4, to allow players to target using Epic Burning Chests.
  • When tapping on the Burning Chest button off the PvP World Map, it will now bring up a popup menu so players can decide which type of Burning Chest they will open (similar to the regular Chest Menu).
  • In the Epic Burning Chest Menu, players will be able to see which 3 Immortals are available in the chest.




[h3]Normal Burning Chests[/h3]

We have made some small improvements to normal Burning Chests:

  • We have lowered the chance to get a Silver Mark, but increased the amount of Silver Marks earned to 60 from 50.
  • We have improved the chance to get Gold Marks slightly
  • We have improved the chance to get an Icon




We have made some further improvements to the Kingdom Quest Map system.

  • We have added Mini Bosses to Kingdom Quests
  • Quests with Mini Bosses will only contain the Mini Boss battle (reducing the number of battles to complete in kingdoms)
  • We have broken stories up into story arcs – so only a number of locked quest nodes will appear on the Quest map, ending with either a Mini Boss or a Boss.
    • Quests nodes will remain on the Quest Map once the Quest is completed.
  • We have sped up the animation in conversations by 50%
  • We have adjusted conversations to play a little differently –
    • Play the End Conversation for the recently finished Quest.
    • Show the next Quest node unlocking on the Quest Map.
    • Play the Start Conversation for the new Quest.


Please Note: We will be rolling out the updated Questlines with Mini Bosses over time, so only Broken Spire is available on release. Adana and Zhul’Kari to follow shortly, and then more later. As we roll these changes out we will also be:

  • Adjusting several quests that had 3 battles in them so they now only have 2 battles.
    • Class Quests will be unaffected by this change.
  • Reviewing the quest rewards, and updating them to include a XP booster for Mini Boss Quests. (We will make sure that the number of Kingdom Income Bonuses remain the same).






We have updated the Reward screen after finishing the battle to match the new UI style for the game, as well as including improvements.

  • Rewards separated into 2 groups – Major and Minor Rewards.
    • Major Rewards are the rewards that are either rarer or more special when earned. In the new menu, they will appear larger along the top row of the menu
    • Minor Rewards are the more common rewards that can be earned in a battle, and live in the bottom row of the menu.
  • Both Major and Minor Rewards are slidable in case players receive more rewards than can fit on the menu normally.
    • Gnome-a-Palooza we’re looking at you…
  • All rewards for a single reward type (e.g. Gold, Souls, etc.) will be combined together in a single reward.
  • Any reward that comes from multiple sources will have a sack icon over it (similar to the loot icon on Gnomes). When a player interacts with that reward it will bring up a popup that will display all the sources that the reward came from.
  • Rewards that contribute to a shrine or level, will have a progress bar appear underneath them to display the progress they have after the new rewards are added. For rewards that may have 2 Shrines that progress them (due to Deep Shrines), each progress bar will appear separately.


Please note: We’re aware that there’s feedback that the text size is too small, particularly on mobile. We’re doing a pass of both the new battle rewards screens and existing screens across the game so that we can increase the size where it’s too small and take the time to make sure the text fits nicely in all languages the game supports. We will include these improvements in a future update.





We have 3 new Achievements for this update:

  • Touch By An Angel: Destroy 100 Angel Gems.
  • Boo to You: Destroy 100 Ghost Gems.
  • Thunderstruck: Match 100 Lightning Gems.




  • We have added some new Heroic Gems to the game for future Campaigns.
  • In the Daily Plunder menu, we have made it easier to continue Daily Adventure Battles, the Adventure’s slide-out will display after returning to the Daily Plunder menu from completing a battle for the Adventure.
  • We have made some small improvements for Special Weekly Goals:
    • When players have rewards that are collectible, a button will appear in the Daily Plunder menu (replacing the ? help button on the Weekly Goal section), and it will display how many tiers are available
    • Any Troop that contributes to Weekly Goals will have the point icon at the bottom of the Troop’s portrait (similar to Legends Reborn).




