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  3. May 20th Update

May 20th Update

Beta updates are finally live! There are new kinds of lasers, an improved test mode, better performance, no more save compacting, and more.

Tournament

* Tournament arena is now octagonal
* Improve camera smoothness in tournament mode at low fps
* Add double elimination tournament brackets
* Improved "Test" mode in editor. Will now spawn ships from nearby factions, and can spawn multiple opponent ships.

Performance/Internal

* More efficient save file format. Eliminates the need to compact saves. Reduce hitching/lagging when flying quickly between sectors. Improve steam cloud sync speed. (backward compatible)
* Various performance improvements, particularly when generating new sectors
* Fix a number of memory leaks and crashes
* Delete old log files if there are an excessive number of them
* Update a number of libraries used by the game: SDL, msvc runtime, steam sdk

Gameplay

* Add healing laser and immobilizer/force laser types. There are a few new blocks and ships using these
* Add better names for many built-in ships
* Allow selecting AI behavior categories from binding screen
* Improved starfield graphics, and tint space based on the current controlling faction
* Allow sorting ships in fleet screen by mass/P/name
* Missiles now remember their initial target instead of chasing the current player target
* Improve AI aim when using fixed weapons and when targeting large ships

Modding

* Mods can now add new block shapes to the game instead of picking from a predefined list
* Allow changing a number of GUI colors from within mods (via cvar)
* Improve error messages when parsing data files
* Increase number of visible mod buttons in mod menu

Misc

* Turkish language translation (courtesy of Odysa Localization)

EDIT:
Pushed a new build to fix a few regressions:
* Fix crash on startup, linux only
* Fix cursor movement visual when using gamepad
* don't pan camera in flying mode