  • We have made further changes to fix the issue where the Blood Frenzy buff to enemy teams would apply to the whole team whenever an enemy Troop was summoned or transformed.
  • We have fixed the issue where a trait summoning a new Troop in Blood Frenzy PvP would cause the game to soft lock in some situations.
  • We have made additional changes to fix the issue where Pharaoh Khafru’s legendary trait would sometimes cause the game to soft-lock.
    • We will continue monitoring this so please let us know if you experience it in 8.3.
  • We have fixed an issue where in PvP the opponent’s Immortal Troops would take on your own Troop’s Traits even if the Immortal Troop Level didn’t allow for them to have the Traits unlocked.
  • We have fixed an issue where the left hand side event buttons would disappear from the world map if you navigated to PvP by going to the Dailies menu > select the daily task > Go to task > play a battle > return to world map
  • We have fixed an issue where old accounts that hadn’t completed the tutorial and are returning to the game would sometimes get stuck looping through the intro quest battles.
  • We have fixed an issue where an “Inactive Reminder” notification would pop up even if you had already played that day.
  • We have fixed an issue where if you had scrolled up in chat to read older messages, you would be sent all the way back to the bottom of the chat when a new message was posted.
  • We have fixed an issue where if you were looking at the oldest message and scrolled down you would have a big block of empty chat space at the bottom of the latest message.
  • We have fixed an assortment of smaller issues.

8.2 Update



As the game has several daily activities, we have consolidated most of them into a central location – the Daily Plunder Menu.

  • Daily Plunder contains the following: Daily Path Tasks, Adventure Board, and Kill Tasks, all in a single menu.
  • Daily Plunder has replaced the Adventure Board button on the World Map (the button is now called “Dailies”).
  • Using the button will take players to the Daily Plunder Menu.
  • The Daily Plunder Menu will use the quest map for the weekly kingdom, where all Adventures and Path Tasks for the day are visible on the map at different locations.
  • Interacting with an Adventure will slide out a panel which will display all the battles and rewards for that Adventure. There is also a Fight button allowing players to jump directly into battle from this menu.
  • Interacting with a Path Task will slide out a panel which will display the Path Task and a description. The “Go to Task” button at the bottom of the panel will take the player to a game location to help complete the task.
    • Players will still be able to view and use Path Tasks from their Path Menu.
    • The Path Tasks in both Daily Plunder and the Path menu will be identical (i.e. we haven’t added extra tasks).
  • Adventures and Path Tasks, apart from the fact that they can be found in the Daily Plunder Menu, are in all other respects the same as before
  • Interacting with the Daily Plunder Menu while a slide-out panel is visible will close it.
  • In the bottom left corner of the menu is the Daily Path Task Progress.
  • In the bottom right corner is the player’s current Kill Task.
  • When either the Daily Path Task or Kill Task is completed, players will need to manually collect the reward from this menu.
    • If it is not collected by Daily reset, the reward will be sent out automatically.





  • After completing an Adventure or Task, players have a chance to trigger a Buccaneer’s Bounty.
    • The whole Adventure must be completed, not just a single Adventure battle.
  • Buccaneer’s Bounties are a new real money offer that appears for a limited time (10 minutes) before disappearing.
  • Only one Buccaneer’s Bounty can be triggered per day.
    • It is possible to not trigger a Buccaneer’s Bounty for the day since this is intended to be a rare encounter.
  • Buccaneer’s Bounty will offer one resource such as Shiny Keys, Bronze or Silver Icons, Dragonite or Burning Marks.
    • The resource chosen is random, though some resources may be more common to encounter than others.
  • A new Buccaneer’s Bounty cannot be triggered if an existing one is already running.
    • E.g. If a player triggers a Buccaneer’s Bounty near Daily reset, they will not be able to trigger a new Buccaneer Bounty for that day until the previous one is completed.





  • Special Weekly Goals are rare events that may run during celebrations or special holidays.
  • Similar to the Weekly PvP Goals, they have several tiers, each giving a Reward when achieved. Some tiers may contain very valuable rewards!.
  • Special Weekly Goals have 25 Tiers for players to earn over the week.
  • Completing all Tiers of a Special Weekly Goal will give a unique reward, such as a new Troop, Pet, or rare Orb.
  • Players can progress in the Special Weekly Goals by playing any non-training battle.
    • Special Weekly Goals will require players to Kill any Enemy, Kill an Enemy of a specific Color or Destroy Gems of a specific type (Colored Mana or Skulls).
  • Gems of War’s 10th Anniversary celebration will be using the first Special Weekly Goals!





We have 2 new Achievements for this update:

  • Wither & Decay: Destroy 100 Decaying Gems.
  • Weekly Plan: Complete all Tiers in a Special Weekly Goal.





  • We have updated the reward menu for Quests to match the new art style.
  • We have added a new Heroic Gem to the game for a future Campaign.





  • We have fixed an issue where Pharaoh Khafru’s legendary trait would sometimes cause the game to soft-lock.
  • We have fixed an issue where the Blood Frenzy buff to enemy teams would apply to the whole team whenever an enemy Troop was summoned or transformed.
  • We have fixed a visual issue where Icons in the Resource Wallet were not updating to reflect the amount of Icons players actually had.
  • We have fixed an assortment of smaller issues.

8.1 Update



We have made several improvements to Quests for lower level players, but also for existing high-level players to enjoy during Legends Reborn events.

Kingdom Quest Map

  • We wanted to bring some more life to Krystara, so Kingdom Quests now take place on a Kingdom Quest Map.
  • Quest Maps take players down into the Kingdom’s Region.
  • Players will be able to see the Kingdom quests as nodes on a path on the map.
  • Tapping on the active quest’s node will cause the quest’s popup to appear, allowing players to play that quest.
  • Class Quests will appear as a separate location on the map. They will unlock once the main storyline is complete.
  • Most kingdoms (71 of 76, including factions) will have their Quest Map in the 8.1 Update, but a few didn’t quite make it in time, so expect to see those Quest Maps updated in a future patch. In the meantime, they will share a generic map image.
  • The Intro Questline and World Quests will have their own maps too.


Quest Changes

  • On top of the new quest map, we have made some additional visual updates to quests.
    • Quest Battle “Enemy Yells” now appear over the kingdom quest map, and have a new look + animation.
    • Quest Rewards also appear over the kingdom quest map, and have had a visual update.
  • We have adjusted the sequence for our Quest flow.
    • Quest rewards are now given before the final cutscene.
    • The starting conversations for the next quest will play after the end conversation of a quest (making it feel like a single conversation).
    • Interacting with a quest node will take players straight into the first battle.





We have 2 new Achievements for this update:

  • Open the Gates: Match 100 Daemonic Portal Gems.
  • The Growing Tide: Own 5 Immortals at level 10.





  • We have added a new dragonite recipe in the Soulforge that will rotate each week with a different Dragonite Dragon (one of those available from either the Gem Dragon Egg or the Cosmic Dragon Egg).
    • Because this allows you to target a Dragonite Dragon, it has a higher cost than its respective Dragonite Egg.
    • Any future new Dragonite Egg Dragons will have a 1 year exclusive period with their own egg before they are added into this rotation.
    • The new recipe will go live next week around weekly reset (7am GMT Monday 9th September)
  • We have added a new Heroic Gem for a future Campaign – the Daemonic Portal Gem.
  • We have changed access to Alliance chat from Centurion V to Legionary V
  • We have changed the amount of VP from Icons remaining at the start of a new PvP season from 10% to 20%.





  • We have fixed an issue where exploding Mana Potions could cause the game to lock up.
  • We have fixed an issue where having an active Gnome-a-Palooza could cause the game to freeze if you tried to play the Citadel Battle.
  • We have fixed an issue that would allow players to include 2 Immortals into their team if they manually adjusted the pasted team share code.
  • We have fixed an issue where Immortal Troops could be summoned.
  • We have fixed an issue where Immortal Titanius’ spell “destroy column” effect would not resolve Heroic Gems correctly.
  • We have fixed an assortment of smaller issues.

8.0 Immortals Update is live!

Experience a new era of puzzle warfare as Gems of War prepares to enter its next decade of match-3 combat! With the arrival of Update 8.0, we’re excited to finally introduce a new aspect to Gems of War, Immortals! Adventurers both new and old have been exploring the mythical world of Krystara for nearly 10 years, building their teams and conquering the puzzle board. For such a big update, there is no better person to delve into the details like the Creative Head at Infinity Plus 2, Steve “Sirran” Fawkner!

Hello everyone! Sirrian here, and I’m so excited to finally talk more about Immortals in Update 8.0 and what it means for Gems of War moving forward. But first…

Who are the Immortals?

Immortals are a completely new type of content that houses a new troop, weapon, and pet for adventurers to progress. It is quite unique in that it's ultimately an entirely new troop type in Gems of War, which we haven't done in many years! Unlike other troops, Immortals progress and act very differently from their non-Immortal counterparts, breaking free from the current rarity system. Furthermore, these troops are so powerful that only one Immortal can be included on a team at a time. We’re excited to see what kind of teams will be built by the community to take advantage of each Immortal troop’s unique abilities!



How are Immortals different from regular troops?

Immortals have a unique form of leveling separate from current troops that require a new item, Immortal Souls, to progress. At level 1, you’ll have the troop with its base stats which will already be viable to slot into any team, but as you build that immortal, you’ll unlock its unique weapon, pet, greater stats for all of that Immortal’s content, awakened traits, and mana reductions at higher levels. While there will be multiple ways to earn Immortal Souls, the primary way will be through the brand-new PVP Seasons!




Introducing PVP Seasons

Our new PVP Seasons feature opens a completely new avenue for Gem warfare! These seasons will take place over 11 weeks and provide a set of “Seasonal Goals'' to pursue throughout the season’s run. Completing these goals will earn you special PVP buffs to boost your resource collection and PVP marks to purchase items in the PVP shop.
The introduction of PVP Seasons also launches with a new “PVP Season Pass” to earn even greater rewards!




One last note!

The 8.0 “Immortals” Update is the culmination of the last several updates focused on reinvigorating our PVP game mode in Gems of War. The team has done a tremendous job of developing new and exciting features including the introduction of “Regions” and new “Alliances” in the PVP map. The “Immortals'' update brings all of these features together to establish the PVP system as a core pillar of the Gems of War formula.

We welcome all current, new, and returning adventurers to jump in a play today with our fully rich slate of PVE content or conquer the regions all across Krystara in PVP - there is something for everyone!

Dive into the latest update and recruit your new Immortal to smash gems and take over all of Krystara!

[h2]Patch Notes[/h2]



Immortals are a new type of Mythic Troop linked to the PvP Seasons (more on that further down) with a new unique levelling system.
  • When 8.0 Launches, we will have 10 Immortals available in Chests.
  • Each Immortal has its own unique currency, Immortal Souls – used for levelling it.
  • Unlike regular Troops, Immortals can only be unlocked or gain levels by earning and spending their Immortal Souls.
  • Immortals unlock when a player earns 10 of its Immortal Souls.
  • Unlocked Immortals start at Level 1 (for all players, even if the player has VIP levels). A Level 1 Immortal has similar Skill Points to a Level 20 Mythic
    • This is so players can start using Immortals immediately upon unlock.
  • Immortals can be leveled to Level 30
    • Each level on an Immortal will unlock something new, this includes:
    • More Skill Points
    • The Immortals 3 Traits (and upgraded versions of these – see below)
    • Mana Cost reductions (similar to Shiny Troops),
    • A special Immortal Weapon, whose spell works with the Immortal Troop,
    • An Immortal Pet that also works with the Immortal Troop.
  • Immortal Weapons and Pets can only be upgraded by levelling their associated Immortal – they do not use ingots, or pet food, or duplicate copies.
  • Immortal Troops, Weapons, and Pets cannot be upgraded by Orbs.
  • At Level 30 Immortals unlock their Awakened Traits, which are more powerful versions of their Traits.
  • Once fully levelled, any excess Immortal Souls will be automatically converted into Burning Marks, as 1 Burning Mark for every 5 excess Immortal Souls.
  • Immortals have a home Kingdom and a home Region.
  • Immortals can ignore any restrictions in their home Region, allowing them to always be used within that region.
  • However, they do obey any Region restrictions in other regions.
  • Immortal Troops’ spells have a bonus effect that triggers when used in their home Region (mentioned in their spell description).
  • Only 1 Immortal can be active in a team at a time.
  • Players are able to view their Immortals in the Troop List, but Immortals also have their own menu on the left-hand side of the PvP world map, where players can view all Immortals available and manage the Immortals they own.
  • ‘New Immortals will be introduced with PvP Seasons, with each Season having a Featured Immortal that players will be able to collect Immortal Souls for from the season’s rewards.’New Immortals will be introduced with PvP Seasons, with each Season having a Featured Immortal that players will be able to collect Immortal Souls for from the season’s rewards.




The Immortals update introduces the final PvP Currency – Burning Marks. It also introduces the Burning Chests which can be opened with Burning Marks.

  • Burning Chests are a new Chest related to PvP
  • Burning Chests can be found on the left-hand side of the PvP World Map
  • It costs 10 Burning Marks to open a Burning Chest
  • Burning Marks can be earned in 3 ways:
    • PvP Season Pass
    • PvP Season Goals
    • Directly purchasing from the PvP Shop (this will have weekly limits)
  • Burning Chests will give one of the following:
    • 10 – 50 Immortal Souls for a random Immortal
    • 20 Gold Marks or 50 Silver Marks
    • 1 Bronze, Silver or Gold Icon
  • Icons are a new collectible resource that can be traded in for VP in the PvP Shop (in the Other Tab) or saved for the start of the New Season
  • Icons are worth the following amounts
    • Bronze Icon: 500 VP
    • Silver Icon: 1,500 VP
    • Gold Icon: 5,000 VP
  • Trading an Icon will earn the VP towards both your Weekly and Total VP amounts for the Season
  • Any Icons that have been saved or not used by the end of a Season will be auto-converted to 10% of their VP value when the new Season begins, giving players a means to get a headstart for the new Season.




As hinted back in the 7.3 update, we are introducing PvP Seasons to Gems of War. There are 2 parts to Season – Season Pass and Season Goals.

[h3]PVP SEASON PASS[/h3]

  • PvP Seasons will last 11 weeks.
  • Each Season will have a Featured Immortal, which will be a new Immortal introduced that season.
  • Immortal Souls for this Featured Immortal can be earned from the Season Pass and Season Goals. Players will also have a chance to earn Immortal Souls for them from Burning Chests when their Season begins.
  • Players advance through Tiers in the Season Pass by earning VP in PvP battles during the season.
    • VP earned from trading in Icons will also count towards this.
  • There is only a single reward track, however some Tiers rewards are locked unless the player has the Premium Pass.
  • There are 90 Tiers in the Season Pass for players to achieve.
  • Season Pass rewards include things such as Immortal Souls for the Feature Immortal, Burning Marks, Talismans, Boosters, and other rewards.
  • Season Pass progress resets each Season.


[h3]SEASON GOALS[/h3]

  • Each Season will have a set of Goal Tasks for players to complete.
  • All Goals can be achieved by playing in the PvP system.
  • There are 3 levels to complete for each Goal – Bronze, Silver, Gold.
  • Completing a level for a Goal will give a reward of either Burning Marks, or Immortal Souls for the Featured Immortal.
  • Season Goals reset each Season.

The first PvP Season, the Season of Ice will begin 22nd of July, at weekly reset. Keep an eye out for a PvP Season blog with more information




We have 2 new Achievements for this update:

  • 20,000 VPs Under the Sea: Earn 20,000 Victory Points in a PvP Season.
  • There Can Be Only 10: Upgrade an Immortal to Level 10.




  • Silver Marks and Gold Marks have had a visual update to match the new Burning Marks.
  • In the Resource Wallet we have created a new category called PvP where Silver Marks, Gold Marks, Monolith Sigils and Citadel Sigils, will be joining Burning Marks, and the 3 new Icons.
  • The Alliance Skill point boost for Alliances with 0 – 1 Citadels will now apply to those players’ teams on Defense at a reduced amount. (This bonus will add to the Blood Frenzy boost that applies to opponents in those regions).
    • 0 Citadels = 20% to PvP Defense
    • 1 Citadels = 10% to PvP Defense
  • We have added 2 new Citadel Guardians that will be encountered in their Home Regions the week after 8.0 releases:
    • Guardian of Innovation will be encountered in Aidania
    • Guardian of Ice will be encountered in Winter’s Reach

[h3]We will be offering an Alliance Grace Period for the first week of Season 1 – during this time players will be able to change Alliances without losing any VP or Loyalty.[/h3]
From Monday, July 22nd at daily reset when the Season begins until the following Monday the 29th.
You can change Alliance more than once in this period
After daily reset on Monday the 29th, penalties will apply again if you change Alliance.




  • We have fixed an issue in the Trials menu where the screen was not scrolling along to match your cursor selection.
  • We have fixed an assortment of smaller issues.